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Thread View: alt.games.command.and.conquer
14 messages
14 total messages Started by nickermeister Sun, 21 Dec 2003 22:48
Zero Hour performance problems
#26836
Author: nickermeister
Date: Sun, 21 Dec 2003 22:48
9 lines
1363 bytes
Hi all!
I'm experiencing serious performance problems with Zero Hour; when
playing any game with more than 3 armies, the game just slows down to
a crawl most of the time. I never had problems with Generals itself.
My system is a Dell dimension 8300, 1024 MB RAM, Radeon 9800 Pro,
DirectX 9.0a. It's a damn good system so there's no way it's too slow
for this game. I've tried playing skirmishes and LAN games; always the
same problem. Has anyone had any similar experience? Can anyone help?
Thanks!
Re: Zero Hour performance problems
#26837
Author: who else
Date: Mon, 22 Dec 2003 00:04
22 lines
2208 bytes
yes, I together with everyone else have experienced the same
problems, since the blasted thing was released and EA has been
aware of it since it released the crap onto the market.

The only thing that you can do is to do not buy any more
EA products until EA can demonstrate to the market (users), that they
have addressed the performance issues, by removing the dictionary,
addressing the issues associated with the online playing of the game,
and fixing the user interface.


"nickermeister" <nik2oo1@yahoo.com> wrote in message
news:dea046c2.0312211448.4aa8ec1d@posting.google.com...
> Hi all!
> I'm experiencing serious performance problems with Zero Hour; when
> playing any game with more than 3 armies, the game just slows down to
> a crawl most of the time. I never had problems with Generals itself.
> My system is a Dell dimension 8300, 1024 MB RAM, Radeon 9800 Pro,
> DirectX 9.0a. It's a damn good system so there's no way it's too slow
> for this game. I've tried playing skirmishes and LAN games; always the
> same problem. Has anyone had any similar experience? Can anyone help?
> Thanks!
Re: Zero Hour performance problems
#26838
Author: Margolis
Date: Mon, 22 Dec 2003 13:02
38 lines
2653 bytes
"nickermeister" <nik2oo1@yahoo.com> wrote in message
news:dea046c2.0312211448.4aa8ec1d@posting.google.com...
> Hi all!
> I'm experiencing serious performance problems with Zero Hour; when
> playing any game with more than 3 armies, the game just slows down to
> a crawl most of the time. I never had problems with Generals itself.
> My system is a Dell dimension 8300, 1024 MB RAM, Radeon 9800 Pro,
> DirectX 9.0a. It's a damn good system so there's no way it's too slow
> for this game. I've tried playing skirmishes and LAN games; always the
> same problem. Has anyone had any similar experience? Can anyone help?
> Thanks


here's my 2ó

there is a lot going on in the game when you start getting that many things
the computer has to take control of.   It is just due to the  state of the
technology today.   The same thing happened in the original red alert when
it came out.  The same for the warcraft games, and all other similar games.
Granted some games cause a bigger hit  than others.   It is just something
you have to deal with when the computer is trying to control 100's of units
at a time, plus run the rest of the game and anything else the computer
might be doing.  Once the units start getting killed off, things will pick
back up again.

I am not sure how much it slows down single player, I will have to try that.
I just know what happens when we play lan games with 2 of us against 5 or 6
ai.

btw, don't pay any attention to the troll that has been posting nothing but
bs in this forum ;o)


-- 
Margolis
http://www.agqx.org/faqs/AGQ2FAQ.htm
http://www.agqx.org/faqs/AGQ3FAQ.htm
http://www.agutng.org.uk/
Re: Zero Hour performance problems
#26839
Author: Steve Molander
Date: Tue, 23 Dec 2003 06:14
58 lines
3259 bytes
OK ... so it's a technology issue ... what can we do about it?  There are
some Zero Hour games that flat out are worthless to play because the game
comes to a near halt!!!!  That's ridiculous!

I've tried new display drivers, talked to tech support, reduced my
resolution to minimum, reduced my detail to low ... nothing helps.

It's a cool game, but if you can play it, it ain't worth shit!

"Margolis" <someone@somewhere.org> wrote in message
news:vudqrn5c4bij4b@corp.supernews.com...
> "nickermeister" <nik2oo1@yahoo.com> wrote in message
> news:dea046c2.0312211448.4aa8ec1d@posting.google.com...
> > Hi all!
> > I'm experiencing serious performance problems with Zero Hour; when
> > playing any game with more than 3 armies, the game just slows down to
> > a crawl most of the time. I never had problems with Generals itself.
> > My system is a Dell dimension 8300, 1024 MB RAM, Radeon 9800 Pro,
> > DirectX 9.0a. It's a damn good system so there's no way it's too slow
> > for this game. I've tried playing skirmishes and LAN games; always the
> > same problem. Has anyone had any similar experience? Can anyone help?
> > Thanks
>
>
> here's my 2ó
>
> there is a lot going on in the game when you start getting that many
things
> the computer has to take control of.   It is just due to the  state of the
> technology today.   The same thing happened in the original red alert when
> it came out.  The same for the warcraft games, and all other similar
games.
> Granted some games cause a bigger hit  than others.   It is just something
> you have to deal with when the computer is trying to control 100's of
units
> at a time, plus run the rest of the game and anything else the computer
> might be doing.  Once the units start getting killed off, things will pick
> back up again.
>
> I am not sure how much it slows down single player, I will have to try
that.
> I just know what happens when we play lan games with 2 of us against 5 or
6
> ai.
>
> btw, don't pay any attention to the troll that has been posting nothing
but
> bs in this forum ;o)
>
>
> -- 
> Margolis
> http://www.agqx.org/faqs/AGQ2FAQ.htm
> http://www.agqx.org/faqs/AGQ3FAQ.htm
> http://www.agutng.org.uk/
>
>
>
Re: Zero Hour performance problems
#26840
Author: minmay
Date: Tue, 23 Dec 2003 07:08
88 lines
4787 bytes
I agree

this game is kool, so much that I no longer play WC3: FT.

I had no prolem with ZH until EA released new patch.  after the first patch,
I had to reinstall entire games, generals and ZH, then I was able to play.
after second patch, i was able to play the game, but it seems that it has
slow down alot, especially on online gaming.  it now runs at 3/4 of original
speed i had when I didn't had to install new patch.  this is not tech issue.
because if I was able to play the game without slowing down or getting
'freeze' before in my computer, then there shouldn't be any problem even
after new patches.  this is an issue that can i address to poor quality
managment by EA.  althought i do not like WC3 as much as this game, becuase
I like WAR games, not Battles games (hate that hero crap and 100 unit cap),
this almost gives me no choice but to go back to WC3.

EA tells us to challenge everything.....why don't they challenge themselves
against superior stablity of Blizzard games?  Not once I had problems with
Blizzard games to complain about issues of performance of thier games.


"Steve Molander" <steve@stevemolander.com> wrote in message
news:vufnf24799na35@corp.supernews.com...
> OK ... so it's a technology issue ... what can we do about it?  There are
> some Zero Hour games that flat out are worthless to play because the game
> comes to a near halt!!!!  That's ridiculous!
>
> I've tried new display drivers, talked to tech support, reduced my
> resolution to minimum, reduced my detail to low ... nothing helps.
>
> It's a cool game, but if you can play it, it ain't worth shit!
>
> "Margolis" <someone@somewhere.org> wrote in message
> news:vudqrn5c4bij4b@corp.supernews.com...
> > "nickermeister" <nik2oo1@yahoo.com> wrote in message
> > news:dea046c2.0312211448.4aa8ec1d@posting.google.com...
> > > Hi all!
> > > I'm experiencing serious performance problems with Zero Hour; when
> > > playing any game with more than 3 armies, the game just slows down to
> > > a crawl most of the time. I never had problems with Generals itself.
> > > My system is a Dell dimension 8300, 1024 MB RAM, Radeon 9800 Pro,
> > > DirectX 9.0a. It's a damn good system so there's no way it's too slow
> > > for this game. I've tried playing skirmishes and LAN games; always the
> > > same problem. Has anyone had any similar experience? Can anyone help?
> > > Thanks
> >
> >
> > here's my 2ó
> >
> > there is a lot going on in the game when you start getting that many
> things
> > the computer has to take control of.   It is just due to the  state of
the
> > technology today.   The same thing happened in the original red alert
when
> > it came out.  The same for the warcraft games, and all other similar
> games.
> > Granted some games cause a bigger hit  than others.   It is just
something
> > you have to deal with when the computer is trying to control 100's of
> units
> > at a time, plus run the rest of the game and anything else the computer
> > might be doing.  Once the units start getting killed off, things will
pick
> > back up again.
> >
> > I am not sure how much it slows down single player, I will have to try
> that.
> > I just know what happens when we play lan games with 2 of us against 5
or
> 6
> > ai.
> >
> > btw, don't pay any attention to the troll that has been posting nothing
> but
> > bs in this forum ;o)
> >
> >
> > --
> > Margolis
> > http://www.agqx.org/faqs/AGQ2FAQ.htm
> > http://www.agqx.org/faqs/AGQ3FAQ.htm
> > http://www.agutng.org.uk/
> >
> >
> >
>
>
Re: Zero Hour performance problems
#26842
Author: JJ
Date: Tue, 23 Dec 2003 07:29
25 lines
2199 bytes
On Mon, 22 Dec 2003 07:02:54 -0600, "Margolis" <someone@somewhere.org>
wrote:

>there is a lot going on in the game when you start getting that many things
>the computer has to take control of.   It is just due to the  state of the
>technology today.

Sounds plausible Margolis, but I'm having a similar problem that
didn't start until I installed the new Zero Hour Patch.  Nickermeister
didn't specify if the performance problems have always been there, or
just been happening since patching the game.

On Zero Hour 1.0 I can play a solo skirmish against 7 computer
controlled opponents on the Twilight Flame map with all detail
settings to maximum and very few performance issues occur.  After
patching to 1.01 (and still in 1.02) I can't even play against one
computer opponent without severe performance issues even with detail
to custom with everything minimum making the game completely
unplayable (<1 fps).

I guess the performance issues did have a good side effect though.
I'm no longer playing Zero Hour an hour a day on the Internet against
a friend of mine!

JJ
Re: Zero Hour performance problems
#26847
Author: bad_knee
Date: Tue, 23 Dec 2003 17:30
23 lines
2025 bytes
nik2oo1@yahoo.com (nickermeister) wrote in message news:<dea046c2.0312211448.4aa8ec1d@posting.google.com>...
> Hi all!
> I'm experiencing serious performance problems with Zero Hour; when
> playing any game with more than 3 armies, the game just slows down to
> a crawl most of the time. 

<snip>


I've noticed this on (custom) maps where there are buildings close
together next to an oil tower.  The AI tries to capture the  oil
tower, but all the AI dudes get bunched up in between the buildings
and end up jigging back-and-forth which makes the game crawl (1fps
maybe?)

This used to be a big mystery, and I thought it was just the game and
graphics, but I noticed this happening repeatedly on one board I made.
 I finally figured it out after sending a nuke mig out to toast a
cloaked dude next to this oil tower. When the mig hit him, there were
like 5 other dudes pasted on top of each other in that one spot.  
Instantly, the game speed increased to a playable level.

I keep my buildings and oil towers farther apart now ;)
Re: Zero Hour performance problems
#26841
Author: B Knight
Date: Thu, 25 Dec 2003 17:11
109 lines
5181 bytes
I experienced the same issue 1.02 made it worse (I now can't play 7
computers vs me).

"minmay" <syoon@wi.rr.com> wrote in message
news:dSRFb.159603$Vu6.70306@twister.rdc-kc.rr.com...
> I agree
>
> this game is kool, so much that I no longer play WC3: FT.
>
> I had no prolem with ZH until EA released new patch.  after the first
patch,
> I had to reinstall entire games, generals and ZH, then I was able to play.
> after second patch, i was able to play the game, but it seems that it has
> slow down alot, especially on online gaming.  it now runs at 3/4 of
original
> speed i had when I didn't had to install new patch.  this is not tech
issue.
> because if I was able to play the game without slowing down or getting
> 'freeze' before in my computer, then there shouldn't be any problem even
> after new patches.  this is an issue that can i address to poor quality
> managment by EA.  althought i do not like WC3 as much as this game,
becuase
> I like WAR games, not Battles games (hate that hero crap and 100 unit
cap),
> this almost gives me no choice but to go back to WC3.
>
> EA tells us to challenge everything.....why don't they challenge
themselves
> against superior stablity of Blizzard games?  Not once I had problems with
> Blizzard games to complain about issues of performance of thier games.
>
>
> "Steve Molander" <steve@stevemolander.com> wrote in message
> news:vufnf24799na35@corp.supernews.com...
> > OK ... so it's a technology issue ... what can we do about it?  There
are
> > some Zero Hour games that flat out are worthless to play because the
game
> > comes to a near halt!!!!  That's ridiculous!
> >
> > I've tried new display drivers, talked to tech support, reduced my
> > resolution to minimum, reduced my detail to low ... nothing helps.
> >
> > It's a cool game, but if you can play it, it ain't worth shit!
> >
> > "Margolis" <someone@somewhere.org> wrote in message
> > news:vudqrn5c4bij4b@corp.supernews.com...
> > > "nickermeister" <nik2oo1@yahoo.com> wrote in message
> > > news:dea046c2.0312211448.4aa8ec1d@posting.google.com...
> > > > Hi all!
> > > > I'm experiencing serious performance problems with Zero Hour; when
> > > > playing any game with more than 3 armies, the game just slows down
to
> > > > a crawl most of the time. I never had problems with Generals itself.
> > > > My system is a Dell dimension 8300, 1024 MB RAM, Radeon 9800 Pro,
> > > > DirectX 9.0a. It's a damn good system so there's no way it's too
slow
> > > > for this game. I've tried playing skirmishes and LAN games; always
the
> > > > same problem. Has anyone had any similar experience? Can anyone
help?
> > > > Thanks
> > >
> > >
> > > here's my 2ó
> > >
> > > there is a lot going on in the game when you start getting that many
> > things
> > > the computer has to take control of.   It is just due to the  state of
> the
> > > technology today.   The same thing happened in the original red alert
> when
> > > it came out.  The same for the warcraft games, and all other similar
> > games.
> > > Granted some games cause a bigger hit  than others.   It is just
> something
> > > you have to deal with when the computer is trying to control 100's of
> > units
> > > at a time, plus run the rest of the game and anything else the
computer
> > > might be doing.  Once the units start getting killed off, things will
> pick
> > > back up again.
> > >
> > > I am not sure how much it slows down single player, I will have to try
> > that.
> > > I just know what happens when we play lan games with 2 of us against 5
> or
> > 6
> > > ai.
> > >
> > > btw, don't pay any attention to the troll that has been posting
nothing
> > but
> > > bs in this forum ;o)
> > >
> > >
> > > --
> > > Margolis
> > > http://www.agqx.org/faqs/AGQ2FAQ.htm
> > > http://www.agqx.org/faqs/AGQ3FAQ.htm
> > > http://www.agutng.org.uk/
> > >
> > >
> > >
> >
> >
>
>
Re: Zero Hour performance problems
#26843
Author: Margolis
Date: Fri, 26 Dec 2003 14:37
32 lines
2327 bytes
"JJ" <statman@hotmail.com> wrote in message
>
> Sounds plausible Margolis, but I'm having a similar problem that
> didn't start until I installed the new Zero Hour Patch.  Nickermeister
> didn't specify if the performance problems have always been there, or
> just been happening since patching the game.
>
> On Zero Hour 1.0 I can play a solo skirmish against 7 computer
> controlled opponents on the Twilight Flame map with all detail
> settings to maximum and very few performance issues occur.  After
> patching to 1.01 (and still in 1.02) I can't even play against one
> computer opponent without severe performance issues even with detail
> to custom with everything minimum making the game completely
> unplayable (<1 fps).
>
> I guess the performance issues did have a good side effect though.
> I'm no longer playing Zero Hour an hour a day on the Internet against
> a friend of mine!
>
> JJ
>


ok, I finally patched the game and tried a 1on5 skirmish and discovered that
things did get exponentially worse.  It was annoying at times with the
pauses, but it didn't make the game unplayable.  But then again, I am
playing on a p4 @ 3.43ghz on a 245/980mhz fsb with 1gb of  pc4000ddr running
1:1 ;o)

-- 
-- 
Margolis
Re: Zero Hour performance problems
#26844
Author: Alan Walker
Date: Fri, 26 Dec 2003 23:11
15 lines
1489 bytes
Margolis wrote:
> "JJ" <statman@hotmail.com> wrote in message
<<SNIP _ SOME GAME STUFF>>
> But then again, I am playing on a p4 @ 3.43ghz on a 245/980mhz fsb
> with 1gb of  pc4000ddr running 1:1 ;o)
>
> --

Testing my christmas present for me ?

.........please ?

-- 

Alan
Re: Zero Hour performance problems
#26845
Author: JJ
Date: Mon, 29 Dec 2003 22:27
18 lines
1975 bytes
On Fri, 26 Dec 2003 08:37:13 -0600, "Margolis" <someone@somewhere.org>
wrote:

>ok, I finally patched the game and tried a 1on5 skirmish and discovered that
>things did get exponentially worse.  It was annoying at times with the
>pauses, but it didn't make the game unplayable.  But then again, I am
>playing on a p4 @ 3.43ghz on a 245/980mhz fsb with 1gb of  pc4000ddr running
>1:1 ;o)
>

Haha, well there is the difference.  The game doesn't become
unplayable on a state-of-the-art system!  My little P4-M 1.7 Ghz
becomes very unplayble... and don't even talk about my desktop 1.33
Ghz Athlon!  Santa didn't bring me a new PC either, so I'll have to
keep limping along a little longer until the next patch hopefully
fixes it.

JJ
Re: Zero Hour performance problems
#26846
Author: Fish
Date: Mon, 12 Jan 2004 23:55
73 lines
3589 bytes
This resolution I stumbled accross by comparing the files installed
with Generals vs Zero Hour. It fixed this problem for me and It
appears that my system config is very similar to all of those with the
Nvidea gfource series or ATI9xxx series video cards.

Locate the Options.ini file located inside 

"C:\Documents and Settings\(Current User)\My Documents\Command and
Conquer Generals Zero Hour Data".


Open this file with notepad.


Locate these three lines and make them look just like these. If they
do not exsist then add them to the end:


ExtraAnimations = no
FirewallBehavior = 1
SendDelay = yes


The ExtraAnimations - fix the lag from happening when the game gets
loaded with armys causing lots of lag and very choppy graphics in
multiplayer skirmish not online


Firewall and Senddelay both assisted in the lag time when playing
online forcing the game to lose data sync and ending the game.


Let me know if this works for you. 


- Fish 





"Margolis" <someone@somewhere.org> wrote in message news:<vudqrn5c4bij4b@corp.supernews.com>...
> "nickermeister" <nik2oo1@yahoo.com> wrote in message
> news:dea046c2.0312211448.4aa8ec1d@posting.google.com...
> > Hi all!
> > I'm experiencing serious performance problems with Zero Hour; when
> > playing any game with more than 3 armies, the game just slows down to
> > a crawl most of the time. I never had problems with Generals itself.
> > My system is a Dell dimension 8300, 1024 MB RAM, Radeon 9800 Pro,
> > DirectX 9.0a. It's a damn good system so there's no way it's too slow
> > for this game. I've tried playing skirmishes and LAN games; always the
> > same problem. Has anyone had any similar experience? Can anyone help?
> > Thanks
> 
> 
> here's my 2¢
> 
> there is a lot going on in the game when you start getting that many things
> the computer has to take control of.   It is just due to the  state of the
> technology today.   The same thing happened in the original red alert when
> it came out.  The same for the warcraft games, and all other similar games.
> Granted some games cause a bigger hit  than others.   It is just something
> you have to deal with when the computer is trying to control 100's of units
> at a time, plus run the rest of the game and anything else the computer
> might be doing.  Once the units start getting killed off, things will pick
> back up again.
> 
> I am not sure how much it slows down single player, I will have to try that.
> I just know what happens when we play lan games with 2 of us against 5 or 6
> ai.
> 
> btw, don't pay any attention to the troll that has been posting nothing but
> bs in this forum ;o)
Re: Zero Hour performance problems
#26848
Author: Fish
Date: Mon, 12 Jan 2004 23:58
61 lines
3132 bytes
This resolution I stumbled accross by comparing the files installed
with Generals vs Zero Hour. It fixed this problem for me and It
appears that my system config is very similar to all of those with the
Nvidea gfource series or ATI9xxx series video cards.

Locate the Options.ini file located inside 


"C:\Documents and Settings\(Current User)\My Documents\Command and
Conquer Generals Zero Hour Data".


Open this file with notepad.


Locate these three lines and make them look just like these.  If they
do not exsist then add them to the end:


ExtraAnimations = no
FirewallBehavior = 1
SendDelay = yes


The ExtraAnimations - fix the lag from happening when the game gets
loaded with armys causing lots of lag and very choppy graphics in
multiplayer skirmish not online


Firewall and Senddelay both assisted in the lag time when playing
online forcing the game to lose data sync and ending the game.


Let me know if this works for you. 


- Fish 
bl8n8r@yahoo.com (bad_knee) wrote in message news:<e817ca4d.0312230930.2093eb43@posting.google.com>...
> nik2oo1@yahoo.com (nickermeister) wrote in message news:<dea046c2.0312211448.4aa8ec1d@posting.google.com>...
> > Hi all!
> > I'm experiencing serious performance problems with Zero Hour; when
> > playing any game with more than 3 armies, the game just slows down to
> > a crawl most of the time. 
> 
> <snip>
> 
> 
> I've noticed this on (custom) maps where there are buildings close
> together next to an oil tower.  The AI tries to capture the  oil
> tower, but all the AI dudes get bunched up in between the buildings
> and end up jigging back-and-forth which makes the game crawl (1fps
> maybe?)
> 
> This used to be a big mystery, and I thought it was just the game and
> graphics, but I noticed this happening repeatedly on one board I made.
>  I finally figured it out after sending a nuke mig out to toast a
> cloaked dude next to this oil tower. When the mig hit him, there were
> like 5 other dudes pasted on top of each other in that one spot.  
> Instantly, the game speed increased to a playable level.
> 
> I keep my buildings and oil towers farther apart now ;)
Re: Zero Hour performance problems
#26849
Author: Alan Walker
Date: Tue, 13 Jan 2004 17:59
71 lines
3454 bytes
Fish wrote:
> This resolution I stumbled accross by comparing the files installed
> with Generals vs Zero Hour. It fixed this problem for me and It
> appears that my system config is very similar to all of those with the
> Nvidea gfource series or ATI9xxx series video cards.
>
> Locate the Options.ini file located inside
>
>
> "C:\Documents and Settings\(Current User)\My Documents\Command and
> Conquer Generals Zero Hour Data".
>
>
> Open this file with notepad.
>
>
> Locate these three lines and make them look just like these.  If they
> do not exsist then add them to the end:
>
>
> ExtraAnimations = no
> FirewallBehavior = 1
> SendDelay = yes
>
>
> The ExtraAnimations - fix the lag from happening when the game gets
> loaded with armys causing lots of lag and very choppy graphics in
> multiplayer skirmish not online
>
>
> Firewall and Senddelay both assisted in the lag time when playing
> online forcing the game to lose data sync and ending the game.
>
>
> Let me know if this works for you.
>
>
> - Fish
> bl8n8r@yahoo.com (bad_knee) wrote in message
> news:<e817ca4d.0312230930.2093eb43@posting.google.com>...
>> nik2oo1@yahoo.com (nickermeister) wrote in message
>> news:<dea046c2.0312211448.4aa8ec1d@posting.google.com>...
>>> Hi all!
>>> I'm experiencing serious performance problems with Zero Hour; when
>>> playing any game with more than 3 armies, the game just slows down
>>> to a crawl most of the time.
>>
>> <snip>
>>
>>
>> I've noticed this on (custom) maps where there are buildings close
>> together next to an oil tower.  The AI tries to capture the  oil
>> tower, but all the AI dudes get bunched up in between the buildings
>> and end up jigging back-and-forth which makes the game crawl (1fps
>> maybe?)
>>
>> This used to be a big mystery, and I thought it was just the game and
>> graphics, but I noticed this happening repeatedly on one board I
>>  made. I finally figured it out after sending a nuke mig out to
>> toast a
>> cloaked dude next to this oil tower. When the mig hit him, there were
>> like 5 other dudes pasted on top of each other in that one spot.
>> Instantly, the game speed increased to a playable level.
>>
>> I keep my buildings and oil towers farther apart now ;)

Thanks, thanks a lot.  I'd almost given up on Zero Hour.

-- 

Alan
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