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Article View: alt.games.command.and.conquer
Article #905

Re: Warcraft II vs. C&C

#905
From: ri... Richard Vd Weijden
Date: Wed, 17 Apr 1996 00:00
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>In article <4kju0a$4...@thor.atcon.com>, shis...@atcon.com wrote:
>>t...@nitco.com (Tim Hayes) wrote:
>>>I agree!  C & C has lots of variation, and is a great game overall.  I
>>>wished C & C had SVGA graphics though, but still their cut scenes were
>>>much better then WC II.  
>>>Warcraft II lacks something.  It's enioyable to play, but I felt in
>>>the game with C & C, and yet I don't feel that way with WC II.  The
>>>sides are too similar....:/
>>I agree. C&C Has Variation, BUT in Warcraft it almost doesn't matter
>>if you have 2 of the same units battleing it out. It all depends on
>>how much upgrading you did to it. 
>Yeah, this is true, I've found.  Upgrading the armor and sword on the footmen 
>really make them a lot more valuable, not to mention what it does to the 
>knights.  Upgrading the armor and cannons on the ships do wonders as well.  
>I've not really found the upgrade to the arrows all that impressive, however.

A problem with the Orcs is that you only can build a Giant Turtle in
Level 13. While the Humans can build there first Submarine in Level 7.
If you start a level from WC then the beginning is a little bit hard
but if you made that it's very VERY easy to win that level.
They should make it difficult all the time (Or make a menu where you
can choose difficulty)
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References: <4k9o72$rjc@pulp.ucs.ualberta.ca> <4kbcm7$bcg@mark.ucdavis.edu> <4kfa72$vuc@aegis.nitco.com> <4kju0a$4up@thor.atcon.com> <4kk964$c7t@news.accessone.com>

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From: ri...@pi.net (Richard Vd Weijden)
Subject: Re: Warcraft II  vs. C&C
Date: 1996/04/17
Message-ID: <4l3afq$9d2@neptunus.pi.net>
X-Deja-AN: 150408934
references: <4k9o72$rjc@pulp.ucs.ualberta.ca> <4kbcm7$bcg@mark.ucdavis.edu> <4kfa72$vuc@aegis.nitco.com> <4kju0a$4up@thor.atcon.com> <4kk964$c7t@news.accessone.com>
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