Article View: comp.sys.ibm.pc.games.rpg
Article #719889Re: Recommend me a game! (crafting)
From: Xocyll
Date: Thu, 16 May 2013 16:00
Date: Thu, 16 May 2013 16:00
104 lines
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6714 bytes
Peter Huebner <no.one@this.address> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs say: >In article <p6j9p8hnf7fpeumlv...@4ax.com>, >Xoc...@kingston.net says... >> >You level, you get skill points, you chose to put them in to crafting, >> >dodging, shooting or whatever: now that makes sense to me. >> >> That's the kind of system that's never made sense to me. >> > > >Ok, I get your implications. Look at it this way - the aonline system is >not about the toon's skill so much as about the player's skill. It takes >probably a year or two at least to even learn the ins and outs of the >higher level crafting processes. The player has to make the strategic >decisions whether to put the skill points into electrical engineering, >mechanical engineering, chemistry, weaponsmithing and many more esoteric >skills or into skills pertaining to combat (implies the ability to >gather further experience) and survival. > >You can totally screw up a toon in that game by putting too many skill >points into crafting or other profession related skills, because you >become so gimp that you can't advance any more. Unfortunately experience >for crafting is so skimpy in most games that levelling that way is >simply not feasible. So if you want to craft, you have again expand a >player experience far into what items and buffs are available to >circumnavigate the bottlenecks of actual toon skillpoints that you can't >afford to spend on crafting. The focus is a different one. But that's entirely because the devs CHOSE to gimp crafting exp, in Skyrim you can level up while working on your enchanting or smithing or whatever - that's kind of the point, regardless of the type of skill you get exp for using it successfully. You can sit in town and level up multiple times doing non-combat things easily. Just remember though: http://cdn.themis-media.com/media/global/images/library/deriv/75/75543.jpg >So yeah, in terms of roleplaying your toon it's not good to use your >combat gained experience to put skill points in to crafts. I take your >point. I find it much more demanding of the player skills though (found >I should say, I stopped playing about a year ago with 6 toons at max >level 220/30/70). >yeah, that's a mind-popping 320 levels+perks to gain all up. >I think the game was depopulating though. Certainly too hard for the WoW >crowd. Too patience-demanding for most kiddies. > >------ > >Thank you for the heads up on the Skyrim crafting ladder. I must say >that I had not really had an insight of the benefits of high crafting >skill in that game - you make a compelling case for it. > >Incidentally: do ore veins in that game regenerate, or do you have to, >in the end, rely on merchants whose inventory does respawn from time to >time? They do regenerate over time, not sure exactly how long, but if a dungeon no longer shows as cleared, chances are the veins in it are also back. Or there are mods. When I was crafting arrows I got very sick of having to click on the stump after every 2 logs chopped so I snagged a mod that makes it a continuous process - once to start, once to stop and does the same for mining (also makes the veins infinite I think which may imbalance things a bit but logically makes far more sense than the vein depleting after you get a couple ore bits - as a slight balance though it actually takes longer per chunk mined, but since you can afk mine ... not such a hassle. No experience for mining or wood chopping though so it being afk-able isn't an exploit really. That's kind of the beauty of the Elder Scrolls games, at least the later ones - don't like some aspect of game behavior, chances are someone else didn't either and made a mod to change it to exactly what you'd prefer or close enough. Hell there's even mods to make the cities a contiguous part of the landscape like in Morrowind, instead of a separate cell. I still miss the way it was in Daggerfall - arriving at a bigger city after dark and finding the gates closed. Hope your climbing skill is up to snuff or you're not making it over the wall - unless you can levitate anyway. I miss that, evading guards coming to arrest or kill you by scaling the side of a building, then fleeing across the rooftops to the wall and escaping out into the night. If you miss utility spells like levitate, water walking, beast of burden (boosts carry capacity temporarily), Hinur's Hoptoad (boosts jump height for 30 seconds) I recommend the mod _Spells of the Third Age_, which adds a vendor where these and various other spells "missing" from Skyrim can be purchased. Xocyll -- I don't particularly want you to FOAD, myself. You'll be more of a cautionary example if you'll FO And Get Chronically, Incurably, Painfully, Progressively, Expensively, Debilitatingly Ill. So FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
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X-Received: by 10.180.14.40 with SMTP id m8mr2939742wic.7.1369279552272; Wed, 22 May 2013 20:25:52 -0700 (PDT) Path: mbox-mo1.pugleaf.net!hv6ni10057wib.1!nntp.google.com!feeder1.cambriumusenet.nl!82.197.223.108.MISMATCH!feeder2.cambriumusenet.nl!feed.tweaknews.nl!194.109.133.81.MISMATCH!newsfeed.xs4all.nl!newsfeed2.news.xs4all.nl!xs4all!border4.nntp.ams.giganews.com!border2.nntp.ams.giganews.com!nntp.giganews.com!news.panservice.it!feeder.erje.net!eu.feeder.erje.net!eternal-september.org!feeder.eternal-september.org!mx05.eternal-september.org!.POSTED!not-for-mail From: Xocyll <Xoc...@kingston.net> Newsgroups: comp.sys.ibm.pc.games.rpg Subject: Re: Recommend me a game! (crafting) Date: Thu, 16 May 2013 11:00:23 -0500 Organization: A noiseless patient Spider Lines: 104 Message-ID: <89v9p8d642ahhel1icnr050nadoa0jv852@4ax.com> References: <c6fc6c17-2351-4517-b53e-33e00091082d@d8g2000pbe.googlegroups.com> <dvc5p8pp8mlb760p9t0qb7vnfpies7r5e6@4ax.com> <1d5aa933-b2d9-4ce1-8f6d-eb57a473b1d5@pd6g2000pbc.googlegroups.com> <cf37p8hsc6jub6clkeq4755urss1lp3per@4ax.com> <1d5e250f-0c59-4b71-a216-49ff65224fd6@ve4g2000pbb.googlegroups.com> <MPG.2bff1de8e3c7764498971f@news.individual.net> <p6j9p8hnf7fpeumlvbf502kvhf3mb58qtl@4ax.com> <MPG.2bff9d246853a61b989721@news.individual.net> Mime-Version: 1.0 Injection-Info: mx05.eternal-september.org; posting-host="9f5c2f9dc4555168555fc0dd40863c58"; logging-data="24233"; mail-complaints-to="ab...@eternal-september.org"; posting-account="U2FsdGVkX1/K2sO+eOLqWb5wcCPIapKM" X-Newsreader: Forte Agent 2.0/32.640 Cancel-Lock: sha1:75drUdVMEK7936b9+3MbFV0w598= Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit