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Article View: alt.games.command.and.conquer
Article #26849

Re: Zero Hour performance problems

#26849
From: Alan Walker
Date: Tue, 13 Jan 2004 17:59
71 lines
3454 bytes
Fish wrote:
> This resolution I stumbled accross by comparing the files installed
> with Generals vs Zero Hour. It fixed this problem for me and It
> appears that my system config is very similar to all of those with the
> Nvidea gfource series or ATI9xxx series video cards.
>
> Locate the Options.ini file located inside
>
>
> "C:\Documents and Settings\(Current User)\My Documents\Command and
> Conquer Generals Zero Hour Data".
>
>
> Open this file with notepad.
>
>
> Locate these three lines and make them look just like these.  If they
> do not exsist then add them to the end:
>
>
> ExtraAnimations = no
> FirewallBehavior = 1
> SendDelay = yes
>
>
> The ExtraAnimations - fix the lag from happening when the game gets
> loaded with armys causing lots of lag and very choppy graphics in
> multiplayer skirmish not online
>
>
> Firewall and Senddelay both assisted in the lag time when playing
> online forcing the game to lose data sync and ending the game.
>
>
> Let me know if this works for you.
>
>
> - Fish
> bl8n8r@yahoo.com (bad_knee) wrote in message
> news:<e817ca4d.0312230930.2093eb43@posting.google.com>...
>> nik2oo1@yahoo.com (nickermeister) wrote in message
>> news:<dea046c2.0312211448.4aa8ec1d@posting.google.com>...
>>> Hi all!
>>> I'm experiencing serious performance problems with Zero Hour; when
>>> playing any game with more than 3 armies, the game just slows down
>>> to a crawl most of the time.
>>
>> <snip>
>>
>>
>> I've noticed this on (custom) maps where there are buildings close
>> together next to an oil tower.  The AI tries to capture the  oil
>> tower, but all the AI dudes get bunched up in between the buildings
>> and end up jigging back-and-forth which makes the game crawl (1fps
>> maybe?)
>>
>> This used to be a big mystery, and I thought it was just the game and
>> graphics, but I noticed this happening repeatedly on one board I
>>  made. I finally figured it out after sending a nuke mig out to
>> toast a
>> cloaked dude next to this oil tower. When the mig hit him, there were
>> like 5 other dudes pasted on top of each other in that one spot.
>> Instantly, the game speed increased to a playable level.
>>
>> I keep my buildings and oil towers farther apart now ;)

Thanks, thanks a lot.  I'd almost given up on Zero Hour.

-- 

Alan
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From: "Alan Walker" <khaoskhreature@hotmail.com>
Newsgroups: alt.games.command.and.conquer
Subject: Re: Zero Hour performance problems
Date: Tue, 13 Jan 2004 17:59:15 -0000
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