Article View: alt.games.quake
Article #75250Re: Strange Easter Egg in Quake II! WTF is it???
From: McGrandpa
Date: Mon, 01 Aug 2005 21:56
Date: Mon, 01 Aug 2005 21:56
41 lines
2887 bytes
2887 bytes
"rjdriver" <rjdrivers@cox.net> wrote in message news:Cz8He.54314$rb6.31@lakeread07 > "EvilBill" <quake2livesGETLOSTSPAMMERS@gmail.com> wrote in message > news:Kj2He.14521$YL5.12543@newsfe2-win.ntli.net... >> Cy Edmunds <cedmunds@spamless.rochester.rr.com> typed as if >> devouring a plate of spoo: >>> "Shinnokxz" <shinnokxz@charter.net> wrote in message >>> news:xHSGe.5275$c63.699@fe05.lga... >>>> Ah, I think I may have found it. >>>> >>>> "A Hall Displays Secret Snapshots In Boss's House / Brandon James & >>>> John Carmack." >>>> >>>> Which apparently refers to the secret hallway under the final boss' >>>> arena that shows various stuff about iD programmers and stuff. I >>>> can't wait to see it :D >>>> >>>> -- >>>> Cory "Shinnokxz" Hansen - http://www.coryhansen.com >>>> Life is journey, not a destination. So stop running. >>> >>> That's one story. Another is that it means: "American Hasn't Done >>> Shit Since I've Been Here", presumably a reference to American McGee >>> who worked there at the time. >> >> And oddly enough, it wasn't too long afterwards that he didn't work >> there any more... LOL >> > > He did do one great thing - created the DM map that all railers > hated and most 56kers loved: Tokay's Towers. That level was a great > ping equalizier. There wan't anywhere in the map you could be where > there wasn't a nearby way to either jump off a platform or jump on an > elevator to get away from an HPB. Ahhh.......the good old days of > 300 ping, and getting stuck on door moldings and slanted > walls.......and not knowing how to change my crosshair. > > Bob But ya knew how to hook, right? ;) McG.
Technical Details
Message-ID:
<IUwHe.92814$X76.12690@tornado.texas.rr.com>Path:
mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!border2.nntp.dca.giganews.com!nntp.giganews.com!cyclone.austin.rr.com!news.rr.com!tornado.texas.rr.com.POSTED!53ab2750!not-for-mailReferences:
<yPRGe.2123$VU1.1464@fe07.lga> <xHSGe.5275$c63.699@fe05.lga> <C1VGe.8233$8y3.3033@twister.nyroc.rr.com> <Kj2He.14521$YL5.12543@newsfe2-win.ntli.net> <Cz8He.54314$rb6.31@lakeread07>Show Full Headers
Complete Article Headers
Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!border2.nntp.dca.giganews.com!nntp.giganews.com!cyclone.austin.rr.com!news.rr.com!tornado.texas.rr.com.POSTED!53ab2750!not-for-mail From: "McGrandpa" <McGrandpaNOT@NOThotmail.com> Newsgroups: alt.games.quake2,alt.games.quake References: <yPRGe.2123$VU1.1464@fe07.lga> <xHSGe.5275$c63.699@fe05.lga> <C1VGe.8233$8y3.3033@twister.nyroc.rr.com> <Kj2He.14521$YL5.12543@newsfe2-win.ntli.net> <Cz8He.54314$rb6.31@lakeread07> Subject: Re: Strange Easter Egg in Quake II! WTF is it??? Lines: 43 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2900.2180 X-MIMEOLE: Produced By Microsoft MimeOLE V6.00.2900.2180 X-RFC2646: Format=Flowed; Response Message-ID: <IUwHe.92814$X76.12690@tornado.texas.rr.com> Date: Mon, 01 Aug 2005 21:56:56 GMT NNTP-Posting-Host: 70.114.228.97 X-Complaints-To: abuse@rr.com X-Trace: tornado.texas.rr.com 1122933416 70.114.228.97 (Mon, 01 Aug 2005 16:56:56 CDT) NNTP-Posting-Date: Mon, 01 Aug 2005 16:56:56 CDT Organization: Road Runner High Speed Online http://www.rr.com MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit