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Article #719868

Re: Recommend me a game!

#719868
From: Justisaur
Date: Wed, 15 May 2013 21:15
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On May 15, 6:13 am, Xocyll <Xoc...@kingston.net> wrote:
> Justisaur <just...@gmail.com> looked up from reading the entrails of
> the porn spammer to utter  "The Augury is good, the signs say:
>
> >On May 14, 2:02 pm, Xocyll <Xoc...@kingston.net> wrote:
> >> Justisaur <just...@gmail.com> looked up from reading the entrails of
> >> the porn spammer to utter "The Augury is good, the signs say:
>
> > The Fallouts were pretty buggy too.

> I gave up on the first couple, especially FO2 which seemed to crash
> every other step.

I don't remember it being that buggy the last time I played, I think
some of the later (possibly fan) patches fixed it up pretty good.

>
> >I'm not
> >sure half done/badly implemented would qualify as buggy though.
>
> Oh Skyrim has bugs as well as bad implementations.

That's not a bonus :)

> Skyrim's downsides:
> Magic system is gelded, there's no spell crafter at all and not that
> many spells - and the trainers who sell the spells won't even let you
> know they exist until you hit the recommended skill level and the top
> level destruction spells are utter garbage.

Blech.  I already thought magic was gimpy in Oblivion.

> Item enchanting:  You can't pay to have it done, you have to do it, with
> an entirely new system - the spells you know have nothing to do with
> enchanting.  To make an item of waterbreathing you first have to find
> one and destroy it at the enchantment table to learn how it was
> enchanted. and spell effects can only go on certain pieces - IE no boots
> of waterbreathing only amulets and head item.

That's too bad, I hate crafting, feels too much like work (part of why
I didn't care so much for FO3-NV)

> Quests/Storylines that pretty much ignore what you are and what your
> skills are - it's a real one-size-fits-all straightjacket. (You are a
> mortal warrior with no stealth, no matter what you actually are.)

Ugh, that's real real bad.

> I'd feel sorry for the console users who can't fix things this way, but
> they chose to play on console.  It's like feeling sorry for someone who
> _chooses_ to drive a Yugo.

I don't understand how they can get away with that on consoles.  Of
course don't they all have hds and can update games?  I don't have one
of the last gen, so I don't really know.

> Like the cartoon I saw as someone's sig on some web forum when I was
> hunting for a particular mod.http://media.photobucket.com/user/Genzou_Fotos/media/PC_Gaming_Master...[term]=dirty%20console%20gaming&filters[primary]=images

link is broken for me.

> Skyrim is a very pretty world, albeit a small one (tiny compared to
> Daggerfall) and the magic and enchanting systems can be fixed with mods
> as can some of the other annoyances like always gasping for breath when
> you surface even when you were only under water for a millisecond or
> don't breath or have an item of waterbreathing etc.

So mods to fix, back to a maybe - although the bit about being a
fighter no matter what puts me off.

> It's like Bethesda don't care as much anymore since as of Morrowind the
> community stepped up and provided so much extra content and patched bugs
> and glitches and such so Bethsoft is just providing the basics and not
> even trying to make a _world_ anymore just a basic game/modding
> platform.
>
> There's so many mods now though you can almost roll your own.
> Hell there's even a Zombie Apocalypse mod (as if there weren't enough
> zombie games.)

Isn't it pretty much the same with Oblivion now too though?  What'd be
the point if you are just going to mod it until it's unrecognizable?

> Skyrim feels sometimes like a game designed for console that also
> happens to be available for PC (the inverse of Morrowind.)

I really don't like the consolization.  At least you can fix some of
that, infinitely better than consolized and can't fix.

- Justisaur
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Subject: Re: Recommend me a game!
From: Justisaur <just...@gmail.com>
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