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Article #75266

Re: Strange Easter Egg in Quake II! WTF is it???

#75266
From: McGrandpa
Date: Thu, 04 Aug 2005 22:03
28 lines
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"Matthew Vaughan" <matt-no-spam-109@NOSPAM.hotmail.com> wrote in
message news:zfaIe.7316$p%3.34117@typhoon.sonic.net
> "rjdriver" <rjdrivers@cox.net> wrote in message
> news:c9AHe.54612$rb6.26958@lakeread07...
>>
>>   The hook was an interesting toy, bit I never adopted it for DM
>> play. Call me a purist, but I always though it completely negated
>> the mapper's intentions.  Why bother with stairs, ramps, ladders,
>> elevators - the hook made them all superfluous.  It was fun -
>> but...... I'm probably going to get slammed for this, but that's how 
>> I viewed
>> the hook.
>
> Yeah, I totally agree. The grappling hook really shouldn't be used in
> any map not designed for it, and virtually all DM maps are not
> designed for it. Otherwise, most of the map design goes out the
> window. It turns it into a totally different game, one that's amusing
> for a while, but ultimately, I think, less interesting than without
> it.
> Zoid added it from the beginning in Threewave CTF for Quake, for
> whatever reason, and then it became pretty much standard in all CTF
> implementations since then. So every CTF map ever made has been
> designed with the hook in mind, and that's just how CTF is.

That's an interesting point, one I'd never considered.  I've played 
mostly CTF with all the quakes, but also have played quite a few FFA 
maps/servers.  The action on the FFA maps is usually too fast n furious 
to even think about a hook :)  Never thought to use it in DM. 
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From: "McGrandpa" <McGrandpaNOT@NOThotmail.com>
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Subject: Re: Strange Easter Egg in Quake II! WTF is it???
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