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Thread View: comp.sys.ibm.pc.games.action
108 messages
108 total messages Page 2 of 3 Started by Grimfarrow Tue, 19 Oct 1999 00:00
Page 2 of 3 • 108 total messages
Re: Top Ten Games which take eternity to make
#290714
Author: Jeff Jones
Date: Tue, 19 Oct 1999 00:00
1 lines
757 bytes
Falcon 4 took about 6 or 7 years.
Re: Top Ten Games which take eternity to make
#290715
Author: DAKTARI
Date: Tue, 19 Oct 1999 00:00
11 lines
902 bytes
Jeff Jones <jeffj...@excite.com> wrote in message
news:W02P3.7170$PV2.132334@news.rdc1.tn.home.com...
> Falcon 4 took about 6 or 7 years.
>


An boy did that suck!!
--
DAKTARI!
histo...@hotmail.com
Re: Top Ten Games which take eternity to make
#290716
Author: o... Loke
Date: Tue, 19 Oct 1999 00:00
68 lines
2776 bytes
Road to Moscow...

On Tue, 19 Oct 1999 00:02:40 -0700, Grimfarrow <rpha...@calpoly.edu>
wrote:

>I like doing these, dunno why ;)
>
>1.  Daikatana
>Yawn.  This game was supposed to be out 2 years ago, but
>where is it?
>
>2.  Interstate '82
>This game went through so many incarnations, I can't even
>remember.  The supposed "sequel" (add-on pack?), Interstate
>'77, became Interstate '82. But the thing is, some sort of follow-
>up was supposed to be released nearly two years ago too.
>
>3.  Flanker 2.0
>I can't even remember when the first one came out!
>All I remembered was that it was so old, it didn't even
>have rudimentary shadings like Gouraud!  Well, it's
>1999, guys.  The projected release date of Early 98
>is way past already.
>
>4.  Reach for the Stars II
>It's now being distributed by SSI.  But wasn't it Microsoft
>before?  Anyhow, I thought it as supposed to be out
>early 98?
>
>5.  Asheron's Call
>Early 98 isn't here anymore, Microsoft.
>
>6.  Earthworm Jim 3-D
>Wow, wasn't this supposed to be out Early 98?
>
>7.  Wizardry 8
>It was tentatively scheduled for Summer 98.  Now it
>is tentatively scheduled for....nothing.  In other words,
>some time in way 2000.
>
>8. (untitled)
>It used to be called Deep Six with Virgin.  Then
>Swords & Sorcery with Westwood.  Now, it's
>not being published by anyone.  It now doesn't
>even have a name!  Even though Mr. Bradley
>assures us it's still coming out. Hmm....
>
>9.  Duke Nuken Forever
>And it is definitely taking forever.  Summer 98.
>Gone.  Way gone.
>
>10.  Ultima IX : Ascension
>Funny, because in some old ads I saw when RPG was
>considered unhip, the ad dropped the IX, and omitted
>the words RPG.  Now, the IX is back, and Role-
>Playing is prominently displayed in the sentences.
>Of course, follow the trend.  Why create it?
>
>Special mention : Messiah
>
>I've seen those ads so many times.........ugh.
>
>Somehow, sports, wargames, adventure and classics
>gamers are spared from waiting for years like these
>guys.
>
>Grimfarrow
>
Re: Top Ten Games which take eternity to make
#290717
Author: o... Loke
Date: Tue, 19 Oct 1999 00:00
4 lines
806 bytes
Ups! Sorry about the full quote. I though I had snipped it...

---
Loke
Re: Top Ten Games which take eternity to make
#290718
Author: Tor Iver Wilhelmsen
Date: Tue, 19 Oct 1999 00:00
12 lines
1075 bytes
Grimfarrow <rpha...@calpoly.edu> writes:

> Somehow, sports, wargames, adventure and classics
> gamers are spared from waiting for years like these
> guys.

Um... Gabriel Knight 3? :-)

-- 
  Tor Iver Wilhelmsen                              <to...@multinett.no>
The pretty things are going to hell
They wore it out, but they wore it well.   - David Bowie
Re: Top Ten Games which take eternity to make
#290719
Author: Grimfarrow
Date: Tue, 19 Oct 1999 00:00
18 lines
1122 bytes

Tor Iver Wilhelmsen wrote:

> Grimfarrow <rpha...@calpoly.edu> writes:
>
> > Somehow, sports, wargames, adventure and classics
> > gamers are spared from waiting for years like these
> > guys.
>
> Um... Gabriel Knight 3? :-)

Hardly.  The game's release date was only pushed
back from 4th quarter 98.  It should be released
at the end of this month, which makes it still in
3rd quarter 99.  Not even a year's delay.

Grimfarrow
Re: Top Ten Games which take eternity to make
#290721
Author: Ykalon Dragon
Date: Tue, 19 Oct 1999 00:00
14 lines
966 bytes
Grimfarrow wrote:
> 
> I like doing these, dunno why ;)
> 
> 1.  Daikatana
> Yawn.  This game was supposed to be out 2 years ago, but
> where is it?

No game can compete to Grimoire than time is an issue.



-- 
ICQ # 45086408
Re: Top Ten Games which take eternity to make
#290722
Author: Kirk Macdonald
Date: Tue, 19 Oct 1999 00:00
21 lines
1136 bytes
Ykalon Dragon wrote:
> 
> Grimfarrow wrote:
> >
> > I like doing these, dunno why ;)
> >
> > 1.  Daikatana
> > Yawn.  This game was supposed to be out 2 years ago, but
> > where is it?
> 
> No game can compete to Grimoire than time is an issue.
> 
> --
> ICQ # 45086408

I was wondering if this game would show up here.

Grimoire has been out for years! It's called Wizardry 7.
-- 
Kirk "Face it, I'm wrong!" Macdonald
Tyranid Tim Supporter and Usenet Pit Bull
Re: Top Ten Games which take eternity to make
#290723
Author: Grimfarrow
Date: Tue, 19 Oct 1999 00:00
15 lines
940 bytes

Ykalon Dragon wrote:

> No game can compete to Grimoire than time is an issue.
>
> --
> ICQ # 45086408

Since it's a shareware, I don't mention it.

Actually, it's more of a "share-only-between-the-Uebermensch
-ware" game, isn't it? ;)

Grimfarrow
Re: Top Ten Games which take eternity to make
#290724
Author: rob
Date: Tue, 19 Oct 1999 00:00
7 lines
726 bytes
Flanker 2.0 actually has gone gold.

Grimfarrow wrote:
> 
<snip>
> 3.  Flanker 2.0
<snip>
Re: Top Ten Games which take eternity to make
#290725
Author: Stormb... Ptah
Date: Tue, 19 Oct 1999 00:00
29 lines
1429 bytes
On Tue, 19 Oct 1999 00:02:40 -0700, Grimfarrow said...
> I like doing these, dunno why ;)
> 
> 1.  Daikatana
> Yawn.  This game was supposed to be out 2 years ago, but
> where is it?
> 
Seen a dumb demo a while back.

> 2.  Interstate '82
> This game went through so many incarnations, I can't even
> remember.  The supposed "sequel" (add-on pack?), Interstate
> '77, became Interstate '82. But the thing is, some sort of follow-
> up was supposed to be released nearly two years ago too.
> 
Read a preview on www.avault.com a few days back.

> 
> 5.  Asheron's Call
> Early 98 isn't here anymore, Microsoft.
> 
Free beta right now.



-- 
Ptah (Blood and souls for my Lord Arioch!)

I don't have an email address (I never get spam)
Re: Top Ten Games which take eternity to make
#290703
Author: dsm... Derek Smart
Date: Wed, 20 Oct 1999 00:00
26 lines
1346 bytes
On Wed, 20 Oct 1999 02:11:58 GMT, nos...@home.ca (Steve_148) wrote:

>On Tue, 19 Oct 1999 20:30:50 -0400, "DAKTARI!"
><noneyo...@mindpsring.com> wrote:
>
>
>>Hey Coward,
>>Want to go toe to toe........
>>--
>>DAKTARI!
>>histo...@hotmail.com
>
>Fuck, now we have to put up with you assholes in the flight-sim news
>group. Keep your juvenile shit in the strat group where it belongs. 
>
>
>email:steve_148 at usa dot net

Just ignore him Steve. We do.

Derek Smart, PhD
Designer/Lead Developer
The Battlecruiser Series
www.3000ad.com

"Welcome to the dull side of The Farce"
Re: Top Ten Games which take eternity to make
#290704
Author: DAKTARI
Date: Wed, 20 Oct 1999 00:00
27 lines
1557 bytes
Derek Smart <dsm...@pobox.com> wrote in message
news:380ee0c8.53783650@news.mindspring.com...
> On Wed, 20 Oct 1999 02:11:58 GMT, nos...@home.ca (Steve_148) wrote:
>
> >On Tue, 19 Oct 1999 20:30:50 -0400, "DAKTARI!"
> ><noneyo...@mindpsring.com> wrote:
> >
> >
> >>Hey Coward,
> >>Want to go toe to toe........
> >>--
> >>DAKTARI!
> >>histo...@hotmail.com
> >
> >Fuck, now we have to put up with you assholes in the flight-sim news
> >group. Keep your juvenile shit in the strat group where it belongs.
> >
> >
> >email:steve_148 at usa dot net
>
> Just ignore him Steve. We do.

Going to call the FBI again Derek?
--
DAKTARI!
histo...@hotmail.com
Re: Top Ten Games which take eternity to make
#290705
Author: Stormb... Ptah
Date: Wed, 20 Oct 1999 00:00
10 lines
1123 bytes
On Wed, 20 Oct 1999 15:33:44 GMT, Derek Smart said...
> Just ignore him Steve. We do.
> 
> 
"We"? Who are "we"?

-- 
Ptah (Blood and souls for my Lord Arioch!)

I don't have an email address (I never get spam)
Re: Top Ten Games which take eternity to make
#290707
Author: Flash Flood
Date: Wed, 20 Oct 1999 00:00
20 lines
1150 bytes

"DAKTARI!" wrote:
> 
> Hey Coward,
> Want to go toe to toe........
> --
> DAKTARI!
> histo...@hotmail.com

NO FIGHTING TO THE DEATH!!!!!

-- 
FlashFlood

When the stars threw down their spears,
And water'd heaven with their tears,
Did he smile his work to see?
Did he who made the Lamb make thee?
               -anon
Re: Top Ten Games which take eternity to make
#290709
Author: Gamer Man
Date: Wed, 20 Oct 1999 00:00
14 lines
1222 bytes
Sigh, you just gotta love USENET. Say something that someone even
slightly disagrees with and you get flamed from one side to the other.
I'd love to see some of these weenies try this with a real live
person, but doubt they would know one if they saw one.

Gamer Man


>Just how stupid are you? 3DRealms has been working on this game for so long
>that it has gone from a Quake I engine to a Quake II engine to the Unreal
>engine.
>
>It hasn't been delayed? I suggest you check your food and water for
>hallucigenics.
Re: Top Ten Games which take eternity to make
#290710
Author: Joe Ankenbauer
Date: Wed, 20 Oct 1999 00:00
24 lines
1590 bytes
Sorry if I offened you, Gamer Man, as if that is your real name. However,
stating that Duke Nuke'm Forever hasn't been delayed is a blatant falsehood.

Perhaps I should have phrased my response differently, but there is no denying
that the game HAS been delayed (and delayed and delayed and delayed...).


JMA

Gamer Man wrote:

> Sigh, you just gotta love USENET. Say something that someone even
> slightly disagrees with and you get flamed from one side to the other.
> I'd love to see some of these weenies try this with a real live
> person, but doubt they would know one if they saw one.
>
> Gamer Man
>
> >Just how stupid are you? 3DRealms has been working on this game for so long
> >that it has gone from a Quake I engine to a Quake II engine to the Unreal
> >engine.
> >
> >It hasn't been delayed? I suggest you check your food and water for
> >hallucigenics.
Re: Top Ten Games which take eternity to make
#290711
Author: Gamer Man
Date: Wed, 20 Oct 1999 00:00
33 lines
1894 bytes
Well Gamer Man isn't my real name (can't reveal my super secret
identity...), but I thought this was a bit much. I agree that the game
has been delayed many times as well though. Maybe it will be out one
day, but maybe not...

Gamer Man



>Sorry if I offened you, Gamer Man, as if that is your real name. However,
>stating that Duke Nuke'm Forever hasn't been delayed is a blatant falsehood.
>
>Perhaps I should have phrased my response differently, but there is no denying
>that the game HAS been delayed (and delayed and delayed and delayed...).
>
>
>JMA
>
>Gamer Man wrote:
>
>> Sigh, you just gotta love USENET. Say something that someone even
>> slightly disagrees with and you get flamed from one side to the other.
>> I'd love to see some of these weenies try this with a real live
>> person, but doubt they would know one if they saw one.
>>
>> Gamer Man
>>
>> >Just how stupid are you? 3DRealms has been working on this game for so long
>> >that it has gone from a Quake I engine to a Quake II engine to the Unreal
>> >engine.
>> >
>> >It hasn't been delayed? I suggest you check your food and water for
>> >hallucigenics.
Re: Top Ten Games which take eternity to make
#290712
Author: Worker Working
Date: Wed, 20 Oct 1999 00:00
19 lines
1408 bytes
Jesse LeFort wrote:
> 
> > 9.  Duke Nuken Forever
> > And it is definitely taking forever.  Summer 98.
> > Gone.  Way gone.
> 
> Umm where did you magically get this date?  3d realms has NEVER EVER said
> anything about when the game is coming out.  Not once has a date been
> uttered from them.  The game isnt delayed at all.
> 
> Jesse

That's right!  They MEANT to take 3 years to make it.  The only reason
it's not delayed is that they've NEVER given a date.  But you have to
admit that it's development time (especially considering they have yet
to show any real screenshots of gameplay and characters) is fairly
ridiculous.

I just can't wait for Prey!
Re: Top Ten Games which take eternity to make
#290720
Author: The T stands for Smooth
Date: Wed, 20 Oct 1999 00:00
19 lines
1306 bytes

Tor Iver Wilhelmsen <to...@multinett.no> wrote in message
news:wkn1tfsbfu.fsf@mail.multinett.no...
> Grimfarrow <rpha...@calpoly.edu> writes:
>
> > Somehow, sports, wargames, adventure and classics
> > gamers are spared from waiting for years like these
> > guys.
>
> Um... Gabriel Knight 3? :-)

Thankfully, we should see this within the next month.  Whoohoo!



--
Smooth T's badder than the wicked witch
Got more rhymes than you can beat with a switch.
Re: Top Ten Games which take eternity to make
#290726
Author: The T stands for Smooth
Date: Wed, 20 Oct 1999 00:00
47 lines
2496 bytes
> 2.  Interstate '82
> This game went through so many incarnations, I can't even
> remember.  The supposed "sequel" (add-on pack?), Interstate
> '77, became Interstate '82. But the thing is, some sort of follow-
> up was supposed to be released nearly two years ago too.

Some sort of follow up was due - not a full-fledged new game with a brand
new engine (which is what I82 is).  Just wait... It'll be worth your
patience. Trust me.

> 5.  Asheron's Call
> Early 98 isn't here anymore, Microsoft.

"Massively Multiplayer" online games are still in their infancy - I'm more
than willing to cut them some slack.


> 7.  Wizardry 8
> It was tentatively scheduled for Summer 98.  Now it
> is tentatively scheduled for....nothing.  In other words,
> some time in way 2000.

Sir-Tech is no more... you have to expect production would slow down because
of that...


> 9.  Duke Nuken Forever
> And it is definitely taking forever.  Summer 98.
> Gone.  Way gone.

There was never any release date.

> 10.  Ultima IX : Ascension
> Funny, because in some old ads I saw when RPG was
> considered unhip, the ad dropped the IX, and omitted
> the words RPG.  Now, the IX is back, and Role-
> Playing is prominently displayed in the sentences.
> Of course, follow the trend.  Why create it?

Maybe it's because Origin decided to get rid of the project director who
didn't have a clue about RPG's and really listen to what the hardcore Ultima
fans wanted.  I give Origin props for doing that, even though it will
probably mean fewer sales than if "Avatar Raider" had happened.

--
Smooth T's badder than the wicked witch
Got more rhymes than you can beat with a switch.
Re: Top Ten Games which take eternity to make
#290727
Author: sgri... remove to email Grifman
Date: Wed, 20 Oct 1999 00:00
18 lines
1165 bytes
On Wed, 20 Oct 1999 02:34:25 GMT, "The T stands for Smooth"
<smo...@NOSPAMFORMETHANKShome.com> wrote:

(snip)


>> 7.  Wizardry 8
>> It was tentatively scheduled for Summer 98.  Now it
>> is tentatively scheduled for....nothing.  In other words,
>> some time in way 2000.
>
>Sir-Tech is no more... you have to expect production would slow down because
>of that...
>

Hmmm, then who produced a JA2? :)

Grifman
Re: Top Ten Games which take eternity to make
#290728
Author: Alan Wasserman
Date: Wed, 20 Oct 1999 00:00
30 lines
1440 bytes
<sgri...@carolina.rr.com **remove to email** (Grifman)> wrote in message
news:380d3db1.9729763@news-server...
> On Wed, 20 Oct 1999 02:34:25 GMT, "The T stands for Smooth"
> <smo...@NOSPAMFORMETHANKShome.com> wrote:
>
> (snip)
>
>
> >> 7.  Wizardry 8
> >> It was tentatively scheduled for Summer 98.  Now it
> >> is tentatively scheduled for....nothing.  In other words,
> >> some time in way 2000.
> >
> >Sir-Tech is no more... you have to expect production would slow down
because
> >of that...
> >
>
> Hmmm, then who produced a JA2? :)

To clarify a bit.  Sir-Tech's publishing business is no more.  However,
their production studio, which I believe is up in Canada,  is still very
much alive and kicking.

Alan Wasserman


>
> Grifman
Re: Top Ten Games which take eternity to make
#290729
Author: nos... Steve148
Date: Wed, 20 Oct 1999 00:00
13 lines
966 bytes
On Wed, 20 Oct 1999 03:49:33 GMT, sgri...@carolina.rr.com **remove
to email** (Grifman) wrote:


>Hmmm, then who produced a JA2? :)
>
>Grifman

Sir-Tech Canada developed the game and Talonsoft published the N.A.
version.


email:steve_148 at usa dot net
Re: Top Ten Games which take eternity to make
#290730
Author: sgri... remove to email Grifman
Date: Wed, 20 Oct 1999 00:00
22 lines
1373 bytes
On Wed, 20 Oct 1999 04:07:46 GMT, nos...@home.ca (Steve_148) wrote:

>On Wed, 20 Oct 1999 03:49:33 GMT, sgri...@carolina.rr.com **remove
>to email** (Grifman) wrote:
>
>
>>Hmmm, then who produced a JA2? :)
>>
>>Grifman
>
>Sir-Tech Canada developed the game and Talonsoft published the N.A.
>version.
>
>
>email:steve_148 at usa dot net


Yes, as noted elsewhere, Sir Tech was the publishing arm, and Sir Tech
Canada is the development arm.  It was Sir Tech, the publishig arm
that was closed down - the development arm still exists.

Grifman
Re: Top Ten Games which take eternity to make
#290731
Author: Ykalon Dragon
Date: Wed, 20 Oct 1999 00:00
24 lines
1397 bytes
Grifman wrote:
> 
> On Wed, 20 Oct 1999 02:34:25 GMT, "The T stands for Smooth"
> <smo...@NOSPAMFORMETHANKShome.com> wrote:
> 
> (snip)
> 
> >> 7.  Wizardry 8
> >> It was tentatively scheduled for Summer 98.  Now it
> >> is tentatively scheduled for....nothing.  In other words,
> >> some time in way 2000.
> >
> >Sir-Tech is no more... you have to expect production would slow down because
> >of that...
> >
> 
> Hmmm, then who produced a JA2? :)
> 
> Grifman

Sir-Tech the publisher is dead. Sir-Tech Canada the developer is still
alive and kicking.
-- 
ICQ # 45086408
Re: Top Ten Games which take eternity to make
#290732
Author: Steve Kostoff
Date: Wed, 20 Oct 1999 00:00
24 lines
1583 bytes
The T stands for Smooth wrote in message ...
>> 2.  Interstate '82
>> This game went through so many incarnations, I can't even
>> remember.  The supposed "sequel" (add-on pack?), Interstate
>> '77, became Interstate '82. But the thing is, some sort of follow-
>> up was supposed to be released nearly two years ago too.
>
>Some sort of follow up was due - not a full-fledged new game with a brand
>new engine (which is what I82 is).  Just wait... It'll be worth your
>patience. Trust me.


I am excited about I82 - I76 was great, never had a game so much *ambience*
:). And now it's going to be set in a time I actually remember well! Just a
note, an add-on pack was released, the Nitro Pack.

I am sure the soundtrack will be great, but wouldn't it be cool if you could
substitute tunes of your own choice for it?

Cruising down the highway in a souped-up DeLorean listening to Devo in my
parachute pants ;-)...

Steve Kostoff
Re: Top Ten Games which take eternity to make
#290739
Author: Darren Chriest
Date: Wed, 20 Oct 1999 00:00
68 lines
2877 bytes
This is precisely why I don't read any of those gaming 
mags anymore that only deliver 48% hype, 48% advertising 
and 2% "reviews" that pander to the game companies.

Grimfarrow wrote:
> 
> I like doing these, dunno why ;)
> 
> 1.  Daikatana
> Yawn.  This game was supposed to be out 2 years ago, but
> where is it?
> 
> 2.  Interstate '82
> This game went through so many incarnations, I can't even
> remember.  The supposed "sequel" (add-on pack?), Interstate
> '77, became Interstate '82. But the thing is, some sort of follow-
> up was supposed to be released nearly two years ago too.
> 
> 3.  Flanker 2.0
> I can't even remember when the first one came out!
> All I remembered was that it was so old, it didn't even
> have rudimentary shadings like Gouraud!  Well, it's
> 1999, guys.  The projected release date of Early 98
> is way past already.
> 
> 4.  Reach for the Stars II
> It's now being distributed by SSI.  But wasn't it Microsoft
> before?  Anyhow, I thought it as supposed to be out
> early 98?
> 
> 5.  Asheron's Call
> Early 98 isn't here anymore, Microsoft.
> 
> 6.  Earthworm Jim 3-D
> Wow, wasn't this supposed to be out Early 98?
> 
> 7.  Wizardry 8
> It was tentatively scheduled for Summer 98.  Now it
> is tentatively scheduled for....nothing.  In other words,
> some time in way 2000.
> 
> 8. (untitled)
> It used to be called Deep Six with Virgin.  Then
> Swords & Sorcery with Westwood.  Now, it's
> not being published by anyone.  It now doesn't
> even have a name!  Even though Mr. Bradley
> assures us it's still coming out. Hmm....
> 
> 9.  Duke Nuken Forever
> And it is definitely taking forever.  Summer 98.
> Gone.  Way gone.
> 
> 10.  Ultima IX : Ascension
> Funny, because in some old ads I saw when RPG was
> considered unhip, the ad dropped the IX, and omitted
> the words RPG.  Now, the IX is back, and Role-
> Playing is prominently displayed in the sentences.
> Of course, follow the trend.  Why create it?
> 
> Special mention : Messiah
> 
> I've seen those ads so many times.........ugh.
> 
> Somehow, sports, wargames, adventure and classics
> gamers are spared from waiting for years like these
> guys.
> 
> Grimfarrow
Re: Top Ten Games which take eternity to make
#290742
Author: Nathaniel Bonini
Date: Wed, 20 Oct 1999 00:00
10 lines
827 bytes
On Tue, 19 Oct 1999 00:02:40 -0700, Grimfarrow <rpha...@calpoly.edu>
wrote:

>I like doing these, dunno why ;)
>
>1.  Daikatana
>Yawn.  This game was supposed to be out 2 years ago, but
>where is it?

Who cares?  Can you say market saturation?
Re: Top Ten Games which take eternity to make
#290708
Author: Sylvain
Date: Thu, 21 Oct 1999 00:00
16 lines
1413 bytes
what's with the ego?  PhD... lead developer...  You have some insecurities
or something I'd say.  Derek would be enough.

Hi Derek,  my name is Sylvain, please come down off your pedestal and relax.
This is a gaming news group.  We're all here to have fun and meet people of
similar interest.  If you really have to keep reminding us you are a smart
man you might be more at home in

alt.iaresmart.pleasesayso

or

alt.binaries.scans.mydeplomas

Come on Derek what do you say? Can you just be Derek for a while and join us
lowly gamers for some fun.
Re: Top Ten Games which take eternity to make
#290713
Author: rob... Baron Calamity
Date: Thu, 21 Oct 1999 00:00
18 lines
1255 bytes
On Tue, 19 Oct 1999 12:16:46 GMT, "Jesse LeFort"
<ptl...@nospam.home.com> wrote:

>> 9.  Duke Nuken Forever
>> And it is definitely taking forever.  Summer 98.
>> Gone.  Way gone.
>
>Umm where did you magically get this date?  3d realms has NEVER EVER said
>anything about when the game is coming out.  Not once has a date been
>uttered from them.  The game isnt delayed at all.

Yes they did. Actually they said was spring 98.  3Drealms said it in
the November 97 PC gamer.

--
Baron Calamity
Pushing Daisies, another damn web comic:
http://www.bcpl.net/~robertm/robscomics
Re: Top Ten Games which take eternity to make
#290733
Author: The T stands for Smooth
Date: Thu, 21 Oct 1999 00:00
20 lines
1502 bytes
> I am excited about I82 - I76 was great, never had a game so much
*ambience*
> :). And now it's going to be set in a time I actually remember well! Just
a
> note, an add-on pack was released, the Nitro Pack.
>
> I am sure the soundtrack will be great, but wouldn't it be cool if you
could
> substitute tunes of your own choice for it?
>
> Cruising down the highway in a souped-up DeLorean listening to Devo in my
> parachute pants ;-)...

Actually, there will be three previously unreleased Devo tunes in I82!


--
Smooth T's badder than the wicked witch
Got more rhymes than you can beat with a switch.
Re: Top Ten Games which take eternity to make
#290734
Author: Steve Kostoff
Date: Thu, 21 Oct 1999 00:00
15 lines
1210 bytes
The T stands for Smooth wrote in message ...
<snip>
>> I am sure the soundtrack will be great, but wouldn't it be cool if you
>could
>> substitute tunes of your own choice for it?
>>
>> Cruising down the highway in a souped-up DeLorean listening to Devo in my
>> parachute pants ;-)...
>
>Actually, there will be three previously unreleased Devo tunes in I82!
>
Yesssssssssssssssss! I just checked the Avault feature on it... sure enough
:). God I can't wait for this!

Steve Kostoff
Re: Top Ten Games which take eternity to make
#290735
Author: dean.o... sbd
Date: Thu, 21 Oct 1999 00:00
3 lines
864 bytes
Trinity.  That's it.

sbd
Re: Top Ten Games which take eternity to make
#290736
Author: Kroagnon
Date: Thu, 21 Oct 1999 00:00
6 lines
1042 bytes
"sbd" <dean.o...@greatxscape.net> wrote in message
news:380f62c5.4724058@news.greatxscape.net...
> Trinity.  That's it.

Trinity was merely a code name for the game technology.
Re: Top Ten Games which take eternity to make
#290740
Author: mlwilliams
Date: Thu, 21 Oct 1999 00:00
15 lines
964 bytes
Darren Chriest wrote:

> This is precisely why I don't read any of those gaming
> mags anymore that only deliver 48% hype, 48% advertising
> and 2% "reviews" that pander to the game companies.

What do the remaining 2% of those gaming mags consist of?  :)

Mark

--
Saturnalia
http://www.geocities.com/Area51/Station/5676/sat.html

I'm sorry, I can't argue unless you've paid.
Re: Top Ten Games which take eternity to make
#290741
Author: Stormb... Ptah
Date: Thu, 21 Oct 1999 00:00
13 lines
1011 bytes
On Thu, 21 Oct 1999 10:40:31 +0100, mlwilliams said...
> What do the remaining 2% of those gaming mags consist of?  :)
> 
> Mark
> 
> 
> 
Pics of semi-nekkid chicks.

-- 
Ptah (Blood and souls for my Lord Arioch!)

I don't have an email address (I never get spam)
Re: Top Ten Games which take eternity to make
#290743
Author: dean.o... sbd
Date: Thu, 21 Oct 1999 00:00
9 lines
1127 bytes
What was that amazing new ID game which will come out one day?  Shit,
I can't remember the name - you know, they mentioned it when Quake
came out and they've recently said that Q3A was sorta like what it's
gonna be like.  Began with T I think.  Not that I'm waiting.  After
all, another game that began with T is Tiberian Sun, first mentioned
in C&C, and that game is a crock of pretty-coloured shit.


sbd
Re: Top Ten Games which take eternity to make
#290744
Author: sla... Slash
Date: Thu, 21 Oct 1999 00:00
20 lines
1245 bytes
On Thu, 21 Oct 1999 18:23:06 GMT, dean.o...@greatxscape.net (sbd)
scribbled:

>What was that amazing new ID game which will come out one day?  Shit,
>I can't remember the name - you know, they mentioned it when Quake
>came out and they've recently said that Q3A was sorta like what it's
>gonna be like.  Began with T I think.  Not that I'm waiting.  After
>all, another game that began with T is Tiberian Sun, first mentioned
>in C&C, and that game is a crock of pretty-coloured shit.
>
>
>sbd

Trinity?


-Slash

"In the beginning, there was nothing, which exploded."
  - Terry Pratchett
Re: Top Ten Games which take eternity to make
#290745
Author: Worker Working
Date: Thu, 21 Oct 1999 00:00
12 lines
1262 bytes
sbd wrote:
> 
> What was that amazing new ID game which will come out one day?  Shit,
> I can't remember the name - you know, they mentioned it when Quake
> came out and they've recently said that Q3A was sorta like what it's
> gonna be like.  Began with T I think.  Not that I'm waiting.  After
> all, another game that began with T is Tiberian Sun, first mentioned
> in C&C, and that game is a crock of pretty-coloured shit.
> 
> sbd

I could have sworn it was the Q3 engine's name.
Re: Top Ten Games which take eternity to make
#290746
Author: dean.o... sbd
Date: Thu, 21 Oct 1999 00:00
3 lines
766 bytes
Goddam, this is going to bug me all night now.

sbd
Re: Top Ten Games which take eternity to make
#290747
Author: Brian
Date: Fri, 22 Oct 1999 00:00
72 lines
3081 bytes
Where's Grimoire?

I remembered that someone (Mark Asher??) said that the game will be released
when the sun becomes a cold, tiny spot. : P

Brian.

Grimfarrow <rpha...@calpoly.edu> wrote in message
news:380C178F.AC402134@calpoly.edu...
> I like doing these, dunno why ;)
>
> 1.  Daikatana
> Yawn.  This game was supposed to be out 2 years ago, but
> where is it?
>
> 2.  Interstate '82
> This game went through so many incarnations, I can't even
> remember.  The supposed "sequel" (add-on pack?), Interstate
> '77, became Interstate '82. But the thing is, some sort of follow-
> up was supposed to be released nearly two years ago too.
>
> 3.  Flanker 2.0
> I can't even remember when the first one came out!
> All I remembered was that it was so old, it didn't even
> have rudimentary shadings like Gouraud!  Well, it's
> 1999, guys.  The projected release date of Early 98
> is way past already.
>
> 4.  Reach for the Stars II
> It's now being distributed by SSI.  But wasn't it Microsoft
> before?  Anyhow, I thought it as supposed to be out
> early 98?
>
> 5.  Asheron's Call
> Early 98 isn't here anymore, Microsoft.
>
> 6.  Earthworm Jim 3-D
> Wow, wasn't this supposed to be out Early 98?
>
> 7.  Wizardry 8
> It was tentatively scheduled for Summer 98.  Now it
> is tentatively scheduled for....nothing.  In other words,
> some time in way 2000.
>
> 8. (untitled)
> It used to be called Deep Six with Virgin.  Then
> Swords & Sorcery with Westwood.  Now, it's
> not being published by anyone.  It now doesn't
> even have a name!  Even though Mr. Bradley
> assures us it's still coming out. Hmm....
>
> 9.  Duke Nuken Forever
> And it is definitely taking forever.  Summer 98.
> Gone.  Way gone.
>
> 10.  Ultima IX : Ascension
> Funny, because in some old ads I saw when RPG was
> considered unhip, the ad dropped the IX, and omitted
> the words RPG.  Now, the IX is back, and Role-
> Playing is prominently displayed in the sentences.
> Of course, follow the trend.  Why create it?
>
> Special mention : Messiah
>
> I've seen those ads so many times.........ugh.
>
> Somehow, sports, wargames, adventure and classics
> gamers are spared from waiting for years like these
> guys.
>
> Grimfarrow
>
Re: Top Ten Games which take eternity to make
#290748
Author: Simon Summerfield
Date: Fri, 22 Oct 1999 00:00
16 lines
1324 bytes
Brian wrote:
> 
> Where's Grimoire?
> 
> I remembered that someone (Mark Asher??) said that the game will be released
> when the sun becomes a cold, tiny spot. : P

How cynical!!!!!

The game is already completely finished and has been for years.
Cleve is withholding it until Wizardry 8 is released. He wants to
destroy Sir-Tech, so there is no point in releasing the game now.
If he did that, everyone would have finished it and be ready for
something else and buy Wizardry 8 when it does come out.
He waiting to release it in direct competition to Wiz8  8-)
Simon.
Re: Top Ten Games which take eternity to make
#290749
Author: Steve Kostoff
Date: Fri, 22 Oct 1999 00:00
25 lines
1458 bytes
Simon Summerfield wrote in message <380FFE...@asis.unimelb.edu.au>...
>Brian wrote:
>>
>> Where's Grimoire?
>>
>> I remembered that someone (Mark Asher??) said that the game will be
released
>> when the sun becomes a cold, tiny spot. : P
>
>How cynical!!!!!
>
>The game is already completely finished and has been for years.
>Cleve is withholding it until Wizardry 8 is released. He wants to
>destroy Sir-Tech, so there is no point in releasing the game now.
>If he did that, everyone would have finished it and be ready for
>something else and buy Wizardry 8 when it does come out.
>He waiting to release it in direct competition to Wiz8  8-)
>Simon.

No doubt just the first stage of Kleve's fiendishly klever kovert plan to
save the master race, eh?


Steve Kostoff
Re: Top Ten Games which take eternity to make
#290750
Author: sla... Slash
Date: Fri, 22 Oct 1999 00:00
31 lines
1668 bytes
On Fri, 22 Oct 1999 16:06:07 +1000, Simon Summerfield
<sim...@asis.unimelb.edu.au> scribbled:

>Brian wrote:
>> 
>> Where's Grimoire?
>> 
>> I remembered that someone (Mark Asher??) said that the game will be released
>> when the sun becomes a cold, tiny spot. : P
>
>How cynical!!!!!
>
>The game is already completely finished and has been for years.
>Cleve is withholding it until Wizardry 8 is released. He wants to
>destroy Sir-Tech, so there is no point in releasing the game now.
>If he did that, everyone would have finished it and be ready for
>something else and buy Wizardry 8 when it does come out.
>He waiting to release it in direct competition to Wiz8  8-)
>Simon.

Uh....if this is true, it might not be the greatest idea. I know of no
fellow RPGers who would buy Grimoire over Wiz 8 if they were to be
released simultaneously, and if they could afford only one game. :)

If it's not true, then "heh."


-Slash

"In the beginning, there was nothing, which exploded."
  - Terry Pratchett
Re: Top Ten Games which take eternity to make
#290751
Author: CMB
Date: Sat, 23 Oct 1999 00:00
47 lines
2581 bytes
In article <3813e104...@nntp.alaska.net>,
  sla...@geocities.com (Slash) wrote:
> On Fri, 22 Oct 1999 16:06:07 +1000, Simon Summerfield
> <sim...@asis.unimelb.edu.au> scribbled:
>
> >Brian wrote:
> >>
> >> Where's Grimoire?
> >>
> >> I remembered that someone (Mark Asher??) said that the game will
be released
> >> when the sun becomes a cold, tiny spot. : P
> >
> >How cynical!!!!!
> >
> >The game is already completely finished and has been for years.
> >Cleve is withholding it until Wizardry 8 is released. He wants to
> >destroy Sir-Tech, so there is no point in releasing the game now.
> >If he did that, everyone would have finished it and be ready for
> >something else and buy Wizardry 8 when it does come out.
> >He waiting to release it in direct competition to Wiz8  8-)
> >Simon.
>
> Uh....if this is true, it might not be the greatest idea. I know of no
> fellow RPGers who would buy Grimoire over Wiz 8 if they were to be
> released simultaneously, and if they could afford only one game. :)
>
> If it's not true, then "heh."
>
> -Slash

Wizardry 7 outsold Ultima Underworld in 1992 by a margin of two-to-one
in almost every market in the world.

Grimoire will garner superb reviews from anyone who plays it and some
will say, indeed, this is the best roleplaying game ever written. I
doubt if they same can be said for Wizardry 8, assuming it is ever
finished.

---------------------------------------------------
Grimoire, The Ultimate CRPG! <www.grimoire.net>
Read "The Law" By Frederic Bastiat!
(I chose the blue pill when Lawrence Fishburne offered it to me.)


Sent via Deja.com http://www.deja.com/
Before you buy.
Re: Top Ten Games which take eternity to make
#290752
Author: sla... Slash
Date: Sat, 23 Oct 1999 00:00
19 lines
1324 bytes
On Sat, 23 Oct 1999 15:37:07 GMT, CMB <cl...@ans.com.au> scribbled:

>Wizardry 7 outsold Ultima Underworld in 1992 by a margin of two-to-one
>in almost every market in the world.
>
>Grimoire will garner superb reviews from anyone who plays it and some
>will say, indeed, this is the best roleplaying game ever written. I
>doubt if they same can be said for Wizardry 8, assuming it is ever
>finished.

Well, if they ever come out, we'll actually be able to tell, eh? :)

>Grimoire, The Ultimate CRPG! <www.grimoire.net>


-Slash

"In the beginning, there was nothing, which exploded."
  - Terry Pratchett
Re: Top Ten Games which take eternity to make
#290737
Author: Mils
Date: Sun, 24 Oct 1999 00:00
8 lines
1015 bytes
> Cruising down the highway in a souped-up DeLorean listening to Devo in my
> parachute pants ;-)...
>
> Steve Kostoff

I wonder if I'll be able to get back in the past if I reach 90 Mp/h.

Moa Dragon
Re: Top Ten Games which take eternity to make
#290738
Author: sla... Slash
Date: Sun, 24 Oct 1999 00:00
20 lines
1088 bytes
On Sun, 24 Oct 1999 14:03:11 +0200, "Mils" <mi...@club-internet.fr>
scribbled:

>> Cruising down the highway in a souped-up DeLorean listening to Devo in my
>> parachute pants ;-)...
>>
>> Steve Kostoff
>
>I wonder if I'll be able to get back in the past if I reach 90 Mp/h.
>
>Moa Dragon
>

88MPH, dammit! :)


-Slash

"In the beginning, there was nothing, which exploded."
  - Terry Pratchett
Re: Top Ten Games which take eternity to make
#290706
Author: Fear, Inc.
Date: Mon, 01 Nov 1999 00:00
19 lines
1374 bytes
Cybill? Are you there Cybill?

--
http://listen.to/these - MP3 Trading
Pikachu could kick Neo's ass any day.


Ptah <Stormb...@BlackSword.com> wrote in message
news:MPG.12780a8047b0e80e989977@news1.a2000.nl...
> On Wed, 20 Oct 1999 15:33:44 GMT, Derek Smart said...
> > Just ignore him Steve. We do.
> >
> >
> "We"? Who are "we"?
>
> --
> Ptah (Blood and souls for my Lord Arioch!)
>
> I don't have an email address (I never get spam)
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