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Article #75254

Re: Strange Easter Egg in Quake II! WTF is it???

#75254
From: rjdriver
Date: Tue, 02 Aug 2005 23:03
46 lines
2605 bytes
"Margolis" <someone@somewhere.org> wrote in message 
news:kYMHe.601$c45.9@fe05.lga...
> "rjdriver" <rjdrivers@cox.net> wrote in message 
> news:c9AHe.54612$rb6.26958@lakeread07...
>>
>>   The hook was an interesting toy, bit I never adopted it for DM play. 
>> Call me a purist, but I always though it completely negated the mapper's 
>> intentions.  Why bother with stairs, ramps, ladders, elevators - the hook 
>> made them all superfluous.  It was fun - but......
>>
>> I'm probably going to get slammed for this, but that's how I viewed the 
>> hook.
>>
>> Bob
>>
>
> consider yourself slammed ;op

I knew it was coming.  Had my armor up :-)


>
> jk
>
> but as McGrandpa pointed out, a lot of maps were designed with the grapple 
> in mind, especially ctf which is what I always played.  I never really 
> went in for the deathmatch games, I liked working with a team in ctf. 
> Remember, the grapple was not some thirdparty mod but was actually a part 
> of the game that is just activated or deactivated by the server. So imho, 
> it is a little innaccurate to say "the designers didn't intend for it to 
> be used".
>
> just my 2รณ
>
>
>
> -- 
>
> Margolis
> http://web.archive.org/web/20030215212142/http://www.agqx.org/faqs/AGQ2FAQ.htm
> http://www.unrealtower.org/faq
>
>
>
> 
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From: "rjdriver" <rjdrivers@cox.net>
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Subject: Re: Strange Easter Egg in Quake II! WTF is it???
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