Article View: alt.games.quake
Article #75254Re: Strange Easter Egg in Quake II! WTF is it???
From: rjdriver
Date: Tue, 02 Aug 2005 23:03
Date: Tue, 02 Aug 2005 23:03
46 lines
2605 bytes
2605 bytes
"Margolis" <someone@somewhere.org> wrote in message news:kYMHe.601$c45.9@fe05.lga... > "rjdriver" <rjdrivers@cox.net> wrote in message > news:c9AHe.54612$rb6.26958@lakeread07... >> >> The hook was an interesting toy, bit I never adopted it for DM play. >> Call me a purist, but I always though it completely negated the mapper's >> intentions. Why bother with stairs, ramps, ladders, elevators - the hook >> made them all superfluous. It was fun - but...... >> >> I'm probably going to get slammed for this, but that's how I viewed the >> hook. >> >> Bob >> > > consider yourself slammed ;op I knew it was coming. Had my armor up :-) > > jk > > but as McGrandpa pointed out, a lot of maps were designed with the grapple > in mind, especially ctf which is what I always played. I never really > went in for the deathmatch games, I liked working with a team in ctf. > Remember, the grapple was not some thirdparty mod but was actually a part > of the game that is just activated or deactivated by the server. So imho, > it is a little innaccurate to say "the designers didn't intend for it to > be used". > > just my 2รณ > > > > -- > > Margolis > http://web.archive.org/web/20030215212142/http://www.agqx.org/faqs/AGQ2FAQ.htm > http://www.unrealtower.org/faq > > > >
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!newscon06.news.prodigy.com!newscon02.news.prodigy.com!prodigy.net!news.glorb.com!cox.net!news-xfer.cox.net!p01!lakeread07.POSTED!53ab2750!not-for-mail From: "rjdriver" <rjdrivers@cox.net> Newsgroups: alt.games.quake2,alt.games.quake References: <yPRGe.2123$VU1.1464@fe07.lga> <xHSGe.5275$c63.699@fe05.lga> <C1VGe.8233$8y3.3033@twister.nyroc.rr.com> <Kj2He.14521$YL5.12543@newsfe2-win.ntli.net> <Cz8He.54314$rb6.31@lakeread07> <IUwHe.92814$X76.12690@tornado.texas.rr.com> <c9AHe.54612$rb6.26958@lakeread07> <kYMHe.601$c45.9@fe05.lga> Subject: Re: Strange Easter Egg in Quake II! WTF is it??? Lines: 48 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2900.2180 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.2180 X-RFC2646: Format=Flowed; Response Message-ID: <4YSHe.54659$rb6.31657@lakeread07> Date: Tue, 2 Aug 2005 19:03:24 -0400 NNTP-Posting-Host: 68.0.233.60 X-Complaints-To: abuse@cox.net X-Trace: lakeread07 1123023744 68.0.233.60 (Tue, 02 Aug 2005 19:02:24 EDT) NNTP-Posting-Date: Tue, 02 Aug 2005 19:02:24 EDT Organization: Cox Communications MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit