🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: alt.games.quake
Article #75251

Re: Strange Easter Egg in Quake II! WTF is it???

#75251
From: rjdriver
Date: Tue, 02 Aug 2005 01:40
55 lines
3354 bytes
"McGrandpa" <McGrandpaNOT@NOThotmail.com> wrote in message 
news:IUwHe.92814$X76.12690@tornado.texas.rr.com...
> "rjdriver" <rjdrivers@cox.net> wrote in message
> news:Cz8He.54314$rb6.31@lakeread07
>> "EvilBill" <quake2livesGETLOSTSPAMMERS@gmail.com> wrote in message
>> news:Kj2He.14521$YL5.12543@newsfe2-win.ntli.net...
>>> Cy Edmunds <cedmunds@spamless.rochester.rr.com> typed as if
>>> devouring a plate of spoo:
>>>> "Shinnokxz" <shinnokxz@charter.net> wrote in message
>>>> news:xHSGe.5275$c63.699@fe05.lga...
>>>>> Ah, I think I may have found it.
>>>>>
>>>>> "A Hall Displays Secret Snapshots In Boss's House / Brandon James &
>>>>> John Carmack."
>>>>>
>>>>> Which apparently refers to the secret hallway under the final boss'
>>>>> arena that shows various stuff about iD programmers and stuff. I
>>>>> can't wait to see it :D
>>>>>
>>>>> --
>>>>> Cory "Shinnokxz" Hansen - http://www.coryhansen.com
>>>>> Life is journey, not a destination. So stop running.
>>>>
>>>> That's one story. Another is that it means: "American Hasn't Done
>>>> Shit Since I've Been Here", presumably a reference to American McGee
>>>> who worked there at the time.
>>>
>>> And oddly enough, it wasn't too long afterwards that he didn't work
>>> there any more... LOL
>>>
>>
>>   He did do one great thing - created the DM map that all railers
>> hated and most 56kers loved:  Tokay's Towers.  That level was a great
>> ping equalizier. There wan't anywhere in the map you could be where
>> there wasn't a nearby way to either jump off a platform or jump on an
>> elevator to get away from an HPB.  Ahhh.......the good old days of
>> 300 ping, and getting stuck on door moldings and slanted
>> walls.......and not knowing how to change my crosshair.
>>
>> Bob
>
> But ya knew how to hook, right?  ;)
> McG.
>

   The hook was an interesting toy, bit I never adopted it for DM play. 
Call me a purist, but I always though it completely negated the mapper's 
intentions.  Why bother with stairs, ramps, ladders, elevators - the hook 
made them all superfluous.  It was fun - but......

I'm probably going to get slammed for this, but that's how I viewed the 
hook.

Bob 
Technical Details
Message-ID: <c9AHe.54612$rb6.26958@lakeread07>
Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!news.moat.net!cox.net!news-xfer.cox.net!p01!lakeread07.POSTED!53ab2750!not-for-mail
References: <yPRGe.2123$VU1.1464@fe07.lga> <xHSGe.5275$c63.699@fe05.lga> <C1VGe.8233$8y3.3033@twister.nyroc.rr.com> <Kj2He.14521$YL5.12543@newsfe2-win.ntli.net> <Cz8He.54314$rb6.31@lakeread07> <IUwHe.92814$X76.12690@tornado.texas.rr.com>

Show Full Headers
Complete Article Headers
Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!news.moat.net!cox.net!news-xfer.cox.net!p01!lakeread07.POSTED!53ab2750!not-for-mail
From: "rjdriver" <rjdrivers@cox.net>
Newsgroups: alt.games.quake2,alt.games.quake
References: <yPRGe.2123$VU1.1464@fe07.lga> <xHSGe.5275$c63.699@fe05.lga> <C1VGe.8233$8y3.3033@twister.nyroc.rr.com> <Kj2He.14521$YL5.12543@newsfe2-win.ntli.net> <Cz8He.54314$rb6.31@lakeread07> <IUwHe.92814$X76.12690@tornado.texas.rr.com>
Subject: Re: Strange Easter Egg in Quake II! WTF is it???
Lines: 57
X-Priority: 3
X-MSMail-Priority: Normal
X-Newsreader: Microsoft Outlook Express 6.00.2900.2180
X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.2180
X-RFC2646: Format=Flowed; Response
Message-ID: <c9AHe.54612$rb6.26958@lakeread07>
Date: Mon, 1 Aug 2005 21:40:12 -0400
NNTP-Posting-Host: 68.0.233.60
X-Complaints-To: abuse@cox.net
X-Trace: lakeread07 1122946760 68.0.233.60 (Mon, 01 Aug 2005 21:39:20 EDT)
NNTP-Posting-Date: Mon, 01 Aug 2005 21:39:20 EDT
Organization: Cox Communications
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 7bit