Article View: comp.sys.ibm.pc.games.action
Article #290728Re: Top Ten Games which take eternity to make
From: Alan Wasserman
Date: Wed, 20 Oct 1999 00:00
Date: Wed, 20 Oct 1999 00:00
30 lines
1440 bytes
1440 bytes
<sgri...@carolina.rr.com **remove to email** (Grifman)> wrote in message news:380d3db1.9729763@news-server... > On Wed, 20 Oct 1999 02:34:25 GMT, "The T stands for Smooth" > <smo...@NOSPAMFORMETHANKShome.com> wrote: > > (snip) > > > >> 7. Wizardry 8 > >> It was tentatively scheduled for Summer 98. Now it > >> is tentatively scheduled for....nothing. In other words, > >> some time in way 2000. > > > >Sir-Tech is no more... you have to expect production would slow down because > >of that... > > > > Hmmm, then who produced a JA2? :) To clarify a bit. Sir-Tech's publishing business is no more. However, their production studio, which I believe is up in Canada, is still very much alive and kicking. Alan Wasserman > > Grifman
Technical Details
Message-ID:
<7ul8jq$qgf$1@hops.adnc.com>Path:
mbox-mo1.pugleaf.net!unknown!not-for-mailReferences:
<380C178F.AC402134@calpoly.edu> <RS9P3.7361$PV2.137073@news.rdc1.tn.home.com> <380d3db1.9729763@news-server>Show Full Headers
Complete Article Headers
From: "Alan Wasserman" <al...@angel.com> Subject: Re: Top Ten Games which take eternity to make Date: 1999/10/20 Message-ID: <7ul8jq$qgf$1@hops.adnc.com> X-Deja-AN: 538563947 References: <380C178F.AC402134@calpoly.edu> <RS9P3.7361$PV2.137073@news.rdc1.tn.home.com> <380d3db1.9729763@news-server> X-Priority: 3 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 Organization: American Digital Network X-MSMail-Priority: Normal Newsgroups: comp.sys.ibm.pc.games.strategic,comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.flight-sim MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit