๐Ÿš€ go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: alt.games.command.and.conquer
Article #26838

Re: Zero Hour performance problems

#26838
From: Margolis
Date: Mon, 22 Dec 2003 13:02
38 lines
2653 bytes
"nickermeister" <nik2oo1@yahoo.com> wrote in message
news:dea046c2.0312211448.4aa8ec1d@posting.google.com...
> Hi all!
> I'm experiencing serious performance problems with Zero Hour; when
> playing any game with more than 3 armies, the game just slows down to
> a crawl most of the time. I never had problems with Generals itself.
> My system is a Dell dimension 8300, 1024 MB RAM, Radeon 9800 Pro,
> DirectX 9.0a. It's a damn good system so there's no way it's too slow
> for this game. I've tried playing skirmishes and LAN games; always the
> same problem. Has anyone had any similar experience? Can anyone help?
> Thanks


here's my 2รณ

there is a lot going on in the game when you start getting that many things
the computer has to take control of.   It is just due to the  state of the
technology today.   The same thing happened in the original red alert when
it came out.  The same for the warcraft games, and all other similar games.
Granted some games cause a bigger hit  than others.   It is just something
you have to deal with when the computer is trying to control 100's of units
at a time, plus run the rest of the game and anything else the computer
might be doing.  Once the units start getting killed off, things will pick
back up again.

I am not sure how much it slows down single player, I will have to try that.
I just know what happens when we play lan games with 2 of us against 5 or 6
ai.

btw, don't pay any attention to the troll that has been posting nothing but
bs in this forum ;o)


-- 
Margolis
http://www.agqx.org/faqs/AGQ2FAQ.htm
http://www.agqx.org/faqs/AGQ3FAQ.htm
http://www.agutng.org.uk/
Technical Details
Message-ID: <vudqrn5c4bij4b@corp.supernews.com>
Path: mbox-mo1.pugleaf.net!internal1.nntp.ash.giganews.com!border2.nntp.ash.giganews.com!border1.nntp.ash.giganews.com!firehose2!nntp4!intern1.nntp.aus1.giganews.com!border1.nntp.aus1.giganews.com!nntp.giganews.com!in.100proofnews.com!in.100proofnews.com!news.maxwell.syr.edu!sn-xit-03!sn-xit-01!sn-post-02!sn-post-01!supernews.com!corp.supernews.com!not-for-mail
References: <dea046c2.0312211448.4aa8ec1d@posting.google.com>

Show Full Headers
Complete Article Headers
Path: mbox-mo1.pugleaf.net!internal1.nntp.ash.giganews.com!border2.nntp.ash.giganews.com!border1.nntp.ash.giganews.com!firehose2!nntp4!intern1.nntp.aus1.giganews.com!border1.nntp.aus1.giganews.com!nntp.giganews.com!in.100proofnews.com!in.100proofnews.com!news.maxwell.syr.edu!sn-xit-03!sn-xit-01!sn-post-02!sn-post-01!supernews.com!corp.supernews.com!not-for-mail
From: "Margolis" <someone@somewhere.org>
Newsgroups: alt.games.command.and.conquer
Subject: Re: Zero Hour performance problems
Date: Mon, 22 Dec 2003 07:02:54 -0600
Organization: Posted via Supernews, http://www.supernews.com
Message-ID: <vudqrn5c4bij4b@corp.supernews.com>
References: <dea046c2.0312211448.4aa8ec1d@posting.google.com>
X-Priority: 3
X-MSMail-Priority: Normal
X-Newsreader: Microsoft Outlook Express 6.00.2800.1158
X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1165
X-Complaints-To: abuse@supernews.com
Lines: 41
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit