Article View: comp.sys.ibm.pc.games.action
Article #290727Re: Top Ten Games which take eternity to make
From: sgri... remove to email Grifman
Date: Wed, 20 Oct 1999 00:00
Date: Wed, 20 Oct 1999 00:00
18 lines
1165 bytes
1165 bytes
On Wed, 20 Oct 1999 02:34:25 GMT, "The T stands for Smooth" <smo...@NOSPAMFORMETHANKShome.com> wrote: (snip) >> 7. Wizardry 8 >> It was tentatively scheduled for Summer 98. Now it >> is tentatively scheduled for....nothing. In other words, >> some time in way 2000. > >Sir-Tech is no more... you have to expect production would slow down because >of that... > Hmmm, then who produced a JA2? :) Grifman
Technical Details
Message-ID:
<380d3db1.9729763@news-server>Path:
mbox-mo1.pugleaf.net!unknown!not-for-mailReferences:
<380C178F.AC402134@calpoly.edu> <RS9P3.7361$PV2.137073@news.rdc1.tn.home.com>Show Full Headers
Complete Article Headers
From: sgri...@carolina.rr.com **remove to email** (Grifman) Subject: Re: Top Ten Games which take eternity to make Date: 1999/10/20 Message-ID: <380d3db1.9729763@news-server> X-Deja-AN: 538280844 References: <380C178F.AC402134@calpoly.edu> <RS9P3.7361$PV2.137073@news.rdc1.tn.home.com> X-Complaints-To: ab...@carolina.rr.com X-Trace: typhoon.southeast.rr.com 940391373 24.93.85.238 (Tue, 19 Oct 1999 23:49:33 EDT) Organization: RoadRunner - Carolina NNTP-Posting-Date: Tue, 19 Oct 1999 23:49:33 EDT Newsgroups: comp.sys.ibm.pc.games.strategic,comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.flight-sim MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit