Article View: alt.games.command.and.conquer
Article #26840Re: Zero Hour performance problems
From: minmay
Date: Tue, 23 Dec 2003 07:08
Date: Tue, 23 Dec 2003 07:08
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4787 bytes
I agree this game is kool, so much that I no longer play WC3: FT. I had no prolem with ZH until EA released new patch. after the first patch, I had to reinstall entire games, generals and ZH, then I was able to play. after second patch, i was able to play the game, but it seems that it has slow down alot, especially on online gaming. it now runs at 3/4 of original speed i had when I didn't had to install new patch. this is not tech issue. because if I was able to play the game without slowing down or getting 'freeze' before in my computer, then there shouldn't be any problem even after new patches. this is an issue that can i address to poor quality managment by EA. althought i do not like WC3 as much as this game, becuase I like WAR games, not Battles games (hate that hero crap and 100 unit cap), this almost gives me no choice but to go back to WC3. EA tells us to challenge everything.....why don't they challenge themselves against superior stablity of Blizzard games? Not once I had problems with Blizzard games to complain about issues of performance of thier games. "Steve Molander" <steve@stevemolander.com> wrote in message news:vufnf24799na35@corp.supernews.com... > OK ... so it's a technology issue ... what can we do about it? There are > some Zero Hour games that flat out are worthless to play because the game > comes to a near halt!!!! That's ridiculous! > > I've tried new display drivers, talked to tech support, reduced my > resolution to minimum, reduced my detail to low ... nothing helps. > > It's a cool game, but if you can play it, it ain't worth shit! > > "Margolis" <someone@somewhere.org> wrote in message > news:vudqrn5c4bij4b@corp.supernews.com... > > "nickermeister" <nik2oo1@yahoo.com> wrote in message > > news:dea046c2.0312211448.4aa8ec1d@posting.google.com... > > > Hi all! > > > I'm experiencing serious performance problems with Zero Hour; when > > > playing any game with more than 3 armies, the game just slows down to > > > a crawl most of the time. I never had problems with Generals itself. > > > My system is a Dell dimension 8300, 1024 MB RAM, Radeon 9800 Pro, > > > DirectX 9.0a. It's a damn good system so there's no way it's too slow > > > for this game. I've tried playing skirmishes and LAN games; always the > > > same problem. Has anyone had any similar experience? Can anyone help? > > > Thanks > > > > > > here's my 2รณ > > > > there is a lot going on in the game when you start getting that many > things > > the computer has to take control of. It is just due to the state of the > > technology today. The same thing happened in the original red alert when > > it came out. The same for the warcraft games, and all other similar > games. > > Granted some games cause a bigger hit than others. It is just something > > you have to deal with when the computer is trying to control 100's of > units > > at a time, plus run the rest of the game and anything else the computer > > might be doing. Once the units start getting killed off, things will pick > > back up again. > > > > I am not sure how much it slows down single player, I will have to try > that. > > I just know what happens when we play lan games with 2 of us against 5 or > 6 > > ai. > > > > btw, don't pay any attention to the troll that has been posting nothing > but > > bs in this forum ;o) > > > > > > -- > > Margolis > > http://www.agqx.org/faqs/AGQ2FAQ.htm > > http://www.agqx.org/faqs/AGQ3FAQ.htm > > http://www.agutng.org.uk/ > > > > > > > >
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Path: mbox-mo1.pugleaf.net!internal1.nntp.ash.giganews.com!border2.nntp.ash.giganews.com!border1.nntp.ash.giganews.com!firehose2!nntp4!intern1.nntp.aus1.giganews.com!border1.nntp.aus1.giganews.com!nntp.giganews.com!cyclone.austin.rr.com!news-west.rr.com!news.rr.com!cyclone.kc.rr.com!cyclone2.kc.rr.com!news2.kc.rr.com!twister.rdc-kc.rr.com.POSTED!53ab2750!not-for-mail From: "minmay" <syoon@wi.rr.com> Newsgroups: alt.games.command.and.conquer References: <dea046c2.0312211448.4aa8ec1d@posting.google.com> <vudqrn5c4bij4b@corp.supernews.com> <vufnf24799na35@corp.supernews.com> Subject: Re: Zero Hour performance problems Lines: 90 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2720.3000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2727.1300 Message-ID: <dSRFb.159603$Vu6.70306@twister.rdc-kc.rr.com> Date: Tue, 23 Dec 2003 07:08:57 GMT NNTP-Posting-Host: 65.30.207.138 X-Complaints-To: abuse@rr.com X-Trace: twister.rdc-kc.rr.com 1072163337 65.30.207.138 (Tue, 23 Dec 2003 01:08:57 CST) NNTP-Posting-Date: Tue, 23 Dec 2003 01:08:57 CST Organization: RoadRunner MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit