Thread View: alt.games.command.and.conquer
11 messages
11 total messages
Started by am... Nathan Palovcik
Mon, 08 Apr 1996 00:00
Warcraft II vs. C&C
Author: am... Nathan Palovcik
Date: Mon, 08 Apr 1996 00:00
Date: Mon, 08 Apr 1996 00:00
28 lines
1620 bytes
1620 bytes
Greetings all. As a 9-week Warcraft II player, and a 4-day (yadda, yadda! ;P ) C&C player, I really felt a need to open my big mouth now. ;> Both are excellent tactical combat games, with great interfaces.. HOWEVER.. I'd still have to say I prefer Warcraft, cause although it has big problems like the 9-unit control limit, and the dumbassed custom map AI, it has a whole lot more options and feeps (if you're a MUCKer, you know what a feep is) than C&C does. #1. And this is the biggest for most players of both, I'm sure.. C&C doesn't allow you to design custom maps. You can play the campaign, or you can play multi-player, which really limits it. I know people who've finished both the GDI & Nod missions. What do they do now? Go out & buy Covert Missions, while my friends who've finished Warcraft just design their own new maps for free. #2. C&C's graphics don't have the same detail that Warcraft does. Admittedly, it's run on a much larger scale, but that's not really an excuse for the infantry to be coloured stickmen. :P I will give C&C high marks for it's humour, the music & SFX, IMHO better than Warcraft. 'Daboo!' just can't measure up against blood-curdling death screams. ;>
Re: Warcraft II vs. C&C
Author: ez01... Paul Lung
Date: Mon, 08 Apr 1996 00:00
Date: Mon, 08 Apr 1996 00:00
28 lines
1911 bytes
1911 bytes
Nathan Palovcik (am...@elycion.geology.ualberta.ca) wrote:
: I will give C&C high marks for it's humour, the music & SFX, IMHO better than
: Warcraft. 'Daboo!' just can't measure up against blood-curdling death
: screams. ;>
I find C&C a much better game design because there are different tactics
if you play different sides. For WCII, we have the exact same units on
both sides, so there really is no difference which side you play.
--
Paul Lung
-------------------------------------------------------------------------
___##_____________________________________________o__
/ / / / / / / / | | \
@^\/ / / / / / / (=====|________/_________________________|
\/__/_/_/_/_/_/_/________________________________________/|
/ -O (O) | ===================== |
\____ I-------------------------------------
I I (( II
I I (( II
I I[]=============
I I
I ________ I Paul Lung
I ( HK usp I psl...@ucdavis.edu
I -------I
I /^^\ I Cars kill people! Let's ban them!
I____|____|____I (Or limit them to 5 gallon gas tanks)
-------------------------------------------------------------------------
Re: Warcraft II vs. C&C
Author: blh... Hanna Thti
Date: Tue, 09 Apr 1996 00:00
Date: Tue, 09 Apr 1996 00:00
37 lines
2083 bytes
2083 bytes
Nathan Palovcik (am...@elycion.geology.ualberta.ca) wrote: : HOWEVER.. : I'd still have to say I prefer Warcraft, cause although it has big problems : like the 9-unit control limit, and the dumbassed custom map AI, it has a : lot more options and feeps (if you're a MUCKer, you know what a feep is) Ok, now. What's a feep? : #1. And this is the biggest for most players of both, I'm sure.. C&C doesn't : allow you to design custom maps. You can play the campaign, or you can play Hey! Ever heard about C&C levels editors out there in the net! I'm designing C&C levels every day! (well, almost). : multi-player, which really limits it. I know people who've finished both : GDI & Nod missions. What do they do now? Go out & buy Covert Missions, : my friends who've finished Warcraft just design their own new maps for free. Hey, so can we!!! : #2. C&C's graphics don't have the same detail that Warcraft does. Admittedl : it's run on a much larger scale, but that's not really an excuse for the : infantry to be coloured stickmen. :P If graphics are SVGA it doesn't mean that they would look better. I personally don't like WC2 graphics! C&C Graphics are MCGA but they really look better to my eye! : I will give C&C high marks for it's humour, the music & SFX, IMHO better th : Warcraft. 'Daboo!' just can't measure up against blood-curdling death : screams. ;> AND WC2 also has the "fog of war"! That's great! -- *********( Contact me ! )********* Real Life : Ilari Kajaste IRC : Imp / Imp2 E-Mail : blh...@uta.fi /\/\/\/\/\______________/\/\/\/\/\
Re: Warcraft II vs. C&C
Author: t... Tim Hayes
Date: Wed, 10 Apr 1996 00:00
Date: Wed, 10 Apr 1996 00:00
25 lines
1351 bytes
1351 bytes
ez01...@bullwinkle.ucdavis.edu (Paul Lung) wrote: >Nathan Palovcik (am...@elycion.geology.ualberta.ca) wrote: >: I will give C&C high marks for it's humour, the music & SFX, IMHO better than >: Warcraft. 'Daboo!' just can't measure up against blood-curdling death >: screams. ;> >I find C&C a much better game design because there are different tactics >if you play different sides. For WCII, we have the exact same units on >both sides, so there really is no difference which side you play. >-- I agree! C & C has lots of variation, and is a great game overall. I wished C & C had SVGA graphics though, but still their cut scenes were much better then WC II. Warcraft II lacks something. It's enioyable to play, but I felt in the game with C & C, and yet I don't feel that way with WC II. The sides are too similar....:/ Regards, Tim Hayes http://members.aol.com/thelimit
Re: Warcraft II vs. C&C
Author: shis... Who Dragon
Date: Thu, 11 Apr 1996 00:00
Date: Thu, 11 Apr 1996 00:00
21 lines
1177 bytes
1177 bytes
t...@nitco.com (Tim Hayes) wrote: >I agree! C & C has lots of variation, and is a great game overall. I >wished C & C had SVGA graphics though, but still their cut scenes were >much better then WC II. > >Warcraft II lacks something. It's enioyable to play, but I felt in >the game with C & C, and yet I don't feel that way with WC II. The >sides are too similar....:/ I agree. C&C Has Variation, BUT in Warcraft it almost doesn't matter if you have 2 of the same units battleing it out. It all depends on how much upgrading you did to it. ..___Who Dragon___.. . -=UDIC=- .Keep Ultima Pure! .Leave the 3d for UW! .-Ultima Purity League .......................
Re: Warcraft II vs. C&C
Author: shis... Who Dragon
Date: Thu, 11 Apr 1996 00:00
Date: Thu, 11 Apr 1996 00:00
17 lines
1070 bytes
1070 bytes
ez01...@bullwinkle.ucdavis.edu (Paul Lung) wrote: >I find C&C a much better game design because there are different tactics >if you play different sides. For WCII, we have the exact same units on >both sides, so there really is no difference which side you play. I like both. In C&C You have different units for the two sides (NOD, & GDI of course), and in Warcraft there are units based the same way, but they are different in design, power, etc. I like Both games though ..___Who Dragon___.. . -=UDIC=- .Keep Ultima Pure! .Leave the 3d for UW! .-Ultima Purity League .......................
Re: Warcraft II vs. C&C
Author: shis... Who Dragon
Date: Thu, 11 Apr 1996 00:00
Date: Thu, 11 Apr 1996 00:00
20 lines
1015 bytes
1015 bytes
blh...@kielo.uta.fi (Hanna T{hti) wrote:
>Hey! Ever heard about C&C levels editors out there in the net!
>I'm designing C&C levels every day! (well, almost).
BUT! It doesn't come with the game.
>AND WC2 also has the "fog of war"! That's great!
I like the fog of war, but there is one problem with it. It has a bug.
You can watch the enemy chop lumber. I don't mean you see the little
guy, but the lumber disappears.
..___Who Dragon___..
. -=UDIC=-
.Keep Ultima Pure!
.Leave the 3d for UW!
.-Ultima Purity League
.......................
Re: Warcraft II vs. C&C
Author: zak... J. Hong
Date: Fri, 12 Apr 1996 00:00
Date: Fri, 12 Apr 1996 00:00
22 lines
1438 bytes
1438 bytes
In article <4kju0a$4...@thor.atcon.com>, shis...@atcon.com wrote: >t...@nitco.com (Tim Hayes) wrote: > > >>I agree! C & C has lots of variation, and is a great game overall. I >>wished C & C had SVGA graphics though, but still their cut scenes were >>much better then WC II. >> >>Warcraft II lacks something. It's enioyable to play, but I felt in >>the game with C & C, and yet I don't feel that way with WC II. The >>sides are too similar....:/ > >I agree. C&C Has Variation, BUT in Warcraft it almost doesn't matter >if you have 2 of the same units battleing it out. It all depends on >how much upgrading you did to it. Yeah, this is true, I've found. Upgrading the armor and sword on the footmen really make them a lot more valuable, not to mention what it does to the knights. Upgrading the armor and cannons on the ships do wonders as well. I've not really found the upgrade to the arrows all that impressive, however. J.
Re: Warcraft II vs. C&C
Author: n3... John Evans
Date: Fri, 12 Apr 1996 00:00
Date: Fri, 12 Apr 1996 00:00
15 lines
1047 bytes
1047 bytes
In article <4kjtrk$4...@thor.atcon.com>, shis...@atcon.com wrote: >I like the fog of war, but there is one problem with it. It has a bug. >You can watch the enemy chop lumber. I don't mean you see the little >guy, but the lumber disappears. I think you can also watch the gold mines disapear also. And I personnaly like C&C way more than WCII. Sure WCII has nice graphics and C&C has not as good as WCII, but in terms of playablity C&C absolutly kills WCII, and also the music in C&C is totally awesome when compared to WCII. $B%8%g%s%(%P%s%9(J John Evans n3...@jupiter.csd.unb.ca
Re: Warcraft II vs. C&C
Author: ri... Richard Vd Weijden
Date: Wed, 17 Apr 1996 00:00
Date: Wed, 17 Apr 1996 00:00
23 lines
1841 bytes
1841 bytes
>In article <4kju0a$4...@thor.atcon.com>, shis...@atcon.com wrote: >>t...@nitco.com (Tim Hayes) wrote: >>>I agree! C & C has lots of variation, and is a great game overall. I >>>wished C & C had SVGA graphics though, but still their cut scenes were >>>much better then WC II. >>>Warcraft II lacks something. It's enioyable to play, but I felt in >>>the game with C & C, and yet I don't feel that way with WC II. The >>>sides are too similar....:/ >>I agree. C&C Has Variation, BUT in Warcraft it almost doesn't matter >>if you have 2 of the same units battleing it out. It all depends on >>how much upgrading you did to it. >Yeah, this is true, I've found. Upgrading the armor and sword on the footmen >really make them a lot more valuable, not to mention what it does to the >knights. Upgrading the armor and cannons on the ships do wonders as well. >I've not really found the upgrade to the arrows all that impressive, however. A problem with the Orcs is that you only can build a Giant Turtle in Level 13. While the Humans can build there first Submarine in Level 7. If you start a level from WC then the beginning is a little bit hard but if you made that it's very VERY easy to win that level. They should make it difficult all the time (Or make a menu where you can choose difficulty)
Re: Warcraft II vs. C&C
Author: ri... Richard Vd Weijden
Date: Wed, 17 Apr 1996 00:00
Date: Wed, 17 Apr 1996 00:00
19 lines
1361 bytes
1361 bytes
>>Nathan Palovcik (am...@elycion.geology.ualberta.ca) wrote: >>: I will give C&C high marks for it's humour, the music & SFX, IMHO better than >>: Warcraft. 'Daboo!' just can't measure up against blood-curdling death >>: screams. ;> >>I find C&C a much better game design because there are different tactics >>if you play different sides. For WCII, we have the exact same units on >>both sides, so there really is no difference which side you play. >>-- >I agree! C & C has lots of variation, and is a great game overall. I >wished C & C had SVGA graphics though, but still their cut scenes were >much better then WC II. >Warcraft II lacks something. It's enioyable to play, but I felt in >the game with C & C, and yet I don't feel that way with WC II. The >sides are too similar....:/ I think the Graphics of WCII are to Childies C&C have more & Better Action Looks... Bye..
Thread Navigation
This is a paginated view of messages in the thread with full content displayed inline.
Messages are displayed in chronological order, with the original post highlighted in green.
Use pagination controls to navigate through all messages in large threads.
Back to All Threads