Article View: comp.sys.ibm.pc.games.rpg
Article #719866Re: Recommend me a game! (crafting)
From: Peter Huebner
Date: Thu, 16 May 2013 12:50
Date: Thu, 16 May 2013 12:50
48 lines
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3755 bytes
In article <p6j9p8hnf7fpeumlv...@4ax.com>, Xoc...@kingston.net says... > >You level, you get skill points, you chose to put them in to crafting, > >dodging, shooting or whatever: now that makes sense to me. > > That's the kind of system that's never made sense to me. > Ok, I get your implications. Look at it this way - the aonline system is not about the toon's skill so much as about the player's skill. It takes probably a year or two at least to even learn the ins and outs of the higher level crafting processes. The player has to make the strategic decisions whether to put the skill points into electrical engineering, mechanical engineering, chemistry, weaponsmithing and many more esoteric skills or into skills pertaining to combat (implies the ability to gather further experience) and survival. You can totally screw up a toon in that game by putting too many skill points into crafting or other profession related skills, because you become so gimp that you can't advance any more. Unfortunately experience for crafting is so skimpy in most games that levelling that way is simply not feasible. So if you want to craft, you have again expand a player experience far into what items and buffs are available to circumnavigate the bottlenecks of actual toon skillpoints that you can't afford to spend on crafting. The focus is a different one. So yeah, in terms of roleplaying your toon it's not good to use your combat gained experience to put skill points in to crafts. I take your point. I find it much more demanding of the player skills though (found I should say, I stopped playing about a year ago with 6 toons at max level 220/30/70). yeah, that's a mind-popping 320 levels+perks to gain all up. I think the game was depopulating though. Certainly too hard for the WoW crowd. Too patience-demanding for most kiddies. ------ Thank you for the heads up on the Skyrim crafting ladder. I must say that I had not really had an insight of the benefits of high crafting skill in that game - you make a compelling case for it. Incidentally: do ore veins in that game regenerate, or do you have to, in the end, rely on merchants whose inventory does respawn from time to time? -P.
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