Article View: comp.sys.ibm.pc.games.rpg
Article #719867Re: Recommend me a game!
From: Xocyll
Date: Wed, 15 May 2013 14:13
Date: Wed, 15 May 2013 14:13
132 lines
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7619 bytes
Justisaur <just...@gmail.com> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs say: >On May 14, 2:02�pm, Xocyll <Xoc...@kingston.net> wrote: >> Justisaur <just...@gmail.com> looked up from reading the entrails of >> the porn spammer to utter �"The Augury is good, the signs say: >> > >> Well if you can stomach the things that are, in my opinion anyway, half >> done or badly implemented, there's always Skyrim. > >I'm a sucker for buggy but good games. Master of Magic was nearly >unplayable at impossible due to bugs, but still found it one of the >best games ever made. I loved that game. One of the best strategy games ever. > The Fallouts were pretty buggy too. I gave up on the first couple, especially FO2 which seemed to crash every other step. >I'm not >sure half done/badly implemented would qualify as buggy though. Oh Skyrim has bugs as well as bad implementations. >> There are some damn good mods out there for it for free download. > >That does give some hope. Couldn't stand FO3 before modding, >afterward it's become one of my favorites. > >> A lot of the stuff they skimped on or did in a halfassed way can be >> fixed with mods - not all unfortunately. > >I'm probably going to avoid it anyway. I haven't really cared for >Elder Scrolls since Daggerfall. Hated Morrowind, and Oblivion was >barely tolerable. Unless they've significantly changed the combat? I still think Daggerfall was the high point - they did so much and gave you so much freedom to just _live_ in the world and be whatever you wanted to be. Skyrim's downsides: Magic system is gelded, there's no spell crafter at all and not that many spells - and the trainers who sell the spells won't even let you know they exist until you hit the recommended skill level and the top level destruction spells are utter garbage. Item enchanting: You can't pay to have it done, you have to do it, with an entirely new system - the spells you know have nothing to do with enchanting. To make an item of waterbreathing you first have to find one and destroy it at the enchantment table to learn how it was enchanted. and spell effects can only go on certain pieces - IE no boots of waterbreathing only amulets and head item. Quests/Storylines that pretty much ignore what you are and what your skills are - it's a real one-size-fits-all straightjacket. (You are a mortal warrior with no stealth, no matter what you actually are.) No conditional checks for a lot of things and conditional checks in the wrong place for others - IE fast travel. You bring up the map and click on a destination and get a popup box asking do you want to travel there, options yes, no, set a marker at that location. Except if you are in a condition where you can't fast travel (enemy near or over encumbered) you don't get the popup, just a notice that you can't fast travel and why. But why exactly can't you set a marker at a map location when you're overloaded? Because they put the "can't fast travel" check before the popup not at the point where you said yes I want to go there. You can also get an enemies near notice if you're near the ocean and there's a slaughterfish within range, even though it can't come on land, and the ocean is in the opposite direction of where you want to go (that's a missing sanity check on the enemies near check.) There are various bugs and glitches - some of which are fixed by the unofficial community patch some of which are intermittent but can be worked around via google and console commands (IE main quest line last night - going to Alduin's wall with these 2 blades people - except only one of them showed up, so the mission dialog stalled since the second one was scripted to say something after the first one said his piece and he won't finish his dialog until #2 says their line and you reply. Quick google check and a typed command to spawn person #2 and the mission was back on the rails.) I'd feel sorry for the console users who can't fix things this way, but they chose to play on console. It's like feeling sorry for someone who _chooses_ to drive a Yugo. Like the cartoon I saw as someone's sig on some web forum when I was hunting for a particular mod. http://media.photobucket.com/user/Genzou_Fotos/media/PC_Gaming_Master_Race.jpg.html?filters[term]=dirty%20console%20gaming&filters[primary]=images Skyrim is a very pretty world, albeit a small one (tiny compared to Daggerfall) and the magic and enchanting systems can be fixed with mods as can some of the other annoyances like always gasping for breath when you surface even when you were only under water for a millisecond or don't breath or have an item of waterbreathing etc. It's like Bethesda don't care as much anymore since as of Morrowind the community stepped up and provided so much extra content and patched bugs and glitches and such so Bethsoft is just providing the basics and not even trying to make a _world_ anymore just a basic game/modding platform. There's so many mods now though you can almost roll your own. Hell there's even a Zombie Apocalypse mod (as if there weren't enough zombie games.) I would really love a modern engine version of Daggerfall as long as it was the whole damn game not a stripped down version. Oh the modding possibilities in a world that size. Arena and Daggerfall were PC games. Morrowind was a PC game available on consoles. Oblivion was a game designed for both. Skyrim feels sometimes like a game designed for console that also happens to be available for PC (the inverse of Morrowind.) You could do worse, and unlike most games it _is_ moddable and there are literally thousands of mods - a lot of which are available directly through steam - so you can "fix" a lot of things that might bug you. Xocyll -- I don't particularly want you to FOAD, myself. You'll be more of a cautionary example if you'll FO And Get Chronically, Incurably, Painfully, Progressively, Expensively, Debilitatingly Ill. So FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
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X-Received: by 10.180.105.161 with SMTP id gn1mr5486132wib.6.1369279444570; Wed, 22 May 2013 20:24:04 -0700 (PDT) Path: mbox-mo1.pugleaf.net!fw11ni1136wic.0!nntp.google.com!feeder1.cambriumusenet.nl!82.197.223.108.MISMATCH!feeder2.cambriumusenet.nl!feed.tweaknews.nl!194.109.133.87.MISMATCH!newsfeed.xs4all.nl!newsfeed1.news.xs4all.nl!xs4all!border4.nntp.ams.giganews.com!border2.nntp.ams.giganews.com!nntp.giganews.com!news.panservice.it!feeder.erje.net!eu.feeder.erje.net!eternal-september.org!feeder.eternal-september.org!mx05.eternal-september.org!.POSTED!not-for-mail From: Xocyll <Xoc...@kingston.net> Newsgroups: comp.sys.ibm.pc.games.rpg Subject: Re: Recommend me a game! Date: Wed, 15 May 2013 09:13:31 -0500 Organization: A noiseless patient Spider Lines: 132 Message-ID: <cf37p8hsc6jub6clkeq4755urss1lp3per@4ax.com> References: <c6fc6c17-2351-4517-b53e-33e00091082d@d8g2000pbe.googlegroups.com> <dvc5p8pp8mlb760p9t0qb7vnfpies7r5e6@4ax.com> <1d5aa933-b2d9-4ce1-8f6d-eb57a473b1d5@pd6g2000pbc.googlegroups.com> Mime-Version: 1.0 Injection-Info: mx05.eternal-september.org; posting-host="9f5c2f9dc4555168555fc0dd40863c58"; logging-data="21703"; mail-complaints-to="ab...@eternal-september.org"; posting-account="U2FsdGVkX1/TxzohJg91nw48FGLHt735" X-Newsreader: Forte Agent 2.0/32.640 Cancel-Lock: sha1:JO175pzFPX/fal0rUY+kVKdnH60= Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit