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Article #290716

Re: Top Ten Games which take eternity to make

#290716
From: o... Loke
Date: Tue, 19 Oct 1999 00:00
68 lines
2776 bytes
Road to Moscow...

On Tue, 19 Oct 1999 00:02:40 -0700, Grimfarrow <rpha...@calpoly.edu>
wrote:

>I like doing these, dunno why ;)
>
>1.  Daikatana
>Yawn.  This game was supposed to be out 2 years ago, but
>where is it?
>
>2.  Interstate '82
>This game went through so many incarnations, I can't even
>remember.  The supposed "sequel" (add-on pack?), Interstate
>'77, became Interstate '82. But the thing is, some sort of follow-
>up was supposed to be released nearly two years ago too.
>
>3.  Flanker 2.0
>I can't even remember when the first one came out!
>All I remembered was that it was so old, it didn't even
>have rudimentary shadings like Gouraud!  Well, it's
>1999, guys.  The projected release date of Early 98
>is way past already.
>
>4.  Reach for the Stars II
>It's now being distributed by SSI.  But wasn't it Microsoft
>before?  Anyhow, I thought it as supposed to be out
>early 98?
>
>5.  Asheron's Call
>Early 98 isn't here anymore, Microsoft.
>
>6.  Earthworm Jim 3-D
>Wow, wasn't this supposed to be out Early 98?
>
>7.  Wizardry 8
>It was tentatively scheduled for Summer 98.  Now it
>is tentatively scheduled for....nothing.  In other words,
>some time in way 2000.
>
>8. (untitled)
>It used to be called Deep Six with Virgin.  Then
>Swords & Sorcery with Westwood.  Now, it's
>not being published by anyone.  It now doesn't
>even have a name!  Even though Mr. Bradley
>assures us it's still coming out. Hmm....
>
>9.  Duke Nuken Forever
>And it is definitely taking forever.  Summer 98.
>Gone.  Way gone.
>
>10.  Ultima IX : Ascension
>Funny, because in some old ads I saw when RPG was
>considered unhip, the ad dropped the IX, and omitted
>the words RPG.  Now, the IX is back, and Role-
>Playing is prominently displayed in the sentences.
>Of course, follow the trend.  Why create it?
>
>Special mention : Messiah
>
>I've seen those ads so many times.........ugh.
>
>Somehow, sports, wargames, adventure and classics
>gamers are spared from waiting for years like these
>guys.
>
>Grimfarrow
>
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From: o...@agurk.dk (Loke)
Subject: Re: Top Ten Games which take eternity to make
Date: 1999/10/19
Message-ID: <380c6787.22019712@news.inet.tele.dk>
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