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Article #26847

Re: Zero Hour performance problems

#26847
From: bad_knee
Date: Tue, 23 Dec 2003 17:30
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nik2oo1@yahoo.com (nickermeister) wrote in message news:<dea046c2.0312211448.4aa8ec1d@posting.google.com>...
> Hi all!
> I'm experiencing serious performance problems with Zero Hour; when
> playing any game with more than 3 armies, the game just slows down to
> a crawl most of the time. 

<snip>


I've noticed this on (custom) maps where there are buildings close
together next to an oil tower.  The AI tries to capture the  oil
tower, but all the AI dudes get bunched up in between the buildings
and end up jigging back-and-forth which makes the game crawl (1fps
maybe?)

This used to be a big mystery, and I thought it was just the game and
graphics, but I noticed this happening repeatedly on one board I made.
 I finally figured it out after sending a nuke mig out to toast a
cloaked dude next to this oil tower. When the mig hit him, there were
like 5 other dudes pasted on top of each other in that one spot.  
Instantly, the game speed increased to a playable level.

I keep my buildings and oil towers farther apart now ;)
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From: bl8n8r@yahoo.com (bad_knee)
Newsgroups: alt.games.command.and.conquer
Subject: Re: Zero Hour performance problems
Date: 23 Dec 2003 09:30:51 -0800
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