Article View: alt.games.command.and.conquer
Article #26839Re: Zero Hour performance problems
From: Steve Molander
Date: Tue, 23 Dec 2003 06:14
Date: Tue, 23 Dec 2003 06:14
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3259 bytes
OK ... so it's a technology issue ... what can we do about it? There are some Zero Hour games that flat out are worthless to play because the game comes to a near halt!!!! That's ridiculous! I've tried new display drivers, talked to tech support, reduced my resolution to minimum, reduced my detail to low ... nothing helps. It's a cool game, but if you can play it, it ain't worth shit! "Margolis" <someone@somewhere.org> wrote in message news:vudqrn5c4bij4b@corp.supernews.com... > "nickermeister" <nik2oo1@yahoo.com> wrote in message > news:dea046c2.0312211448.4aa8ec1d@posting.google.com... > > Hi all! > > I'm experiencing serious performance problems with Zero Hour; when > > playing any game with more than 3 armies, the game just slows down to > > a crawl most of the time. I never had problems with Generals itself. > > My system is a Dell dimension 8300, 1024 MB RAM, Radeon 9800 Pro, > > DirectX 9.0a. It's a damn good system so there's no way it's too slow > > for this game. I've tried playing skirmishes and LAN games; always the > > same problem. Has anyone had any similar experience? Can anyone help? > > Thanks > > > here's my 2รณ > > there is a lot going on in the game when you start getting that many things > the computer has to take control of. It is just due to the state of the > technology today. The same thing happened in the original red alert when > it came out. The same for the warcraft games, and all other similar games. > Granted some games cause a bigger hit than others. It is just something > you have to deal with when the computer is trying to control 100's of units > at a time, plus run the rest of the game and anything else the computer > might be doing. Once the units start getting killed off, things will pick > back up again. > > I am not sure how much it slows down single player, I will have to try that. > I just know what happens when we play lan games with 2 of us against 5 or 6 > ai. > > btw, don't pay any attention to the troll that has been posting nothing but > bs in this forum ;o) > > > -- > Margolis > http://www.agqx.org/faqs/AGQ2FAQ.htm > http://www.agqx.org/faqs/AGQ3FAQ.htm > http://www.agutng.org.uk/ > > >
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Path: mbox-mo1.pugleaf.net!internal1.nntp.ash.giganews.com!border2.nntp.ash.giganews.com!border1.nntp.ash.giganews.com!firehose2!nntp4!intern1.nntp.aus1.giganews.com!border3.nntp.aus1.giganews.com!nntp.giganews.com!diablo.voicenet.com!tdsnet-transit!newspeer.tds.net!sn-xit-02!sn-xit-01!sn-post-01!supernews.com!corp.supernews.com!not-for-mail From: "Steve Molander" <steve@stevemolander.com> Newsgroups: alt.games.command.and.conquer Subject: Re: Zero Hour performance problems Date: Tue, 23 Dec 2003 00:14:01 -0600 Organization: Posted via Supernews, http://www.supernews.com Message-ID: <vufnf24799na35@corp.supernews.com> References: <dea046c2.0312211448.4aa8ec1d@posting.google.com> <vudqrn5c4bij4b@corp.supernews.com> X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2800.1158 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1165 X-Complaints-To: abuse@supernews.com Lines: 60 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit