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Thread View: comp.sys.ibm.pc.games.misc
115 messages
115 total messages Page 1 of 3 Started by Jonah Falcon Thu, 25 Sep 2003 00:33
Page 1 of 3 • 115 total messages
25 Top Gaming Moments
#81784
Author: Jonah Falcon
Date: Thu, 25 Sep 2003 00:33
1 lines
1260 bytes
http://www.forumplanet.com/gamespy/topic.asp?fid=6005&tid=1171620
Re: 25 Top Gaming Moments
#81793
Author: Mark Morrison
Date: Thu, 25 Sep 2003 06:45
15 lines
1318 bytes
On Thu, 25 Sep 2003 00:33:33 GMT, "Jonah Falcon"
<jonah...@mindspring.com> wrote:

>http://www.forumplanet.com/gamespy/topic.asp?fid=6005&tid=1171620
>
>
I've posted my 2 favourite.

-- 

Bunnies aren't just cute like everybody supposes !
They got them hoppy legs and twitchy little noses !
And what's with all the carrots ?  
What do they need such good eyesight for anyway ?
Bunnies !  Bunnies !  It must be BUNNIES !
Re: 25 Top Gaming Moments
#81821
Author: Jonah Falcon
Date: Thu, 25 Sep 2003 07:45
103 lines
5748 bytes
The list grows:

CIVILIZATION: Getting to Alpha Centauri.

I'm not sure if I'd keep this, but there was such a feeling of triumph when
you finally beat the computer in the space race. Definitely a moment that
after 4000 game years, your guys are sipping sodas on a distant planet...

HALF-LIFE:The first encounter with the Marines.

As listed above, these guys were the first to use group tactics, trying to
flush you out with grenades and flank you, and all those so called tactics
you used on the dumb-as-shit creatures from DOOM and Quake weren't going to
work THIS time...

HALF-LIFE: Gordon fights the Apache helicopter on the cliff-side.

And everyone remembers this most realistic and most frustrating of boss
monsters, the very human Apache as it rained machine gun fire during the
entire game. Fortunately, that cache of rockets you find help...

M.U.L.E.: Getting a monopoly (especially food) to gouge and/or screw your
friends.

Oh, yeah, when the store was bombed by that meteor, leaving various items
completely empty. You and your friends would be around the computer, and you
got to taunt them to their face as you gouged prices like mad.

RESCUE ON FRACTALUS: The alien attack

The first time the green helmet (and later indistinguishable from human
pilots) would approach the ship, and suddenly, that ugly green S.O.B. would
pound on your windshield, trying to gain entrance - it made anyone jump two
feet off their chair. Once they started wearing white helmets, it was
nervewracking, your finger ready to pounce on the shield button to fry them
before they crashed through (and admit it - sometimes you accidentally
fragged your own men from nerves.)

SYSTEM SHOCK 2: SHODAN reveals herself.

You knew that it wasn't really Polito, especially as her dialogue got
haughty and arrogant - but still, the way SHODAN revealed herself was
ultracool.

THIEF: THE DARK PROJECT: The Woodsie Lord rips Garrett's eye out.

Be honest, you knew something bad was going to happen, and that Garrett
would get doublecrossed, but you never expected THAT to happen - to have
your main character maimed - and graphically, no less. The unease and dread
that had been building climaxed in a fantastically gory and scary fashion.
Thief II never even came close to the horror in the first.

TOMB RAIDER: Lara encounters the T-Rex in the Valley.

Seeing it lumbering at you, and being forced to find a shady spot to hide -- 
then realizing you had to figure out a way to kill that thing. That was the
highlight of the game -- and the entire franchise, since that wonder and
excitement would never even come close to that moment again.

Just added:

ASTEROIDS: Entering your high score initials.

Oh, yeah. The first time you got a high score and put your initials in -
that was immortality (til the vendor unplugged the damned thing.) But still,
it was the first electronic tag grafitti for all the world to see.

DOOM: The clop-clop sound of a Cyberdemon's approach.

Was there anything like first hearing that odd hoof sound of a Cyberdemon's
approach? From that moment on, hearing a clop-clop made you tense and ready
to have to do some major blasting.

HALO: The Warthog final race to the ship.

It's not quite the ending, but it's definitely the climax, as your Warthog
careens around and jumps gaps as the Covenant and Flood battle all around
you. There was something special and Zen about having to beat the clock to
the descruction of an entire "planet" while everyone else is just fighting
each other without abandon. A commentary on the futility of war, maybe, but
it was damned fun, too.

Rikitiki's entry:

UNREAL: Going outside for the first time.

Absolutely loved the first level of Unreal, especially going outside for the
first time. Compared to Quake 2's uglyness and Half-Life's Quake level
graphics, Unreal really blew me away in one instance.

DrD's entry:

DUNGEON MASTER: Item manipulation

I'm sitting in my friend's house and he says "Oh, it's a new game, watch
this !" He killed a mushroom monster, then picked up a piece of it and ATE
it ! He then picked up another piece and clicked in the middle of the
screen. The piece left the cursor and flew down the corridor, until it hit a
wall with a THUD. I remember thinking "Oh my God..." IIRC, it was my first
real-time, first person RPG After that, the Gold-box games just weren't the
same...

Jonah Falcon
Re: 25 Top Gaming Moments
#81794
Author: spamtrap
Date: Thu, 25 Sep 2003 08:04
13 lines
1509 bytes
On Thu, 25 Sep 2003 07:45:14 +0100, Mark Morrison <drdp...@aol.com>
wrote:

>I've posted my 2 favourite.

And here was me thinking that Usenet was a discussion forum, when all
it actually is, is a way of pointing people to Web Forums which are
obviously the greatest communication system in history.
-- 
Andrew. To email unscramble nrc@gurjevgrzrboivbhf.pbz & remove spamtrap.
Help make Usenet a better place: English is read downwards,
please don't top post. Trim messages to quote only relevent text.
Check groups.google.com before asking a question.
Re: 25 Top Gaming Moments
#81785
Author: mikeno... MeanChlorine
Date: Thu, 25 Sep 2003 11:27
13 lines
1446 bytes
"Ditto" on the Cyberdemon (those thundering hooves really were the
sound of fear) and Dungeon Master (I lost count of how many time I
almost jumped out of my chair), although I can't say some of those
other games rocked my world much (e.g. Unreal - pretty graphics and
not much more).

My most memorable Moment:

* Arrival at the Fortress of Regrets, in Planescape: Torment. In case
anyone's not yet played this fantastic gem of a game I don't want to
spoil the surprise, but the fortress lives up to its name. I was
shocked. There were many other Moments in that game, e.g. meeting
Ravel, but the Fortress stands out.
Re: 25 Top Gaming Moments
#81786
Author: Aquila
Date: Thu, 25 Sep 2003 11:43
5 lines
1290 bytes
Playing Dungeon Siege for the first time on a new PC.
OK, most real RPG players don't like DS, but I enjoy it.

Seeing the demo of Settlers 2.
Ok, it's primitive now, but it was great at the time.
Re: 25 Top Gaming Moments
#81795
Author: Mark Morrison
Date: Thu, 25 Sep 2003 11:49
20 lines
1561 bytes
On Thu, 25 Sep 2003 09:04:13 +0100, spamtrap@localhost wrote:

>On Thu, 25 Sep 2003 07:45:14 +0100, Mark Morrison <drdp...@aol.com>
>wrote:
>
>>I've posted my 2 favourite.
>
>And here was me thinking that Usenet was a discussion forum, when all
>it actually is, is a way of pointing people to Web Forums which are
>obviously the greatest communication system in history.

Yay sarcasm !

-- 

Bunnies aren't just cute like everybody supposes !
They got them hoppy legs and twitchy little noses !
And what's with all the carrots ?  
What do they need such good eyesight for anyway ?
Bunnies !  Bunnies !  It must be BUNNIES !
Re: 25 Top Gaming Moments
#81796
Author: Mark Morrison
Date: Thu, 25 Sep 2003 11:51
42 lines
2624 bytes
On Thu, 25 Sep 2003 09:04:13 +0100, spamtrap@localhost wrote:

>On Thu, 25 Sep 2003 07:45:14 +0100, Mark Morrison <drdp...@aol.com>
>wrote:
>
>>I've posted my 2 favourite.
>
>And here was me thinking that Usenet was a discussion forum, when all
>it actually is, is a way of pointing people to Web Forums which are
>obviously the greatest communication system in history.

Oh, allright.

Dungeon Master on the Atari.

I'm sitting in my friend's house and he says "Oh, it's a new game,
watch this !" He killed a mushroom monster, then picked up a piece of
it and ATE it ! He then picked up another piece and clicked in the
middle of the screen. The piece left the cursor and flew down the
corridor, until it hit a wall with a THUD. I remember thinking "Oh my
God..." IIRC, it was my first real-time, first person RPG.

 After that, the Gold-box games just weren't the same...

Meeting the marines in Half-Life

I ran down the corridor, and peeked through the railings. A group of
human soldiers were below me. We spotted each other, and I ran back
into cover. I switched to the SMG and reloaded it. I ran back to where
I spotted them thinking "Ah, another easy kill." As I got to the spot
where I'd been, a hand grenade sailed over the balony and rolled to a
stop at my feet. I was paralysed, and just stared at it. My last
thought was "Well, THAT's something that's never happened in a game
before..."

-- 

Bunnies aren't just cute like everybody supposes !
They got them hoppy legs and twitchy little noses !
And what's with all the carrots ?  
What do they need such good eyesight for anyway ?
Bunnies !  Bunnies !  It must be BUNNIES !
Re: 25 Top Gaming Moments
#81787
Author: Hong Ooi
Date: Thu, 25 Sep 2003 11:52
32 lines
2184 bytes
On 25 Sep 2003 04:27:57 -0700, mike_no...@yahoo.co.uk (Mean_Chlorine)
wrote:

>"Ditto" on the Cyberdemon (those thundering hooves really were the
>sound of fear) and Dungeon Master (I lost count of how many time I
>almost jumped out of my chair), although I can't say some of those
>other games rocked my world much (e.g. Unreal - pretty graphics and
>not much more).
>
>My most memorable Moment:
>
>* Arrival at the Fortress of Regrets, in Planescape: Torment. In case
>anyone's not yet played this fantastic gem of a game I don't want to
>spoil the surprise, but the fortress lives up to its name. I was
>shocked. There were many other Moments in that game, e.g. meeting
>Ravel, but the Fortress stands out.


I can still remember the following ones after 16+ years:

Ultima 4: figuring out, without the aid of the manual, exactly how all the
virtues and principles related to each other.

Ultima 5: The old guy in New Magincia asking "Dost thou hate Blackthorn?"



-- 
Hong Ooi                              | "Does *anyone* at WOTC bother to
ho...@zipworld.com.au                  |  _think_ when making housecat stats?"
http://www.zipworld.com.au/~hong/dnd/ |    -- MSB
Sydney, Australia                     |
Re: 25 Top Gaming Moments
#81792
Author: tomi heteaho
Date: Thu, 25 Sep 2003 12:28
23 lines
2151 bytes
"Mean_Chlorine" <mike_no...@yahoo.co.uk> wrote in message
news:6a0d745b.0309250327.7c210d0c@posting.google.com...
> "Ditto" on the Cyberdemon (those thundering hooves really were the
> sound of fear) and Dungeon Master (I lost count of how many time I
> almost jumped out of my chair), although I can't say some of those
> other games rocked my world much (e.g. Unreal - pretty graphics and
> not much more).
>
> My most memorable Moment:
>
> * Arrival at the Fortress of Regrets, in Planescape: Torment. In case
> anyone's not yet played this fantastic gem of a game I don't want to
> spoil the surprise, but the fortress lives up to its name. I was
> shocked. There were many other Moments in that game, e.g. meeting
> Ravel, but the Fortress stands out.

MMmmm... the sensory stone experience when Practical One deceives Deionerra
comes to mind for me. Singularly unique stuff.

(the game being PS:T naturally)

Tomi
Re: 25 Top Gaming Moments
#81823
Author: chainbreaker
Date: Thu, 25 Sep 2003 12:42
16 lines
1276 bytes
Jonah Falcon wrote:
> http://www.forumplanet.com/gamespy/topic.asp?fid=6005&tid=1171620


You are in an open field west of a big white house with a boarded front
door.
There is a small mailbox here.

> _

and . . . "Want some Rye? 'Course ya do"!
-- 
chainbreaker

If you need to email, then chainbreaker (naturally) at comcast dot
net--that's "net" not "com"--should do it.
Re: 25 Top Gaming Moments
#81822
Author: NightSky 421
Date: Thu, 25 Sep 2003 13:24
24 lines
2057 bytes
"Jonah Falcon" <jonah...@mindspring.com> wrote in message
news:f2xcb.10213$ai7.3630@newsread1.news.atl.earthlink.net...
>
> RESCUE ON FRACTALUS: The alien attack
>
> The first time the green helmet (and later indistinguishable from human
> pilots) would approach the ship, and suddenly, that ugly green S.O.B.
would
> pound on your windshield, trying to gain entrance - it made anyone jump
two
> feet off their chair. Once they started wearing white helmets, it was
> nervewracking, your finger ready to pounce on the shield button to fry
them
> before they crashed through (and admit it - sometimes you accidentally
> fragged your own men from nerves.)
>


I remember this on my old Atari exactly the same way!  That game *really*
freaked me out, but it was so fun to play.  However, the aliens were scary
to the point where they sometimes discouraged me from playing the game!
Seeing them were definitely some of the most frightening and memorable
moments I've had in computer gaming history.  In a certain way, I'd love to
see a modern remake of Rescue on Fractalus with today's graphics.  :-)
Re: 25 Top Gaming Moments
#81788
Author: Frem
Date: Thu, 25 Sep 2003 13:43
6 lines
1199 bytes
"Hong Ooi" <ho...@zipworld.com.au> wrote in message

> Ultima 5: The old guy in New Magincia asking "Dost thou hate Blackthorn?"

You hated Blackthorne and you know it.
Re: 25 Top Gaming Moments
#81789
Author: Jonah Falcon
Date: Thu, 25 Sep 2003 15:08
14 lines
1902 bytes
"Frem" <s...@f.com> wrote in message news:vn5s72qebtte78@corp.supernews.com...
>
> "Hong Ooi" <ho...@zipworld.com.au> wrote in message
>
> > Ultima 5: The old guy in New Magincia asking "Dost thou hate
Blackthorn?"
>
> You hated Blackthorne and you know it.

No, *I* didn't. It made you realize your job wasn't one of revenge - just
one you HAD to do, and that hating would cloud your judgment.

Jonah Falcon
Re: 25 Top Gaming Moments
#81824
Author: Jonah Falcon
Date: Thu, 25 Sep 2003 15:10
31 lines
2536 bytes
"chainbreaker" <no...@nowhere.com> wrote in message
news:bkunrk0vd0@enews2.newsguy.com...
> Jonah Falcon wrote:
> > http://www.forumplanet.com/gamespy/topic.asp?fid=6005&tid=1171620
>
>
> You are in an open field west of a big white house with a boarded front
> door.
> There is a small mailbox here.

That's the beginning of Zork - doesn't count. No beginnings, no endings -
they're too easy. If you clicked the link, you'd see the rules:

There are some rules:

#1: No beginning or endings. These are too easy. Endings and beginnings have
an emotional weight advantage and also the advantage of encompassing
everything that follows and had followed. The tram ride at the beginning and
The Administrator in at the end asking you to choose your path in Half-Life
DOES NOT COUNT. However, Alpha Centauri of Civilization does since it is a
win condition, not a storyline. FPS's (and adventures) have scripted
endings.

#2: It must be a single moment. Definition of a moment.

#3: All entries are considered "The first time you...". You don't have to
say, "The first time you did this or that."

#4: Most games should only have ONE moment. There are obvious exceptions, as
seen below - but RARE exceptions.
Re: 25 Top Gaming Moments
#81826
Author: Jonah Falcon
Date: Thu, 25 Sep 2003 15:15
20 lines
2115 bytes
Actually, that inspired me for two more Moments:

Two new additions:

GRIM FANDANGO: The end of year one.

You see Manny ending up as a janitor at the automat, and that pan up to the
sky, transforming into night, with the words A YEAR LATER, and panning back
down to see Manny dressed like Rick from "Casablanca". Not only was it
incredibly cool, but you realized that it wasn't just a graphic adventure -- 
you'd stepped into an epic tale.

ZORK: Being eaten by a grue

Learn to fear the darkness! They warned you about stepping into dark areas
without a light, and that you'd be eaten by a grue -- didn't believe it til
you were actually chomped by one! Who said reading isn't scary (and funny)?
No one? Oh.

Jonah Falcon
Re: 25 Top Gaming Moments
#81833
Author: Jonah Falcon
Date: Thu, 25 Sep 2003 15:21
147 lines
7748 bytes
 http://www.forumplanet.com/gamespy/topic.asp?fid=6005&tid=1171620

Okay, here's a new update:

ASTEROIDS: Entering your high score initials.

Oh, yeah. The first time you got a high score and put your initials in -
that was immortality (til the vendor unplugged the damned thing.) But still,
it was the first electronic tag grafitti for all the world to see.

CIVILIZATION: Getting to Alpha Centauri.

I'm not sure if I'd keep this, but there was such a feeling of triumph when
you finally beat the computer in the space race. Definitely a moment that
after 4000 game years, your guys are sipping sodas on a distant planet...

DOOM: The clop-clop sound of a Cyberdemon's approach.

Was there anything like first hearing that odd hoof sound of a Cyberdemon's
approach? From that moment on, hearing a clop-clop made you tense and ready
to have to do some major blasting.

GRIM FANDANGO: The end of year one.

You see Manny ending up as a janitor at the automat, and that pan up to the
sky, transforming into night, with the words A YEAR LATER, and panning back
down to see Manny dressed like Rick from "Casablanca". Not only was it
incredibly cool, but you realized that it wasn't just a graphic adventure -- 
you'd stepped into an epic tale.

HALF-LIFE:The first encounter with the Marines.

As listed above, these guys were the first to use group tactics, trying to
flush you out with grenades and flank you, and all those so called tactics
you used on the dumb-as-shit creatures from DOOM and Quake weren't going to
work THIS time...

HALF-LIFE: Gordon fights the Apache helicopter on the cliff-side.

And everyone remembers this most realistic and most frustrating of boss
monsters, the very human Apache as it rained machine gun fire during the
entire game. Fortunately, that cache of rockets you find help...

HALO: The Warthog final race to the ship.

It's not quite the ending, but it's definitely the climax, as your Warthog
careens around and jumps gaps as the Covenant and Flood battle all around
you. There was something special and Zen about having to beat the clock to
the descruction of an entire "planet" while everyone else is just fighting
each other without abandon. A commentary on the futility of war, maybe, but
it was damned fun, too.

M.U.L.E.: Getting a monopoly (especially food) to gouge and/or screw your
friends.

Oh, yeah, when the store was bombed by that meteor, leaving various items
completely empty. You and your friends would be around the computer, and you
got to taunt them to their face as you gouged prices like mad.

RESCUE ON FRACTALUS: The alien attack

The first time the green helmet (and later indistinguishable from human
pilots) would approach the ship, and suddenly, that ugly green S.O.B. would
pound on your windshield, trying to gain entrance - it made anyone jump two
feet off their chair. Once they started wearing white helmets, it was
nervewracking, your finger ready to pounce on the shield button to fry them
before they crashed through (and admit it - sometimes you accidentally
fragged your own men from nerves.)

SYSTEM SHOCK 2: SHODAN reveals herself.

You knew that it wasn't really Polito, especially as her dialogue got
haughty and arrogant - but still, the way SHODAN revealed herself was
ultracool.

THIEF: THE DARK PROJECT: The Woodsie Lord rips Garrett's eye out.

Be honest, you knew something bad was going to happen, and that Garrett
would get doublecrossed, but you never expected THAT to happen - to have
your main character maimed - and graphically, no less. The unease and dread
that had been building climaxed in a fantastically gory and scary fashion.
Thief II never even came close to the horror in the first.

TOMB RAIDER: Lara encounters the T-Rex in the Valley.

Seeing it lumbering at you, and being forced to find a shady spot to hide -- 
then realizing you had to figure out a way to kill that thing. That was the
highlight of the game -- and the entire franchise, since that wonder and
excitement would never even come close to that moment again.

ZORK: Being eaten by a grue

Learn to fear the darkness! They warned you about stepping into dark areas
without a light, and that you'd be eaten by a grue -- didn't believe it til
you were actually chomped by one! Who said reading isn't scary (and funny)?
No one? Oh.

Outside nominations:

DUNGEON MASTER: Item manipulation

I'm sitting in my friend's house and he says "Oh, it's a new game, watch
this !" He killed a mushroom monster, then picked up a piece of it and ATE
it ! He then picked up another piece and clicked in the middle of the
screen. The piece left the cursor and flew down the corridor, until it hit a
wall with a THUD. I remember thinking "Oh my God..." IIRC, it was my first
real-time, first person RPG After that, the Gold-box games just weren't the
same... - DrD

PLANESCAPE: TORMENT: Arrival at the Fortess of Regrets.

Arrival at the Fortress of Regrets, in Planescape: Torment. In case anyone's
not yet played this fantastic gem of a game I don't want to spoil the
surprise, but the fortress lives up to its name. I was shocked. There were
many other Moments in that game, e.g. meeting Ravel, but the Fortress stands
out. - Mean_Chlorine

ULTIMA V: The old guy asking at New Magincia "Dost thou hate Blackthorn?" -
Hong Ooi


UNREAL: Going outside for the first time.

Absolutely loved the second level of Unreal, especially going outside for
the first time. Compared to Quake 2's uglyness and Half-Life's Quake level
graphics, Unreal really blew me away in one instance. - Rikitiki

* * *

And here are the rules:

#1: No beginning or endings. These are too easy. Endings and beginnings have
an emotional weight advantage and also the advantage of encompassing
everything that follows and had followed. The tram ride at the beginning and
The Administrator in at the end asking you to choose your path in Half-Life
DOES NOT COUNT. However, Alpha Centauri of Civilization does since it is a
win condition, not a storyline. FPS's have scripted endings.

#2: It must be a single moment. Definition of a moment.

#3: All entries are considered "The first time you...". You don't have to
say, "The first time you did this or that."

#4: Most games should only have ONE moment. There are very, very rare
exceptions, as seen below, and I might pare the second anyway.

Jonah Falcon
Re: 25 Top Gaming Moments
#81825
Author: chainbreaker
Date: Thu, 25 Sep 2003 15:40
16 lines
1367 bytes
Jonah Falcon wrote:
>
> That's the beginning of Zork - doesn't count. No beginnings, no
> endings - they're too easy. If you clicked the link, you'd see the
> rules:
>


We don't need no steenking rules!!

Well, the second one counts, anyway!  :-)
-- 
chainbreaker

If you need to email, then chainbreaker (naturally) at comcast dot
net--that's "net" not "com"--should do it.
Re: 25 Top Gaming Moments
#81828
Author: Sierro
Date: Thu, 25 Sep 2003 16:56
6 lines
1498 bytes
Jonah Falcon ate my hamster! The excuse given to
comp.sys.ibm.pc.games.strategic was:

>The Administrator in at the end asking you to choose your path in Half-Life

Adminstrator? Thought he was universally known as the G-Man.
Re: 25 Top Gaming Moments
#81829
Author: Jonah Falcon
Date: Thu, 25 Sep 2003 17:29
14 lines
1813 bytes
"Sierro" <x@y.z> wrote in message
news:dg76nv4ptsbl99or5oqkj513oi2hjp55ug@4ax.com...
> Jonah Falcon ate my hamster! The excuse given to
> comp.sys.ibm.pc.games.strategic was:
>
> >The Administrator in at the end asking you to choose your path in
Half-Life
>
> Adminstrator? Thought he was universally known as the G-Man.

He's referred to *by the characters* as "The Administrator".

Jonah Falcon
Re: 25 Top Gaming Moments
#81834
Author: Lost in Thought
Date: Thu, 25 Sep 2003 17:40
5 lines
1567 bytes
SYSTEM SHOCK:  Getting trapped for the first time after planting an
explosive on one of the communications arrays on level 7, and realizing that
in a couple of seconds you were toast.  Also, hearing the first audio a-mail
log was the beginning one of the most immersive experiences that I've ever
had.
Re: 25 Top Gaming Moments
#81798
Author: Ken Beard
Date: Thu, 25 Sep 2003 20:27
16 lines
1768 bytes
"Darin Johnson" <darin_@_usa_._net> wrote in message
news:cu18yocy5yn.fsf@nokia.com...
> Mark Morrison <drdp...@aol.com> writes:
>
> > Meeting the marines in Half-Life
>
> When I met them, I assumed they were the good guys, and I ran to meet
> them...
>
> -- 

Ah, I wasn't the only one.....

--

Ken
Re: 25 Top Gaming Moments
#81797
Author: Darin Johnson
Date: Thu, 25 Sep 2003 20:28
11 lines
1563 bytes
Mark Morrison <drdp...@aol.com> writes:

> Meeting the marines in Half-Life

When I met them, I assumed they were the good guys, and I ran to meet
them...

-- 
Darin Johnson
    Caution! Under no circumstances confuse the mesh with the
    interleave operator, except under confusing circumstances!
Re: 25 Top Gaming Moments
#81799
Author: Julie dAubigny
Date: Thu, 25 Sep 2003 20:31
20 lines
1891 bytes
Darin Johnson wrote:
> 
> Mark Morrison <drdp...@aol.com> writes:
> 
> > Meeting the marines in Half-Life
> 
> When I met them, I assumed they were the good guys, and I ran to meet
> them...

I didn't get Half-Life until a year or so after it'd come out. By then,
I knew why the marines were there...but first meeting them was still a
great moment. However... I would go so far as to say that I liked it
just a bit better when I could hear them talking about Gordon on the
radio.

-- 
Elizabeth D. Brooks | kali.ma...@comcast.net | US2002021724
Listowner: Aberrants_Worldwide, Fading_Suns_Games, TrinityRPG
AeonAdventure | "Dobby likes us!" -- Smeagol
 -- http://www.theonering.net/scrapbook/view/6856
Re: 25 Top Gaming Moments
#81800
Author: Darin Johnson
Date: Thu, 25 Sep 2003 20:36
14 lines
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Julie d'Aubigny <kali.ma...@comcast.net> writes:

> However... I would go so far as to say that I liked it
> just a bit better when I could hear them talking about Gordon on the
> radio.

It never seemed to be fully explained why the military was trying to
kill Gordon Freeman.  Killing everyone alive at the base doesn't make
much sense, and singling out one particular flunky by name to go
gunning for is even more strange.

-- 
Darin Johnson
    Support your right to own gnus.
Re: 25 Top Gaming Moments
#81830
Author: Sierro
Date: Thu, 25 Sep 2003 20:57
8 lines
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Jonah Falcon ate my hamster! The excuse given to
comp.sys.ibm.pc.games.strategic was:

>> Adminstrator? Thought he was universally known as the G-Man.
>
>He's referred to *by the characters* as "The Administrator".

Which characters? The scientists? I must have missed that.
Re: 25 Top Gaming Moments
#81831
Author: i own a yacht
Date: Thu, 25 Sep 2003 21:08
11 lines
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In comp.sys.ibm.pc.games.action Jonah Falcon <jonah...@mindspring.com> wrote:
>>
>> >The Administrator in at the end asking you to choose your path in
> Half-Life
>>
>> Adminstrator? Thought he was universally known as the G-Man.
> 
> He's referred to *by the characters* as "The Administrator".

the g-man isn't the administrator. the writer of hl says we'll finally
get to see the administrator in hl2.
Re: 25 Top Gaming Moments
#81801
Author: Jonah Falcon
Date: Thu, 25 Sep 2003 21:32
18 lines
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"Darin Johnson" <darin_@_usa_._net> wrote in message
news:cu14qz0y4re.fsf@nokia.com...
> Julie d'Aubigny <kali.ma...@comcast.net> writes:
>
> > However... I would go so far as to say that I liked it
> > just a bit better when I could hear them talking about Gordon on the
> > radio.
>
> It never seemed to be fully explained why the military was trying to
> kill Gordon Freeman.  Killing everyone alive at the base doesn't make
> much sense, and singling out one particular flunky by name to go
> gunning for is even more strange.

It's a VERY common covert military tactic called "cleaning". A black ops
team or plumbers make sure no witnesses remain.

Jonah Falcon
Re: 25 Top Gaming Moments
#81832
Author: ash... Ashkah
Date: Thu, 25 Sep 2003 22:13
29 lines
2114 bytes
"Jonah Falcon" <jonah...@mindspring.com> wrote in message news:<xJqcb.8241$ai7....@newsread1.news.atl.earthlink.net>...
> http://www.forumplanet.com/gamespy/topic.asp?fid=6005&tid=1171620

RESIDENT EVIL:
 When fighting Tyrant for the umpeenth time while a helicopter circles
and having almost given up hope that you will never win when...a
rocket launcher gets tossed down to you. I remember going from
hopelessless (and being pissed off that this game was unbeatable)...to
WOOT! Tyrant you're dead!

SERIOUS SAM:
 The Great Pyramid - Final Run. Right after you've defeated thousands
of baddies and the 30 story tall Demon begins marching up on where you
are, smashing buildings to pieces. Then you have to run, shooting all
the while as you race him to the pyramid, while overhead, the UFO
arrives.
It was one of the only times I truly felt anxious and excited in a
video game. So much going on at once - as well as music that fit the
mood.

SONIC 3 & KNUCKLES:
 When you change from Sonic to Super Sonic, and then finally Hyper
Sonic! and chase through space after Robotnik and the Master Emerald.

LEGEND OF ZELDA - LINK TO THE PAST:
 When you first pull free the Master Sword - what a good feeling!

FREESPACE 2:
 Racing for the Jump Node as the sun goes Supernova. That was fun.
Re: 25 Top Gaming Moments
#81811
Author: Julie dAubigny
Date: Thu, 25 Sep 2003 22:24
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Darin Johnson wrote:
> 
> Julie d'Aubigny <kali.ma...@comcast.net> writes:
> 
> > However... I would go so far as to say that I liked it
> > just a bit better when I could hear them talking about Gordon on the
> > radio.
> 
> It never seemed to be fully explained why the military was trying to
> kill Gordon Freeman.  Killing everyone alive at the base doesn't make
> much sense, and singling out one particular flunky by name to go
> gunning for is even more strange.

Originally, I believe it was everyone at the base. I think Gordon's
singled out because he's killed so many soldiers by the time it becomes
obvious that he's being singled out.

-- 
Elizabeth D. Brooks | kali.ma...@comcast.net | US2002021724
Listowner: Aberrants_Worldwide, Fading_Suns_Games, TrinityRPG
AeonAdventure | "Dobby likes us!" -- Smeagol
 -- http://www.theonering.net/scrapbook/view/6856
Re: 25 Top Gaming Moments
#81817
Author: Mark Morrison
Date: Thu, 25 Sep 2003 22:40
21 lines
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On Thu, 25 Sep 2003 20:28:02 GMT, Darin Johnson <darin_@_usa_._net>
wrote:

>Mark Morrison <drdp...@aol.com> writes:
>
>> Meeting the marines in Half-Life
>
>When I met them, I assumed they were the good guys, and I ran to meet
>them...

LOL, yeah. 

"Woo !  A rescue party !  I'm over HERE !"

-- 

Bunnies aren't just cute like everybody supposes !
They got them hoppy legs and twitchy little noses !
And what's with all the carrots ?  
What do they need such good eyesight for anyway ?
Bunnies !  Bunnies !  It must be BUNNIES !
Re: 25 Top Gaming Moments
#81802
Author: Tim O
Date: Fri, 26 Sep 2003 00:14
7 lines
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On Thu, 25 Sep 2003 21:32:08 GMT, "Jonah Falcon"
<jonah...@mindspring.com> wrote:

>It's a VERY common covert military tactic called "cleaning". A black ops
>team or plumbers make sure no witnesses remain.

VERY common in bullshit movies and TV shows, that is.
Re: 25 Top Gaming Moments
#81812
Author: Bill Silvey
Date: Fri, 26 Sep 2003 04:10
38 lines
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"Julie d'Aubigny" <kali.ma...@comcast.net> wrote in message
news:3F736C...@comcast.net
> Darin Johnson wrote:
>>
>> Julie d'Aubigny <kali.ma...@comcast.net> writes:
>>
>>> However... I would go so far as to say that I liked it
>>> just a bit better when I could hear them talking about Gordon on the
>>> radio.
>>
>> It never seemed to be fully explained why the military was trying to
>> kill Gordon Freeman.  Killing everyone alive at the base doesn't make
>> much sense, and singling out one particular flunky by name to go
>> gunning for is even more strange.
>
> Originally, I believe it was everyone at the base. I think Gordon's
> singled out because he's killed so many soldiers by the time it
> becomes obvious that he's being singled out.

Well, it becomes a nonissue at the end of Half-Life:Opposing Force.

Blue Shift's ending where you (as the "Barney") were teleporting around
various "historical" areas of Black Mesa in both space and time (and thus
seeing certain events you took part in in HL and (IIRC) OF) was pretty cool
:-)

For one frightening second I thought I'd wind up teleported next to the Nuke
meanwhile the G-Man was having his little talk with Adrian on board the
Osprey...!

But no, Blue Shift actually had a "happy" ending (and one I'd like to see
tied up - maybe in a mission pack for HL2).

--
http://www.delversdungeon.dragonsfoot.org
Remove the X's in my email address to respond.
"Damn you Silvey, and your endless fortunes." - Stephen Weir
I hate furries.
Re: 25 Top Gaming Moments
#81818
Author: Nick Vargish
Date: Fri, 26 Sep 2003 04:32
15 lines
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Darin Johnson <darin_@_usa_._net> writes:

> When I met them, I assumed they were the good guys, and I ran to meet
> them...

I held back and watched the scientist run up to them for "rescue". I
was paranoid enough at that point expect what came next, but watching
it play out was absolutely riveting. Certainly One of my favorite
gaming moments.

Nick

-- 
#  sigmask  ||  0.2  ||  20030107  ||  public domain  ||  feed this to a python
print reduce(lambda x,y:x+chr(ord(y)-1),' Ojdl!Wbshjti!=obwAcboefstobudi/psh?')
Re: 25 Top Gaming Moments
#81819
Author: Bill Silvey
Date: Fri, 26 Sep 2003 05:15
21 lines
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"Nick Vargish" <nav+...@bandersnatch.org> wrote in message
news:m3br...@tanelorn.bandersnatch.org
> Darin Johnson <darin_@_usa_._net> writes:
>
>> When I met them, I assumed they were the good guys, and I ran to meet
>> them...
>
> I held back and watched the scientist run up to them for "rescue". I
> was paranoid enough at that point expect what came next, but watching
> it play out was absolutely riveting. Certainly One of my favorite
> gaming moments.
>
> Nick

The Barney, gutshot and dying behind the Munitions Warehouse, was gripping.

--
http://www.delversdungeon.dragonsfoot.org
Remove the X's in my email address to respond.
"Damn you Silvey, and your endless fortunes." - Stephen Weir
I hate furries.
Re: 25 Top Gaming Moments
#81827
Author: PAV... PAVELB1
Date: Fri, 26 Sep 2003 05:52
30 lines
2156 bytes
On Thu, 25 Sep 2003 15:15:33 GMT, "Jonah Falcon"
<jonah...@mindspring.com> wrote:

>Actually, that inspired me for two more Moments:
>
>Two new additions:
>
>GRIM FANDANGO: The end of year one.
>
>You see Manny ending up as a janitor at the automat, and that pan up to the
>sky, transforming into night, with the words A YEAR LATER, and panning back
>down to see Manny dressed like Rick from "Casablanca". Not only was it
>incredibly cool, but you realized that it wasn't just a graphic adventure -- 
>you'd stepped into an epic tale.
>
>ZORK: Being eaten by a grue
>
>Learn to fear the darkness! They warned you about stepping into dark areas
>without a light, and that you'd be eaten by a grue -- didn't believe it til
>you were actually chomped by one! Who said reading isn't scary (and funny)?
>No one? Oh.
>
>Jonah Falcon
>
>

WING COMMANDER 3: The betrayal of Hobbes

Oh the anger! Oh the shame! Revenge was the only choice.....and then I
lose *another* pilot because of my foolhardiness.
Re: 25 Top Gaming Moments
#81803
Author: magnulus
Date: Fri, 26 Sep 2003 06:32
21 lines
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"Tim O" <Tim...@REMOVE.hotmail.com> wrote in message
news:0617nvk9bghdt1sofntje1mvkulnmp3f5b@4ax.com...
> On Thu, 25 Sep 2003 21:32:08 GMT, "Jonah Falcon"
> <jonah...@mindspring.com> wrote:
>
> >It's a VERY common covert military tactic called "cleaning". A black ops
> >team or plumbers make sure no witnesses remain.
>
> VERY common in bullshit movies and TV shows, that is.
>

  Yeah, think about it... all those dead guys have families, they'd wonder
where are the bodies, etc.

  More likely government tactic:  Put kiddie porn on Gordon Freeman's PC,
forge some documents saying he's an escaped mental patient, etc., to
discredit him.  Really, nothing more would come out of Black Mesa than some
wild stories that will be chalked up right along with Chupacabra and the
UFO's at Area 51.  He might get 5 minutes on Art Bell, then he could go
sleep on a steam grate the rest of his life.
Re: 25 Top Gaming Moments
#81813
Author: Julie dAubigny
Date: Fri, 26 Sep 2003 08:48
50 lines
3322 bytes
Bill Silvey wrote:
> 
> "Julie d'Aubigny" <kali.ma...@comcast.net> wrote in message
> news:3F736C...@comcast.net
> > Darin Johnson wrote:
> >>
> >> Julie d'Aubigny <kali.ma...@comcast.net> writes:
> >>
> >>> However... I would go so far as to say that I liked it
> >>> just a bit better when I could hear them talking about Gordon on the
> >>> radio.
> >>
> >> It never seemed to be fully explained why the military was trying to
> >> kill Gordon Freeman.  Killing everyone alive at the base doesn't make
> >> much sense, and singling out one particular flunky by name to go
> >> gunning for is even more strange.
> >
> > Originally, I believe it was everyone at the base. I think Gordon's
> > singled out because he's killed so many soldiers by the time it
> > becomes obvious that he's being singled out.
> 
> Well, it becomes a nonissue at the end of Half-Life:Opposing Force.

True enough.

> Blue Shift's ending where you (as the "Barney") were teleporting around
> various "historical" areas of Black Mesa in both space and time (and thus
> seeing certain events you took part in in HL and (IIRC) OF) was pretty cool
> :-)

I just got Blue Shift for my birthday. I haven't finished it, as I got
annoyed with the underground tunnels.
 
> For one frightening second I thought I'd wind up teleported next to the Nuke
> meanwhile the G-Man was having his little talk with Adrian on board the
> Osprey...!

Whoops. :)

> But no, Blue Shift actually had a "happy" ending (and one I'd like to see
> tied up - maybe in a mission pack for HL2).

Cool. I did not like Opposing Force's ending. HL's ending is good. As
noted above, I haven't seen BS's ending.

-- 
Elizabeth D. Brooks | kali.ma...@comcast.net | US2002021724
Listowner: Aberrants_Worldwide, Fading_Suns_Games, TrinityRPG
AeonAdventure | "Dobby likes us!" -- Smeagol
 -- http://www.theonering.net/scrapbook/view/6856
Re: 25 Top Gaming Moments
#81790
Author: Andreas Baus
Date: Fri, 26 Sep 2003 11:06
22 lines
2200 bytes
In comp.sys.ibm.pc.games.action Jonah Falcon <jonah...@mindspring.com> wrote:

> "Frem" <s...@f.com> wrote in message news:vn5s72qebtte78@corp.supernews.com...
>>
>> "Hong Ooi" <ho...@zipworld.com.au> wrote in message
>>
>> > Ultima 5: The old guy in New Magincia asking "Dost thou hate
> Blackthorn?"
>>
>> You hated Blackthorne and you know it.

> No, *I* didn't. It made you realize your job wasn't one of revenge - just
> one you HAD to do, and that hating would cloud your judgment.

Beware of the dark side, young Jed^H^H^HAvatar...

-- 
 ----
    -----------------------------------------------------------------------
[Insert joke here.]                                                       ----
                                                                             --
an...@studcs.uni-sb.de (Andreas Baus)
Re: 25 Top Gaming Moments
#81791
Author: Hong Ooi
Date: Fri, 26 Sep 2003 11:29
19 lines
1742 bytes
On Thu, 25 Sep 2003 08:43:00 -0500, "Frem" <s...@f.com> wrote:

>
>"Hong Ooi" <ho...@zipworld.com.au> wrote in message
>
>> Ultima 5: The old guy in New Magincia asking "Dost thou hate Blackthorn?"
>
>You hated Blackthorne and you know it.
>

Well, actually, at the time, I didn't. He was just the guy I thought I had
to kill to finish the game. It was nothing personal, just business. ;)


-- 
Hong Ooi                              | "Does *anyone* at WOTC bother to
ho...@zipworld.com.au                  |  _think_ when making housecat stats?"
http://www.zipworld.com.au/~hong/dnd/ |    -- MSB
Sydney, Australia                     |
Re: 25 Top Gaming Moments
#81814
Author: Bill Silvey
Date: Fri, 26 Sep 2003 14:24
100 lines
5955 bytes
"Julie d'Aubigny" <kali.ma...@comcast.net> wrote in message
news:3F73FE...@comcast.net
> Bill Silvey wrote:
>>
>> "Julie d'Aubigny" <kali.ma...@comcast.net> wrote in message
>> news:3F736C...@comcast.net
>>> Darin Johnson wrote:
>>>>
>>>> Julie d'Aubigny <kali.ma...@comcast.net> writes:
>>>>
>>>>> However... I would go so far as to say that I liked it
>>>>> just a bit better when I could hear them talking about Gordon on
>>>>> the radio.
>>>>
>>>> It never seemed to be fully explained why the military was trying
>>>> to kill Gordon Freeman.  Killing everyone alive at the base
>>>> doesn't make much sense, and singling out one particular flunky by
>>>> name to go gunning for is even more strange.
>>>
>>> Originally, I believe it was everyone at the base. I think Gordon's
>>> singled out because he's killed so many soldiers by the time it
>>> becomes obvious that he's being singled out.
>>
>> Well, it becomes a nonissue at the end of Half-Life:Opposing Force.
>
> True enough.
>
>> Blue Shift's ending where you (as the "Barney") were teleporting
>> around various "historical" areas of Black Mesa in both space and
>> time (and thus seeing certain events you took part in in HL and
>> (IIRC) OF) was pretty cool :-)
>
> I just got Blue Shift for my birthday. I haven't finished it, as I got
> annoyed with the underground tunnels.

I hated that bit, too...it's like they were trying to recapture "On A Rail"
from HL but failed.

>> For one frightening second I thought I'd wind up teleported next to
>> the Nuke meanwhile the G-Man was having his little talk with Adrian
>> on board the Osprey...!
>
> Whoops. :)
>
>> But no, Blue Shift actually had a "happy" ending (and one I'd like
>> to see tied up - maybe in a mission pack for HL2).
>
> Cool. I did not like Opposing Force's ending. HL's ending is good. As
> noted above, I haven't seen BS's ending.

I hated OF's ending because...well, it's silly but because during HL and OF
the first few times through I'd made sure I'd protected as many scientists
as I could (OF opens with them treating the Marine wounded, remember),
imagining ol' Gordo would leave them one of the spare Glocks he'd picked up.
Then there were the Barney's - figuring they'd be safe enough where I left
them...

Then at the end of OF finding out there's no safe place at all!

Other great moments: first time in Alien v. Predator I got "facehugged" as a
marine.  That game had a creep factor of about a million, and I just about
died of a heart attack when the first Facehugger did it's stuff!

Operation Flashpoint 1985; a squad of Russians came jogging in to town right
in to an ambush *I'd* set up - looking over the M60's sights, watching the
dust kick up, watching them scatter, very much like the beginning of Saving
Private Ryan.

And while I'm on the subject, Omaha Beach in Medal of Honor Allied Assault.
Looking to your left and right and watching the fragments of the first wave
moving forward when *you* do because they're looking to *you* to lead
them...and of the twenty or thirty, about a dozen make it to the shingle -
and two make it to the "safety" under the bunker wall.  Assaulting the
bunker system, all the while hearing coastal artillery fire, and the impacts
of destroyer gun batteries, dust sifting down from the ceilings...pausing to
look out of the bunker at the beach below once you achieve your objectives.
What a fantastic portion of the game.  If only that whole event had been as
"unreal" as the others I mentioned...

Finding Werdna's dungeon level in Wizardry! Proving Grounds of the Mad
Overlord.

Seeing the Black Hole Generator room in Quake II - that was the first time
I'd seen an area so *vast* outside of a flight sim or "pseudo-3d" game (like
Doom) rendered in real time.  Just looking up...and up...and up.

Fighting the giant Mecha under control of Cothinial at the end of Shogo:MAD
(even though it was a poor game overall).

The "captured" cutscene in the original Earthsiege, where the computer scans
 you, pauses at the brain, and you hear a surgical saw mixed with your own
scream begin!



--
http://www.delversdungeon.dragonsfoot.org
Remove the X's in my email address to respond.
"Damn you Silvey, and your endless fortunes." - Stephen Weir
I hate furries.
Re: 25 Top Gaming Moments
#81820
Author: stePH
Date: Fri, 26 Sep 2003 15:22
17 lines
1527 bytes
Darin Johnson wrote:

> Mark Morrison <drdp...@aol.com> writes:
> 
> 
>>Meeting the marines in Half-Life
> 
> 
> When I met them, I assumed they were the good guys, and I ran to meet
> them...
> 

You didn't take a clue from the first one you saw gunning down a scientist?

stePH
--
NP: King Crimson, LEVEL FIVE - "Virtuous Circle"
Re: 25 Top Gaming Moments
#81815
Author: Julie dAubigny
Date: Fri, 26 Sep 2003 18:24
33 lines
2860 bytes
Bill Silvey wrote:
> 
> > I just got Blue Shift for my birthday. I haven't finished it, as I got
> > annoyed with the underground tunnels.
> 
> I hated that bit, too...it's like they were trying to recapture "On A Rail"
> from HL but failed.

They certainly failed at what they were trying to do. I hate dealing
with insufficient ammo and health against a horde of teleporting-in
lightning bastards.

> > Cool. I did not like Opposing Force's ending. HL's ending is good. As
> > noted above, I haven't seen BS's ending.
> 
> I hated OF's ending because...well, it's silly but because during HL and OF
> the first few times through I'd made sure I'd protected as many scientists
> as I could (OF opens with them treating the Marine wounded, remember),
> imagining ol' Gordo would leave them one of the spare Glocks he'd picked up.
> Then there were the Barney's - figuring they'd be safe enough where I left
> them...
> 
> Then at the end of OF finding out there's no safe place at all!

Yes. It's a bit annoying to go through all that trouble and have your
efforts almost immediately negated. And then, the "reward" for finishing
is to get trapped in limbo for all eternity.

-- 
Elizabeth D. Brooks | kali.ma...@comcast.net | US2002021724
Listowner: Aberrants_Worldwide, Fading_Suns_Games, TrinityRPG
AeonAdventure | "Dobby likes us!" -- Smeagol
 -- http://www.theonering.net/scrapbook/view/6856
Re: 25 Top Gaming Moments
#81804
Author: Brian Trosko
Date: Sat, 27 Sep 2003 01:47
29 lines
2619 bytes
In comp.sys.ibm.pc.games.strategic magnulus <magn...@bellsouth.net> wrote:

> "Tim O" <Tim...@REMOVE.hotmail.com> wrote in message
> news:0617nvk9bghdt1sofntje1mvkulnmp3f5b@4ax.com...
> > On Thu, 25 Sep 2003 21:32:08 GMT, "Jonah Falcon"
> > <jonah...@mindspring.com> wrote:
> >
> > >It's a VERY common covert military tactic called "cleaning". A black ops
> > >team or plumbers make sure no witnesses remain.
> >
> > VERY common in bullshit movies and TV shows, that is.
> >

>   Yeah, think about it... all those dead guys have families, they'd wonder
> where are the bodies, etc.

>   More likely government tactic:  Put kiddie porn on Gordon Freeman's PC,
> forge some documents saying he's an escaped mental patient, etc., to
> discredit him.  Really, nothing more would come out of Black Mesa than some
> wild stories that will be chalked up right along with Chupacabra and the
> UFO's at Area 51.  He might get 5 minutes on Art Bell, then he could go
> sleep on a steam grate the rest of his life.

That's not the point.  The point was that the alien dimension was an 
unknown, and the entire facility was considered contaminated.  The 
scientists were gunned down alongside the aliens because the possibility 
could not be ruled out that they *were* aliens.

Dincha ever watch "The Thing"?
Re: 25 Top Gaming Moments
#81816
Author: command... David
Date: Sun, 28 Sep 2003 19:14
9 lines
1459 bytes
> It never seemed to be fully explained why the military was trying to
> kill Gordon Freeman.  Killing everyone alive at the base doesn't make
> much sense, and singling out one particular flunky by name to go
> gunning for is even more strange.

It would be better if they captured and imprisoned him in Guantanamo
Bay, until he dies in a "suicide attempt", the details of which cannot
be verified.
Dave
Re: 25 Top Gaming Moments
#81805
Author: Bateau
Date: Mon, 29 Sep 2003 09:39
24 lines
2414 bytes
____     On Sat, 27 Sep 2003 01:47:53 +0000 (UTC)
\__/___  Brian Trosko ran through the
 LI-\o-' streets of comp.sys.ibm.pc.games.action
     |   waving an axe and screaming:
    / \
>In comp.sys.ibm.pc.games.strategic magnulus <magn...@bellsouth.net> wrote:
>That's not the point.  The point was that the alien dimension was an 
>unknown, and the entire facility was considered contaminated.  The 
>scientists were gunned down alongside the aliens because the possibility 
>could not be ruled out that they *were* aliens.
>
>Dincha ever watch "The Thing"?

The remake anyway. The original was nothing like it and was much better
IMO. I liked the characters' attitudes more. They were all "oops we
screwed that up but we followed procedure so at least we're not going to
get busted."
-- 
|    _             .\ ~~   _       ^~
|   <')_,/    ,  ;  .\   >(')__,  . ` '  ,
|   (_~=/   \._`.'.  .\   (_~_/         _,      _..-''-._,____,----,____
|    ='-     \=~_) ;  .\ ~^~~^~   ` (_~_/        `'--'`  `~~~~)_)=\_\-.(
|             -'=      .\    ~^~    ~^~~^~
ICQ:11367619 EMAIL:bateau:-)jupiter-io.net WEB:http://tyrian2000.cjb.net
Re: 25 Top Gaming Moments
#81806
Author: buff... Buffy The Cache Coder
Date: Wed, 01 Oct 2003 21:20
39 lines
2735 bytes
Tim O <Tim...@REMOVE.hotmail.com> wrote in message news:<0617nvk9bghdt1sof...@4ax.com>...
> On Thu, 25 Sep 2003 21:32:08 GMT, "Jonah Falcon"
> <jonah...@mindspring.com> wrote:
> 
> >It's a VERY common covert military tactic called "cleaning". A black ops
> >team or plumbers make sure no witnesses remain.
> 
> VERY common in bullshit movies and TV shows, that is.

Is it BS?  Just wondering.

I saw a documentary on this very thing.  In Vietnam, the 
Navy Seals were doing covert operations, and they were
instructed to kill civilians that may have discovered them.
And they did.

They interviewed several seals who were on this mission on
this very thing.  All were disturbed by the order, and the
fact that they had to carry it out.

I doubt this documentary was BS, because one of the
people on the mission was a US Senator.  Unless the producers
want to get sued for defamation or something, I would think
the contents to be true.  (I'm vaguely remember that the
missions were even talked about in a book, by the same
senator... don't remember the senator's name, I'm your
typical uneducated American :)


As far as war is concerned, my uneducated opinion is that we
should get more creative.

One of the highest contributors to garbage by volume is used
diapers.  Instead of smart bombs which kill, why not try used diaper
bombs for demoralization? Who is willing to do anything but
bath when a used diaper falls on your head?  We'd be solving
two problems at the same time.  Think about it.

What about a bong bomb?  Dude, that be cool.
Re: 25 Top Gaming Moments
#81807
Author: Brandon J. Van Every
Date: Thu, 02 Oct 2003 00:55
30 lines
2626 bytes
Buffy The Cache Coder wrote:
>
> One of the highest contributors to garbage by volume is used
> diapers.  Instead of smart bombs which kill, why not try used diaper
> bombs for demoralization? Who is willing to do anything but
> bath when a used diaper falls on your head?  We'd be solving
> two problems at the same time.  Think about it.

Not really, because when your demoralization campaign is successful and you
eject the enemy from their territory, you're going to be up to your ass
in... diapers.  Which will demoralize you, and then you'll be ejected from
their territory....

Conversely, if it doesn't demoralize them, they'll just bury them in
landfills or make POWs wear them.  That's just attrition: how much fuel
you're willing to spend to airdrop diapers vs. how many shovels they have to
bury them.  It could tie up some resources but I bet they'll win that one.
It'll probably raise their morale, "Kill those !#$!@#@!# bastards who keep
dropping diapers on us!"

> What about a bong bomb?  Dude, that be cool.

Are you sure you didn't mean "a bomb bong?"  You sound a little over
enthusiastic, like you just had one.

-- 
Cheers,                     www.indiegamedesign.com
Brandon Van Every           Seattle, WA

Taking risk where others will not.
Re: 25 Top Gaming Moments
#81808
Author: Darin Johnson
Date: Thu, 02 Oct 2003 21:55
14 lines
2045 bytes
"Brandon J. Van Every" <try_vanevery_a...@yahoo.com> writes:

> Not really, because when your demoralization campaign is successful and you
> eject the enemy from their territory, you're going to be up to your ass
> in... diapers.  Which will demoralize you, and then you'll be ejected from
> their territory....

No, then you get the news media to take pictures of all the diapers
and start a "look how filthy these people lived under the old regime"
propaganda compaign.

-- 
Darin Johnson
    "Floyd here now!"
Re: 25 Top Gaming Moments
#81809
Author: Hong Ooi
Date: Fri, 03 Oct 2003 09:33
18 lines
1892 bytes
On Wed, 1 Oct 2003 17:55:58 -0700, "Brandon J. Van Every"
<try_vanevery_a...@yahoo.com> wrote:

>Buffy The Cache Coder wrote:
>
>> What about a bong bomb?  Dude, that be cool.
>
>Are you sure you didn't mean "a bomb bong?"  You sound a little over
>enthusiastic, like you just had one.

Are you guys talking about me?


-- 
Hong Ooi                              | "Does *anyone* at WOTC bother to
ho...@zipworld.com.au                  |  _think_ when making housecat stats?"
http://www.zipworld.com.au/~hong/dnd/ |    -- MSB
Sydney, Australia                     |
Re: 25 Top Gaming Moments
#81810
Author: Knight37
Date: Fri, 03 Oct 2003 11:54
16 lines
1776 bytes
Hong Ooi <ho...@zipworld.com.au> wrote in 
news:higqnvkiq81kl6...@4ax.com:

> On Wed, 1 Oct 2003 17:55:58 -0700, "Brandon J. Van Every"
> <try_vanevery_a...@yahoo.com> wrote:
> 
>>Buffy The Cache Coder wrote:
>>
>>> What about a bong bomb?  Dude, that be cool.
>>
>>Are you sure you didn't mean "a bomb bong?"  You sound a little over
>>enthusiastic, like you just had one.
> 
> Are you guys talking about me?

Wouldn't that be a Hong Bong?
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