🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: alt.games.quake
Article #75265

Re: Strange Easter Egg in Quake II! WTF is it???

#75265
From: Matthew Vaughan
Date: Wed, 03 Aug 2005 21:00
21 lines
2369 bytes
"rjdriver" <rjdrivers@cox.net> wrote in message 
news:c9AHe.54612$rb6.26958@lakeread07...
>
>   The hook was an interesting toy, bit I never adopted it for DM play. 
> Call me a purist, but I always though it completely negated the mapper's 
> intentions.  Why bother with stairs, ramps, ladders, elevators - the hook 
> made them all superfluous.  It was fun - but......
>
> I'm probably going to get slammed for this, but that's how I viewed the 
> hook.

Yeah, I totally agree. The grappling hook really shouldn't be used in any 
map not designed for it, and virtually all DM maps are not designed for it. 
Otherwise, most of the map design goes out the window. It turns it into a 
totally different game, one that's amusing for a while, but ultimately, I 
think, less interesting than without it.

Zoid added it from the beginning in Threewave CTF for Quake, for whatever 
reason, and then it became pretty much standard in all CTF implementations 
since then. So every CTF map ever made has been designed with the hook in 
mind, and that's just how CTF is.
Technical Details
Message-ID: <zfaIe.7316$p%3.34117@typhoon.sonic.net>
Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!newscon06.news.prodigy.com!prodigy.net!logbridge.uoregon.edu!nntp4.savvis.net!feed.news.sonic.net!typhoon.sonic.net!not-for-mail
References: <yPRGe.2123$VU1.1464@fe07.lga> <xHSGe.5275$c63.699@fe05.lga> <C1VGe.8233$8y3.3033@twister.nyroc.rr.com> <Kj2He.14521$YL5.12543@newsfe2-win.ntli.net> <Cz8He.54314$rb6.31@lakeread07> <IUwHe.92814$X76.12690@tornado.texas.rr.com> <c9AHe.54612$rb6.26958@lakeread07>

Show Full Headers
Complete Article Headers
Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!newscon06.news.prodigy.com!prodigy.net!logbridge.uoregon.edu!nntp4.savvis.net!feed.news.sonic.net!typhoon.sonic.net!not-for-mail
Reply-To: "Matthew Vaughan" <matt109@NOSPAM.hotmail.com>
From: "Matthew Vaughan" <matt-no-spam-109@NOSPAM.hotmail.com>
Newsgroups: alt.games.quake2,alt.games.quake
References: <yPRGe.2123$VU1.1464@fe07.lga> <xHSGe.5275$c63.699@fe05.lga> <C1VGe.8233$8y3.3033@twister.nyroc.rr.com> <Kj2He.14521$YL5.12543@newsfe2-win.ntli.net> <Cz8He.54314$rb6.31@lakeread07> <IUwHe.92814$X76.12690@tornado.texas.rr.com> <c9AHe.54612$rb6.26958@lakeread07>
Subject: Re: Strange Easter Egg in Quake II! WTF is it???
Lines: 24
X-Priority: 3
X-MSMail-Priority: Normal
X-Newsreader: Microsoft Outlook Express 6.00.2900.2527
X-RFC2646: Format=Flowed; Response
X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.2527
Message-ID: <zfaIe.7316$p%3.34117@typhoon.sonic.net>
Date: Wed, 03 Aug 2005 21:00:15 GMT
NNTP-Posting-Host: 64.142.14.81
X-Complaints-To: abuse@sonic.net
X-Trace: typhoon.sonic.net 1123102815 64.142.14.81 (Wed, 03 Aug 2005 14:00:15 PDT)
NNTP-Posting-Date: Wed, 03 Aug 2005 14:00:15 PDT
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 7bit