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Article View: alt.games.command.and.conquer
Article #26848

Re: Zero Hour performance problems

#26848
From: Fish
Date: Mon, 12 Jan 2004 23:58
61 lines
3132 bytes
This resolution I stumbled accross by comparing the files installed
with Generals vs Zero Hour. It fixed this problem for me and It
appears that my system config is very similar to all of those with the
Nvidea gfource series or ATI9xxx series video cards.

Locate the Options.ini file located inside 


"C:\Documents and Settings\(Current User)\My Documents\Command and
Conquer Generals Zero Hour Data".


Open this file with notepad.


Locate these three lines and make them look just like these.  If they
do not exsist then add them to the end:


ExtraAnimations = no
FirewallBehavior = 1
SendDelay = yes


The ExtraAnimations - fix the lag from happening when the game gets
loaded with armys causing lots of lag and very choppy graphics in
multiplayer skirmish not online


Firewall and Senddelay both assisted in the lag time when playing
online forcing the game to lose data sync and ending the game.


Let me know if this works for you. 


- Fish 
bl8n8r@yahoo.com (bad_knee) wrote in message news:<e817ca4d.0312230930.2093eb43@posting.google.com>...
> nik2oo1@yahoo.com (nickermeister) wrote in message news:<dea046c2.0312211448.4aa8ec1d@posting.google.com>...
> > Hi all!
> > I'm experiencing serious performance problems with Zero Hour; when
> > playing any game with more than 3 armies, the game just slows down to
> > a crawl most of the time. 
> 
> <snip>
> 
> 
> I've noticed this on (custom) maps where there are buildings close
> together next to an oil tower.  The AI tries to capture the  oil
> tower, but all the AI dudes get bunched up in between the buildings
> and end up jigging back-and-forth which makes the game crawl (1fps
> maybe?)
> 
> This used to be a big mystery, and I thought it was just the game and
> graphics, but I noticed this happening repeatedly on one board I made.
>  I finally figured it out after sending a nuke mig out to toast a
> cloaked dude next to this oil tower. When the mig hit him, there were
> like 5 other dudes pasted on top of each other in that one spot.  
> Instantly, the game speed increased to a playable level.
> 
> I keep my buildings and oil towers farther apart now ;)
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From: fishkiller@socal.rr.com (Fish)
Newsgroups: alt.games.command.and.conquer
Subject: Re: Zero Hour performance problems
Date: 12 Jan 2004 15:58:42 -0800
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