Article View: comp.sys.ibm.pc.games.action
Article #290726Re: Top Ten Games which take eternity to make
From: The T stands for Smooth
Date: Wed, 20 Oct 1999 00:00
Date: Wed, 20 Oct 1999 00:00
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> 2. Interstate '82 > This game went through so many incarnations, I can't even > remember. The supposed "sequel" (add-on pack?), Interstate > '77, became Interstate '82. But the thing is, some sort of follow- > up was supposed to be released nearly two years ago too. Some sort of follow up was due - not a full-fledged new game with a brand new engine (which is what I82 is). Just wait... It'll be worth your patience. Trust me. > 5. Asheron's Call > Early 98 isn't here anymore, Microsoft. "Massively Multiplayer" online games are still in their infancy - I'm more than willing to cut them some slack. > 7. Wizardry 8 > It was tentatively scheduled for Summer 98. Now it > is tentatively scheduled for....nothing. In other words, > some time in way 2000. Sir-Tech is no more... you have to expect production would slow down because of that... > 9. Duke Nuken Forever > And it is definitely taking forever. Summer 98. > Gone. Way gone. There was never any release date. > 10. Ultima IX : Ascension > Funny, because in some old ads I saw when RPG was > considered unhip, the ad dropped the IX, and omitted > the words RPG. Now, the IX is back, and Role- > Playing is prominently displayed in the sentences. > Of course, follow the trend. Why create it? Maybe it's because Origin decided to get rid of the project director who didn't have a clue about RPG's and really listen to what the hardcore Ultima fans wanted. I give Origin props for doing that, even though it will probably mean fewer sales than if "Avatar Raider" had happened. -- Smooth T's badder than the wicked witch Got more rhymes than you can beat with a switch.
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From: "The T stands for Smooth" <smo...@NOSPAMFORMETHANKShome.com> Subject: Re: Top Ten Games which take eternity to make Date: 1999/10/20 Message-ID: <RS9P3.7361$PV2.137073@news.rdc1.tn.home.com> X-Deja-AN: 538264183 References: <380C178F.AC402134@calpoly.edu> X-Priority: 3 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 X-Complaints-To: ab...@home.net X-Trace: news.rdc1.tn.home.com 940386865 24.2.104.97 (Tue, 19 Oct 1999 19:34:25 PDT) Organization: @Home Network X-MSMail-Priority: Normal NNTP-Posting-Date: Tue, 19 Oct 1999 19:34:25 PDT Newsgroups: comp.sys.ibm.pc.games.strategic,comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.flight-sim MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit