Article View: alt.games.command.and.conquer
Article #26849Re: Zero Hour performance problems
From: Alan Walker
Date: Tue, 13 Jan 2004 17:59
Date: Tue, 13 Jan 2004 17:59
71 lines
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3454 bytes
Fish wrote: > This resolution I stumbled accross by comparing the files installed > with Generals vs Zero Hour. It fixed this problem for me and It > appears that my system config is very similar to all of those with the > Nvidea gfource series or ATI9xxx series video cards. > > Locate the Options.ini file located inside > > > "C:\Documents and Settings\(Current User)\My Documents\Command and > Conquer Generals Zero Hour Data". > > > Open this file with notepad. > > > Locate these three lines and make them look just like these. If they > do not exsist then add them to the end: > > > ExtraAnimations = no > FirewallBehavior = 1 > SendDelay = yes > > > The ExtraAnimations - fix the lag from happening when the game gets > loaded with armys causing lots of lag and very choppy graphics in > multiplayer skirmish not online > > > Firewall and Senddelay both assisted in the lag time when playing > online forcing the game to lose data sync and ending the game. > > > Let me know if this works for you. > > > - Fish > bl8n8r@yahoo.com (bad_knee) wrote in message > news:<e817ca4d.0312230930.2093eb43@posting.google.com>... >> nik2oo1@yahoo.com (nickermeister) wrote in message >> news:<dea046c2.0312211448.4aa8ec1d@posting.google.com>... >>> Hi all! >>> I'm experiencing serious performance problems with Zero Hour; when >>> playing any game with more than 3 armies, the game just slows down >>> to a crawl most of the time. >> >> <snip> >> >> >> I've noticed this on (custom) maps where there are buildings close >> together next to an oil tower. The AI tries to capture the oil >> tower, but all the AI dudes get bunched up in between the buildings >> and end up jigging back-and-forth which makes the game crawl (1fps >> maybe?) >> >> This used to be a big mystery, and I thought it was just the game and >> graphics, but I noticed this happening repeatedly on one board I >> made. I finally figured it out after sending a nuke mig out to >> toast a >> cloaked dude next to this oil tower. When the mig hit him, there were >> like 5 other dudes pasted on top of each other in that one spot. >> Instantly, the game speed increased to a playable level. >> >> I keep my buildings and oil towers farther apart now ;) Thanks, thanks a lot. I'd almost given up on Zero Hour. -- Alan
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Path: mbox-mo1.pugleaf.net!intern1.nntp.aus1.giganews.com!internal1.nntp.ash.giganews.com!border2.nntp.ash.giganews.com!nntp.giganews.com!newsfeed00.sul.t-online.de!newsfeed01.sul.t-online.de!t-online.de!fu-berlin.de!uni-berlin.de!public1-sout4-4-cust110.cosh.broadband.ntl.COM!not-for-mail From: "Alan Walker" <khaoskhreature@hotmail.com> Newsgroups: alt.games.command.and.conquer Subject: Re: Zero Hour performance problems Date: Tue, 13 Jan 2004 17:59:15 -0000 Lines: 73 Message-ID: <bu1bj1$cl13j$1@ID-217866.news.uni-berlin.de> References: <dea046c2.0312211448.4aa8ec1d@posting.google.com> <e817ca4d.0312230930.2093eb43@posting.google.com> <b6f6b28c.0401121558.58b87823@posting.google.com> NNTP-Posting-Host: public1-sout4-4-cust110.cosh.broadband.ntl.com (81.103.170.110) X-Trace: news.uni-berlin.de 1074016673 13272179 81.103.170.110 ([217866]) X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2800.1158 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1165 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit