Thread View: comp.sys.ibm.pc.games.rpg
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Started by Justisaur
Tue, 14 May 2013 03:35
Recommend me a game!
Author: Justisaur
Date: Tue, 14 May 2013 03:35
Date: Tue, 14 May 2013 03:35
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Other then Breath of Death VII which I just posted about which was good, but more of a light snack, I'm having a hard time remembering any games in recent history I've played that I really enjoyed. Money is an issue, and anything I can buy on steam is a plus. My recent history... Cthulhu Saves the World - not sure yet, quit because too similar to BODVII am not quite ready for that again. BoDVII good, not great, but short. Evil Genius - meh. 2nd attempt to play, didn't get very far I think, 1st time I didn't make it past the tutorial. The Witcher - meh. 2nd attempt, did finish it this time now that saves/transitions are down to about 10-30 seconds instead of 2-5 minutes of last time. Just didn't feel it, combat too boring or something. Magicka - actually pretty good (I see it's currently $2.49 on steam) more of an action/adventure game. GTA IV - meh. just lost what I'd liked about the previous ones somehow, or perhaps I've played too many before. Star Wars: The Old Republic - Not bad, has elements that remind me in a good way of KotR but I found trying to play an MMO extremely frustrating since I may have to leave the game at any moment. Not awesome though either. I suppose I can go back and be super adamant to only solo, but seems a huge money dump if I'm playing just solo. I know I can play for free, but my experience of one day doing that was enough to dissuade me. Planetside 2 - only played this because of a friend, played for 2 hours, I think, but am not sure I only managed to kill one friendly and no enemies. this one gets a wtf?! hell no. Borderlands 2 - o.k. Just not as good as BL1. Of course I didn't really get into BL1 until I finally discovered Lillith then got all the DLCs. Diablo III - not bad, just don't like the whole MMOish market thing - seemed like I spent almost as much time there as playing, and the fact you are best off in a pair, or perhaps alone, 4 person parties suck. World of Tanks - actually the best thing I can remember in some time, but it's an MMO, and I found the early stuff more fun, and eventually repetitive. Rage - o.k. waaay too short for the money. Gold Box Pool of Radiance - doesn't really stand up to time, couldn't bring myself to finish it, and too tempting to cheat by giving all your characters 18s in everything. Dragon Age - good game, some very memorable moments, having some form of spell caster was mandatory and you had to put up with very limited choices for that especially early. Still lacking something to make it great. Not great enough to want to play the sequel. I'm really trying to think of the last game I played I thought was really awesome, and I just can't. Probably World of Tanks or Fallout 3, but I don't know that even they qualify.
Re: Recommend me a game!
Author: Xocyll
Date: Tue, 14 May 2013 22:02
Date: Tue, 14 May 2013 22:02
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Justisaur <just...@gmail.com> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs say: >Other then Breath of Death VII which I just posted about which was >good, but more of a light snack, I'm having a hard time remembering >any games in recent history I've played that I really enjoyed. Money >is an issue, and anything I can buy on steam is a plus. > >My recent history... > >Cthulhu Saves the World - not sure yet, quit because too similar to >BODVII am not quite ready for that again. The title made it sound interesting, then I saw some screenshots, JRPG style combat YEECH! >BoDVII good, not great, but short. > >Evil Genius - meh. 2nd attempt to play, didn't get very far I think, >1st time I didn't make it past the tutorial. > >The Witcher - meh. 2nd attempt, did finish it this time now that >saves/transitions are down to about 10-30 seconds instead of 2-5 >minutes of last time. Just didn't feel it, combat too boring or >something. > >Magicka - actually pretty good (I see it's currently $2.49 on steam) >more of an action/adventure game. > >GTA IV - meh. just lost what I'd liked about the previous ones >somehow, or perhaps I've played too many before. Or they just fucked it up. >Star Wars: The Old Republic - Not bad, has elements that remind me in >a good way of KotR but I found trying to play an MMO extremely >frustrating since I may have to leave the game at any moment. Not >awesome though either. I suppose I can go back and be super adamant >to only solo, but seems a huge money dump if I'm playing just solo. I >know I can play for free, but my experience of one day doing that was >enough to dissuade me. > >Planetside 2 - only played this because of a friend, played for 2 >hours, I think, but am not sure I only managed to kill one friendly >and no enemies. this one gets a wtf?! hell no. > >Borderlands 2 - o.k. Just not as good as BL1. Of course I didn't >really get into BL1 until I finally discovered Lillith then got all >the DLCs. > >Diablo III - not bad, just don't like the whole MMOish market thing - >seemed like I spent almost as much time there as playing, and the fact >you are best off in a pair, or perhaps alone, 4 person parties suck. > >World of Tanks - actually the best thing I can remember in some time, >but it's an MMO, and I found the early stuff more fun, and eventually >repetitive. > >Rage - o.k. waaay too short for the money. > >Gold Box Pool of Radiance - doesn't really stand up to time, couldn't >bring myself to finish it, and too tempting to cheat by giving all >your characters 18s in everything. > >Dragon Age - good game, some very memorable moments, having some form >of spell caster was mandatory and you had to put up with very limited >choices for that especially early. Still lacking something to make it >great. Not great enough to want to play the sequel. > >I'm really trying to think of the last game I played I thought was >really awesome, and I just can't. Probably World of Tanks or Fallout >3, but I don't know that even they qualify. Well if you can stomach the things that are, in my opinion anyway, half done or badly implemented, there's always Skyrim. There are some damn good mods out there for it for free download. A lot of the stuff they skimped on or did in a halfassed way can be fixed with mods - not all unfortunately. Xocyll -- I don't particularly want you to FOAD, myself. You'll be more of a cautionary example if you'll FO And Get Chronically, Incurably, Painfully, Progressively, Expensively, Debilitatingly Ill. So FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
Re: Recommend me a game!
Author: DMP
Date: Tue, 14 May 2013 22:23
Date: Tue, 14 May 2013 22:23
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On 5/13/2013 11:35 PM, Justisaur wrote: > Other then Breath of Death VII which I just posted about which was > good, but more of a light snack, I'm having a hard time remembering > any games in recent history I've played that I really enjoyed. Money > is an issue, and anything I can buy on steam is a plus. > ><<SNIP>> > J-I really enjoyed Divinity II-Ego Draconis and Dragon Knight Saga, if for no other reason than the character development/RPG elements. I only saw Ego Draconis on Steam, not DKS. Played them thru a couple of times and they were really enjoyable for me. Diane
Re: Recommend me a game!
Author: Justisaur
Date: Tue, 14 May 2013 22:47
Date: Tue, 14 May 2013 22:47
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On May 14, 2:02 pm, Xocyll <Xoc...@kingston.net> wrote: > Justisaur <just...@gmail.com> looked up from reading the entrails of > the porn spammer to utter "The Augury is good, the signs say: > > Well if you can stomach the things that are, in my opinion anyway, half > done or badly implemented, there's always Skyrim. I'm a sucker for buggy but good games. Master of Magic was nearly unplayable at impossible due to bugs, but still found it one of the best games ever made. The Fallouts were pretty buggy too. I'm not sure half done/badly implemented would qualify as buggy though. > > There are some damn good mods out there for it for free download. That does give some hope. Couldn't stand FO3 before modding, afterward it's become one of my favorites. > A lot of the stuff they skimped on or did in a halfassed way can be > fixed with mods - not all unfortunately. I'm probably going to avoid it anyway. I haven't really cared for Elder Scrolls since Daggerfall. Hated Morrowind, and Oblivion was barely tolerable. Unless they've significantly changed the combat? - Justisaur
Re: Recommend me a game!
Author: Peter Huebner
Date: Wed, 15 May 2013 00:24
Date: Wed, 15 May 2013 00:24
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In article <1d5aa933-b2d9-4ce1-8f6d-eb57a473b1d5 @pd6g2000pbc.googlegroups.com>, just...@gmail.com says... > > That does give some hope. Couldn't stand FO3 before modding, > afterward it's become one of my favorites. Can you suggest some mods, and/or a good site for same? I started FO3, then went on holiday, I haven't touched it in 7 weeks and I am practically at the point where I might as well start it from scratch. My biggest bugbear with it so far has been crashes and lockups. > > A lot of the stuff they skimped on or did in a halfassed way can be > > fixed with mods - not all unfortunately. > > I'm probably going to avoid it anyway. I haven't really cared for > Elder Scrolls since Daggerfall. Hated Morrowind, and Oblivion was > barely tolerable. Unless they've significantly changed the combat? I have memories of spending hours, days, weeks and months with Arena, the first offering (and hating the bugs and crashes) I have tried two others in the series, and, ironically, they mostly failed to grip me. I played Skyrim for little over a week before I felt totally jaded. Don't know why, but Bethesda's game design just doesn't seem to grip me these days -- one reason why I resisted buing FO3 for such a long time: I was sure they'd make a hash of it. My take so far is: yes and no. It seems more focussed that Skyrim somehow. -P.
Re: Recommend me a game!
Author: Anssi Saari
Date: Wed, 15 May 2013 12:20
Date: Wed, 15 May 2013 12:20
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Peter Huebner <no.one@this.address> writes: > In article <1d5aa933-b2d9-4ce1-8f6d-eb57a473b1d5 > @pd6g2000pbc.googlegroups.com>, just...@gmail.com says... >> >> That does give some hope. Couldn't stand FO3 before modding, >> afterward it's become one of my favorites. > > Can you suggest some mods, and/or a good site for same? I'm curious too. Back when I played FO3 I looked for mods but in the end all I used was a text size mod to change the huge consolitis text to something more suited to a computer monitor. Even that was kind of half-assed, I often felt the text should've been just a little smaller still to avoid some completely pointless scrollbars.
Re: Recommend me a game!
Author: Xocyll
Date: Wed, 15 May 2013 14:13
Date: Wed, 15 May 2013 14:13
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Justisaur <just...@gmail.com> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs say: >On May 14, 2:02�pm, Xocyll <Xoc...@kingston.net> wrote: >> Justisaur <just...@gmail.com> looked up from reading the entrails of >> the porn spammer to utter �"The Augury is good, the signs say: >> > >> Well if you can stomach the things that are, in my opinion anyway, half >> done or badly implemented, there's always Skyrim. > >I'm a sucker for buggy but good games. Master of Magic was nearly >unplayable at impossible due to bugs, but still found it one of the >best games ever made. I loved that game. One of the best strategy games ever. > The Fallouts were pretty buggy too. I gave up on the first couple, especially FO2 which seemed to crash every other step. >I'm not >sure half done/badly implemented would qualify as buggy though. Oh Skyrim has bugs as well as bad implementations. >> There are some damn good mods out there for it for free download. > >That does give some hope. Couldn't stand FO3 before modding, >afterward it's become one of my favorites. > >> A lot of the stuff they skimped on or did in a halfassed way can be >> fixed with mods - not all unfortunately. > >I'm probably going to avoid it anyway. I haven't really cared for >Elder Scrolls since Daggerfall. Hated Morrowind, and Oblivion was >barely tolerable. Unless they've significantly changed the combat? I still think Daggerfall was the high point - they did so much and gave you so much freedom to just _live_ in the world and be whatever you wanted to be. Skyrim's downsides: Magic system is gelded, there's no spell crafter at all and not that many spells - and the trainers who sell the spells won't even let you know they exist until you hit the recommended skill level and the top level destruction spells are utter garbage. Item enchanting: You can't pay to have it done, you have to do it, with an entirely new system - the spells you know have nothing to do with enchanting. To make an item of waterbreathing you first have to find one and destroy it at the enchantment table to learn how it was enchanted. and spell effects can only go on certain pieces - IE no boots of waterbreathing only amulets and head item. Quests/Storylines that pretty much ignore what you are and what your skills are - it's a real one-size-fits-all straightjacket. (You are a mortal warrior with no stealth, no matter what you actually are.) No conditional checks for a lot of things and conditional checks in the wrong place for others - IE fast travel. You bring up the map and click on a destination and get a popup box asking do you want to travel there, options yes, no, set a marker at that location. Except if you are in a condition where you can't fast travel (enemy near or over encumbered) you don't get the popup, just a notice that you can't fast travel and why. But why exactly can't you set a marker at a map location when you're overloaded? Because they put the "can't fast travel" check before the popup not at the point where you said yes I want to go there. You can also get an enemies near notice if you're near the ocean and there's a slaughterfish within range, even though it can't come on land, and the ocean is in the opposite direction of where you want to go (that's a missing sanity check on the enemies near check.) There are various bugs and glitches - some of which are fixed by the unofficial community patch some of which are intermittent but can be worked around via google and console commands (IE main quest line last night - going to Alduin's wall with these 2 blades people - except only one of them showed up, so the mission dialog stalled since the second one was scripted to say something after the first one said his piece and he won't finish his dialog until #2 says their line and you reply. Quick google check and a typed command to spawn person #2 and the mission was back on the rails.) I'd feel sorry for the console users who can't fix things this way, but they chose to play on console. It's like feeling sorry for someone who _chooses_ to drive a Yugo. Like the cartoon I saw as someone's sig on some web forum when I was hunting for a particular mod. http://media.photobucket.com/user/Genzou_Fotos/media/PC_Gaming_Master_Race.jpg.html?filters[term]=dirty%20console%20gaming&filters[primary]=images Skyrim is a very pretty world, albeit a small one (tiny compared to Daggerfall) and the magic and enchanting systems can be fixed with mods as can some of the other annoyances like always gasping for breath when you surface even when you were only under water for a millisecond or don't breath or have an item of waterbreathing etc. It's like Bethesda don't care as much anymore since as of Morrowind the community stepped up and provided so much extra content and patched bugs and glitches and such so Bethsoft is just providing the basics and not even trying to make a _world_ anymore just a basic game/modding platform. There's so many mods now though you can almost roll your own. Hell there's even a Zombie Apocalypse mod (as if there weren't enough zombie games.) I would really love a modern engine version of Daggerfall as long as it was the whole damn game not a stripped down version. Oh the modding possibilities in a world that size. Arena and Daggerfall were PC games. Morrowind was a PC game available on consoles. Oblivion was a game designed for both. Skyrim feels sometimes like a game designed for console that also happens to be available for PC (the inverse of Morrowind.) You could do worse, and unlike most games it _is_ moddable and there are literally thousands of mods - a lot of which are available directly through steam - so you can "fix" a lot of things that might bug you. Xocyll -- I don't particularly want you to FOAD, myself. You'll be more of a cautionary example if you'll FO And Get Chronically, Incurably, Painfully, Progressively, Expensively, Debilitatingly Ill. So FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
Re: Recommend me a game!
Author: Xocyll
Date: Wed, 15 May 2013 14:21
Date: Wed, 15 May 2013 14:21
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Peter Huebner <no.one@this.address> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs say: >In article <1d5aa933-b2d9-4ce1-8f6d-eb57a473b1d5 >@pd6g2000pbc.googlegroups.com>, just...@gmail.com says... >> >> That does give some hope. Couldn't stand FO3 before modding, >> afterward it's become one of my favorites. > >Can you suggest some mods, and/or a good site for same? > >I started FO3, then went on holiday, I haven't touched it in 7 weeks and >I am practically at the point where I might as well start it from >scratch. My biggest bugbear with it so far has been crashes and lockups. > >> > A lot of the stuff they skimped on or did in a halfassed way can be >> > fixed with mods - not all unfortunately. >> >> I'm probably going to avoid it anyway. I haven't really cared for >> Elder Scrolls since Daggerfall. Hated Morrowind, and Oblivion was >> barely tolerable. Unless they've significantly changed the combat? > >I have memories of spending hours, days, weeks and months with Arena, >the first offering (and hating the bugs and crashes) I have tried two >others in the series, and, ironically, they mostly failed to grip me. Which two? (remembering that there are also a couple of side games that aren't really part of the Elder scrolls series (Redguard and Battlespire,) neither of which I played.) Daggerfall was huge and varied, but with bland randomly generated landscapes, Morrowind was very static (shopkeepers never moved or went home, had too many damn cliff racers and the dust storms were seriously annoying.) Oblivion started the indoor/outdoor thing with cities - you didn't walk into a city, you clicked on the gate and thus entered a new area and Skyrim follows that trend (although there are mods for both to make them contiguous outdoor areas instead.) >I played Skyrim for little over a week before I felt totally jaded. >Don't know why, but Bethesda's game design just doesn't seem to grip me >these days -- one reason why I resisted buing FO3 for such a long time: >I was sure they'd make a hash of it. My take so far is: yes and no. It >seems more focussed that Skyrim somehow. I have the feeling that Bethesda has a dedicated Elder Scrolls team and the group who made the Fallout3 duo are a different group who are not yet jaded. Or maybe it was just working on something that was so different from the Elder Scrolls that revitalized them before they slumped again with Skyrim. If you played Skyrim when it was first released you might want to check out the mod sites to see what they have that could perhaps "fix" the things you didn't like about Skyrim. Xocyll -- I don't particularly want you to FOAD, myself. You'll be more of a cautionary example if you'll FO And Get Chronically, Incurably, Painfully, Progressively, Expensively, Debilitatingly Ill. So FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
Re: Recommend me a game!
Author: Matt v3.3
Date: Wed, 15 May 2013 16:17
Date: Wed, 15 May 2013 16:17
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On 16/05/2013 1:48 a.m., Zaghadka wrote:
> I'm working on Doublefine's "Stacking" right now. It's sort of an
> adventrue game "light." Cheap to buy (in fact, it's in the Humble
> Bundle right now with a name-your-price www.humblebundle.com). Easy
> to put down at a moment's notice. Novel game play based in the early
> 20th C, save children from child labor slavery, with a tiny little
> stacking doll that can stack into bigger dolls.
Ooh! Thanks for the tip. I've wanted to try out Stacking for a while,
and getting two other games at the least does not hurt either. :)
Afraid I have nothing to recommend to Justisaur; I'm still working on
BG2 (stalled at Watchers Keep) and NWN1 original campaign (actually
finding it not too bad, or at least my expectations were low after all
these years of people trashing it, but I like it well enough. Guess it
appeals to my OCD streak ;D )
--
};> Matt v3.3 <:{
Re: Recommend me a game!
Author: Justisaur
Date: Wed, 15 May 2013 17:04
Date: Wed, 15 May 2013 17:04
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On May 14, 5:24 pm, Peter Huebner <no....@this.address> wrote: > In article <1d5aa933-b2d9-4ce1-8f6d-eb57a473b1d5 > @pd6g2000pbc.googlegroups.com>, just...@gmail.com says... > > > > > That does give some hope. Couldn't stand FO3 before modding, > > afterward it's become one of my favorites. > > Can you suggest some mods, and/or a good site for same? It's been awhile, but I'd say an xp mod is an absolute requirement. Hard mode is easier than easy due to xp scaling, it's also disappointing playing anything other than easy mode without mods due to hitting max level too quick. This was the best site last time I played: http://fallout3.nexusmods.com/ Ripped from my thread on completion about the mods to get, of course this is 4.5 years ago, so it's likely other even better mods are available: ------ I've found a few of mods indispensable (you should be able to search and find them easily from the titles I've given) #1 - XP Reward Hotfix. Set xp to same as very easy (in case you weren't paying attention to other posts fallout 3 designers decided to reverse the way XP works in most RPGs, by giving you more the harder the setting of the game), so leveling takes longer (well unless you are playing on very easy to begin with). Leveling is way too fast even just exploring the learnable areas as mentioned above. It seems about right to me with this mod. #2 - Mod to increase level cap. (actually just using the console command "player.setlevel 19" to reset level to 19 when I reach 20, but comes out the same, I'd rather use a mod so I know what level I'm actually at which I'll do for my next game). Combined with the one above, you shouldn't really need it unless you are hell bent on exploring every little cranny, but once you reach the cap it's a real downer. #3 - MTUI for Fallout 3. Improves the interface on the PC. More dialog on screen, more inventory, etc, basically un-consolizes text a bit. #4 - Respawn Timer. The default respawn timer is only 3 days, so if you leave the Super Duper Mart alone for that long all those raiders have respawned (while none of the boxes have), making all your efforts of cleansing the wasteland for naught. Even with the minimum experience mod, there's probably enough monsters around that if they all stayed dead forever you could get to level 40 (probably more like 100 without). There's absolutely no reason for anything to respawn ever, and it kills the wasteland feeling. I'm pretty sure this doesn't affect wandering monsters outside or random encounters, as I've been jumped repeatedly by Talon at the same spot, but it seems less than before, I'd like to know for sure. #5 - Fallout 3 Item Descriptions. Gives the item descriptions in inventory. Only use it if you have high textures on though, I was using it at medium and the descriptions were all fuzzy. Not really necessary, but adds something to the game. ---- I'll also rip from that thread the important (i.e. cool/fun) places to visit you might miss if you just do the main quest - which I strongly recommend against, it feels like a bad fps if you do that. ---- Big Town (can learn of from little lamplight quest, or stumble across easily) Girdershade (can learn of from traveling merchant random encounter) Oasis (can learn of from wastelander encounter or radio) Republic of Dave (can learn from Underworld quest, learn of Underworld various places) Canterbury Commons (can learn of from caravan) I haven't got any of the DLCs, I'll have to look and see how the prices are on those currently, I might replay with those. Although I finished FO3-NV, I never did explore everywhere. I was really disappointed with the feel of NV, Seemed like no humor (or maybe I just didn't get it), felt more like a bad MMO. Probably just need a ton of mods too... - Justisaur
Re: Recommend me a game!
Author: Justisaur
Date: Wed, 15 May 2013 21:15
Date: Wed, 15 May 2013 21:15
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On May 15, 6:13 am, Xocyll <Xoc...@kingston.net> wrote: > Justisaur <just...@gmail.com> looked up from reading the entrails of > the porn spammer to utter "The Augury is good, the signs say: > > >On May 14, 2:02 pm, Xocyll <Xoc...@kingston.net> wrote: > >> Justisaur <just...@gmail.com> looked up from reading the entrails of > >> the porn spammer to utter "The Augury is good, the signs say: > > > The Fallouts were pretty buggy too. > I gave up on the first couple, especially FO2 which seemed to crash > every other step. I don't remember it being that buggy the last time I played, I think some of the later (possibly fan) patches fixed it up pretty good. > > >I'm not > >sure half done/badly implemented would qualify as buggy though. > > Oh Skyrim has bugs as well as bad implementations. That's not a bonus :) > Skyrim's downsides: > Magic system is gelded, there's no spell crafter at all and not that > many spells - and the trainers who sell the spells won't even let you > know they exist until you hit the recommended skill level and the top > level destruction spells are utter garbage. Blech. I already thought magic was gimpy in Oblivion. > Item enchanting: You can't pay to have it done, you have to do it, with > an entirely new system - the spells you know have nothing to do with > enchanting. To make an item of waterbreathing you first have to find > one and destroy it at the enchantment table to learn how it was > enchanted. and spell effects can only go on certain pieces - IE no boots > of waterbreathing only amulets and head item. That's too bad, I hate crafting, feels too much like work (part of why I didn't care so much for FO3-NV) > Quests/Storylines that pretty much ignore what you are and what your > skills are - it's a real one-size-fits-all straightjacket. (You are a > mortal warrior with no stealth, no matter what you actually are.) Ugh, that's real real bad. > I'd feel sorry for the console users who can't fix things this way, but > they chose to play on console. It's like feeling sorry for someone who > _chooses_ to drive a Yugo. I don't understand how they can get away with that on consoles. Of course don't they all have hds and can update games? I don't have one of the last gen, so I don't really know. > Like the cartoon I saw as someone's sig on some web forum when I was > hunting for a particular mod.http://media.photobucket.com/user/Genzou_Fotos/media/PC_Gaming_Master...[term]=dirty%20console%20gaming&filters[primary]=images link is broken for me. > Skyrim is a very pretty world, albeit a small one (tiny compared to > Daggerfall) and the magic and enchanting systems can be fixed with mods > as can some of the other annoyances like always gasping for breath when > you surface even when you were only under water for a millisecond or > don't breath or have an item of waterbreathing etc. So mods to fix, back to a maybe - although the bit about being a fighter no matter what puts me off. > It's like Bethesda don't care as much anymore since as of Morrowind the > community stepped up and provided so much extra content and patched bugs > and glitches and such so Bethsoft is just providing the basics and not > even trying to make a _world_ anymore just a basic game/modding > platform. > > There's so many mods now though you can almost roll your own. > Hell there's even a Zombie Apocalypse mod (as if there weren't enough > zombie games.) Isn't it pretty much the same with Oblivion now too though? What'd be the point if you are just going to mod it until it's unrecognizable? > Skyrim feels sometimes like a game designed for console that also > happens to be available for PC (the inverse of Morrowind.) I really don't like the consolization. At least you can fix some of that, infinitely better than consolized and can't fix. - Justisaur
Re: Recommend me a game!
Author: Andrew Rybenkov
Date: Wed, 15 May 2013 21:50
Date: Wed, 15 May 2013 21:50
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On Tue, 14 May 2013 07:35:54 +0400, Justisaur <just...@gmail.com> wrote: > I'm having a hard time remembering > any games in recent history I've played that I really enjoyed. Money > is an issue, and anything I can buy on steam is a plus King's Bounty: Legend - normal difficulty King's Bounty: Armored Princess - normal difficulty King's Bounty: Crossworlds - impossible difficulty King's Bounty: Red Sands - impossible difficulty (Red Sands is in Russian and for Russian version only, but to that moment you will get know the game to details, so Russian language will not be that hard obstacle. On Steam you get 3 versions in one - English, German, Russian of King's Bounty. Red Sands is free and installs over Crossworlds) That will make you busy 2-3 months ;) Also Assassin's Creed II Assassin's Creed: Brotherhood Assassin's Creed: Revelations (Though mostly arcadish those games are better RPG than most "true" RPG.) -- Andrew Rybenkov
Re: Recommend me a game!
Author: Justisaur
Date: Wed, 15 May 2013 22:49
Date: Wed, 15 May 2013 22:49
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On May 15, 9:17 am, "Matt v3.3" <ethers.tra...@paradise.net.invalid> wrote: > On 16/05/2013 1:48 a.m., Zaghadka wrote: > > I'm working on Doublefine's "Stacking" right now. It's sort of an > > adventrue game "light." Cheap to buy (in fact, it's in the Humble > > Bundle right now with a name-your-pricewww.humblebundle.com). Easy > > to put down at a moment's notice. Novel game play based in the early > > 20th C, save children from child labor slavery, with a tiny little > > stacking doll that can stack into bigger dolls. Weird. I've got psychonauts on the PS2, an enjoyable game, but I didn't think it was anywhere near as good as the hype. On the indy scene I've been doing some more research and Retro City Rampage is really looking appealing to me. I love mini-games, and it looks quite awesome. I'm worried at the 8 bit graphics though BoDVII didn't bother me. I'm also a bit worried because I tried GTA (the orginal) a year or so ago and didn't really like it which might be similar. Of course there's always Legend of Grimrock, but what I've read of it doesn't sound terribly appealing to me. > Ooh! Thanks for the tip. I've wanted to try out Stacking for a while, > and getting two other games at the least does not hurt either. :) > > Afraid I have nothing to recommend to Justisaur; I'm still working on > BG2 (stalled at Watchers Keep) and NWN1 original campaign (actually > finding it not too bad, or at least my expectations were low after all > these years of people trashing it, but I like it well enough. Guess it > appeals to my OCD streak ;D ) > I never did finish BG1, of course I was pissed off at the change from turned based to 'real time with pause' and found travel so annoying I eventually hacked boots of speed for all my party, and it still wasn't enough. I hear there's some good mods to modernize it a bit though. I know BG2 is supposed to be better than BG1, but couldn't bring myself to play it never having finished 1. Sure I loved the party member banter "Stop Touching Me!" and "Go for the Eyes, Boo!" NWN wasn't that bad, though I found their implementation of magic annoying and poor (being a huge PnP D&D player), I recently reinstalled it, but couldn't find the dungeon I created anywhere on backups so I was pretty bummed about that. The original campaign is the worst of NWN though, any of the additional campaigns are better, as well there's some good fan made ones, though I only remember one about mutant chickens. Also thinking about revisiting some older games, FO2, Bloodlines (especially as I haven't seen any updates from Werner in a long time), or some games I missed a long time ago - I never did play any of the Wizardry franchise. - Justisaur
Re: Recommend me a game!
Author: Trimble Bracegirdle
Date: Wed, 15 May 2013 23:33
Date: Wed, 15 May 2013 23:33
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Wot no SKYRIM ??? You seemed to have missed the whole of Bathsheba's RPG
catalogue ??
Also.
Kingdoms of Amalur : 3rd person Action RPG
Gothic's 2 & 3
Deus Ex: Human Revolution
Bioshock 2 (cheap) or new Bioshock Infinite.
There's the 3 Mass Effect games ?
(\__/)
(='.'=)
(")_(") mouse (Totally Squeak !)
Re: Recommend me a game!
Author: Trimble Bracegirdle
Date: Wed, 15 May 2013 23:44
Date: Wed, 15 May 2013 23:44
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You mention NWN 1st & Dragon Age ...have you Neverwinter Nights II ? IMO its better than Dragon Age @@@mouse@@@
Re: Recommend me a game!
Author: Xocyll
Date: Wed, 15 May 2013 23:51
Date: Wed, 15 May 2013 23:51
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Justisaur <just...@gmail.com> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs say: >On May 15, 6:13�am, Xocyll <Xoc...@kingston.net> wrote: >> Justisaur <just...@gmail.com> looked up from reading the entrails of >> the porn spammer to utter �"The Augury is good, the signs say: >> >> >On May 14, 2:02 pm, Xocyll <Xoc...@kingston.net> wrote: >> >> Justisaur <just...@gmail.com> looked up from reading the entrails of >> >> the porn spammer to utter "The Augury is good, the signs say: >> >> > The Fallouts were pretty buggy too. > >> I gave up on the first couple, especially FO2 which seemed to crash >> every other step. > >I don't remember it being that buggy the last time I played, I think >some of the later (possibly fan) patches fixed it up pretty good. Well that was a slight exaggeration, but only slight - don't think I had any fan patches though only officials. >> >> >I'm not >> >sure half done/badly implemented would qualify as buggy though. >> >> Oh Skyrim has bugs as well as bad implementations. > >That's not a bonus :) Indeed, but everything has bugs, some more amusing than others and at least since Skyrim has a console, you can look up a glitched quest and force forward it. >> Skyrim's downsides: >> Magic system is gelded, there's no spell crafter at all and not that >> many spells - and the trainers who sell the spells won't even let you >> know they exist until you hit the recommended skill level and the top >> level destruction spells are utter garbage. > >Blech. I already thought magic was gimpy in Oblivion. Yeah it's highly underwhelming in Skyrim, but there are so many mods that give spells or entire magic systems now that it's not a big deal really. At release it would really have sucked. >> Item enchanting: �You can't pay to have it done, you have to do it, with >> an entirely new system - the spells you know have nothing to do with >> enchanting. �To make an item of waterbreathing you first have to find >> one and destroy it at the enchantment table to learn how it was >> enchanted. and spell effects can only go on certain pieces - IE no boots >> of waterbreathing only amulets and head item. > >That's too bad, I hate crafting, feels too much like work (part of why >I didn't care so much for FO3-NV) I've actually done a shitload of crafting working up smithing and enchanting, not usually all at once but a bit here and a bit there between dungeon runs and quests. Find a few iron ingot, craft a few iron daggers and sell them. >> Quests/Storylines that pretty much ignore what you are and what your >> skills are - it's a real one-size-fits-all straightjacket. (You are a >> mortal warrior with no stealth, no matter what you actually are.) > >Ugh, that's real real bad. Yeah it's scripted like a movie is - you really are bolted into a part. >> I'd feel sorry for the console users who can't fix things this way, but >> they chose to play on console. �It's like feeling sorry for someone who >> _chooses_ to drive a Yugo. > >I don't understand how they can get away with that on consoles. Of >course don't they all have hds and can update games? I don't have one >of the last gen, so I don't really know. I guess either console player put up with it as the price they pay for being consolers or they're very understanding and/or so stoned they don't care (I still have the mental picture of console players being lazy stoners sitting on their couch playing.) >> Like the cartoon I saw as someone's sig on some web forum when I was >> hunting for a particular mod.http://media.photobucket.com/user/Genzou_Fotos/media/PC_Gaming_Master...[term]=dirty%20console%20gaming&filters[primary]=images > >link is broken for me. Odd, I just went there and it worked fine. I'll split the link (you'll have to paste it together again to use.) http://media.photobucket.com/user/Genzou_Fotos/media/PC_Gaming_Master_Race.jpg.html Actually it loaded for me with just the first part so I'll leave off the rest. >> Skyrim is a very pretty world, albeit a small one (tiny compared to >> Daggerfall) and the magic and enchanting systems can be fixed with mods >> as can some of the other annoyances like always gasping for breath when >> you surface even when you were only under water for a millisecond or >> don't breath or have an item of waterbreathing etc. > >So mods to fix, back to a maybe - although the bit about being a >fighter no matter what puts me off. Well that's a virtual thing as in there's scripted events that treat you as though you have no stealth. IE I got shot by someone even though I was sneaking, had a 100 stealth, was muffled and invisible, because they scripted me getting shot. I got poisoned by that shot, even though I was a vampire and thus immune to poison. Just as the guard will "detect" me and start their arrest routine, only to cry "where are you" as soon as I decline to surrender, because they can't detect me in the game. The script can detect me, the actual guards can't - but of course since a warrior type would always be detectible ... That what I mean about the scripting - it's as though they assume you WILL be a warrior and there's no need to consider anything else, they just ignore anything that would interfere with the script. >> It's like Bethesda don't care as much anymore since as of Morrowind the >> community stepped up and provided so much extra content and patched bugs >> and glitches and such so Bethsoft is just providing the basics and not >> even trying to make a _world_ anymore just a basic game/modding >> platform. >> >> There's so many mods now though you can almost roll your own. >> Hell there's even a Zombie Apocalypse mod (as if there weren't enough >> zombie games.) > >Isn't it pretty much the same with Oblivion now too though? What'd be >the point if you are just going to mod it until it's unrecognizable? I think it's an ongoing thing. First you add a few mods - new weapons, spells, armors, maybe a body mod. Then you maybe add a custom player house to store your stuff in. Then it's quests and new dungeons. Then finally zombie apocalypse type stuff, juts to keep on going with that character instead of starting a new one. >> Skyrim feels sometimes like a game designed for console that also >> happens to be available for PC (the inverse of Morrowind.) > >I really don't like the consolization. At least you can fix some of >that, infinitely better than consolized and can't fix. Yeah, the modability of the game is almost insane - you can change it so much it's incredible. I'd feel sorry for the console guys who get no mods, but, nah, they made their choice. Xocyll -- I don't particularly want you to FOAD, myself. You'll be more of a cautionary example if you'll FO And Get Chronically, Incurably, Painfully, Progressively, Expensively, Debilitatingly Ill. So FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
Re: Recommend me a game!
Author: Justisaur
Date: Wed, 15 May 2013 23:55
Date: Wed, 15 May 2013 23:55
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On May 15, 4:44 pm, "Trimble Bracegirdle" <no-s...@never.spam> wrote: > You mention NWN 1st & Dragon Age ...have you Neverwinter Nights II ? > IMO its better than Dragon Age > @@@mouse@@@ Yeah, I played NWN II, It was at release though, whereas I waited a bit for Dragon Age. I liked the intro, but got quickly irritated with it after that. I did finish the original campaign (again I had to switch to a fighter type as magic was screwed up beyond use), but never tried anything mods or DLCs. I couldn't get the designer program to even run, which I found highly disappointing, as I probably has as much or more fun designing & playing my own in NWN. I'd say Dragon Age was miles better than NWN II though. Spellcasting worked (although a bit too necessary) and there were some memorable moments - mainly I remember where goblins came from (YUCK!). I don't remember a damn thing about NWN II other than the starting village and how badly spellcasting was implemented. - Justisaur
Re: Recommend me a game!
Author: Justisaur
Date: Thu, 16 May 2013 00:00
Date: Thu, 16 May 2013 00:00
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On May 15, 4:33 pm, "Trimble Bracegirdle" <no-s...@never.spam> wrote: > Wot no SKYRIM ??? You seemed to have missed the whole of Bathsheba's RPG > catalogue ?? Didn't care much for Oblivion and hated Morrowind, so I'm putting that way down the list > Also. > Kingdoms of Amalur : 3rd person Action RPG That looks interesting. > Gothic's 2 & 3 Never did try those. Gothic was alright but felt a little too much like an offline MMO, which I understand is similar to 2 and 3, but I might get around to those some day. > Deus Ex: Human Revolution > Bioshock 2 (cheap) or new Bioshock Infinite. Never played the originals and I hate jumping in at sequels, but it does give me something to look for - I'll have to see if I can find the originals. > There's the 3 Mass Effect games ? Loved 1, 2 was o.k. 3 was garbage, never played after that as it just went deeper in the crapper from what I've read - Justisaur
Re: Recommend me a game!
Author: Xocyll
Date: Thu, 16 May 2013 00:04
Date: Thu, 16 May 2013 00:04
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"Matt v3.3" <ethers.tragic@paradise.net.invalid> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs say: >On 16/05/2013 1:48 a.m., Zaghadka wrote: > > I'm working on Doublefine's "Stacking" right now. It's sort of an > > adventrue game "light." Cheap to buy (in fact, it's in the Humble > > Bundle right now with a name-your-price www.humblebundle.com). Easy > > to put down at a moment's notice. Novel game play based in the early > > 20th C, save children from child labor slavery, with a tiny little > > stacking doll that can stack into bigger dolls. > >Ooh! Thanks for the tip. I've wanted to try out Stacking for a while, >and getting two other games at the least does not hurt either. :) > >Afraid I have nothing to recommend to Justisaur; I'm still working on >BG2 (stalled at Watchers Keep) and NWN1 original campaign (actually >finding it not too bad, or at least my expectations were low after all >these years of people trashing it, but I like it well enough. Guess it >appeals to my OCD streak ;D ) It's not exactly bad, but it's not great. (NWN) The 2 expansions were much better (although technically the first one wasn't made to be played after the original campaign but with a new character.) Xocyll -- I don't particularly want you to FOAD, myself. You'll be more of a cautionary example if you'll FO And Get Chronically, Incurably, Painfully, Progressively, Expensively, Debilitatingly Ill. So FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
Re: Recommend me a game!
Author: Matt v3.3
Date: Thu, 16 May 2013 02:34
Date: Thu, 16 May 2013 02:34
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On 16/05/2013 12:00 p.m., Justisaur wrote:
>> Also.
>> Kingdoms of Amalur : 3rd person Action RPG
>
> That looks interesting.
There is also Dark Souls that I've only ever heard people rave about how
difficult (in a good way) and rewarding it is - might be worth a look.
Although I hear you really need an Xbox-type controller to get the most
out of it, as the PC port mouse /keyboard controls are bad. (That does
not sound encouraging, but the game itself does get mostly great reviews)
>> Deus Ex: Human Revolution
>> Bioshock 2 (cheap) or new Bioshock Infinite.
>
> Never played the originals and I hate jumping in at sequels, but it
> does give me something to look for - I'll have to see if I can find
> the originals.
The original Deus Ex is looking better than ever these days with the New
Vision mod. I need to find time to get into a replay of this! -
http://www.moddb.com/mods/new-vision
You can of course get the game on GOG, or Steam if you prefer, and you
probably should, if you like the setting of dark futuristic conspiracy.
One of the defining games of RPG/FPS crossovers. I'm also reminded of
System Shock 2, which was recently released on GOG. (Both games have
this eerie, lurking sentient AI which freaked me out at the time :-D )
--
};> Matt v3.3 <:{
Re: Recommend me a game!
Author: Trimble Bracegirdle
Date: Thu, 16 May 2013 02:53
Date: Thu, 16 May 2013 02:53
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>>>>"The original Deus Ex is looking better than ever these days with the
>>>>New
Vision mod. I need to find time to get into a replay of this! -"<<<<
http://www.moddb.com/mods/new-vision
Thanks Matt for that info. I have this upgrade Mod from years ago.
Did not know it was still in development.
This new version is much improved.
Thanks @@@
(\__/)
(='.'=)
(")_(") mouse (Most Pleasing)
Re: Recommend me a game! (crafting)
Author: Peter Huebner
Date: Thu, 16 May 2013 03:47
Date: Thu, 16 May 2013 03:47
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In article <1d5e250f-0c59-4b71-a216-49ff65224fd6 @ve4g2000pbb.googlegroups.com>, just...@gmail.com says... > That's too bad, I hate crafting, feels too much like work (part of why > I didn't care so much for FO3-NV) > I love crafting - but: it has to be based on a system that allows you to acquire skills by allocation, and buffing, and skill boosting equipment rather than repetitively wearing out your keyboard. I remember playing the LOTRO beta and watching folk planting, pulling, chucking, planting, pulling, chucking ... or similarly making arrows or whatever for hours on end, to raise the skills. THAT SUCKS. You level, you get skill points, you chose to put them in to crafting, dodging, shooting or whatever: now that makes sense to me. I loved having a crafter as main toon in Anarchy Online. Not only can you make a bit of pocket money that way, you can also be a great help to your team/org mates in a MMORPG. Once again, crafting and enchanting in Skyrim does not take my fancy at all: back to the mindless repetitive crap thing. Just makes me want to "craft" by hacking the (save)-game or toon. I really, really, really can't be arsed to turn 10,000 chunks of ore (after lugging them across half the map) into potmetal bars in order to turn those into steel bars in order to make a mediocre sword. Ye gods. That's not having any kind of fun in my book. You find better stuff in the very easy dungeons as random loot. What were they THINKING? -P.
Re: Recommend me a game!
Author: Peter Huebner
Date: Thu, 16 May 2013 03:56
Date: Thu, 16 May 2013 03:56
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In article <e5e4647c-07d0-40f8-9200-e052c6ddb2b4 @j2g2000pbx.googlegroups.com>, just...@gmail.com says... > > On May 15, 4:33ᅵpm, "Trimble Bracegirdle" <no-s...@never.spam> wrote: > [snip] > > Also. > > Kingdoms of Amalur : 3rd person Action RPG > > That looks interesting. > [snip] It's more than interesting. It's an unexpected little gem actually. 3 basic classes: fighter, thief, mage. I wouldn't try mixed classes, at least not in the early game. I've tried all 3 classes to mid-game, and they're all viable: I found the thief the hardest to handle, initially. If you want to give this a go: find the cheat page with the skill trainers' locations, unless you want to make life harder for yourself. Each trainer will only train a certain range of skill levels, so once you're past that, you can no longer use that trainer, and it means you will be unable to max out your skill at the end of the game. Large world, 5 different factions who you can join and do quests for (they do not seem mutually exclusive and there doesn't generally seem much in the way of rivalry between them, but I may not have arrived at some fork in the road there). Haven't played in about 5 months, I've been busy with RL stuff ... I am very tempted to go back and get my skills up again at that game. Liked it much better than the Bethesda offerings. -P.
Re: Recommend me a game!
Author: Matt v3.3
Date: Thu, 16 May 2013 04:11
Date: Thu, 16 May 2013 04:11
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On 16/05/2013 10:49 a.m., Justisaur wrote:
>> Afraid I have nothing to recommend to Justisaur; I'm still working
>> on BG2 (stalled at Watchers Keep) and NWN1 original campaign
>> (actually finding it not too bad, or at least my expectations were
>> low after all these years of people trashing it, but I like it well
>> enough. Guess it appeals to my OCD streak ;D )
>
> I never did finish BG1, of course I was pissed off at the change
> from turned based to 'real time with pause' and found travel so
> annoying I eventually hacked boots of speed for all my party, and it
> still wasn't enough. I hear there's some good mods to modernize it a
> bit though.
Well, the default walking speed in BG2 was made a little bit faster than
BG1 (although not boots of speed level ;-P ), so I guess you were not
the only one annoyed. And yes, if you play with either mod of BG Easy
Tutu or BG Trilogy, you get all the other benefits of BG2 like better UI
and more character classes/kits.
BG2 areas feel a bit tighter and more combat focused though; there is
less wandering about exploring the aimless wilderness. Rather a bit more
closer to IWD series, though not quite that linear.
I would probably rank BG1 as my least favorite of the five IE games,
just because the others improved upon it so dramatically.
> I know BG2 is supposed to be better than BG1, but couldn't bring
> myself to play it never having finished 1. Sure I loved the party
> member banter "Stop Touching Me!" and "Go for the Eyes, Boo!"
>
> NWN wasn't that bad, though I found their implementation of magic
> annoying and poor (being a huge PnP D&D player),
Fortunately I'm playing a stealthy Rogue/Assassin type and therefore not
even bothering with the magic system, aside from casting the odd scroll.
I do enjoy setting traps and ambushing the enemies... The only thing
that annoys me is the damned amount of undead and other creatures that
are *immune* to my sneak attacks - why so many(!?)
> Also thinking about revisiting some older games, FO2, Bloodlines
Speaking of not playing games out of order, I kind of feel I should play
VTM: Redemption before I get to Bloodlines, but it does look a bit
different style of game. (Anyone out there think it worth playing?)
--
};> Matt v3.3 <:{
Re: Recommend me a game!
Author: Xocyll
Date: Thu, 16 May 2013 12:09
Date: Thu, 16 May 2013 12:09
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"Matt v3.3" <ethers.tragic@paradise.net.invalid> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs say: >On 16/05/2013 10:49 a.m., Justisaur wrote: >>> Afraid I have nothing to recommend to Justisaur; I'm still working >>> on BG2 (stalled at Watchers Keep) and NWN1 original campaign >>> (actually finding it not too bad, or at least my expectations were >>> low after all these years of people trashing it, but I like it well >>> enough. Guess it appeals to my OCD streak ;D ) >> >> I never did finish BG1, of course I was pissed off at the change >> from turned based to 'real time with pause' and found travel so >> annoying I eventually hacked boots of speed for all my party, and it >> still wasn't enough. I hear there's some good mods to modernize it a >> bit though. > >Well, the default walking speed in BG2 was made a little bit faster than >BG1 (although not boots of speed level ;-P ), so I guess you were not >the only one annoyed. And yes, if you play with either mod of BG Easy >Tutu or BG Trilogy, you get all the other benefits of BG2 like better UI >and more character classes/kits. > >BG2 areas feel a bit tighter and more combat focused though; there is >less wandering about exploring the aimless wilderness. Rather a bit more >closer to IWD series, though not quite that linear. > >I would probably rank BG1 as my least favorite of the five IE games, >just because the others improved upon it so dramatically. > >> I know BG2 is supposed to be better than BG1, but couldn't bring >> myself to play it never having finished 1. Sure I loved the party >> member banter "Stop Touching Me!" and "Go for the Eyes, Boo!" >> >> NWN wasn't that bad, though I found their implementation of magic >> annoying and poor (being a huge PnP D&D player), > >Fortunately I'm playing a stealthy Rogue/Assassin type and therefore not >even bothering with the magic system, aside from casting the odd scroll. >I do enjoy setting traps and ambushing the enemies... The only thing >that annoys me is the damned amount of undead and other creatures that >are *immune* to my sneak attacks - why so many(!?) Because they couldn't just punish the mages - obviously they have a fighter bias. >> Also thinking about revisiting some older games, FO2, Bloodlines > >Speaking of not playing games out of order, I kind of feel I should play >VTM: Redemption before I get to Bloodlines, but it does look a bit >different style of game. (Anyone out there think it worth playing?) I always liked it and have replayed it more times than I've replayed Bloodlines. It's a bit more "Epic" since it starts in the days of the Crusades and finishes in the modern day. It's more "on rails" though since it's telling a story and you don't get to pick your own character - you are Christof, a Crusader and you become Brujah. You can replay Bloodlines immediately playing another character with another bloodline, while Redemption is a "replay next year" kind of game (if you liked it the first time.) I've played Redemption multiple times over several years, Bloodlines I played, I think 3 times, all back-to-back within a 1-2 month period. Make sure you get Werner's patches for Bloodlines they fix and improve the game sooooooo much. Oh and if you do play Redemption, search each area _thoroughly_ or you'll miss stuff you may wish you had later. Xocyll -- I don't particularly want you to FOAD, myself. You'll be more of a cautionary example if you'll FO And Get Chronically, Incurably, Painfully, Progressively, Expensively, Debilitatingly Ill. So FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
Re: Recommend me a game! (crafting)
Author: Xocyll
Date: Thu, 16 May 2013 12:41
Date: Thu, 16 May 2013 12:41
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Peter Huebner <no.one@this.address> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs say: >In article <1d5e250f-0c59-4b71-a216-49ff65224fd6 >@ve4g2000pbb.googlegroups.com>, just...@gmail.com says... >> That's too bad, I hate crafting, feels too much like work (part of why >> I didn't care so much for FO3-NV) >> > >I love crafting - but: it has to be based on a system that allows you to >acquire skills by allocation, and buffing, and skill boosting equipment >rather than repetitively wearing out your keyboard. I remember playing >the LOTRO beta and watching folk planting, pulling, chucking, planting, >pulling, chucking ... or similarly making arrows or whatever for hours >on end, to raise the skills. THAT SUCKS. > >You level, you get skill points, you chose to put them in to crafting, >dodging, shooting or whatever: now that makes sense to me. That's the kind of system that's never made sense to me. Think of it in real world terms - you just rebuilt 17 engines and leveled up on the experience gain, and then put your points into carpentry - something you'd never actually done. You could get to 100% master carpenter this way without ever touching a piece of wood. How does that make sense, vs you rebuilt engines and improved your mechanic skill or crafted a bookcase/table/bow and improved your carpentry skill? Most RPGs use this system, but it's never made any sense. I killed a dragon with my bow, and now I'm better at something that has nothing at all to do with anything I've actually done or any skill I've used. You get better at the skills you use, that's the only system that actually makes sense. >I loved >having a crafter as main toon in Anarchy Online. Not only can you make a >bit of pocket money that way, you can also be a great help to your >team/org mates in a MMORPG. > >Once again, crafting and enchanting in Skyrim does not take my fancy at >all: back to the mindless repetitive crap thing. Just makes me want to >"craft" by hacking the (save)-game or toon. >I really, really, really can't be arsed to turn 10,000 chunks of ore >(after lugging them across half the map) into potmetal bars in order to >turn those into steel bars in order to make a mediocre sword. Ye gods. >That's not having any kind of fun in my book. You find better stuff in >the very easy dungeons as random loot. What were they THINKING? Probably that you'd sell that mediocre sword for money. That's kind of the point - you can mine your own ore for free, smelt it into ingots for free, smith it into weapons or armor for free, improve it for free and then sell the weapon or armor for cash. There's a "trick" that allows you to work up 3 skills fairly quickly; Smith iron into iron daggers, enchant the daggers with anything (but if you can do banish they become very valuable), sell the daggers individually. Smithing, Enchanting and Speechcraft all get increased that way. The enchanting is the annoying part, since you have to select item, spell, and soul gem individually every time, whereas smithing is just cRaft Yes and you can hit RY pretty fast and easily to make large quantities. Selling (if you have Sky UI and set quantity to 0 which forces 1 at a time sale) is as easy as hitting e. If you're an archer type, there's a mod (a couple actually) that allow you to smith arrows (of whatever grade you have the skill for,) from ingots and firewood (another mod also requires feathers.) Suddenly you don't care if you get your arrows back off the corpse, since you could make as many as you want. Doesn't take many points into smithing to get to Elven and those arrows are pretty good. The other thing you're not thinking of is that it IS worth getting your smithing skill up since you can _improve_ the base stats of weapons and armor. How much depends on your smithing skill (which can be boosted by potions and enchanted item.) Got 100 smithing, can work the relevant metal type and have enchanted items of smithing and potions to get your smithing up another 100 points and you might double (or more) the base damage of your weapon and seriously increase your armor's capability. It's not exactly "fun" working these things up, but it is worth it, since you can't pay someone else to do it for you. Ditto enchanting to get the spell effects YOU want on your gear. The most tedious skill to increase in the entire game - Restoration magic, because if a spell doesn't actually DO anything you get no skill benefit from casting it - so you have to actually heal damage or ward damage or whatever for it to work and it goes up SOOO Slowly. The other schools are so much easier to train up fast. Xocyll -- I don't particularly want you to FOAD, myself. You'll be more of a cautionary example if you'll FO And Get Chronically, Incurably, Painfully, Progressively, Expensively, Debilitatingly Ill. So FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
Re: Recommend me a game! (crafting)
Author: Peter Huebner
Date: Thu, 16 May 2013 12:50
Date: Thu, 16 May 2013 12:50
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In article <p6j9p8hnf7fpeumlv...@4ax.com>, Xoc...@kingston.net says... > >You level, you get skill points, you chose to put them in to crafting, > >dodging, shooting or whatever: now that makes sense to me. > > That's the kind of system that's never made sense to me. > Ok, I get your implications. Look at it this way - the aonline system is not about the toon's skill so much as about the player's skill. It takes probably a year or two at least to even learn the ins and outs of the higher level crafting processes. The player has to make the strategic decisions whether to put the skill points into electrical engineering, mechanical engineering, chemistry, weaponsmithing and many more esoteric skills or into skills pertaining to combat (implies the ability to gather further experience) and survival. You can totally screw up a toon in that game by putting too many skill points into crafting or other profession related skills, because you become so gimp that you can't advance any more. Unfortunately experience for crafting is so skimpy in most games that levelling that way is simply not feasible. So if you want to craft, you have again expand a player experience far into what items and buffs are available to circumnavigate the bottlenecks of actual toon skillpoints that you can't afford to spend on crafting. The focus is a different one. So yeah, in terms of roleplaying your toon it's not good to use your combat gained experience to put skill points in to crafts. I take your point. I find it much more demanding of the player skills though (found I should say, I stopped playing about a year ago with 6 toons at max level 220/30/70). yeah, that's a mind-popping 320 levels+perks to gain all up. I think the game was depopulating though. Certainly too hard for the WoW crowd. Too patience-demanding for most kiddies. ------ Thank you for the heads up on the Skyrim crafting ladder. I must say that I had not really had an insight of the benefits of high crafting skill in that game - you make a compelling case for it. Incidentally: do ore veins in that game regenerate, or do you have to, in the end, rely on merchants whose inventory does respawn from time to time? -P.
Re: Recommend me a game! (crafting)
Author: Trimble Bracegirdle
Date: Thu, 16 May 2013 15:21
Date: Thu, 16 May 2013 15:21
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Skyrims crafting is very disappointing.
I take a predominantly Action approach to any game but have
worked hard at the Skyrim crafting with dreams of
mighty & special weapons & stuff.
Can't be done can it !
Its like the side quests & DLC's tempting with promise of exotic Loot reward
& ending up with something no more interesting than can be had in the main
game.
I guess its unavoidable in the games design to avoid any player
acquiring a super ability that completely unbalances the Main Quest.
(\__/)
(='.'=)
(")_(") mouse
Re: Recommend me a game!
Author: Justisaur
Date: Thu, 16 May 2013 15:29
Date: Thu, 16 May 2013 15:29
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On May 15, 9:04 pm, Zaghadka <zagh...@hotmail.com> wrote: > On Wed, 15 May 2013 16:55:45 -0700 (PDT), in comp.sys.ibm.pc.games.rpg, > > > Justisaur wrote: > >On May 15, 4:44 pm, "Trimble Bracegirdle" <no-s...@never.spam> wrote: > >> You mention NWN 1st & Dragon Age ...have you Neverwinter Nights II ? > >> IMO its better than Dragon Age > >> @@@mouse@@@ > > I'm enjoying Dragon Age now. I'm playing as a noble human warrior. Mostly > I did this because of how bad spellcasting had gotten in other similar > games. If DA:O does it right, do you think it'd be worth it to restart as > a mage? I haven't gotten very far into the story. Mages are very good to play. It's not a bad idea to have a couple in your party, and you don't have wait till halfway through the game to do so if you are playing one, or you can discard one of the NPCs if they don't fit with how you want to play once you do get that 2nd one. > > Ever played Jade Empire? That's an odd duck. It has top down shooter > sections, and arcade-style 3rd person martial arts combat. I found it to > be quite a bit of fun and the graphics are a step-above-KotOR gorgeous. > Nice writing too. Typical BioWare character archetypes, though. Nope, haven't seen that one either. I think I've got enough suggestions now, I just need to choose something :) I'll probably go with the FO3 DLCs for now (or rather buy another copy since it'd be cheaper than buying the DLCs individually, and probably not on steam since it's harder to mod steam games), but at least I've got things to look forward to after I'm done with that. - Justisaur
Re: Recommend me a game!
Author: Trimble Bracegirdle
Date: Thu, 16 May 2013 15:32
Date: Thu, 16 May 2013 15:32
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Justisaur does your new game search include Strategy type games?
I asked in this group back at a 16 March thread
'What Strategy Game For An Action & RPG Gamer ?'
if you can see that you might find some ideas there.
I now have Civilization V which I'm slowly getting into.
(\__/)
(='.'=)
(")_(") mouse (How About The SIMS ?)
Re: Recommend me a game! (crafting)
Author: Xocyll
Date: Thu, 16 May 2013 16:00
Date: Thu, 16 May 2013 16:00
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Peter Huebner <no.one@this.address> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs say: >In article <p6j9p8hnf7fpeumlv...@4ax.com>, >Xoc...@kingston.net says... >> >You level, you get skill points, you chose to put them in to crafting, >> >dodging, shooting or whatever: now that makes sense to me. >> >> That's the kind of system that's never made sense to me. >> > > >Ok, I get your implications. Look at it this way - the aonline system is >not about the toon's skill so much as about the player's skill. It takes >probably a year or two at least to even learn the ins and outs of the >higher level crafting processes. The player has to make the strategic >decisions whether to put the skill points into electrical engineering, >mechanical engineering, chemistry, weaponsmithing and many more esoteric >skills or into skills pertaining to combat (implies the ability to >gather further experience) and survival. > >You can totally screw up a toon in that game by putting too many skill >points into crafting or other profession related skills, because you >become so gimp that you can't advance any more. Unfortunately experience >for crafting is so skimpy in most games that levelling that way is >simply not feasible. So if you want to craft, you have again expand a >player experience far into what items and buffs are available to >circumnavigate the bottlenecks of actual toon skillpoints that you can't >afford to spend on crafting. The focus is a different one. But that's entirely because the devs CHOSE to gimp crafting exp, in Skyrim you can level up while working on your enchanting or smithing or whatever - that's kind of the point, regardless of the type of skill you get exp for using it successfully. You can sit in town and level up multiple times doing non-combat things easily. Just remember though: http://cdn.themis-media.com/media/global/images/library/deriv/75/75543.jpg >So yeah, in terms of roleplaying your toon it's not good to use your >combat gained experience to put skill points in to crafts. I take your >point. I find it much more demanding of the player skills though (found >I should say, I stopped playing about a year ago with 6 toons at max >level 220/30/70). >yeah, that's a mind-popping 320 levels+perks to gain all up. >I think the game was depopulating though. Certainly too hard for the WoW >crowd. Too patience-demanding for most kiddies. > >------ > >Thank you for the heads up on the Skyrim crafting ladder. I must say >that I had not really had an insight of the benefits of high crafting >skill in that game - you make a compelling case for it. > >Incidentally: do ore veins in that game regenerate, or do you have to, >in the end, rely on merchants whose inventory does respawn from time to >time? They do regenerate over time, not sure exactly how long, but if a dungeon no longer shows as cleared, chances are the veins in it are also back. Or there are mods. When I was crafting arrows I got very sick of having to click on the stump after every 2 logs chopped so I snagged a mod that makes it a continuous process - once to start, once to stop and does the same for mining (also makes the veins infinite I think which may imbalance things a bit but logically makes far more sense than the vein depleting after you get a couple ore bits - as a slight balance though it actually takes longer per chunk mined, but since you can afk mine ... not such a hassle. No experience for mining or wood chopping though so it being afk-able isn't an exploit really. That's kind of the beauty of the Elder Scrolls games, at least the later ones - don't like some aspect of game behavior, chances are someone else didn't either and made a mod to change it to exactly what you'd prefer or close enough. Hell there's even mods to make the cities a contiguous part of the landscape like in Morrowind, instead of a separate cell. I still miss the way it was in Daggerfall - arriving at a bigger city after dark and finding the gates closed. Hope your climbing skill is up to snuff or you're not making it over the wall - unless you can levitate anyway. I miss that, evading guards coming to arrest or kill you by scaling the side of a building, then fleeing across the rooftops to the wall and escaping out into the night. If you miss utility spells like levitate, water walking, beast of burden (boosts carry capacity temporarily), Hinur's Hoptoad (boosts jump height for 30 seconds) I recommend the mod _Spells of the Third Age_, which adds a vendor where these and various other spells "missing" from Skyrim can be purchased. Xocyll -- I don't particularly want you to FOAD, myself. You'll be more of a cautionary example if you'll FO And Get Chronically, Incurably, Painfully, Progressively, Expensively, Debilitatingly Ill. So FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
Re: Recommend me a game!
Author: Justisaur
Date: Thu, 16 May 2013 16:23
Date: Thu, 16 May 2013 16:23
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On May 15, 10:04 am, Justisaur <just...@gmail.com> wrote: > On May 14, 5:24 pm, Peter Huebner <no....@this.address> wrote: > > > In article <1d5aa933-b2d9-4ce1-8f6d-eb57a473b1d5 > > @pd6g2000pbc.googlegroups.com>, just...@gmail.com says... > > > > That does give some hope. Couldn't stand FO3 before modding, > > > afterward it's become one of my favorites. > > > Can you suggest some mods, and/or a good site for same? Replying to myself bad, yeah, yeah, just some additional information. I think I'm going to go for the DLCs so I'll report back after I've got everything modded up to my satisfaction. > #2 - Mod to increase level cap. I wouldn't think you'd need this if you've got the DLC that increases max level to 30. I'd also say from looking back at my review thread I'd look for something that fixes the Family, as that section always irked me. Also I'd look for something that fixes karma from items lying around. If you kill some faction off then take all the stuff lying around there you shouldn't get more bad karma from picking up their stuff, especially not more than you got for killing them. The fact that weapon damage scales with skill irritates some people, there's a mod to fix that. I never really found it that bothersome though. I seem to remember some mods that greatly improved the appearance of the game too. - Justisaur
Re: Recommend me a game!
Author: Xocyll
Date: Thu, 16 May 2013 17:50
Date: Thu, 16 May 2013 17:50
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Justisaur <just...@gmail.com> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs say: >On May 15, 10:04�am, Justisaur <just...@gmail.com> wrote: >> On May 14, 5:24�pm, Peter Huebner <no....@this.address> wrote: >> >> > In article <1d5aa933-b2d9-4ce1-8f6d-eb57a473b1d5 >> > @pd6g2000pbc.googlegroups.com>, just...@gmail.com says... >> >> > > That does give some hope. �Couldn't stand FO3 before modding, >> > > afterward it's become one of my favorites. >> >> > Can you suggest some mods, and/or a good site for same? > >Replying to myself bad, yeah, yeah, just some additional information. >I think I'm going to go for the DLCs so I'll report back after I've >got everything modded up to my satisfaction. <snip> >The fact that weapon damage scales with skill irritates some people, >there's a mod to fix that. I never really found it that bothersome >though. That actually makes sense, the better you are at the attack skill, the better you are at placing your hits where they'll do more damage. There's a huge difference between shooting someone in the chest and shooting them in the heart. >I seem to remember some mods that greatly improved the appearance of >the game too. Always - there's almost as many mods for the fallout3 games as for the elder scrolls games (same basic engine as oblivion and Skyrim I think.) There's even some appearance mods that have been ported between the two, hairstyles, custom faces and such. Xocyll -- I don't particularly want you to FOAD, myself. You'll be more of a cautionary example if you'll FO And Get Chronically, Incurably, Painfully, Progressively, Expensively, Debilitatingly Ill. So FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
Re: Recommend me a game! (crafting)
Author: Xocyll
Date: Thu, 16 May 2013 18:27
Date: Thu, 16 May 2013 18:27
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"Trimble Bracegirdle" <no-spam@never.spam> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs say: >Skyrims crafting is very disappointing. >I take a predominantly Action approach to any game but have >worked hard at the Skyrim crafting with dreams of >mighty & special weapons & stuff. >Can't be done can it ! A little basic smithing math. An Ebony battleaxe has a listed 33 damage (at least it does for me with a 21 2handed skill.) With 100 smithing skill (and the ability to work Ebony obviously) that can be improved to 44 damage. With 200 smithing that rises to 60. Now enchant it for +20 Fire damage and +20 Frost damage. Your base 33 is now 100 I've _found_ potions that give +50 skill for 30 seconds or so (which is more than enough time) and many items giving +15 smithing skill, which you can disenchant to learn the skill and if you use an enchant anything mod that removed that retarded "this spell can only go on boots" and such limitation letting you put any spell on any item. With the default item set that's 6x15 smithing and if you use custom armor/clothing mods that use some of the undefined slots and/or a multiple jewelry mod, you can have lots more than 6 items worn. My little vampiress was at one point wearing 13 clothing items (circlet, amulet, 2 rings, dress, underwear, sleeves, armbands, stockings, boots, leg straps a decorative dagger strapped to her leg and a cape.) Items from multiple different custom clothing and armor sets specifically so I would have as many as possible for enchanting purposes (magic skill fortifications - reducing casting cost by 15% each - 7 items and the school is free.) 13x15 is +195 smithing skill if I enchanted a full set of gear just for smithing. And of course with higher enchanting skill perk points (the starting one under enchanting) you get higher levels of enchantment, letting you put even more +smithing on your smithing gear set. >Its like the side quests & DLC's tempting with promise of exotic Loot reward >& ending up with something no more interesting than can be had in the main >game. Haven't bought the DLCs and really have no desire to at this time, but some of the player made quests are quite extensive and some have some pretty high level loot. IE The Fang of Haynekhtnamet mod has you fight this exotic dragon to get one of his teeth, which allows you to craft the item of the same name as the mod which has high damage and does +40 shock on hit and disintegrates any enemy below 15% health. Also allows you to craft an unenchanted dragonbone dagger which actually has slightly higher stats than Daedric and can have whatever you want enchanted on it. Both can be smithed with dragonbone skill and dragonbone. >I guess its unavoidable in the games design to avoid any player >acquiring a super ability that completely unbalances the Main Quest. Nah, you can do that pretty easily by simply delaying doing the main quest. My wee Vamp chickie is level 67 and only just got the quest to go to the top of the greybeard's mountain, because I have been deliberately NOT doing the main quest, but I've run out of side quests I want to do and done a bunch of player made quests so I'm either finishing the main quest or starting a new character. I've pretty much been to every location on the map you can enter. My map is seriously cluttered now. Oh, check out Gersonia and Into The Deep: Atlantis available from the steam workshop - two very large, very involved quests with custom areas and weapons from the same author. Expect to take 2-4 hours each - the second one more like 4+ (one guy who took a low level char in said it took him 4 days.) Xocyll -- I don't particularly want you to FOAD, myself. You'll be more of a cautionary example if you'll FO And Get Chronically, Incurably, Painfully, Progressively, Expensively, Debilitatingly Ill. So FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
Re: Recommend me a game!
Author: Mike S.
Date: Thu, 16 May 2013 18:36
Date: Thu, 16 May 2013 18:36
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On Wed, 15 May 2013 18:51:39 -0500, Xocyll <Xoc...@kingston.net> wrote: >Yeah, the modability of the game is almost insane - you can change it so >much it's incredible. > >I'd feel sorry for the console guys who get no mods, but, nah, they made >their choice. > >Xocyll I first gave mods a try when I learned I could play Baldur's Gate with the Baldur's Gate 2 engine. I was completely sold on them ever since. I've used them in System Shock 2 to balance out the game better. I used one in the first Borderlands to add fast travel locations in that DLC where you have to drive over the highways to get anywhere. If or when I buy Skyrim, the first thing I am going to do is go to google and type something like 'Skyrim essential mods' or something similar. Whatever advantages the PC has over the consoles, modding your games has to be at the top of the list.
Re: Recommend me a game! (crafting)
Author: Trimble Bracegirdle
Date: Thu, 16 May 2013 21:43
Date: Thu, 16 May 2013 21:43
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(\__/)
(='.'=)
(")_(") We're impressed ;)
So fancy complex Super-power Crafting can be done.
But my Hero is a great Nord lump of Strength & endurance
who can just about manage the calculation needed to swap a
newer found Warhammer for the older one.
Warhammers in ES games seem to be the strongest basic weapons.
(\__/)
(='.'=)
(")_(") mouse (We Could Get Lydia To Do The Maths Maybe)
Re: Recommend me a game! (crafting)
Author: Trimble Bracegirdle
Date: Thu, 16 May 2013 23:57
Date: Thu, 16 May 2013 23:57
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Thanks. Essentially then its about enhancing existing objects & the relevant
abilities....
rather than creating/finding new ones with high basic inherent powers.
(\__/)
(='.'=)
(")_(") (Mouse ;)
Re: Recommend me a game!
Author: Ross Ridge
Date: Fri, 17 May 2013 00:17
Date: Fri, 17 May 2013 00:17
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Zaghadka <zagh...@hotmail.com> wrote: >Hey, speaking of buggy Black Islish games, have you played Arcanum? If >you liked Fallout 2, that one's pretty cool. Steampunkery. I remember Arcanum being much less buggy than the first two Falout games, though it's bit more incomplete. Unique setting and interesting RPG systems. I seem to remember though that you need to be a careful how you build your characters. Other possible games to try: Torchlight, Drakensang: The Dark Eye, Just Cause 2 I don't think Drakensang is on Steam though, and I'd wait to get Just Cause 2 for $5 or less during a Steam sale. Ross Ridge -- l/ // Ross Ridge -- The Great HTMU [oo][oo] rri...@csclub.uwaterloo.ca -()-/()/ http://www.csclub.uwaterloo.ca/~rridge/ db //
Re: Recommend me a game!
Author: Xocyll
Date: Fri, 17 May 2013 00:38
Date: Fri, 17 May 2013 00:38
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Mike S. <Mik...@nowhere.com> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs say: >On Wed, 15 May 2013 18:51:39 -0500, Xocyll <Xoc...@kingston.net> >wrote: > >>Yeah, the modability of the game is almost insane - you can change it so >>much it's incredible. >> >>I'd feel sorry for the console guys who get no mods, but, nah, they made >>their choice. >> >>Xocyll > >I first gave mods a try when I learned I could play Baldur's Gate with >the Baldur's Gate 2 engine. I was completely sold on them ever since. >I've used them in System Shock 2 to balance out the game better. I >used one in the first Borderlands to add fast travel locations in that >DLC where you have to drive over the highways to get anywhere. Ahh yes, the Secret Armory of General Knoxx. I rather liked the driving so I didn't mind the drive out, I'd often shortcut back by simply quitting out since that put you back at town again. >If or when I buy Skyrim, the first thing I am going to do is go to >google and type something like 'Skyrim essential mods' or something >similar. There's many lists out there - what's "essential" really depends on what and how you want to play. >Whatever advantages the PC has over the consoles, modding your games >has to be at the top of the list. Plus you're not a Dirty Console Gaming Peasant. :) Xocyll -- I don't particularly want you to FOAD, myself. You'll be more of a cautionary example if you'll FO And Get Chronically, Incurably, Painfully, Progressively, Expensively, Debilitatingly Ill. So FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
Re: Recommend me a game! (crafting)
Author: Xocyll
Date: Fri, 17 May 2013 00:48
Date: Fri, 17 May 2013 00:48
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"Trimble Bracegirdle" <no-spam@never.spam> looked up from reading the
entrails of the porn spammer to utter "The Augury is good, the signs
say:
>(\__/)
>(='.'=)
>(")_(") We're impressed ;)
>So fancy complex Super-power Crafting can be done.
>But my Hero is a great Nord lump of Strength & endurance
>who can just about manage the calculation needed to swap a
>newer found Warhammer for the older one.
>Warhammers in ES games seem to be the strongest basic weapons.
Well I used a battleaxe for my demonstration because that's what was for
sale at the shop and since I had other things running the game was
lagging like made precluding me from checking elsewhere, the same basic
percentages would still apply though.
Even a dagger can reach insanely lethal levels with high skill in 1
hand, enchanting and smithing and a plethora of enchanted smithing
items.
I think my listed damage on my dagger is 273 (78 1hand skill) - now X15
that for the sneak attack damage - I one-shot Draugr Deathlords.
My Nightingale bow does 375 (100 skill.) I have several items of +bow
damage and +1hand damage though.
Naked both my dagger and bow have listed damages of 130.
I can 2shot a dragon with the bow (or at least I could before I swapped
some +bow damage for some +1hand since I mostly stab things no.)
Enchanting, smithing and alchemy (for +smithing potions) can be
seriously worth it if you want top flight gear.
Xocyll
--
I don't particularly want you to FOAD, myself. You'll be more of
a cautionary example if you'll FO And Get Chronically, Incurably,
Painfully, Progressively, Expensively, Debilitatingly Ill. So
FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
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