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Article #719869

Re: Recommend me a game!

#719869
From: Xocyll
Date: Wed, 15 May 2013 23:51
159 lines
8696 bytes
Justisaur <just...@gmail.com> looked up from reading the entrails of
the porn spammer to utter  "The Augury is good, the signs say:

>On May 15, 6:13�am, Xocyll <Xoc...@kingston.net> wrote:
>> Justisaur <just...@gmail.com> looked up from reading the entrails of
>> the porn spammer to utter �"The Augury is good, the signs say:
>>
>> >On May 14, 2:02 pm, Xocyll <Xoc...@kingston.net> wrote:
>> >> Justisaur <just...@gmail.com> looked up from reading the entrails of
>> >> the porn spammer to utter "The Augury is good, the signs say:
>>
>> > The Fallouts were pretty buggy too.
>
>> I gave up on the first couple, especially FO2 which seemed to crash
>> every other step.
>
>I don't remember it being that buggy the last time I played, I think
>some of the later (possibly fan) patches fixed it up pretty good.

Well that was a slight exaggeration, but only slight - don't think I had
any fan patches though only officials.

>>
>> >I'm not
>> >sure half done/badly implemented would qualify as buggy though.
>>
>> Oh Skyrim has bugs as well as bad implementations.
>
>That's not a bonus :)

Indeed, but everything has bugs, some more amusing than others and at
least since Skyrim has a console, you can look up a glitched quest and
force forward it.

>> Skyrim's downsides:
>> Magic system is gelded, there's no spell crafter at all and not that
>> many spells - and the trainers who sell the spells won't even let you
>> know they exist until you hit the recommended skill level and the top
>> level destruction spells are utter garbage.
>
>Blech.  I already thought magic was gimpy in Oblivion.

Yeah it's highly underwhelming in Skyrim, but there are so many mods
that give spells or entire magic systems now that it's not a big deal
really.  At release it would really have sucked.

>> Item enchanting: �You can't pay to have it done, you have to do it, with
>> an entirely new system - the spells you know have nothing to do with
>> enchanting. �To make an item of waterbreathing you first have to find
>> one and destroy it at the enchantment table to learn how it was
>> enchanted. and spell effects can only go on certain pieces - IE no boots
>> of waterbreathing only amulets and head item.
>
>That's too bad, I hate crafting, feels too much like work (part of why
>I didn't care so much for FO3-NV)

I've actually done a shitload of crafting working up smithing and
enchanting, not usually all at once but a bit here and a bit there
between dungeon runs and quests.   Find a few iron ingot, craft a few
iron daggers and sell them.

>> Quests/Storylines that pretty much ignore what you are and what your
>> skills are - it's a real one-size-fits-all straightjacket. (You are a
>> mortal warrior with no stealth, no matter what you actually are.)
>
>Ugh, that's real real bad.

Yeah it's scripted like a movie is - you really are bolted into a part.

>> I'd feel sorry for the console users who can't fix things this way, but
>> they chose to play on console. �It's like feeling sorry for someone who
>> _chooses_ to drive a Yugo.
>
>I don't understand how they can get away with that on consoles.  Of
>course don't they all have hds and can update games?  I don't have one
>of the last gen, so I don't really know.

I guess either console player put up with it as the price they pay for
being consolers or they're very understanding and/or so stoned they
don't care (I still have the mental picture of console players being
lazy stoners sitting on their couch playing.)

>> Like the cartoon I saw as someone's sig on some web forum when I was
>> hunting for a particular mod.http://media.photobucket.com/user/Genzou_Fotos/media/PC_Gaming_Master...[term]=dirty%20console%20gaming&filters[primary]=images
>
>link is broken for me.

Odd, I just went there and it worked fine.
I'll split the link (you'll have to paste it together again to use.)
http://media.photobucket.com/user/Genzou_Fotos/media/PC_Gaming_Master_Race.jpg.html

Actually it loaded for me with just the first part so I'll leave off the
rest.

>> Skyrim is a very pretty world, albeit a small one (tiny compared to
>> Daggerfall) and the magic and enchanting systems can be fixed with mods
>> as can some of the other annoyances like always gasping for breath when
>> you surface even when you were only under water for a millisecond or
>> don't breath or have an item of waterbreathing etc.
>
>So mods to fix, back to a maybe - although the bit about being a
>fighter no matter what puts me off.

Well that's a virtual thing as in there's scripted events that treat you
as though you have no stealth.
IE I got shot by someone even though I was sneaking, had a 100 stealth,
was muffled and invisible, because they scripted me getting shot.
I got poisoned by that shot, even though I was a vampire and thus immune
to poison.

Just as the guard will "detect" me and start their arrest routine, only
to cry "where are you" as soon as I decline to surrender, because they
can't detect me in the game.
The script can detect me, the actual guards can't - but of course since
a warrior type would always be detectible ...

That what I mean about the scripting - it's as though they assume you
WILL be a warrior and there's no need to consider anything else, they
just ignore anything that would interfere with the script.

>> It's like Bethesda don't care as much anymore since as of Morrowind the
>> community stepped up and provided so much extra content and patched bugs
>> and glitches and such so Bethsoft is just providing the basics and not
>> even trying to make a _world_ anymore just a basic game/modding
>> platform.
>>
>> There's so many mods now though you can almost roll your own.
>> Hell there's even a Zombie Apocalypse mod (as if there weren't enough
>> zombie games.)
>
>Isn't it pretty much the same with Oblivion now too though?  What'd be
>the point if you are just going to mod it until it's unrecognizable?

I think it's an ongoing thing.
First you add a few mods - new weapons, spells, armors, maybe a body
mod.
Then you maybe add a custom player house to store your stuff in.
Then it's quests and new dungeons.
Then finally zombie apocalypse type stuff, juts to keep on going with
that character instead of starting a new one.

>> Skyrim feels sometimes like a game designed for console that also
>> happens to be available for PC (the inverse of Morrowind.)
>
>I really don't like the consolization.  At least you can fix some of
>that, infinitely better than consolized and can't fix.

Yeah, the modability of the game is almost insane - you can change it so
much it's incredible.

I'd feel sorry for the console guys who get no mods, but, nah, they made
their choice.

Xocyll
-- 
I don't particularly want you to FOAD, myself. You'll be more of 
a cautionary example if you'll FO And Get Chronically, Incurably, 
Painfully, Progressively, Expensively, Debilitatingly Ill. So 
FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr 
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From: Xocyll <Xoc...@kingston.net>
Newsgroups: comp.sys.ibm.pc.games.rpg
Subject: Re: Recommend me a game!
Date: Wed, 15 May 2013 18:51:39 -0500
Organization: A noiseless patient Spider
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