Article View: alt.games.command.and.conquer
Article #900Warcraft II vs. C&C
From: am... Nathan Palovcik
Date: Mon, 08 Apr 1996 00:00
Date: Mon, 08 Apr 1996 00:00
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Greetings all. As a 9-week Warcraft II player, and a 4-day (yadda, yadda! ;P ) C&C player, I really felt a need to open my big mouth now. ;> Both are excellent tactical combat games, with great interfaces.. HOWEVER.. I'd still have to say I prefer Warcraft, cause although it has big problems like the 9-unit control limit, and the dumbassed custom map AI, it has a whole lot more options and feeps (if you're a MUCKer, you know what a feep is) than C&C does. #1. And this is the biggest for most players of both, I'm sure.. C&C doesn't allow you to design custom maps. You can play the campaign, or you can play multi-player, which really limits it. I know people who've finished both the GDI & Nod missions. What do they do now? Go out & buy Covert Missions, while my friends who've finished Warcraft just design their own new maps for free. #2. C&C's graphics don't have the same detail that Warcraft does. Admittedly, it's run on a much larger scale, but that's not really an excuse for the infantry to be coloured stickmen. :P I will give C&C high marks for it's humour, the music & SFX, IMHO better than Warcraft. 'Daboo!' just can't measure up against blood-curdling death screams. ;>
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From: am...@elycion.geology.ualberta.ca (Nathan Palovcik) Subject: Warcraft II vs. C&C Date: 1996/04/08 Message-ID: <4k9o72$rjc@pulp.ucs.ualberta.ca> X-Deja-AN: 146302880 organization: Anaheim Electronics mime-version: 1.0 newsgroups: alt.games.warcraft,alt.games.command.and.conquer Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit