Article View: alt.games.command.and.conquer
Article #26848Re: Zero Hour performance problems
From: Fish
Date: Mon, 12 Jan 2004 23:58
Date: Mon, 12 Jan 2004 23:58
61 lines
3132 bytes
3132 bytes
This resolution I stumbled accross by comparing the files installed with Generals vs Zero Hour. It fixed this problem for me and It appears that my system config is very similar to all of those with the Nvidea gfource series or ATI9xxx series video cards. Locate the Options.ini file located inside "C:\Documents and Settings\(Current User)\My Documents\Command and Conquer Generals Zero Hour Data". Open this file with notepad. Locate these three lines and make them look just like these. If they do not exsist then add them to the end: ExtraAnimations = no FirewallBehavior = 1 SendDelay = yes The ExtraAnimations - fix the lag from happening when the game gets loaded with armys causing lots of lag and very choppy graphics in multiplayer skirmish not online Firewall and Senddelay both assisted in the lag time when playing online forcing the game to lose data sync and ending the game. Let me know if this works for you. - Fish bl8n8r@yahoo.com (bad_knee) wrote in message news:<e817ca4d.0312230930.2093eb43@posting.google.com>... > nik2oo1@yahoo.com (nickermeister) wrote in message news:<dea046c2.0312211448.4aa8ec1d@posting.google.com>... > > Hi all! > > I'm experiencing serious performance problems with Zero Hour; when > > playing any game with more than 3 armies, the game just slows down to > > a crawl most of the time. > > <snip> > > > I've noticed this on (custom) maps where there are buildings close > together next to an oil tower. The AI tries to capture the oil > tower, but all the AI dudes get bunched up in between the buildings > and end up jigging back-and-forth which makes the game crawl (1fps > maybe?) > > This used to be a big mystery, and I thought it was just the game and > graphics, but I noticed this happening repeatedly on one board I made. > I finally figured it out after sending a nuke mig out to toast a > cloaked dude next to this oil tower. When the mig hit him, there were > like 5 other dudes pasted on top of each other in that one spot. > Instantly, the game speed increased to a playable level. > > I keep my buildings and oil towers farther apart now ;)
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Path: mbox-mo1.pugleaf.net!intern1.nntp.aus1.giganews.com!internal1.nntp.ash.giganews.com!border2.nntp.ash.giganews.com!nntp.giganews.com!feed1.newsreader.com!newsreader.com!news-spur1.maxwell.syr.edu!news.maxwell.syr.edu!postnews2.google.com!not-for-mail From: fishkiller@socal.rr.com (Fish) Newsgroups: alt.games.command.and.conquer Subject: Re: Zero Hour performance problems Date: 12 Jan 2004 15:58:42 -0800 Organization: http://groups.google.com Lines: 61 Message-ID: <b6f6b28c.0401121558.58b87823@posting.google.com> References: <dea046c2.0312211448.4aa8ec1d@posting.google.com> <e817ca4d.0312230930.2093eb43@posting.google.com> NNTP-Posting-Host: 66.74.147.170 X-Trace: posting.google.com 1073951923 11438 127.0.0.1 (12 Jan 2004 23:58:43 GMT) X-Complaints-To: groups-abuse@google.com NNTP-Posting-Date: Mon, 12 Jan 2004 23:58:43 +0000 (UTC) MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit