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Article #290734Re: Top Ten Games which take eternity to make
From: Steve Kostoff
Date: Thu, 21 Oct 1999 00:00
Date: Thu, 21 Oct 1999 00:00
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The T stands for Smooth wrote in message ... <snip> >> I am sure the soundtrack will be great, but wouldn't it be cool if you >could >> substitute tunes of your own choice for it? >> >> Cruising down the highway in a souped-up DeLorean listening to Devo in my >> parachute pants ;-)... > >Actually, there will be three previously unreleased Devo tunes in I82! > Yesssssssssssssssss! I just checked the Avault feature on it... sure enough :). God I can't wait for this! Steve Kostoff
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From: "Steve Kostoff" <j.s.k...@larc.nasa.gov> Subject: Re: Top Ten Games which take eternity to make Date: 1999/10/21 Message-ID: <7unjkq$6em$1@reznor.larc.nasa.gov> X-Deja-AN: 538937116 References: <380C178F.AC402134@calpoly.edu> <RS9P3.7361$PV2.137073@news.rdc1.tn.home.com> <7ukh28$r54$1@reznor.larc.nasa.gov> <lJsP3.7750$PV2.144558@news.rdc1.tn.home.com> Organization: NASA Langley Research Center, Hampton, VA, USA X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 Newsgroups: comp.sys.ibm.pc.games.strategic,comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.flight-sim MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit