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Article #719890

Re: Recommend me a game! (crafting)

#719890
From: Xocyll
Date: Thu, 16 May 2013 12:41
108 lines
6671 bytes
Peter Huebner <no.one@this.address> looked up from reading the entrails
of the porn spammer to utter  "The Augury is good, the signs say:

>In article <1d5e250f-0c59-4b71-a216-49ff65224fd6
>@ve4g2000pbb.googlegroups.com>, just...@gmail.com says...
>> That's too bad, I hate crafting, feels too much like work (part of why
>> I didn't care so much for FO3-NV)
>> 
>
>I love crafting - but: it has to be based on a system that allows you to 
>acquire skills by allocation, and buffing, and skill boosting equipment 
>rather than repetitively wearing out your keyboard. I remember playing 
>the LOTRO beta and watching folk planting, pulling, chucking, planting, 
>pulling, chucking ... or similarly making arrows or whatever for hours 
>on end, to raise the skills.  THAT SUCKS. 
>
>You level, you get skill points,  you chose to put them in to crafting, 
>dodging, shooting or whatever: now that makes sense to me. 

That's the kind of system that's never made sense to me.

Think of it in real world terms - you just rebuilt 17 engines and
leveled up on the experience gain, and then put your points into
carpentry - something you'd never actually done.
You could get to 100% master carpenter this way without ever touching a
piece of wood.
How does that make sense, vs you rebuilt engines and improved your
mechanic skill or crafted a bookcase/table/bow and improved your
carpentry skill?

Most RPGs use this system, but it's never made any sense.
I killed a dragon with my bow, and now I'm better at something that has
nothing at all to do with anything I've actually done or any skill I've
used.

You get better at the skills you use, that's the only system that
actually makes sense.

>I loved 
>having a crafter as main toon in Anarchy Online. Not only can you make a 
>bit of pocket money that way, you can also be a great help to your 
>team/org mates in a MMORPG.
>
>Once again, crafting and enchanting in Skyrim does not take my fancy at 
>all: back to the mindless repetitive crap thing. Just makes me want to 
>"craft" by hacking the (save)-game or toon.
>I really, really, really can't be arsed to turn 10,000 chunks of ore 
>(after lugging them across half the map) into potmetal bars in order to 
>turn those into steel bars in order to make a mediocre sword. Ye gods.
>That's not having any kind of fun in my book. You find better stuff in 
>the very easy dungeons as random loot. What were they THINKING?

Probably that you'd sell that mediocre sword for money.

That's kind of the point - you can mine your own ore for free, smelt it
into ingots for free, smith it into weapons or armor for free, improve
it for free and then sell the weapon or armor for cash.

There's a "trick" that allows you to work up 3 skills fairly quickly;
Smith iron into iron daggers, enchant the daggers with anything (but if
you can do banish they become very valuable), sell the daggers
individually.   Smithing, Enchanting and Speechcraft all get increased
that way.

The enchanting is the annoying part, since you have to select item,
spell, and soul gem individually every time, whereas smithing is just
cRaft Yes and you can hit RY pretty fast and easily to make large
quantities.
Selling (if you have Sky UI and set quantity to 0 which forces 1 at a
time sale) is as easy as hitting e.

If you're an archer type, there's a mod (a couple actually) that allow
you to smith arrows (of whatever grade you have the skill for,) from
ingots and firewood (another mod also requires feathers.)

Suddenly you don't care if you get your arrows back off the corpse,
since you could make as many as you want.  Doesn't take many points into
smithing to get to Elven and those arrows are pretty good.


The other thing you're not thinking of is that it IS worth getting your
smithing skill up since you can _improve_ the base stats of weapons and
armor.  How much depends on your smithing skill (which can be boosted by
potions and enchanted item.)

Got 100 smithing, can work the relevant metal type and have enchanted
items of smithing and potions to get your smithing up another 100 points
and you might double (or more) the base damage of your weapon and
seriously increase your armor's capability.


It's not exactly "fun" working these things up, but it is worth it,
since you can't pay someone else to do it for you.

Ditto enchanting to get the spell effects YOU want on your gear.

The most tedious skill to increase in the entire game - Restoration
magic, because if a spell doesn't actually DO anything you get no skill
benefit from casting it - so you have to actually heal damage or ward
damage or whatever for it to work and it goes up SOOO Slowly.
The other schools are so much easier to train up fast.

Xocyll
-- 
I don't particularly want you to FOAD, myself. You'll be more of 
a cautionary example if you'll FO And Get Chronically, Incurably, 
Painfully, Progressively, Expensively, Debilitatingly Ill. So 
FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr 
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From: Xocyll <Xoc...@kingston.net>
Newsgroups: comp.sys.ibm.pc.games.rpg
Subject: Re: Recommend me a game! (crafting)
Date: Thu, 16 May 2013 07:41:37 -0500
Organization: A noiseless patient Spider
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