Thread View: comp.sys.ibm.pc.games.action
108 messages
108 total messages
Page 2 of 3
Started by Grimfarrow
Tue, 19 Oct 1999 00:00
Page 2 of 3 • 108 total messages
Re: Top Ten Games which take eternity to make
Author: Jeff Jones
Date: Tue, 19 Oct 1999 00:00
Date: Tue, 19 Oct 1999 00:00
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Falcon 4 took about 6 or 7 years.
Re: Top Ten Games which take eternity to make
Author: DAKTARI
Date: Tue, 19 Oct 1999 00:00
Date: Tue, 19 Oct 1999 00:00
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Jeff Jones <jeffj...@excite.com> wrote in message news:W02P3.7170$PV2.132334@news.rdc1.tn.home.com... > Falcon 4 took about 6 or 7 years. > An boy did that suck!! -- DAKTARI! histo...@hotmail.com
Re: Top Ten Games which take eternity to make
Author: o... Loke
Date: Tue, 19 Oct 1999 00:00
Date: Tue, 19 Oct 1999 00:00
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Road to Moscow... On Tue, 19 Oct 1999 00:02:40 -0700, Grimfarrow <rpha...@calpoly.edu> wrote: >I like doing these, dunno why ;) > >1. Daikatana >Yawn. This game was supposed to be out 2 years ago, but >where is it? > >2. Interstate '82 >This game went through so many incarnations, I can't even >remember. The supposed "sequel" (add-on pack?), Interstate >'77, became Interstate '82. But the thing is, some sort of follow- >up was supposed to be released nearly two years ago too. > >3. Flanker 2.0 >I can't even remember when the first one came out! >All I remembered was that it was so old, it didn't even >have rudimentary shadings like Gouraud! Well, it's >1999, guys. The projected release date of Early 98 >is way past already. > >4. Reach for the Stars II >It's now being distributed by SSI. But wasn't it Microsoft >before? Anyhow, I thought it as supposed to be out >early 98? > >5. Asheron's Call >Early 98 isn't here anymore, Microsoft. > >6. Earthworm Jim 3-D >Wow, wasn't this supposed to be out Early 98? > >7. Wizardry 8 >It was tentatively scheduled for Summer 98. Now it >is tentatively scheduled for....nothing. In other words, >some time in way 2000. > >8. (untitled) >It used to be called Deep Six with Virgin. Then >Swords & Sorcery with Westwood. Now, it's >not being published by anyone. It now doesn't >even have a name! Even though Mr. Bradley >assures us it's still coming out. Hmm.... > >9. Duke Nuken Forever >And it is definitely taking forever. Summer 98. >Gone. Way gone. > >10. Ultima IX : Ascension >Funny, because in some old ads I saw when RPG was >considered unhip, the ad dropped the IX, and omitted >the words RPG. Now, the IX is back, and Role- >Playing is prominently displayed in the sentences. >Of course, follow the trend. Why create it? > >Special mention : Messiah > >I've seen those ads so many times.........ugh. > >Somehow, sports, wargames, adventure and classics >gamers are spared from waiting for years like these >guys. > >Grimfarrow >
Re: Top Ten Games which take eternity to make
Author: o... Loke
Date: Tue, 19 Oct 1999 00:00
Date: Tue, 19 Oct 1999 00:00
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Ups! Sorry about the full quote. I though I had snipped it... --- Loke
Re: Top Ten Games which take eternity to make
Author: Tor Iver Wilhelmsen
Date: Tue, 19 Oct 1999 00:00
Date: Tue, 19 Oct 1999 00:00
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Grimfarrow <rpha...@calpoly.edu> writes: > Somehow, sports, wargames, adventure and classics > gamers are spared from waiting for years like these > guys. Um... Gabriel Knight 3? :-) -- Tor Iver Wilhelmsen <to...@multinett.no> The pretty things are going to hell They wore it out, but they wore it well. - David Bowie
Re: Top Ten Games which take eternity to make
Author: Grimfarrow
Date: Tue, 19 Oct 1999 00:00
Date: Tue, 19 Oct 1999 00:00
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Tor Iver Wilhelmsen wrote: > Grimfarrow <rpha...@calpoly.edu> writes: > > > Somehow, sports, wargames, adventure and classics > > gamers are spared from waiting for years like these > > guys. > > Um... Gabriel Knight 3? :-) Hardly. The game's release date was only pushed back from 4th quarter 98. It should be released at the end of this month, which makes it still in 3rd quarter 99. Not even a year's delay. Grimfarrow
Re: Top Ten Games which take eternity to make
Author: Ykalon Dragon
Date: Tue, 19 Oct 1999 00:00
Date: Tue, 19 Oct 1999 00:00
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Grimfarrow wrote: > > I like doing these, dunno why ;) > > 1. Daikatana > Yawn. This game was supposed to be out 2 years ago, but > where is it? No game can compete to Grimoire than time is an issue. -- ICQ # 45086408
Re: Top Ten Games which take eternity to make
Author: Kirk Macdonald
Date: Tue, 19 Oct 1999 00:00
Date: Tue, 19 Oct 1999 00:00
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Ykalon Dragon wrote: > > Grimfarrow wrote: > > > > I like doing these, dunno why ;) > > > > 1. Daikatana > > Yawn. This game was supposed to be out 2 years ago, but > > where is it? > > No game can compete to Grimoire than time is an issue. > > -- > ICQ # 45086408 I was wondering if this game would show up here. Grimoire has been out for years! It's called Wizardry 7. -- Kirk "Face it, I'm wrong!" Macdonald Tyranid Tim Supporter and Usenet Pit Bull
Re: Top Ten Games which take eternity to make
Author: Grimfarrow
Date: Tue, 19 Oct 1999 00:00
Date: Tue, 19 Oct 1999 00:00
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Ykalon Dragon wrote: > No game can compete to Grimoire than time is an issue. > > -- > ICQ # 45086408 Since it's a shareware, I don't mention it. Actually, it's more of a "share-only-between-the-Uebermensch -ware" game, isn't it? ;) Grimfarrow
Re: Top Ten Games which take eternity to make
Author: rob
Date: Tue, 19 Oct 1999 00:00
Date: Tue, 19 Oct 1999 00:00
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Flanker 2.0 actually has gone gold. Grimfarrow wrote: > <snip> > 3. Flanker 2.0 <snip>
Re: Top Ten Games which take eternity to make
Author: Stormb... Ptah
Date: Tue, 19 Oct 1999 00:00
Date: Tue, 19 Oct 1999 00:00
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On Tue, 19 Oct 1999 00:02:40 -0700, Grimfarrow said... > I like doing these, dunno why ;) > > 1. Daikatana > Yawn. This game was supposed to be out 2 years ago, but > where is it? > Seen a dumb demo a while back. > 2. Interstate '82 > This game went through so many incarnations, I can't even > remember. The supposed "sequel" (add-on pack?), Interstate > '77, became Interstate '82. But the thing is, some sort of follow- > up was supposed to be released nearly two years ago too. > Read a preview on www.avault.com a few days back. > > 5. Asheron's Call > Early 98 isn't here anymore, Microsoft. > Free beta right now. -- Ptah (Blood and souls for my Lord Arioch!) I don't have an email address (I never get spam)
Re: Top Ten Games which take eternity to make
Author: dsm... Derek Smart
Date: Wed, 20 Oct 1999 00:00
Date: Wed, 20 Oct 1999 00:00
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On Wed, 20 Oct 1999 02:11:58 GMT, nos...@home.ca (Steve_148) wrote: >On Tue, 19 Oct 1999 20:30:50 -0400, "DAKTARI!" ><noneyo...@mindpsring.com> wrote: > > >>Hey Coward, >>Want to go toe to toe........ >>-- >>DAKTARI! >>histo...@hotmail.com > >Fuck, now we have to put up with you assholes in the flight-sim news >group. Keep your juvenile shit in the strat group where it belongs. > > >email:steve_148 at usa dot net Just ignore him Steve. We do. Derek Smart, PhD Designer/Lead Developer The Battlecruiser Series www.3000ad.com "Welcome to the dull side of The Farce"
Re: Top Ten Games which take eternity to make
Author: DAKTARI
Date: Wed, 20 Oct 1999 00:00
Date: Wed, 20 Oct 1999 00:00
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Derek Smart <dsm...@pobox.com> wrote in message news:380ee0c8.53783650@news.mindspring.com... > On Wed, 20 Oct 1999 02:11:58 GMT, nos...@home.ca (Steve_148) wrote: > > >On Tue, 19 Oct 1999 20:30:50 -0400, "DAKTARI!" > ><noneyo...@mindpsring.com> wrote: > > > > > >>Hey Coward, > >>Want to go toe to toe........ > >>-- > >>DAKTARI! > >>histo...@hotmail.com > > > >Fuck, now we have to put up with you assholes in the flight-sim news > >group. Keep your juvenile shit in the strat group where it belongs. > > > > > >email:steve_148 at usa dot net > > Just ignore him Steve. We do. Going to call the FBI again Derek? -- DAKTARI! histo...@hotmail.com
Re: Top Ten Games which take eternity to make
Author: Stormb... Ptah
Date: Wed, 20 Oct 1999 00:00
Date: Wed, 20 Oct 1999 00:00
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On Wed, 20 Oct 1999 15:33:44 GMT, Derek Smart said... > Just ignore him Steve. We do. > > "We"? Who are "we"? -- Ptah (Blood and souls for my Lord Arioch!) I don't have an email address (I never get spam)
Re: Top Ten Games which take eternity to make
Author: Flash Flood
Date: Wed, 20 Oct 1999 00:00
Date: Wed, 20 Oct 1999 00:00
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"DAKTARI!" wrote:
>
> Hey Coward,
> Want to go toe to toe........
> --
> DAKTARI!
> histo...@hotmail.com
NO FIGHTING TO THE DEATH!!!!!
--
FlashFlood
When the stars threw down their spears,
And water'd heaven with their tears,
Did he smile his work to see?
Did he who made the Lamb make thee?
-anon
Re: Top Ten Games which take eternity to make
Author: Gamer Man
Date: Wed, 20 Oct 1999 00:00
Date: Wed, 20 Oct 1999 00:00
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Sigh, you just gotta love USENET. Say something that someone even slightly disagrees with and you get flamed from one side to the other. I'd love to see some of these weenies try this with a real live person, but doubt they would know one if they saw one. Gamer Man >Just how stupid are you? 3DRealms has been working on this game for so long >that it has gone from a Quake I engine to a Quake II engine to the Unreal >engine. > >It hasn't been delayed? I suggest you check your food and water for >hallucigenics.
Re: Top Ten Games which take eternity to make
Author: Joe Ankenbauer
Date: Wed, 20 Oct 1999 00:00
Date: Wed, 20 Oct 1999 00:00
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Sorry if I offened you, Gamer Man, as if that is your real name. However, stating that Duke Nuke'm Forever hasn't been delayed is a blatant falsehood. Perhaps I should have phrased my response differently, but there is no denying that the game HAS been delayed (and delayed and delayed and delayed...). JMA Gamer Man wrote: > Sigh, you just gotta love USENET. Say something that someone even > slightly disagrees with and you get flamed from one side to the other. > I'd love to see some of these weenies try this with a real live > person, but doubt they would know one if they saw one. > > Gamer Man > > >Just how stupid are you? 3DRealms has been working on this game for so long > >that it has gone from a Quake I engine to a Quake II engine to the Unreal > >engine. > > > >It hasn't been delayed? I suggest you check your food and water for > >hallucigenics.
Re: Top Ten Games which take eternity to make
Author: Gamer Man
Date: Wed, 20 Oct 1999 00:00
Date: Wed, 20 Oct 1999 00:00
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Well Gamer Man isn't my real name (can't reveal my super secret identity...), but I thought this was a bit much. I agree that the game has been delayed many times as well though. Maybe it will be out one day, but maybe not... Gamer Man >Sorry if I offened you, Gamer Man, as if that is your real name. However, >stating that Duke Nuke'm Forever hasn't been delayed is a blatant falsehood. > >Perhaps I should have phrased my response differently, but there is no denying >that the game HAS been delayed (and delayed and delayed and delayed...). > > >JMA > >Gamer Man wrote: > >> Sigh, you just gotta love USENET. Say something that someone even >> slightly disagrees with and you get flamed from one side to the other. >> I'd love to see some of these weenies try this with a real live >> person, but doubt they would know one if they saw one. >> >> Gamer Man >> >> >Just how stupid are you? 3DRealms has been working on this game for so long >> >that it has gone from a Quake I engine to a Quake II engine to the Unreal >> >engine. >> > >> >It hasn't been delayed? I suggest you check your food and water for >> >hallucigenics.
Re: Top Ten Games which take eternity to make
Author: Worker Working
Date: Wed, 20 Oct 1999 00:00
Date: Wed, 20 Oct 1999 00:00
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Jesse LeFort wrote: > > > 9. Duke Nuken Forever > > And it is definitely taking forever. Summer 98. > > Gone. Way gone. > > Umm where did you magically get this date? 3d realms has NEVER EVER said > anything about when the game is coming out. Not once has a date been > uttered from them. The game isnt delayed at all. > > Jesse That's right! They MEANT to take 3 years to make it. The only reason it's not delayed is that they've NEVER given a date. But you have to admit that it's development time (especially considering they have yet to show any real screenshots of gameplay and characters) is fairly ridiculous. I just can't wait for Prey!
Re: Top Ten Games which take eternity to make
Author: The T stands for Smooth
Date: Wed, 20 Oct 1999 00:00
Date: Wed, 20 Oct 1999 00:00
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Tor Iver Wilhelmsen <to...@multinett.no> wrote in message news:wkn1tfsbfu.fsf@mail.multinett.no... > Grimfarrow <rpha...@calpoly.edu> writes: > > > Somehow, sports, wargames, adventure and classics > > gamers are spared from waiting for years like these > > guys. > > Um... Gabriel Knight 3? :-) Thankfully, we should see this within the next month. Whoohoo! -- Smooth T's badder than the wicked witch Got more rhymes than you can beat with a switch.
Re: Top Ten Games which take eternity to make
Author: The T stands for Smooth
Date: Wed, 20 Oct 1999 00:00
Date: Wed, 20 Oct 1999 00:00
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> 2. Interstate '82 > This game went through so many incarnations, I can't even > remember. The supposed "sequel" (add-on pack?), Interstate > '77, became Interstate '82. But the thing is, some sort of follow- > up was supposed to be released nearly two years ago too. Some sort of follow up was due - not a full-fledged new game with a brand new engine (which is what I82 is). Just wait... It'll be worth your patience. Trust me. > 5. Asheron's Call > Early 98 isn't here anymore, Microsoft. "Massively Multiplayer" online games are still in their infancy - I'm more than willing to cut them some slack. > 7. Wizardry 8 > It was tentatively scheduled for Summer 98. Now it > is tentatively scheduled for....nothing. In other words, > some time in way 2000. Sir-Tech is no more... you have to expect production would slow down because of that... > 9. Duke Nuken Forever > And it is definitely taking forever. Summer 98. > Gone. Way gone. There was never any release date. > 10. Ultima IX : Ascension > Funny, because in some old ads I saw when RPG was > considered unhip, the ad dropped the IX, and omitted > the words RPG. Now, the IX is back, and Role- > Playing is prominently displayed in the sentences. > Of course, follow the trend. Why create it? Maybe it's because Origin decided to get rid of the project director who didn't have a clue about RPG's and really listen to what the hardcore Ultima fans wanted. I give Origin props for doing that, even though it will probably mean fewer sales than if "Avatar Raider" had happened. -- Smooth T's badder than the wicked witch Got more rhymes than you can beat with a switch.
Re: Top Ten Games which take eternity to make
Author: sgri... remove to email Grifman
Date: Wed, 20 Oct 1999 00:00
Date: Wed, 20 Oct 1999 00:00
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On Wed, 20 Oct 1999 02:34:25 GMT, "The T stands for Smooth" <smo...@NOSPAMFORMETHANKShome.com> wrote: (snip) >> 7. Wizardry 8 >> It was tentatively scheduled for Summer 98. Now it >> is tentatively scheduled for....nothing. In other words, >> some time in way 2000. > >Sir-Tech is no more... you have to expect production would slow down because >of that... > Hmmm, then who produced a JA2? :) Grifman
Re: Top Ten Games which take eternity to make
Author: Alan Wasserman
Date: Wed, 20 Oct 1999 00:00
Date: Wed, 20 Oct 1999 00:00
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<sgri...@carolina.rr.com **remove to email** (Grifman)> wrote in message news:380d3db1.9729763@news-server... > On Wed, 20 Oct 1999 02:34:25 GMT, "The T stands for Smooth" > <smo...@NOSPAMFORMETHANKShome.com> wrote: > > (snip) > > > >> 7. Wizardry 8 > >> It was tentatively scheduled for Summer 98. Now it > >> is tentatively scheduled for....nothing. In other words, > >> some time in way 2000. > > > >Sir-Tech is no more... you have to expect production would slow down because > >of that... > > > > Hmmm, then who produced a JA2? :) To clarify a bit. Sir-Tech's publishing business is no more. However, their production studio, which I believe is up in Canada, is still very much alive and kicking. Alan Wasserman > > Grifman
Re: Top Ten Games which take eternity to make
Author: nos... Steve148
Date: Wed, 20 Oct 1999 00:00
Date: Wed, 20 Oct 1999 00:00
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On Wed, 20 Oct 1999 03:49:33 GMT, sgri...@carolina.rr.com **remove to email** (Grifman) wrote: >Hmmm, then who produced a JA2? :) > >Grifman Sir-Tech Canada developed the game and Talonsoft published the N.A. version. email:steve_148 at usa dot net
Re: Top Ten Games which take eternity to make
Author: sgri... remove to email Grifman
Date: Wed, 20 Oct 1999 00:00
Date: Wed, 20 Oct 1999 00:00
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On Wed, 20 Oct 1999 04:07:46 GMT, nos...@home.ca (Steve_148) wrote: >On Wed, 20 Oct 1999 03:49:33 GMT, sgri...@carolina.rr.com **remove >to email** (Grifman) wrote: > > >>Hmmm, then who produced a JA2? :) >> >>Grifman > >Sir-Tech Canada developed the game and Talonsoft published the N.A. >version. > > >email:steve_148 at usa dot net Yes, as noted elsewhere, Sir Tech was the publishing arm, and Sir Tech Canada is the development arm. It was Sir Tech, the publishig arm that was closed down - the development arm still exists. Grifman
Re: Top Ten Games which take eternity to make
Author: Ykalon Dragon
Date: Wed, 20 Oct 1999 00:00
Date: Wed, 20 Oct 1999 00:00
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Grifman wrote: > > On Wed, 20 Oct 1999 02:34:25 GMT, "The T stands for Smooth" > <smo...@NOSPAMFORMETHANKShome.com> wrote: > > (snip) > > >> 7. Wizardry 8 > >> It was tentatively scheduled for Summer 98. Now it > >> is tentatively scheduled for....nothing. In other words, > >> some time in way 2000. > > > >Sir-Tech is no more... you have to expect production would slow down because > >of that... > > > > Hmmm, then who produced a JA2? :) > > Grifman Sir-Tech the publisher is dead. Sir-Tech Canada the developer is still alive and kicking. -- ICQ # 45086408
Re: Top Ten Games which take eternity to make
Author: Steve Kostoff
Date: Wed, 20 Oct 1999 00:00
Date: Wed, 20 Oct 1999 00:00
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The T stands for Smooth wrote in message ... >> 2. Interstate '82 >> This game went through so many incarnations, I can't even >> remember. The supposed "sequel" (add-on pack?), Interstate >> '77, became Interstate '82. But the thing is, some sort of follow- >> up was supposed to be released nearly two years ago too. > >Some sort of follow up was due - not a full-fledged new game with a brand >new engine (which is what I82 is). Just wait... It'll be worth your >patience. Trust me. I am excited about I82 - I76 was great, never had a game so much *ambience* :). And now it's going to be set in a time I actually remember well! Just a note, an add-on pack was released, the Nitro Pack. I am sure the soundtrack will be great, but wouldn't it be cool if you could substitute tunes of your own choice for it? Cruising down the highway in a souped-up DeLorean listening to Devo in my parachute pants ;-)... Steve Kostoff
Re: Top Ten Games which take eternity to make
Author: Darren Chriest
Date: Wed, 20 Oct 1999 00:00
Date: Wed, 20 Oct 1999 00:00
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This is precisely why I don't read any of those gaming mags anymore that only deliver 48% hype, 48% advertising and 2% "reviews" that pander to the game companies. Grimfarrow wrote: > > I like doing these, dunno why ;) > > 1. Daikatana > Yawn. This game was supposed to be out 2 years ago, but > where is it? > > 2. Interstate '82 > This game went through so many incarnations, I can't even > remember. The supposed "sequel" (add-on pack?), Interstate > '77, became Interstate '82. But the thing is, some sort of follow- > up was supposed to be released nearly two years ago too. > > 3. Flanker 2.0 > I can't even remember when the first one came out! > All I remembered was that it was so old, it didn't even > have rudimentary shadings like Gouraud! Well, it's > 1999, guys. The projected release date of Early 98 > is way past already. > > 4. Reach for the Stars II > It's now being distributed by SSI. But wasn't it Microsoft > before? Anyhow, I thought it as supposed to be out > early 98? > > 5. Asheron's Call > Early 98 isn't here anymore, Microsoft. > > 6. Earthworm Jim 3-D > Wow, wasn't this supposed to be out Early 98? > > 7. Wizardry 8 > It was tentatively scheduled for Summer 98. Now it > is tentatively scheduled for....nothing. In other words, > some time in way 2000. > > 8. (untitled) > It used to be called Deep Six with Virgin. Then > Swords & Sorcery with Westwood. Now, it's > not being published by anyone. It now doesn't > even have a name! Even though Mr. Bradley > assures us it's still coming out. Hmm.... > > 9. Duke Nuken Forever > And it is definitely taking forever. Summer 98. > Gone. Way gone. > > 10. Ultima IX : Ascension > Funny, because in some old ads I saw when RPG was > considered unhip, the ad dropped the IX, and omitted > the words RPG. Now, the IX is back, and Role- > Playing is prominently displayed in the sentences. > Of course, follow the trend. Why create it? > > Special mention : Messiah > > I've seen those ads so many times.........ugh. > > Somehow, sports, wargames, adventure and classics > gamers are spared from waiting for years like these > guys. > > Grimfarrow
Re: Top Ten Games which take eternity to make
Author: Nathaniel Bonini
Date: Wed, 20 Oct 1999 00:00
Date: Wed, 20 Oct 1999 00:00
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On Tue, 19 Oct 1999 00:02:40 -0700, Grimfarrow <rpha...@calpoly.edu> wrote: >I like doing these, dunno why ;) > >1. Daikatana >Yawn. This game was supposed to be out 2 years ago, but >where is it? Who cares? Can you say market saturation?
Re: Top Ten Games which take eternity to make
Author: Sylvain
Date: Thu, 21 Oct 1999 00:00
Date: Thu, 21 Oct 1999 00:00
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what's with the ego? PhD... lead developer... You have some insecurities or something I'd say. Derek would be enough. Hi Derek, my name is Sylvain, please come down off your pedestal and relax. This is a gaming news group. We're all here to have fun and meet people of similar interest. If you really have to keep reminding us you are a smart man you might be more at home in alt.iaresmart.pleasesayso or alt.binaries.scans.mydeplomas Come on Derek what do you say? Can you just be Derek for a while and join us lowly gamers for some fun.
Re: Top Ten Games which take eternity to make
Author: rob... Baron Calamity
Date: Thu, 21 Oct 1999 00:00
Date: Thu, 21 Oct 1999 00:00
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On Tue, 19 Oct 1999 12:16:46 GMT, "Jesse LeFort" <ptl...@nospam.home.com> wrote: >> 9. Duke Nuken Forever >> And it is definitely taking forever. Summer 98. >> Gone. Way gone. > >Umm where did you magically get this date? 3d realms has NEVER EVER said >anything about when the game is coming out. Not once has a date been >uttered from them. The game isnt delayed at all. Yes they did. Actually they said was spring 98. 3Drealms said it in the November 97 PC gamer. -- Baron Calamity Pushing Daisies, another damn web comic: http://www.bcpl.net/~robertm/robscomics
Re: Top Ten Games which take eternity to make
Author: The T stands for Smooth
Date: Thu, 21 Oct 1999 00:00
Date: Thu, 21 Oct 1999 00:00
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> I am excited about I82 - I76 was great, never had a game so much *ambience* > :). And now it's going to be set in a time I actually remember well! Just a > note, an add-on pack was released, the Nitro Pack. > > I am sure the soundtrack will be great, but wouldn't it be cool if you could > substitute tunes of your own choice for it? > > Cruising down the highway in a souped-up DeLorean listening to Devo in my > parachute pants ;-)... Actually, there will be three previously unreleased Devo tunes in I82! -- Smooth T's badder than the wicked witch Got more rhymes than you can beat with a switch.
Re: Top Ten Games which take eternity to make
Author: Steve Kostoff
Date: Thu, 21 Oct 1999 00:00
Date: Thu, 21 Oct 1999 00:00
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The T stands for Smooth wrote in message ... <snip> >> I am sure the soundtrack will be great, but wouldn't it be cool if you >could >> substitute tunes of your own choice for it? >> >> Cruising down the highway in a souped-up DeLorean listening to Devo in my >> parachute pants ;-)... > >Actually, there will be three previously unreleased Devo tunes in I82! > Yesssssssssssssssss! I just checked the Avault feature on it... sure enough :). God I can't wait for this! Steve Kostoff
Re: Top Ten Games which take eternity to make
Author: dean.o... sbd
Date: Thu, 21 Oct 1999 00:00
Date: Thu, 21 Oct 1999 00:00
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Trinity. That's it. sbd
Re: Top Ten Games which take eternity to make
Author: Kroagnon
Date: Thu, 21 Oct 1999 00:00
Date: Thu, 21 Oct 1999 00:00
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"sbd" <dean.o...@greatxscape.net> wrote in message news:380f62c5.4724058@news.greatxscape.net... > Trinity. That's it. Trinity was merely a code name for the game technology.
Re: Top Ten Games which take eternity to make
Author: mlwilliams
Date: Thu, 21 Oct 1999 00:00
Date: Thu, 21 Oct 1999 00:00
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Darren Chriest wrote: > This is precisely why I don't read any of those gaming > mags anymore that only deliver 48% hype, 48% advertising > and 2% "reviews" that pander to the game companies. What do the remaining 2% of those gaming mags consist of? :) Mark -- Saturnalia http://www.geocities.com/Area51/Station/5676/sat.html I'm sorry, I can't argue unless you've paid.
Re: Top Ten Games which take eternity to make
Author: Stormb... Ptah
Date: Thu, 21 Oct 1999 00:00
Date: Thu, 21 Oct 1999 00:00
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On Thu, 21 Oct 1999 10:40:31 +0100, mlwilliams said... > What do the remaining 2% of those gaming mags consist of? :) > > Mark > > > Pics of semi-nekkid chicks. -- Ptah (Blood and souls for my Lord Arioch!) I don't have an email address (I never get spam)
Re: Top Ten Games which take eternity to make
Author: dean.o... sbd
Date: Thu, 21 Oct 1999 00:00
Date: Thu, 21 Oct 1999 00:00
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What was that amazing new ID game which will come out one day? Shit, I can't remember the name - you know, they mentioned it when Quake came out and they've recently said that Q3A was sorta like what it's gonna be like. Began with T I think. Not that I'm waiting. After all, another game that began with T is Tiberian Sun, first mentioned in C&C, and that game is a crock of pretty-coloured shit. sbd
Re: Top Ten Games which take eternity to make
Author: sla... Slash
Date: Thu, 21 Oct 1999 00:00
Date: Thu, 21 Oct 1999 00:00
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On Thu, 21 Oct 1999 18:23:06 GMT, dean.o...@greatxscape.net (sbd) scribbled: >What was that amazing new ID game which will come out one day? Shit, >I can't remember the name - you know, they mentioned it when Quake >came out and they've recently said that Q3A was sorta like what it's >gonna be like. Began with T I think. Not that I'm waiting. After >all, another game that began with T is Tiberian Sun, first mentioned >in C&C, and that game is a crock of pretty-coloured shit. > > >sbd Trinity? -Slash "In the beginning, there was nothing, which exploded." - Terry Pratchett
Re: Top Ten Games which take eternity to make
Author: Worker Working
Date: Thu, 21 Oct 1999 00:00
Date: Thu, 21 Oct 1999 00:00
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sbd wrote: > > What was that amazing new ID game which will come out one day? Shit, > I can't remember the name - you know, they mentioned it when Quake > came out and they've recently said that Q3A was sorta like what it's > gonna be like. Began with T I think. Not that I'm waiting. After > all, another game that began with T is Tiberian Sun, first mentioned > in C&C, and that game is a crock of pretty-coloured shit. > > sbd I could have sworn it was the Q3 engine's name.
Re: Top Ten Games which take eternity to make
Author: dean.o... sbd
Date: Thu, 21 Oct 1999 00:00
Date: Thu, 21 Oct 1999 00:00
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Goddam, this is going to bug me all night now. sbd
Re: Top Ten Games which take eternity to make
Author: Brian
Date: Fri, 22 Oct 1999 00:00
Date: Fri, 22 Oct 1999 00:00
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Where's Grimoire? I remembered that someone (Mark Asher??) said that the game will be released when the sun becomes a cold, tiny spot. : P Brian. Grimfarrow <rpha...@calpoly.edu> wrote in message news:380C178F.AC402134@calpoly.edu... > I like doing these, dunno why ;) > > 1. Daikatana > Yawn. This game was supposed to be out 2 years ago, but > where is it? > > 2. Interstate '82 > This game went through so many incarnations, I can't even > remember. The supposed "sequel" (add-on pack?), Interstate > '77, became Interstate '82. But the thing is, some sort of follow- > up was supposed to be released nearly two years ago too. > > 3. Flanker 2.0 > I can't even remember when the first one came out! > All I remembered was that it was so old, it didn't even > have rudimentary shadings like Gouraud! Well, it's > 1999, guys. The projected release date of Early 98 > is way past already. > > 4. Reach for the Stars II > It's now being distributed by SSI. But wasn't it Microsoft > before? Anyhow, I thought it as supposed to be out > early 98? > > 5. Asheron's Call > Early 98 isn't here anymore, Microsoft. > > 6. Earthworm Jim 3-D > Wow, wasn't this supposed to be out Early 98? > > 7. Wizardry 8 > It was tentatively scheduled for Summer 98. Now it > is tentatively scheduled for....nothing. In other words, > some time in way 2000. > > 8. (untitled) > It used to be called Deep Six with Virgin. Then > Swords & Sorcery with Westwood. Now, it's > not being published by anyone. It now doesn't > even have a name! Even though Mr. Bradley > assures us it's still coming out. Hmm.... > > 9. Duke Nuken Forever > And it is definitely taking forever. Summer 98. > Gone. Way gone. > > 10. Ultima IX : Ascension > Funny, because in some old ads I saw when RPG was > considered unhip, the ad dropped the IX, and omitted > the words RPG. Now, the IX is back, and Role- > Playing is prominently displayed in the sentences. > Of course, follow the trend. Why create it? > > Special mention : Messiah > > I've seen those ads so many times.........ugh. > > Somehow, sports, wargames, adventure and classics > gamers are spared from waiting for years like these > guys. > > Grimfarrow >
Re: Top Ten Games which take eternity to make
Author: Simon Summerfield
Date: Fri, 22 Oct 1999 00:00
Date: Fri, 22 Oct 1999 00:00
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Brian wrote: > > Where's Grimoire? > > I remembered that someone (Mark Asher??) said that the game will be released > when the sun becomes a cold, tiny spot. : P How cynical!!!!! The game is already completely finished and has been for years. Cleve is withholding it until Wizardry 8 is released. He wants to destroy Sir-Tech, so there is no point in releasing the game now. If he did that, everyone would have finished it and be ready for something else and buy Wizardry 8 when it does come out. He waiting to release it in direct competition to Wiz8 8-) Simon.
Re: Top Ten Games which take eternity to make
Author: Steve Kostoff
Date: Fri, 22 Oct 1999 00:00
Date: Fri, 22 Oct 1999 00:00
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Simon Summerfield wrote in message <380FFE...@asis.unimelb.edu.au>... >Brian wrote: >> >> Where's Grimoire? >> >> I remembered that someone (Mark Asher??) said that the game will be released >> when the sun becomes a cold, tiny spot. : P > >How cynical!!!!! > >The game is already completely finished and has been for years. >Cleve is withholding it until Wizardry 8 is released. He wants to >destroy Sir-Tech, so there is no point in releasing the game now. >If he did that, everyone would have finished it and be ready for >something else and buy Wizardry 8 when it does come out. >He waiting to release it in direct competition to Wiz8 8-) >Simon. No doubt just the first stage of Kleve's fiendishly klever kovert plan to save the master race, eh? Steve Kostoff
Re: Top Ten Games which take eternity to make
Author: sla... Slash
Date: Fri, 22 Oct 1999 00:00
Date: Fri, 22 Oct 1999 00:00
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On Fri, 22 Oct 1999 16:06:07 +1000, Simon Summerfield <sim...@asis.unimelb.edu.au> scribbled: >Brian wrote: >> >> Where's Grimoire? >> >> I remembered that someone (Mark Asher??) said that the game will be released >> when the sun becomes a cold, tiny spot. : P > >How cynical!!!!! > >The game is already completely finished and has been for years. >Cleve is withholding it until Wizardry 8 is released. He wants to >destroy Sir-Tech, so there is no point in releasing the game now. >If he did that, everyone would have finished it and be ready for >something else and buy Wizardry 8 when it does come out. >He waiting to release it in direct competition to Wiz8 8-) >Simon. Uh....if this is true, it might not be the greatest idea. I know of no fellow RPGers who would buy Grimoire over Wiz 8 if they were to be released simultaneously, and if they could afford only one game. :) If it's not true, then "heh." -Slash "In the beginning, there was nothing, which exploded." - Terry Pratchett
Re: Top Ten Games which take eternity to make
Author: CMB
Date: Sat, 23 Oct 1999 00:00
Date: Sat, 23 Oct 1999 00:00
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In article <3813e104...@nntp.alaska.net>, sla...@geocities.com (Slash) wrote: > On Fri, 22 Oct 1999 16:06:07 +1000, Simon Summerfield > <sim...@asis.unimelb.edu.au> scribbled: > > >Brian wrote: > >> > >> Where's Grimoire? > >> > >> I remembered that someone (Mark Asher??) said that the game will be released > >> when the sun becomes a cold, tiny spot. : P > > > >How cynical!!!!! > > > >The game is already completely finished and has been for years. > >Cleve is withholding it until Wizardry 8 is released. He wants to > >destroy Sir-Tech, so there is no point in releasing the game now. > >If he did that, everyone would have finished it and be ready for > >something else and buy Wizardry 8 when it does come out. > >He waiting to release it in direct competition to Wiz8 8-) > >Simon. > > Uh....if this is true, it might not be the greatest idea. I know of no > fellow RPGers who would buy Grimoire over Wiz 8 if they were to be > released simultaneously, and if they could afford only one game. :) > > If it's not true, then "heh." > > -Slash Wizardry 7 outsold Ultima Underworld in 1992 by a margin of two-to-one in almost every market in the world. Grimoire will garner superb reviews from anyone who plays it and some will say, indeed, this is the best roleplaying game ever written. I doubt if they same can be said for Wizardry 8, assuming it is ever finished. --------------------------------------------------- Grimoire, The Ultimate CRPG! <www.grimoire.net> Read "The Law" By Frederic Bastiat! (I chose the blue pill when Lawrence Fishburne offered it to me.) Sent via Deja.com http://www.deja.com/ Before you buy.
Re: Top Ten Games which take eternity to make
Author: sla... Slash
Date: Sat, 23 Oct 1999 00:00
Date: Sat, 23 Oct 1999 00:00
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On Sat, 23 Oct 1999 15:37:07 GMT, CMB <cl...@ans.com.au> scribbled: >Wizardry 7 outsold Ultima Underworld in 1992 by a margin of two-to-one >in almost every market in the world. > >Grimoire will garner superb reviews from anyone who plays it and some >will say, indeed, this is the best roleplaying game ever written. I >doubt if they same can be said for Wizardry 8, assuming it is ever >finished. Well, if they ever come out, we'll actually be able to tell, eh? :) >Grimoire, The Ultimate CRPG! <www.grimoire.net> -Slash "In the beginning, there was nothing, which exploded." - Terry Pratchett
Re: Top Ten Games which take eternity to make
Author: Mils
Date: Sun, 24 Oct 1999 00:00
Date: Sun, 24 Oct 1999 00:00
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> Cruising down the highway in a souped-up DeLorean listening to Devo in my > parachute pants ;-)... > > Steve Kostoff I wonder if I'll be able to get back in the past if I reach 90 Mp/h. Moa Dragon
Re: Top Ten Games which take eternity to make
Author: sla... Slash
Date: Sun, 24 Oct 1999 00:00
Date: Sun, 24 Oct 1999 00:00
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On Sun, 24 Oct 1999 14:03:11 +0200, "Mils" <mi...@club-internet.fr> scribbled: >> Cruising down the highway in a souped-up DeLorean listening to Devo in my >> parachute pants ;-)... >> >> Steve Kostoff > >I wonder if I'll be able to get back in the past if I reach 90 Mp/h. > >Moa Dragon > 88MPH, dammit! :) -Slash "In the beginning, there was nothing, which exploded." - Terry Pratchett
Re: Top Ten Games which take eternity to make
Author: Fear, Inc.
Date: Mon, 01 Nov 1999 00:00
Date: Mon, 01 Nov 1999 00:00
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Cybill? Are you there Cybill? -- http://listen.to/these - MP3 Trading Pikachu could kick Neo's ass any day. Ptah <Stormb...@BlackSword.com> wrote in message news:MPG.12780a8047b0e80e989977@news1.a2000.nl... > On Wed, 20 Oct 1999 15:33:44 GMT, Derek Smart said... > > Just ignore him Steve. We do. > > > > > "We"? Who are "we"? > > -- > Ptah (Blood and souls for my Lord Arioch!) > > I don't have an email address (I never get spam)
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