Article View: alt.games.quake
Article #75255Re: Strange Easter Egg in Quake II! WTF is it???
From: McGrandpa
Date: Tue, 02 Aug 2005 23:14
Date: Tue, 02 Aug 2005 23:14
47 lines
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2838 bytes
"rjdriver" <rjdrivers@cox.net> wrote in message news:4YSHe.54659$rb6.31657@lakeread07 > "Margolis" <someone@somewhere.org> wrote in message > news:kYMHe.601$c45.9@fe05.lga... >> "rjdriver" <rjdrivers@cox.net> wrote in message >> news:c9AHe.54612$rb6.26958@lakeread07... >>> >>> The hook was an interesting toy, bit I never adopted it for DM >>> play. Call me a purist, but I always though it completely negated >>> the mapper's intentions. Why bother with stairs, ramps, ladders, >>> elevators - the hook made them all superfluous. It was fun - >>> but...... I'm probably going to get slammed for this, but that's how >>> I viewed >>> the hook. >>> >>> Bob >>> >> >> consider yourself slammed ;op > > I knew it was coming. Had my armor up :-) > > >> >> jk >> >> but as McGrandpa pointed out, a lot of maps were designed with the >> grapple in mind, especially ctf which is what I always played. I >> never really went in for the deathmatch games, I liked working with >> a team in ctf. Remember, the grapple was not some thirdparty mod but >> was actually a part of the game that is just activated or >> deactivated by the server. So imho, it is a little innaccurate to >> say "the designers didn't intend for it to be used". >> >> just my 2รณ >> >> >> >> -- >> >> Margolis >> http://web.archive.org/web/20030215212142/http://www.agqx.org/faqs/AGQ2FAQ.htm >> http://www.unrealtower.org/faq Hah! Hey, id created several game types for a good reason. Everybody is different! McG.
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!cyclone.austin.rr.com!news.rr.com!tornado.texas.rr.com.POSTED!53ab2750!not-for-mail From: "McGrandpa" <McGrandpaNOT@NOThotmail.com> Newsgroups: alt.games.quake2,alt.games.quake References: <yPRGe.2123$VU1.1464@fe07.lga> <xHSGe.5275$c63.699@fe05.lga> <C1VGe.8233$8y3.3033@twister.nyroc.rr.com> <Kj2He.14521$YL5.12543@newsfe2-win.ntli.net> <Cz8He.54314$rb6.31@lakeread07> <IUwHe.92814$X76.12690@tornado.texas.rr.com> <c9AHe.54612$rb6.26958@lakeread07> <kYMHe.601$c45.9@fe05.lga> <4YSHe.54659$rb6.31657@lakeread07> Subject: Re: Strange Easter Egg in Quake II! WTF is it??? Lines: 49 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2900.2180 X-MIMEOLE: Produced By Microsoft MimeOLE V6.00.2900.2180 X-RFC2646: Format=Flowed; Response Message-ID: <H7THe.111936$X76.27438@tornado.texas.rr.com> Date: Tue, 02 Aug 2005 23:14:47 GMT NNTP-Posting-Host: 70.114.228.97 X-Complaints-To: abuse@rr.com X-Trace: tornado.texas.rr.com 1123024487 70.114.228.97 (Tue, 02 Aug 2005 18:14:47 CDT) NNTP-Posting-Date: Tue, 02 Aug 2005 18:14:47 CDT Organization: Road Runner High Speed Online http://www.rr.com MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit