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Article #75255

Re: Strange Easter Egg in Quake II! WTF is it???

#75255
From: McGrandpa
Date: Tue, 02 Aug 2005 23:14
47 lines
2838 bytes
"rjdriver" <rjdrivers@cox.net> wrote in message
news:4YSHe.54659$rb6.31657@lakeread07
> "Margolis" <someone@somewhere.org> wrote in message
> news:kYMHe.601$c45.9@fe05.lga...
>> "rjdriver" <rjdrivers@cox.net> wrote in message
>> news:c9AHe.54612$rb6.26958@lakeread07...
>>>
>>>   The hook was an interesting toy, bit I never adopted it for DM
>>> play. Call me a purist, but I always though it completely negated
>>> the mapper's intentions.  Why bother with stairs, ramps, ladders,
>>> elevators - the hook made them all superfluous.  It was fun -
>>> but...... I'm probably going to get slammed for this, but that's how 
>>> I viewed
>>> the hook.
>>>
>>> Bob
>>>
>>
>> consider yourself slammed ;op
>
> I knew it was coming.  Had my armor up :-)
>
>
>>
>> jk
>>
>> but as McGrandpa pointed out, a lot of maps were designed with the
>> grapple in mind, especially ctf which is what I always played.  I
>> never really went in for the deathmatch games, I liked working with
>> a team in ctf. Remember, the grapple was not some thirdparty mod but
>> was actually a part of the game that is just activated or
>> deactivated by the server. So imho, it is a little innaccurate to
>> say "the designers didn't intend for it to be used".
>>
>> just my 2รณ
>>
>>
>>
>> --
>>
>> Margolis
>> http://web.archive.org/web/20030215212142/http://www.agqx.org/faqs/AGQ2FAQ.htm
>> http://www.unrealtower.org/faq

Hah!  Hey, id created several game types for a good reason.  Everybody 
is different!
McG. 
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From: "McGrandpa" <McGrandpaNOT@NOThotmail.com>
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