Thread View: alt.games.quake
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24 total messages
Started by Shinnokxz
Sat, 30 Jul 2005 20:56
Strange Easter Egg in Quake II! WTF is it???
Author: Shinnokxz
Date: Sat, 30 Jul 2005 20:56
Date: Sat, 30 Jul 2005 20:56
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I'm playing Quake 2 all the way through for the first time, and am at
the point in the game where I just stole the commander's head and am
retreating to the hangar. Before I exited the level, I noticed that at
the beginning one of the windows is now missing, and I can hop through
it and boogey with all my insane, screaming comrades.
If I crouch and go through a little vent shaft right there, I end up in
a room with a guy crawling on the ground and a guy behind some glass. On
the class is written 'KILL ME' in blood, and all of a sudden this
message popped up on my screen:
"A. H. D. S. S. I. B. H.
bjjc"
Pretty sure someone out there knows what this is all about! Thanks for
all the help..
--
Cory "Shinnokxz" Hansen - http://www.coryhansen.com
Life is journey, not a destination. So stop running.
Re: Strange Easter Egg in Quake II! WTF is it???
Author: Shinnokxz
Date: Sat, 30 Jul 2005 21:55
Date: Sat, 30 Jul 2005 21:55
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Ah, I think I may have found it. "A Hall Displays Secret Snapshots In Boss's House / Brandon James & John Carmack." Which apparently refers to the secret hallway under the final boss' arena that shows various stuff about iD programmers and stuff. I can't wait to see it :D -- Cory "Shinnokxz" Hansen - http://www.coryhansen.com Life is journey, not a destination. So stop running.
Re: Strange Easter Egg in Quake II! WTF is it???
Author: Cy Edmunds
Date: Sun, 31 Jul 2005 00:35
Date: Sun, 31 Jul 2005 00:35
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"Shinnokxz" <shinnokxz@charter.net> wrote in message
news:xHSGe.5275$c63.699@fe05.lga...
> Ah, I think I may have found it.
>
> "A Hall Displays Secret Snapshots In Boss's House / Brandon James & John
> Carmack."
>
> Which apparently refers to the secret hallway under the final boss' arena
> that shows various stuff about iD programmers and stuff. I can't wait to
> see it :D
>
> --
> Cory "Shinnokxz" Hansen - http://www.coryhansen.com
> Life is journey, not a destination. So stop running.
That's one story. Another is that it means: "American Hasn't Done Shit Since
I've Been Here", presumably a reference to American McGee who worked there
at the time.
--
Cycho{HHR}
http://home.rochester.rr.com/cyhome/
Re: Strange Easter Egg in Quake II! WTF is it???
Author: EvilBill
Date: Sun, 31 Jul 2005 11:09
Date: Sun, 31 Jul 2005 11:09
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Cy Edmunds <cedmunds@spamless.rochester.rr.com> typed as if devouring a plate of spoo: > "Shinnokxz" <shinnokxz@charter.net> wrote in message > news:xHSGe.5275$c63.699@fe05.lga... >> Ah, I think I may have found it. >> >> "A Hall Displays Secret Snapshots In Boss's House / Brandon James & >> John Carmack." >> >> Which apparently refers to the secret hallway under the final boss' >> arena that shows various stuff about iD programmers and stuff. I >> can't wait to see it :D >> >> -- >> Cory "Shinnokxz" Hansen - http://www.coryhansen.com >> Life is journey, not a destination. So stop running. > > That's one story. Another is that it means: "American Hasn't Done > Shit Since I've Been Here", presumably a reference to American McGee > who worked there at the time. And oddly enough, it wasn't too long afterwards that he didn't work there any more... LOL
Re: Strange Easter Egg in Quake II! WTF is it???
Author: rjdriver
Date: Sun, 31 Jul 2005 18:16
Date: Sun, 31 Jul 2005 18:16
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"EvilBill" <quake2livesGETLOSTSPAMMERS@gmail.com> wrote in message news:Kj2He.14521$YL5.12543@newsfe2-win.ntli.net... > Cy Edmunds <cedmunds@spamless.rochester.rr.com> typed as if devouring a > plate of spoo: >> "Shinnokxz" <shinnokxz@charter.net> wrote in message >> news:xHSGe.5275$c63.699@fe05.lga... >>> Ah, I think I may have found it. >>> >>> "A Hall Displays Secret Snapshots In Boss's House / Brandon James & >>> John Carmack." >>> >>> Which apparently refers to the secret hallway under the final boss' >>> arena that shows various stuff about iD programmers and stuff. I >>> can't wait to see it :D >>> >>> -- >>> Cory "Shinnokxz" Hansen - http://www.coryhansen.com >>> Life is journey, not a destination. So stop running. >> >> That's one story. Another is that it means: "American Hasn't Done >> Shit Since I've Been Here", presumably a reference to American McGee >> who worked there at the time. > > And oddly enough, it wasn't too long afterwards that he didn't work there > any more... LOL > He did do one great thing - created the DM map that all railers hated and most 56kers loved: Tokay's Towers. That level was a great ping equalizier. There wan't anywhere in the map you could be where there wasn't a nearby way to either jump off a platform or jump on an elevator to get away from an HPB. Ahhh.......the good old days of 300 ping, and getting stuck on door moldings and slanted walls.......and not knowing how to change my crosshair. Bob
Re: Strange Easter Egg in Quake II! WTF is it???
Author: Raymond Martineau
Date: Mon, 01 Aug 2005 02:21
Date: Mon, 01 Aug 2005 02:21
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On Mon, 1 Aug 2005 21:40:12 -0400, "rjdriver" <rjdrivers@cox.net> wrote: > >"McGrandpa" <McGrandpaNOT@NOThotmail.com> wrote in message >news:IUwHe.92814$X76.12690@tornado.texas.rr.com... >> But ya knew how to hook, right? ;) >> McG. >> > > The hook was an interesting toy, bit I never adopted it for DM play. >Call me a purist, but I always though it completely negated the mapper's >intentions. Why bother with stairs, ramps, ladders, elevators - the hook >made them all superfluous. It was fun - but...... Not if the hook is done properly (although maps may need consideration). The way to do it is to make it an actual weapon that requires switching (thus, you can't fire while hooking), and to make it a slow movement. QTF has the right feel for the hook - it's just right. >I'm probably going to get slammed for this, but that's how I viewed the >hook. At least it's not the UT99 Translocator...
Re: Strange Easter Egg in Quake II! WTF is it???
Author: McGrandpa
Date: Mon, 01 Aug 2005 21:56
Date: Mon, 01 Aug 2005 21:56
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"rjdriver" <rjdrivers@cox.net> wrote in message news:Cz8He.54314$rb6.31@lakeread07 > "EvilBill" <quake2livesGETLOSTSPAMMERS@gmail.com> wrote in message > news:Kj2He.14521$YL5.12543@newsfe2-win.ntli.net... >> Cy Edmunds <cedmunds@spamless.rochester.rr.com> typed as if >> devouring a plate of spoo: >>> "Shinnokxz" <shinnokxz@charter.net> wrote in message >>> news:xHSGe.5275$c63.699@fe05.lga... >>>> Ah, I think I may have found it. >>>> >>>> "A Hall Displays Secret Snapshots In Boss's House / Brandon James & >>>> John Carmack." >>>> >>>> Which apparently refers to the secret hallway under the final boss' >>>> arena that shows various stuff about iD programmers and stuff. I >>>> can't wait to see it :D >>>> >>>> -- >>>> Cory "Shinnokxz" Hansen - http://www.coryhansen.com >>>> Life is journey, not a destination. So stop running. >>> >>> That's one story. Another is that it means: "American Hasn't Done >>> Shit Since I've Been Here", presumably a reference to American McGee >>> who worked there at the time. >> >> And oddly enough, it wasn't too long afterwards that he didn't work >> there any more... LOL >> > > He did do one great thing - created the DM map that all railers > hated and most 56kers loved: Tokay's Towers. That level was a great > ping equalizier. There wan't anywhere in the map you could be where > there wasn't a nearby way to either jump off a platform or jump on an > elevator to get away from an HPB. Ahhh.......the good old days of > 300 ping, and getting stuck on door moldings and slanted > walls.......and not knowing how to change my crosshair. > > Bob But ya knew how to hook, right? ;) McG.
Re: Strange Easter Egg in Quake II! WTF is it???
Author: McGrandpa
Date: Mon, 01 Aug 2005 21:58
Date: Mon, 01 Aug 2005 21:58
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"EvilBill" <quake2livesGETLOSTSPAMMERS@gmail.com> wrote in message news:Kj2He.14521$YL5.12543@newsfe2-win.ntli.net > Cy Edmunds <cedmunds@spamless.rochester.rr.com> typed as if devouring > a plate of spoo: >> "Shinnokxz" <shinnokxz@charter.net> wrote in message >> news:xHSGe.5275$c63.699@fe05.lga... >>> Ah, I think I may have found it. >>> >>> "A Hall Displays Secret Snapshots In Boss's House / Brandon James & >>> John Carmack." >>> >>> Which apparently refers to the secret hallway under the final boss' >>> arena that shows various stuff about iD programmers and stuff. I >>> can't wait to see it :D >>> >>> -- >>> Cory "Shinnokxz" Hansen - http://www.coryhansen.com >>> Life is journey, not a destination. So stop running. >> >> That's one story. Another is that it means: "American Hasn't Done >> Shit Since I've Been Here", presumably a reference to American McGee >> who worked there at the time. > > And oddly enough, it wasn't too long afterwards that he didn't work > there any more... LOL Hmm. Hadn't heard that particular one before. I've recently started a fresh replay of both Quake and Quake2, will look for that stuff :) McG.
Re: Strange Easter Egg in Quake II! WTF is it???
Author: rjdriver
Date: Tue, 02 Aug 2005 01:40
Date: Tue, 02 Aug 2005 01:40
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"McGrandpa" <McGrandpaNOT@NOThotmail.com> wrote in message news:IUwHe.92814$X76.12690@tornado.texas.rr.com... > "rjdriver" <rjdrivers@cox.net> wrote in message > news:Cz8He.54314$rb6.31@lakeread07 >> "EvilBill" <quake2livesGETLOSTSPAMMERS@gmail.com> wrote in message >> news:Kj2He.14521$YL5.12543@newsfe2-win.ntli.net... >>> Cy Edmunds <cedmunds@spamless.rochester.rr.com> typed as if >>> devouring a plate of spoo: >>>> "Shinnokxz" <shinnokxz@charter.net> wrote in message >>>> news:xHSGe.5275$c63.699@fe05.lga... >>>>> Ah, I think I may have found it. >>>>> >>>>> "A Hall Displays Secret Snapshots In Boss's House / Brandon James & >>>>> John Carmack." >>>>> >>>>> Which apparently refers to the secret hallway under the final boss' >>>>> arena that shows various stuff about iD programmers and stuff. I >>>>> can't wait to see it :D >>>>> >>>>> -- >>>>> Cory "Shinnokxz" Hansen - http://www.coryhansen.com >>>>> Life is journey, not a destination. So stop running. >>>> >>>> That's one story. Another is that it means: "American Hasn't Done >>>> Shit Since I've Been Here", presumably a reference to American McGee >>>> who worked there at the time. >>> >>> And oddly enough, it wasn't too long afterwards that he didn't work >>> there any more... LOL >>> >> >> He did do one great thing - created the DM map that all railers >> hated and most 56kers loved: Tokay's Towers. That level was a great >> ping equalizier. There wan't anywhere in the map you could be where >> there wasn't a nearby way to either jump off a platform or jump on an >> elevator to get away from an HPB. Ahhh.......the good old days of >> 300 ping, and getting stuck on door moldings and slanted >> walls.......and not knowing how to change my crosshair. >> >> Bob > > But ya knew how to hook, right? ;) > McG. > The hook was an interesting toy, bit I never adopted it for DM play. Call me a purist, but I always though it completely negated the mapper's intentions. Why bother with stairs, ramps, ladders, elevators - the hook made them all superfluous. It was fun - but...... I'm probably going to get slammed for this, but that's how I viewed the hook. Bob
Re: Strange Easter Egg in Quake II! WTF is it???
Author: McGrandpa
Date: Tue, 02 Aug 2005 11:15
Date: Tue, 02 Aug 2005 11:15
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"rjdriver" <rjdrivers@cox.net> wrote in message news:c9AHe.54612$rb6.26958@lakeread07 > "McGrandpa" <McGrandpaNOT@NOThotmail.com> wrote in message > news:IUwHe.92814$X76.12690@tornado.texas.rr.com... >> "rjdriver" <rjdrivers@cox.net> wrote in message >> news:Cz8He.54314$rb6.31@lakeread07 >>> "EvilBill" <quake2livesGETLOSTSPAMMERS@gmail.com> wrote in message >>> news:Kj2He.14521$YL5.12543@newsfe2-win.ntli.net... >>>> Cy Edmunds <cedmunds@spamless.rochester.rr.com> typed as if >>>> devouring a plate of spoo: >>>>> "Shinnokxz" <shinnokxz@charter.net> wrote in message >>>>> news:xHSGe.5275$c63.699@fe05.lga... >>>>>> Ah, I think I may have found it. >>>>>> >>>>>> "A Hall Displays Secret Snapshots In Boss's House / Brandon >>>>>> James & John Carmack." >>>>>> >>>>>> Which apparently refers to the secret hallway under the final >>>>>> boss' arena that shows various stuff about iD programmers and >>>>>> stuff. I can't wait to see it :D >>>>>> >>>>>> -- >>>>>> Cory "Shinnokxz" Hansen - http://www.coryhansen.com >>>>>> Life is journey, not a destination. So stop running. >>>>> >>>>> That's one story. Another is that it means: "American Hasn't Done >>>>> Shit Since I've Been Here", presumably a reference to American >>>>> McGee who worked there at the time. >>>> >>>> And oddly enough, it wasn't too long afterwards that he didn't work >>>> there any more... LOL >>>> >>> >>> He did do one great thing - created the DM map that all railers >>> hated and most 56kers loved: Tokay's Towers. That level was a >>> great ping equalizier. There wan't anywhere in the map you could be >>> where there wasn't a nearby way to either jump off a platform or >>> jump on an elevator to get away from an HPB. Ahhh.......the good >>> old days of 300 ping, and getting stuck on door moldings and slanted >>> walls.......and not knowing how to change my crosshair. >>> >>> Bob >> >> But ya knew how to hook, right? ;) >> McG. >> > > The hook was an interesting toy, bit I never adopted it for DM play. > Call me a purist, but I always though it completely negated the > mapper's intentions. Why bother with stairs, ramps, ladders, > elevators - the hook made them all superfluous. It was fun - > but...... > I'm probably going to get slammed for this, but that's how I viewed > the hook. > > Bob It was a neat toy, and useful. I started using it with Quake CTF. It was use it or get fragged faster. It was fun. There are maps where it's pretty obvious that using the hook was intended. In both Quake and Quake2. Even some of id's own maps were designed with the hook in mind :) There are a few things you simply can't get to without it. It was just another tool, that's all. McG.
Re: Strange Easter Egg in Quake II! WTF is it???
Author: Margolis
Date: Tue, 02 Aug 2005 16:13
Date: Tue, 02 Aug 2005 16:13
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"rjdriver" <rjdrivers@cox.net> wrote in message news:c9AHe.54612$rb6.26958@lakeread07... > > The hook was an interesting toy, bit I never adopted it for DM play. > Call me a purist, but I always though it completely negated the mapper's > intentions. Why bother with stairs, ramps, ladders, elevators - the hook > made them all superfluous. It was fun - but...... > > I'm probably going to get slammed for this, but that's how I viewed the > hook. > > Bob > consider yourself slammed ;op jk but as McGrandpa pointed out, a lot of maps were designed with the grapple in mind, especially ctf which is what I always played. I never really went in for the deathmatch games, I liked working with a team in ctf. Remember, the grapple was not some thirdparty mod but was actually a part of the game that is just activated or deactivated by the server. So imho, it is a little innaccurate to say "the designers didn't intend for it to be used". just my 2รณ -- Margolis http://web.archive.org/web/20030215212142/http://www.agqx.org/faqs/AGQ2FAQ.htm http://www.unrealtower.org/faq
Re: Strange Easter Egg in Quake II! WTF is it???
Author: rjdriver
Date: Tue, 02 Aug 2005 23:03
Date: Tue, 02 Aug 2005 23:03
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"Margolis" <someone@somewhere.org> wrote in message news:kYMHe.601$c45.9@fe05.lga... > "rjdriver" <rjdrivers@cox.net> wrote in message > news:c9AHe.54612$rb6.26958@lakeread07... >> >> The hook was an interesting toy, bit I never adopted it for DM play. >> Call me a purist, but I always though it completely negated the mapper's >> intentions. Why bother with stairs, ramps, ladders, elevators - the hook >> made them all superfluous. It was fun - but...... >> >> I'm probably going to get slammed for this, but that's how I viewed the >> hook. >> >> Bob >> > > consider yourself slammed ;op I knew it was coming. Had my armor up :-) > > jk > > but as McGrandpa pointed out, a lot of maps were designed with the grapple > in mind, especially ctf which is what I always played. I never really > went in for the deathmatch games, I liked working with a team in ctf. > Remember, the grapple was not some thirdparty mod but was actually a part > of the game that is just activated or deactivated by the server. So imho, > it is a little innaccurate to say "the designers didn't intend for it to > be used". > > just my 2รณ > > > > -- > > Margolis > http://web.archive.org/web/20030215212142/http://www.agqx.org/faqs/AGQ2FAQ.htm > http://www.unrealtower.org/faq > > > >
Re: Strange Easter Egg in Quake II! WTF is it???
Author: McGrandpa
Date: Tue, 02 Aug 2005 23:13
Date: Tue, 02 Aug 2005 23:13
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"Margolis" <someone@somewhere.org> wrote in message news:kYMHe.601$c45.9@fe05.lga > "rjdriver" <rjdrivers@cox.net> wrote in message > news:c9AHe.54612$rb6.26958@lakeread07... >> >> The hook was an interesting toy, bit I never adopted it for DM >> play. Call me a purist, but I always though it completely negated >> the mapper's intentions. Why bother with stairs, ramps, ladders, >> elevators - the hook made them all superfluous. It was fun - >> but...... I'm probably going to get slammed for this, but that's how >> I viewed >> the hook. >> >> Bob >> > > consider yourself slammed ;op > > jk > > but as McGrandpa pointed out, a lot of maps were designed with the > grapple in mind, especially ctf which is what I always played. I > never really went in for the deathmatch games, I liked working with a > team in ctf. Remember, the grapple was not some thirdparty mod but > was actually a part of the game that is just activated or deactivated > by the server. So imho, it is a little innaccurate to say "the > designers didn't intend for it to be used". > just my 2รณ Quake 2, in the first four CTF maps Id released, you could not get to some of the powerups without the hook. In most of the maps, there were cubbyholes, powerups, overhead spaces that were put in with the hook in mind. DM only players really do seem to consider theirselves the 'purists'. But Quake and Quake2 DM is not my game. CTF is. McG.
Re: Strange Easter Egg in Quake II! WTF is it???
Author: McGrandpa
Date: Tue, 02 Aug 2005 23:14
Date: Tue, 02 Aug 2005 23:14
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"rjdriver" <rjdrivers@cox.net> wrote in message news:4YSHe.54659$rb6.31657@lakeread07 > "Margolis" <someone@somewhere.org> wrote in message > news:kYMHe.601$c45.9@fe05.lga... >> "rjdriver" <rjdrivers@cox.net> wrote in message >> news:c9AHe.54612$rb6.26958@lakeread07... >>> >>> The hook was an interesting toy, bit I never adopted it for DM >>> play. Call me a purist, but I always though it completely negated >>> the mapper's intentions. Why bother with stairs, ramps, ladders, >>> elevators - the hook made them all superfluous. It was fun - >>> but...... I'm probably going to get slammed for this, but that's how >>> I viewed >>> the hook. >>> >>> Bob >>> >> >> consider yourself slammed ;op > > I knew it was coming. Had my armor up :-) > > >> >> jk >> >> but as McGrandpa pointed out, a lot of maps were designed with the >> grapple in mind, especially ctf which is what I always played. I >> never really went in for the deathmatch games, I liked working with >> a team in ctf. Remember, the grapple was not some thirdparty mod but >> was actually a part of the game that is just activated or >> deactivated by the server. So imho, it is a little innaccurate to >> say "the designers didn't intend for it to be used". >> >> just my 2รณ >> >> >> >> -- >> >> Margolis >> http://web.archive.org/web/20030215212142/http://www.agqx.org/faqs/AGQ2FAQ.htm >> http://www.unrealtower.org/faq Hah! Hey, id created several game types for a good reason. Everybody is different! McG.
Re: Strange Easter Egg in Quake II! WTF is it???
Author: Matthew Vaughan
Date: Wed, 03 Aug 2005 21:00
Date: Wed, 03 Aug 2005 21:00
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"rjdriver" <rjdrivers@cox.net> wrote in message news:c9AHe.54612$rb6.26958@lakeread07... > > The hook was an interesting toy, bit I never adopted it for DM play. > Call me a purist, but I always though it completely negated the mapper's > intentions. Why bother with stairs, ramps, ladders, elevators - the hook > made them all superfluous. It was fun - but...... > > I'm probably going to get slammed for this, but that's how I viewed the > hook. Yeah, I totally agree. The grappling hook really shouldn't be used in any map not designed for it, and virtually all DM maps are not designed for it. Otherwise, most of the map design goes out the window. It turns it into a totally different game, one that's amusing for a while, but ultimately, I think, less interesting than without it. Zoid added it from the beginning in Threewave CTF for Quake, for whatever reason, and then it became pretty much standard in all CTF implementations since then. So every CTF map ever made has been designed with the hook in mind, and that's just how CTF is.
Re: Strange Easter Egg in Quake II! WTF is it???
Author: McGrandpa
Date: Thu, 04 Aug 2005 22:03
Date: Thu, 04 Aug 2005 22:03
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"Matthew Vaughan" <matt-no-spam-109@NOSPAM.hotmail.com> wrote in message news:zfaIe.7316$p%3.34117@typhoon.sonic.net > "rjdriver" <rjdrivers@cox.net> wrote in message > news:c9AHe.54612$rb6.26958@lakeread07... >> >> The hook was an interesting toy, bit I never adopted it for DM >> play. Call me a purist, but I always though it completely negated >> the mapper's intentions. Why bother with stairs, ramps, ladders, >> elevators - the hook made them all superfluous. It was fun - >> but...... I'm probably going to get slammed for this, but that's how >> I viewed >> the hook. > > Yeah, I totally agree. The grappling hook really shouldn't be used in > any map not designed for it, and virtually all DM maps are not > designed for it. Otherwise, most of the map design goes out the > window. It turns it into a totally different game, one that's amusing > for a while, but ultimately, I think, less interesting than without > it. > Zoid added it from the beginning in Threewave CTF for Quake, for > whatever reason, and then it became pretty much standard in all CTF > implementations since then. So every CTF map ever made has been > designed with the hook in mind, and that's just how CTF is. That's an interesting point, one I'd never considered. I've played mostly CTF with all the quakes, but also have played quite a few FFA maps/servers. The action on the FFA maps is usually too fast n furious to even think about a hook :) Never thought to use it in DM.
Re: Strange Easter Egg in Quake II! WTF is it???
Author: Stephen Howe
Date: Wed, 12 Oct 2005 03:23
Date: Wed, 12 Oct 2005 03:23
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I have never used it. > It was fun. There are maps where it's pretty obvious that using the hook > was intended. In both Quake and Quake2. Even some of id's own maps were > designed with the hook in mind Such as? I am curious now as I have played Quake, all maps and Quake 2 (all original maps still got add on packs to go) SH
Re: Strange Easter Egg in Quake II! WTF is it???
Author: Stephen Howe
Date: Wed, 12 Oct 2005 03:25
Date: Wed, 12 Oct 2005 03:25
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> Quake 2, in the first four CTF maps Id released, you could not get to some > of the powerups without the hook. Are you sure that was in their minds? I would have thought that ID would have had rocket jumps as the means which have there origin in Doom/Doom2. SH
Re: Strange Easter Egg in Quake II! WTF is it???
Author: Stephen Howe
Date: Wed, 12 Oct 2005 03:31
Date: Wed, 12 Oct 2005 03:31
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> Hmm. Hadn't heard that particular one before. I've recently started a > fresh replay of both Quake and Quake2, will look for that stuff :) Hrrrmmm - finished Quake on Nightmare mode recently including Scourge of Armagon and Dissolution of Eternity. Quite doable unlike Doom. It was also the first time that I realised how the ammo box in E4M5 (counts as a secret) on one of the supports it supposed to be obtained. For several years I thought you were supposed to jump from where the Death Knight is along roof hangers, cursing my lack of skill. But it is impossible. Instead you jump up on the angle firelight and jump again onto ammo box. Easy!!! SH
Re: Strange Easter Egg in Quake II! WTF is it???
Author: McGrandpa
Date: Wed, 12 Oct 2005 08:26
Date: Wed, 12 Oct 2005 08:26
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"Stephen Howe" <sjhoweATdialDOTpipexDOTcom> wrote in message news:434c81af$0$17407$cc9e4d1f@news.dial.pipex.com... >I have never used it. > >> It was fun. There are maps where it's pretty obvious that using the >> hook was intended. In both Quake and Quake2. Even some of id's own maps >> were designed with the hook in mind > > Such as? I am curious now as I have played Quake, all maps and Quake 2 > (all original maps still got add on packs to go) > > SH > Of course. :) One of the first 4 iD maps for CTF has a place that can only be reached using the hook. The Quad Damage was there. McG.
Re: Strange Easter Egg in Quake II! WTF is it???
Author: McGrandpa
Date: Wed, 12 Oct 2005 08:27
Date: Wed, 12 Oct 2005 08:27
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"Stephen Howe" <sjhoweATdialDOTpipexDOTcom> wrote in message news:434c823c$0$17367$cc9e4d1f@news.dial.pipex.com... >> Quake 2, in the first four CTF maps Id released, you could not get to >> some of the powerups without the hook. > > Are you sure that was in their minds? > I would have thought that ID would have had rocket jumps as the means > which have there origin in Doom/Doom2. > > SH > Nope, I remember the ones he's talking about. The Quad Damage is up in a place you could get to with the hook, nothing else, in one of the Q2 CTF maps. McG.
Re: Strange Easter Egg in Quake II! WTF is it???
Author: Margolis
Date: Wed, 12 Oct 2005 14:06
Date: Wed, 12 Oct 2005 14:06
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"Stephen Howe" <sjhoweATdialDOTpipexDOTcom> wrote in message news:434c81af$0$17407$cc9e4d1f@news.dial.pipex.com... >I have never used it. > >> It was fun. There are maps where it's pretty obvious that using the >> hook was intended. In both Quake and Quake2. Even some of id's own maps >> were designed with the hook in mind > > Such as? I am curious now as I have played Quake, all maps and Quake 2 > (all original maps still got add on packs to go) > > SH > but did you play ctf? that is where the grapple was intended -- Margolis http://web.archive.org/web/20030215212142/http://www.agqx.org/faqs/AGQ2FAQ.htm http://www.unrealtower.org/faq
Re: Strange Easter Egg in Quake II! WTF is it???
Author: Matthew Vaughan
Date: Mon, 17 Oct 2005 21:55
Date: Mon, 17 Oct 2005 21:55
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"McGrandpa" <McGrandpaNOT@NOThotmail.com> wrote in message news:fO33f.19859$0c.9657@tornado.texas.rr.com... > > "Stephen Howe" <sjhoweATdialDOTpipexDOTcom> wrote in message > news:434c823c$0$17367$cc9e4d1f@news.dial.pipex.com... >>> Quake 2, in the first four CTF maps Id released, you could not get to >>> some of the powerups without the hook. >> >> Are you sure that was in their minds? >> I would have thought that ID would have had rocket jumps as the means >> which have there origin in Doom/Doom2. >> >> SH >> > Nope, I remember the ones he's talking about. The Quad Damage is up in a > place you could get to with the hook, nothing else, in one of the Q2 CTF > maps. > McG. Well, yes, in CTF. Wasn't the hook included with CTF? It was in all but the earliest versions for Quake (that is, I don't think it was in the version where there were no CTF maps and no graphics/objects for the flags, but it always was after that), and I think it was from the beginning in Q2, wasn't it?
Re: Strange Easter Egg in Quake II! WTF is it???
Author: Margolis
Date: Tue, 18 Oct 2005 14:58
Date: Tue, 18 Oct 2005 14:58
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"Matthew Vaughan" <matt-no-spam-109@NOSPAM.hotmail.com> wrote in message news:w5V4f.2787$Aw.51819@typhoon.sonic.net... > > Well, yes, in CTF. Wasn't the hook included with CTF? It was in all but > the earliest versions for Quake (that is, I don't think it was in the > version where there were no CTF maps and no graphics/objects for the > flags, but it always was after that), and I think it was from the > beginning in Q2, wasn't it? > Yes, it was a standard feature in ctf. -- Margolis http://web.archive.org/web/20030215212142/http://www.agqx.org/faqs/AGQ2FAQ.htm http://www.unrealtower.org/faq
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