Article View: alt.games.command.and.conquer
Article #905Re: Warcraft II vs. C&C
From: ri... Richard Vd Weijden
Date: Wed, 17 Apr 1996 00:00
Date: Wed, 17 Apr 1996 00:00
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>In article <4kju0a$4...@thor.atcon.com>, shis...@atcon.com wrote: >>t...@nitco.com (Tim Hayes) wrote: >>>I agree! C & C has lots of variation, and is a great game overall. I >>>wished C & C had SVGA graphics though, but still their cut scenes were >>>much better then WC II. >>>Warcraft II lacks something. It's enioyable to play, but I felt in >>>the game with C & C, and yet I don't feel that way with WC II. The >>>sides are too similar....:/ >>I agree. C&C Has Variation, BUT in Warcraft it almost doesn't matter >>if you have 2 of the same units battleing it out. It all depends on >>how much upgrading you did to it. >Yeah, this is true, I've found. Upgrading the armor and sword on the footmen >really make them a lot more valuable, not to mention what it does to the >knights. Upgrading the armor and cannons on the ships do wonders as well. >I've not really found the upgrade to the arrows all that impressive, however. A problem with the Orcs is that you only can build a Giant Turtle in Level 13. While the Humans can build there first Submarine in Level 7. If you start a level from WC then the beginning is a little bit hard but if you made that it's very VERY easy to win that level. They should make it difficult all the time (Or make a menu where you can choose difficulty)
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From: ri...@pi.net (Richard Vd Weijden) Subject: Re: Warcraft II vs. C&C Date: 1996/04/17 Message-ID: <4l3afq$9d2@neptunus.pi.net> X-Deja-AN: 150408934 references: <4k9o72$rjc@pulp.ucs.ualberta.ca> <4kbcm7$bcg@mark.ucdavis.edu> <4kfa72$vuc@aegis.nitco.com> <4kju0a$4up@thor.atcon.com> <4kk964$c7t@news.accessone.com> organization: Planet Internet newsgroups: alt.games.warcraft,alt.games.command.and.conquer MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit