Article View: comp.sys.ibm.pc.games.action
Article #290732Re: Top Ten Games which take eternity to make
From: Steve Kostoff
Date: Wed, 20 Oct 1999 00:00
Date: Wed, 20 Oct 1999 00:00
24 lines
1583 bytes
1583 bytes
The T stands for Smooth wrote in message ... >> 2. Interstate '82 >> This game went through so many incarnations, I can't even >> remember. The supposed "sequel" (add-on pack?), Interstate >> '77, became Interstate '82. But the thing is, some sort of follow- >> up was supposed to be released nearly two years ago too. > >Some sort of follow up was due - not a full-fledged new game with a brand >new engine (which is what I82 is). Just wait... It'll be worth your >patience. Trust me. I am excited about I82 - I76 was great, never had a game so much *ambience* :). And now it's going to be set in a time I actually remember well! Just a note, an add-on pack was released, the Nitro Pack. I am sure the soundtrack will be great, but wouldn't it be cool if you could substitute tunes of your own choice for it? Cruising down the highway in a souped-up DeLorean listening to Devo in my parachute pants ;-)... Steve Kostoff
Technical Details
Message-ID:
<7ukh28$r54$1@reznor.larc.nasa.gov>Path:
mbox-mo1.pugleaf.net!unknown!not-for-mailReferences:
<380C178F.AC402134@calpoly.edu> <RS9P3.7361$PV2.137073@news.rdc1.tn.home.com>Show Full Headers
Complete Article Headers
From: "Steve Kostoff" <j.s.k...@larc.nasa.gov> Subject: Re: Top Ten Games which take eternity to make Date: 1999/10/20 Message-ID: <7ukh28$r54$1@reznor.larc.nasa.gov> X-Deja-AN: 538426500 References: <380C178F.AC402134@calpoly.edu> <RS9P3.7361$PV2.137073@news.rdc1.tn.home.com> Organization: NASA Langley Research Center, Hampton, VA, USA X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 Newsgroups: comp.sys.ibm.pc.games.strategic,comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.flight-sim MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit