Article View: comp.sys.ibm.pc.games.action
Article #290749Re: Top Ten Games which take eternity to make
From: Steve Kostoff
Date: Fri, 22 Oct 1999 00:00
Date: Fri, 22 Oct 1999 00:00
25 lines
1458 bytes
1458 bytes
Simon Summerfield wrote in message <380FFE...@asis.unimelb.edu.au>... >Brian wrote: >> >> Where's Grimoire? >> >> I remembered that someone (Mark Asher??) said that the game will be released >> when the sun becomes a cold, tiny spot. : P > >How cynical!!!!! > >The game is already completely finished and has been for years. >Cleve is withholding it until Wizardry 8 is released. He wants to >destroy Sir-Tech, so there is no point in releasing the game now. >If he did that, everyone would have finished it and be ready for >something else and buy Wizardry 8 when it does come out. >He waiting to release it in direct competition to Wiz8 8-) >Simon. No doubt just the first stage of Kleve's fiendishly klever kovert plan to save the master race, eh? Steve Kostoff
Technical Details
Message-ID:
<7upvjq$8m7$1@reznor.larc.nasa.gov>Path:
mbox-mo1.pugleaf.net!unknown!not-for-mailReferences:
<380C178F.AC402134@calpoly.edu> <7uosit$mc1$1@phxtst22.phx1.aro.allied.com> <380FFECF.794B@asis.unimelb.edu.au>Show Full Headers
Complete Article Headers
From: "Steve Kostoff" <j.s.k...@larc.nasa.gov> Subject: Re: Top Ten Games which take eternity to make Date: 1999/10/22 Message-ID: <7upvjq$8m7$1@reznor.larc.nasa.gov> X-Deja-AN: 539297725 References: <380C178F.AC402134@calpoly.edu> <7uosit$mc1$1@phxtst22.phx1.aro.allied.com> <380FFECF.794B@asis.unimelb.edu.au> Organization: NASA Langley Research Center, Hampton, VA, USA X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 Newsgroups: comp.sys.ibm.pc.games.strategic,comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.flight-sim MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit