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Article #290726

Re: Top Ten Games which take eternity to make

#290726
From: The T stands for Smooth
Date: Wed, 20 Oct 1999 00:00
47 lines
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> 2.  Interstate '82
> This game went through so many incarnations, I can't even
> remember.  The supposed "sequel" (add-on pack?), Interstate
> '77, became Interstate '82. But the thing is, some sort of follow-
> up was supposed to be released nearly two years ago too.

Some sort of follow up was due - not a full-fledged new game with a brand
new engine (which is what I82 is).  Just wait... It'll be worth your
patience. Trust me.

> 5.  Asheron's Call
> Early 98 isn't here anymore, Microsoft.

"Massively Multiplayer" online games are still in their infancy - I'm more
than willing to cut them some slack.


> 7.  Wizardry 8
> It was tentatively scheduled for Summer 98.  Now it
> is tentatively scheduled for....nothing.  In other words,
> some time in way 2000.

Sir-Tech is no more... you have to expect production would slow down because
of that...


> 9.  Duke Nuken Forever
> And it is definitely taking forever.  Summer 98.
> Gone.  Way gone.

There was never any release date.

> 10.  Ultima IX : Ascension
> Funny, because in some old ads I saw when RPG was
> considered unhip, the ad dropped the IX, and omitted
> the words RPG.  Now, the IX is back, and Role-
> Playing is prominently displayed in the sentences.
> Of course, follow the trend.  Why create it?

Maybe it's because Origin decided to get rid of the project director who
didn't have a clue about RPG's and really listen to what the hardcore Ultima
fans wanted.  I give Origin props for doing that, even though it will
probably mean fewer sales than if "Avatar Raider" had happened.

--
Smooth T's badder than the wicked witch
Got more rhymes than you can beat with a switch.
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From: "The T stands for Smooth" <smo...@NOSPAMFORMETHANKShome.com>
Subject: Re: Top Ten Games which take eternity to make
Date: 1999/10/20
Message-ID: <RS9P3.7361$PV2.137073@news.rdc1.tn.home.com>
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