Article View: comp.sys.ibm.pc.games.rpg
Article #719868Re: Recommend me a game!
From: Justisaur
Date: Wed, 15 May 2013 21:15
Date: Wed, 15 May 2013 21:15
90 lines
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5261 bytes
On May 15, 6:13 am, Xocyll <Xoc...@kingston.net> wrote: > Justisaur <just...@gmail.com> looked up from reading the entrails of > the porn spammer to utter "The Augury is good, the signs say: > > >On May 14, 2:02 pm, Xocyll <Xoc...@kingston.net> wrote: > >> Justisaur <just...@gmail.com> looked up from reading the entrails of > >> the porn spammer to utter "The Augury is good, the signs say: > > > The Fallouts were pretty buggy too. > I gave up on the first couple, especially FO2 which seemed to crash > every other step. I don't remember it being that buggy the last time I played, I think some of the later (possibly fan) patches fixed it up pretty good. > > >I'm not > >sure half done/badly implemented would qualify as buggy though. > > Oh Skyrim has bugs as well as bad implementations. That's not a bonus :) > Skyrim's downsides: > Magic system is gelded, there's no spell crafter at all and not that > many spells - and the trainers who sell the spells won't even let you > know they exist until you hit the recommended skill level and the top > level destruction spells are utter garbage. Blech. I already thought magic was gimpy in Oblivion. > Item enchanting: You can't pay to have it done, you have to do it, with > an entirely new system - the spells you know have nothing to do with > enchanting. To make an item of waterbreathing you first have to find > one and destroy it at the enchantment table to learn how it was > enchanted. and spell effects can only go on certain pieces - IE no boots > of waterbreathing only amulets and head item. That's too bad, I hate crafting, feels too much like work (part of why I didn't care so much for FO3-NV) > Quests/Storylines that pretty much ignore what you are and what your > skills are - it's a real one-size-fits-all straightjacket. (You are a > mortal warrior with no stealth, no matter what you actually are.) Ugh, that's real real bad. > I'd feel sorry for the console users who can't fix things this way, but > they chose to play on console. It's like feeling sorry for someone who > _chooses_ to drive a Yugo. I don't understand how they can get away with that on consoles. Of course don't they all have hds and can update games? I don't have one of the last gen, so I don't really know. > Like the cartoon I saw as someone's sig on some web forum when I was > hunting for a particular mod.http://media.photobucket.com/user/Genzou_Fotos/media/PC_Gaming_Master...[term]=dirty%20console%20gaming&filters[primary]=images link is broken for me. > Skyrim is a very pretty world, albeit a small one (tiny compared to > Daggerfall) and the magic and enchanting systems can be fixed with mods > as can some of the other annoyances like always gasping for breath when > you surface even when you were only under water for a millisecond or > don't breath or have an item of waterbreathing etc. So mods to fix, back to a maybe - although the bit about being a fighter no matter what puts me off. > It's like Bethesda don't care as much anymore since as of Morrowind the > community stepped up and provided so much extra content and patched bugs > and glitches and such so Bethsoft is just providing the basics and not > even trying to make a _world_ anymore just a basic game/modding > platform. > > There's so many mods now though you can almost roll your own. > Hell there's even a Zombie Apocalypse mod (as if there weren't enough > zombie games.) Isn't it pretty much the same with Oblivion now too though? What'd be the point if you are just going to mod it until it's unrecognizable? > Skyrim feels sometimes like a game designed for console that also > happens to be available for PC (the inverse of Morrowind.) I really don't like the consolization. At least you can fix some of that, infinitely better than consolized and can't fix. - Justisaur
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