Article View: comp.sys.ibm.pc.games.action
Article #290716Re: Top Ten Games which take eternity to make
From: o... Loke
Date: Tue, 19 Oct 1999 00:00
Date: Tue, 19 Oct 1999 00:00
68 lines
2776 bytes
2776 bytes
Road to Moscow... On Tue, 19 Oct 1999 00:02:40 -0700, Grimfarrow <rpha...@calpoly.edu> wrote: >I like doing these, dunno why ;) > >1. Daikatana >Yawn. This game was supposed to be out 2 years ago, but >where is it? > >2. Interstate '82 >This game went through so many incarnations, I can't even >remember. The supposed "sequel" (add-on pack?), Interstate >'77, became Interstate '82. But the thing is, some sort of follow- >up was supposed to be released nearly two years ago too. > >3. Flanker 2.0 >I can't even remember when the first one came out! >All I remembered was that it was so old, it didn't even >have rudimentary shadings like Gouraud! Well, it's >1999, guys. The projected release date of Early 98 >is way past already. > >4. Reach for the Stars II >It's now being distributed by SSI. But wasn't it Microsoft >before? Anyhow, I thought it as supposed to be out >early 98? > >5. Asheron's Call >Early 98 isn't here anymore, Microsoft. > >6. Earthworm Jim 3-D >Wow, wasn't this supposed to be out Early 98? > >7. Wizardry 8 >It was tentatively scheduled for Summer 98. Now it >is tentatively scheduled for....nothing. In other words, >some time in way 2000. > >8. (untitled) >It used to be called Deep Six with Virgin. Then >Swords & Sorcery with Westwood. Now, it's >not being published by anyone. It now doesn't >even have a name! Even though Mr. Bradley >assures us it's still coming out. Hmm.... > >9. Duke Nuken Forever >And it is definitely taking forever. Summer 98. >Gone. Way gone. > >10. Ultima IX : Ascension >Funny, because in some old ads I saw when RPG was >considered unhip, the ad dropped the IX, and omitted >the words RPG. Now, the IX is back, and Role- >Playing is prominently displayed in the sentences. >Of course, follow the trend. Why create it? > >Special mention : Messiah > >I've seen those ads so many times.........ugh. > >Somehow, sports, wargames, adventure and classics >gamers are spared from waiting for years like these >guys. > >Grimfarrow >
Technical Details
Message-ID:
<380c6787.22019712@news.inet.tele.dk>Path:
mbox-mo1.pugleaf.net!unknown!not-for-mailReferences:
<380C178F.AC402134@calpoly.edu>Show Full Headers
Complete Article Headers
From: o...@agurk.dk (Loke) Subject: Re: Top Ten Games which take eternity to make Date: 1999/10/19 Message-ID: <380c6787.22019712@news.inet.tele.dk> X-Deja-AN: 537909907 References: <380C178F.AC402134@calpoly.edu> X-Complaints-To: Department of Abuse <ab...@news.inet.tele.dk> X-Trace: news.inet.tele.dk 940337047 17627 193.162.159.18 (19 Oct 1999 12:44:07 GMT) Organization: Customer of Tele Danmark Internet NNTP-Posting-Date: 19 Oct 1999 12:44:07 GMT Newsgroups: comp.sys.ibm.pc.games.strategic,comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.flight-sim MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit