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38 total messages Started by uz... Roger GROB me if U Dare Uz... Fri, 04 Aug 1995 00:00
MechWarrior2 I may NEVER be Khan!
#3610
Author: uz... Roger GROB me if U Dare Uz...
Date: Fri, 04 Aug 1995 00:00
17 lines
1240 bytes
Can anyone help me on the LAST Clan Trial of Position, for the
Wolf Clan.  I can pretty much get through the first 2 mechs without
much harm done, but usually my LRM's are depleted to about 40 total
left.  I can then SOMETIMES, about 1 in 10 times, kill the next
2 mechs, but there seems to be a 5th guy that wakes up..
Is it because I am accidently hitting him?  

Anyways I can almost never make it through mechs #3 & #4 anyways.
can someone outline a coherent strategy for me!
This last Trial is ROUGH...if you want to go for 2...
I assume this is my only chance to get Khan, I could not
go for 1, then later try for another level, could I?

-Roger
--------------------------------------------------------------
NET: uz...@crash.cts.com
*WINDOWS from the folks who brought you EDLIN
Re: MechWarrior2 I may NEVER be Khan!
#3611
Author: phr... Henry George Chow
Date: Fri, 04 Aug 1995 00:00
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In article <DCrtI...@crash.cts.com>,
Roger "GROB me if U Dare!" Uzun <uz...@crash.cts.com> wrote:

>This last Trial is ROUGH...if you want to go for 2...
>I assume this is my only chance to get Khan, I could not
>go for 1, then later try for another level, could I?
>
>-Roger

	Nope, this is the last mission.. you do it here or you don't do 
it.  Personally, when I came upon this decision, I just didn't do it 
:)..  For me, I realized that 1) i'm not a very good mech pilot 2) i'm 
sick of killing mechs 3) i really just care about seeing the end

	so, i just settled for Nova Colonel at the end :)  oh well, i now 
i'm cheap..
Re: MechWarrior2 I may NEVER be Khan!
#3612
Author: a... Todd Sinclair
Date: Sat, 05 Aug 1995 00:00
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In article <DCrtI...@crash.cts.com>,
   uz...@crash.cts.com (Roger "GROB me if U Dare!" Uzun) wrote:

>Can anyone help me on the LAST Clan Trial of Position, for the
>Wolf Clan.  I can pretty much get through the first 2 mechs without
>much harm done, but usually my LRM's are depleted to about 40 total
>left.  I can then SOMETIMES, about 1 in 10 times, kill the next
>2 mechs, but there seems to be a 5th guy that wakes up..
>Is it because I am accidently hitting him?  

If you're really desperate, cheat.  Hold down ctrl+shift+alt, and type 'blorb' 
(w/o quotes)... that's invulnerabiltiy.  'cia' gives you unlimited ammo, 
'mightymouse' gives you unlimited jumpjets.  And the game WILL let you 
progress as if you didn't cheat, unlike the cheats inthe menu.
Re: MechWarrior2 I may NEVER be Khan!
#3613
Author: big...
Date: Sat, 05 Aug 1995 00:00
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uz...@crash.cts.com (Roger "GROB me if U Dare!" Uzun) wrote:


>Anyways I can almost never make it through mechs #3 & #4 anyways.
>can someone outline a coherent strategy for me!
>This last Trial is ROUGH...if you want to go for 2...
>I assume this is my only chance to get Khan, I could not
>go for 1, then later try for another level, could I?

>-Roger
>--------------------------------------------------------------
>NET: uz...@crash.cts.com
>*WINDOWS from the folks who brought you EDLIN



Do what I did. Put a AC/20 on a mech with no addictional ammo. Load it
up  with heat sinks and armor and hit CTRL-SHIFT-ALT "CIA" when you
get to the sim. Nothing stands up to a unlimited AC/20
Re: MechWarrior2 I may NEVER be Khan!
#3622
Author: tt... Terenz Teo
Date: Sat, 05 Aug 1995 00:00
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Roger "GROB me if U Dare!" Uzun (uz...@crash.cts.com) wrote:
: Can anyone help me on the LAST Clan Trial of Position, for the
: Wolf Clan.  I can pretty much get through the first 2 mechs without
: much harm done, but usually my LRM's are depleted to about 40 total
: left.  I can then SOMETIMES, about 1 in 10 times, kill the next
: 2 mechs, but there seems to be a 5th guy that wakes up..
: Is it because I am accidently hitting him?  

: Anyways I can almost never make it through mechs #3 & #4 anyways.
: can someone outline a coherent strategy for me!
: This last Trial is ROUGH...if you want to go for 2...
: I assume this is my only chance to get Khan, I could not
: go for 1, then later try for another level, could I?

: -Roger
: --------------------------------------------------------------
: NET: uz...@crash.cts.com
: *WINDOWS from the folks who brought you EDLIN

	Nope, you ain't hitting the last one accidentally. You're 
actually expected to kill all those mechs that come at you---5 of 'em. 
Considering this isn't one-on-one, no one tends to last very long against 
2 and then 3 mechs heavier than what you're in---that is, if you don't 
want to cheat, or if you set the difficulty to Easy. Me, I'm just happy 
to settle for Galaxy Commander (the Warhawk killed off any aspirations I 
had for Khanhood).

	

Terence T K Teo (tt...@unixg.ubc.ca)
"Ever danced with the devil in the pale moonlight?"
--- The Joker, BATMAN (1989)
Re: MechWarrior2 I may NEVER be Khan! (but now I am)
#3623
Author: uz... Roger GROB me if U Dare Uz...
Date: Sat, 05 Aug 1995 00:00
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In article <3vv4kg$q...@nnrp.ucs.ubc.ca>, Terenz Teo <tt...@unixg.ubc.ca> wrote:
>Roger "GROB me if U Dare!" Uzun (uz...@crash.cts.com) wrote:
>: Can anyone help me on the LAST Clan Trial of Position, for the
>
>2 and then 3 mechs heavier than what you're in---that is, if you don't 
>want to cheat, or if you set the difficulty to Easy. Me, I'm just happy 
>to settle for Galaxy Commander (the Warhawk killed off any aspirations I 
>had for Khanhood).

Well actually, with difficulty set to medium and without any cheating,
it can still be done, but it requires a bit of skill, and a coherent
plan.  Here is what I did, Fist unload a lot of missiles into the
approaching summoner/warhammer whatever the non-warhawk guy in wave
#1 is, then as he approaches group fire him into oblivion (well
placed hits should get him out of there in at most 10 seconds).
Then circle around the mound of dirt, shooting the warhawk in the legs,
it is EASY to get behind him, the warhawk is the lamest pilot
of the bunch.  Knock out one of his legs BUT DO NOT KILL HIM.

Now march off over to the 3 other mechs, and knock out any of the
structures that may get in your way.  Now get DIRECTLY behind
one of the marauders with your turret turned about 60 degrees
or so, and shoot him with about 80 LRM's right in the back,
then go IMMEDIATELY into your main weapons group and load up
on his back.  DO NOT HIT ANYONE ELSE.  He will go down quickly
as his back is basically now ripped open, be careful NOT to hit
anyone else.  Now, get behind the other marauder and do the same,
BUT NOTE THE OTHER GUY (the warhammer/summoner whatever it is)
will wake up too, so this is the tricky part.  You have to kill
these 2 guys while they are both awake, unfortunately.  
Once these last 2 are dead, go back to the warhawk and put
him out of his (and your) misery.  You are now KHAN.

At least it worked for me....the key was you have to shoot the
"stagnant" mechs in the back, to be able to finish them off quickly
after they wake up.

-Roger
--------------------------------------------------------------
NET: uz...@crash.cts.com
*WINDOWS from the folks who brought you EDLIN
Re: MechWarrior2 I may NEVER be Khan!
#3624
Author: n... Nathan G. Babb
Date: Sun, 06 Aug 1995 00:00
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In article <DCrtI...@crash.cts.com>, uz...@crash.cts.com says...
>
>Can anyone help me on the LAST Clan Trial of Position, for the
>Wolf Clan.....

Here's how I did it.

	Kill the first mech then cripple the second.  This will buy you time and 
keep the next three mechs from coming after you by leaving you in phase 1.
	Walk up to the three stationary (phase 2) mechs and, 1 at a time, kill 
them.  Be careful because they are already powered up and will return fire 
instantly.  However if you take them one at a time you can win.
	After you destroy the three phase 2 mechs all you have to do is shoot the 
other leg off the mech you crippled before.

Good Luck!
Re: MechWarrior2 I may NEVER be Khan!
#3614
Author: uz... Roger GROB me if U Dare Uz...
Date: Mon, 07 Aug 1995 00:00
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In article <400vsc$g...@blackice.winternet.com>,  <big...@winternet.com> wrote:
>uz...@crash.cts.com (Roger "GROB me if U Dare!" Uzun) wrote:
>
>
>>Anyways I can almost never make it through mechs #3 & #4 anyways.
>>can someone outline a coherent strategy for me!
>
>Do what I did. Put a AC/20 on a mech with no addictional ammo. Load it
>up  with heat sinks and armor and hit CTRL-SHIFT-ALT "CIA" when you
>get to the sim. Nothing stands up to a unlimited AC/20

There is NO HONOR IN CHEATING!!!  At any rate, you CANNOT configure
your own mech for a trial of position.  That is the POINT.
If I could config my own mech, the trial would be over,
with me victorious, in about 60 seconds.

-Roger
--------------------------------------------------------------
NET: uz...@crash.cts.com
*WINDOWS from the folks who brought you EDLIN
Re: MechWarrior2 I may NEVER be Khan!
#3615
Author: jbar... Jay Barnson
Date: Tue, 08 Aug 1995 00:00
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>There is NO HONOR IN CHEATING!!!  At any rate, you CANNOT configure
>your own mech for a trial of position.  That is the POINT.
>If I could config my own mech, the trial would be over,
>with me victorious, in about 60 seconds.
>
>-Roger

Well, it depends upon what you call cheating. I used some bugs in the program 
to gain Khan position for Jade Falcon (Firemoth<?> vs. a Marauder and a Dire 
Wolf? ALL RIGHT!!!). By getting very close to one of the obstacles, and luring 
your opponent (on the opposite side of the structure) to do the same, you can 
sometimes fire THROUGH the obstacle to hit your target. Seemed fair - with 
priority problems, my foe eventually seemed to walk THROUGH the corner of the 
structure anyway. By that time, my little medium lasers had robbed the Dire 
Wolf of both of his arms, and had barely put his torso in early yellow. I just 
had to rush him, and then fire almost straight up to nail him. Sure, my mech 
was barely standing after taking damage from the resulting explosion, but I 
won.

Jay
Re: MechWarrior2 I may NEVER be Khan!
#3616
Author: sor... Sean Ormond
Date: Tue, 08 Aug 1995 00:00
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In article <DCyC9...@crash.cts.com>, uz...@crash.cts.com says...
>
>There is NO HONOR IN CHEATING!!!  At any rate, you CANNOT configure
>your own mech for a trial of position.  That is the POINT.
>If I could config my own mech, the trial would be over,
>with me victorious, in about 60 seconds.

Cheat codes!  That's kinda sad...  Why not just hack the files and 
give yourself the rank of Khan?  It would be about as much fun!

I used the following technique to win the last trial of position for 
the Wolf Clan.  You can decide for yourself if it's honorable or 
not...

I first engaged the Warhammer and Dire Wolf.  I dispatched the 
Warhammer pretty quick, then shot a leg out from under the Dire Wolf. 
The key is to leave him alive, but immobile...  Aside from him, 3 
mechs remained: another Warhammer, and two Marauders. Now the rules 
of the ToP indicate if I engage an opponent from the second phase, he 
can start fighting me.  So, I shot the Warhammer, forcing him to 
engage me in 1-on-1...killed him.  Then, I shot one of the Marauders, 
forcing him to engage me in 1-on-1...killed him.  After that, I 
dispatched the Dire Wolf, officially ending phase 1.  I shot the 
engagement sphere starting phase 2, and killed the final Marauder.  
Mission successful!

Sean
Re: MechWarrior2 I may NEVER be Khan!
#3617
Author: hop... Eric M. Hopper
Date: Tue, 08 Aug 1995 00:00
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Jay Barnson <jbar...@xmission.com> writes:

> Well, it depends upon what you call cheating. I used some bugs in the
> program to gain Khan position for Jade Falcon (Firemoth<?> vs. a
> Marauder and a Dire Wolf? ALL RIGHT!!!). By getting very close to one
> of the obstacles, and luring your opponent (on the opposite side of the
> structure) to do the same, you can sometimes fire THROUGH the obstacle
> to hit your target. Seemed fair - with priority problems, my foe
> eventually seemed to walk THROUGH the corner of the structure
> anyway. By that time, my little medium lasers had robbed the Dire Wolf
> of both of his arms, and had barely put his torso in early yellow. I
> just had to rush him, and then fire almost straight up to nail
> him. Sure, my mech was barely standing after taking damage from the
> resulting explosion, but I won.

	In that scenario, I only used the fire-through-obstacles thing a
little bit.

	The Marauder I killed by going for the legs, and finishing the job
too quickly for it to respond much.

	The Dire Wolf I killed by running past it several times at full
speed, using torso twist to get a bead on it.  I use the mouse for aiming,
and the joystick for manuevering, and I'm a pretty good shot, so it worked
pretty well.  When the Dire Wolf was hurting pretty badly I just went
toe-to-toe, and nearly died, but finished it off.

	I like lasers, they don't need any leading at all.  That's the way
lasers should work.  There are so many games (Are you listening WC III
people?) where lasers travel slowly, and take a long time to get to the
target.  This is pretty ridiculous.

-- 
--Me (Eric Hopper)
Fare well, wherever you fare, and may your aeries receive you at your
journey's end.
--J.R.R. Tolkien  'The Hobbit'
Speed of lasers (was Re: MechWarrior2 I may NEVER be Khan!)
#3618
Author: Eric Simon
Date: Tue, 08 Aug 1995 00:00
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hop...@omnifarious.mn.org (Eric M. Hopper) wrote:
>

[stuff deleted]

> 	I like lasers, they don't need any leading at all.  That's the way
> lasers should work.  There are so many games (Are you listening WC III
> people?) where lasers travel slowly, and take a long time to get to the
> target.  This is pretty ridiculous.

In defense of WC3, only a couple of those weapons are actually lasers,
and the rest are various accelerated particles, and Mechwarrior 2 didn't do
any more of a realistic job with accelerated particles than WC3.  Those
of us who are used to the Virtual World simulator were taken a bit by
surprise when we fired the PPC and saw a slow-travelling ball of energy,
rather than the instant hit we expected.  Missile targetting also took
some adjustment.

Eric Simon
dark...@merle.acns.nwu.edu
Re: Speed of lasers (was Re: MechWarrior2 I may NEVER be Khan!)
#3619
Author: c... Chris Gross
Date: Wed, 09 Aug 1995 00:00
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Eric Simon (dark...@merle.acns.nwu.edu) wrote:
: In defense of WC3, only a couple of those weapons are actually lasers,
: and the rest are various accelerated particles, and Mechwarrior 2 didn't do
: any more of a realistic job with accelerated particles than WC3.  Those
: of us who are used to the Virtual World simulator were taken a bit by
: surprise when we fired the PPC and saw a slow-travelling ball of energy,
: rather than the instant hit we expected.  Missile targetting also took
: some adjustment.

Most of us who are used to the board game or even MW1 were dissapointed 
with the PPC "balls". (though I find the missile targeting at VWE 
ridiculous myself, they dont even "lock")

-- 

------<Chris Gross/c...@ccnet.com>------
"When Cthulhu calls, he calls collect."
I am seeking MW2 opponents in the (510)
area code. Please email if interested.
---------------------------------------
Re: Speed of lasers (was Re: MechWarrior2 I may NEVER be Khan!)
#3620
Author: Eric Simon
Date: Thu, 10 Aug 1995 00:00
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c...@ccnet.com (Chris Gross) wrote:
>
> Eric Simon (dark...@merle.acns.nwu.edu) wrote:
> : In defense of WC3, only a couple of those weapons are actually lasers,
> : and the rest are various accelerated particles, and Mechwarrior 2 didn't do
> : any more of a realistic job with accelerated particles than WC3.  Those
> : of us who are used to the Virtual World simulator were taken a bit by
> : surprise when we fired the PPC and saw a slow-travelling ball of energy,
> : rather than the instant hit we expected.  Missile targetting also took
> : some adjustment.
> 
> Most of us who are used to the board game or even MW1 were dissapointed 
> with the PPC "balls". (though I find the missile targeting at VWE 
> ridiculous myself, they dont even "lock")


Erm...not quite true.  All missiles in the VWE simulators are instant-lock.  
They target and track whatever is under the crosshairs when you pull the
trigger.  In comparison to Mech2, they're easier to use than regular SRMs,
but harder than Streaks and LRMs.  It would be kind of nice to add the
Streak locking system to VWE, but I think the system is fine otherwise.

Speaking of Streaks, what happened to the board game idea that Streak SRMs
can only be fired with lock?  I know that things change in board game to
simulator translations, but it would be nice if this were true in Mech2 as
well.  I've wasted a few good shots because of an itchy trigger finger.
I wouldn't want LRMs to have this function, because I sometimes like to use
them at under minimum range, but the Streaks should be more of a guaranteed
hit.

Eric Simon
dark...@merle.acns.nwu.edu
Re: Speed of lasers (was Re: MechWarrior2 I may NEVER be Khan!)
#3621
Author: hi... Hiro
Date: Sat, 12 Aug 1995 00:00
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>Speaking of Streaks, what happened to the board game idea that Streak SRMs
>can only be fired with lock?  I know that things change in board game to
>simulator translations, but it would be nice if this were true in Mech2 as
>well.  I've wasted a few good shots because of an itchy trigger finger.
>I wouldn't want LRMs to have this function, because I sometimes like to use
>them at under minimum range, but the Streaks should be more of a guaranteed
>hit.
>
>Eric Simon
>dark...@merle.acns.nwu.edu
>

I think the thing here is that if you have a lock, streaks home in.  If you
don't have a lock, they act like normal SRMs.  Sometimes, when your
torso is red, you really don't have the extra two seconds to wait for a
missile lock, so you fire the streaks like SRMS and pray that they hit.

I think part of the key to this game, as I've said before, may be 
reliable aim of conventional SRMs.  They use up less tonnage, and they do
just as much damage as the streak missiles.  You just have to be able
to aim as opposed to letting the targeting system do it all for you.

Not to sound like a Battletech pundit, which I am certainly not (I like
live action games like MWII, not tabletop games) but wouldn't the Clan
mechwarriors feel that SSRMS are less honorable than SRMS?  If I can 
dismember you with SRMS, it means that I can aim better than if I need
the targeting systems that come with streak missiles.
Re: MechWarrior2 I may NEVER be Khan!
#3625
Author: mtr... Michael Traun
Date: Sat, 12 Aug 1995 00:00
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1663 bytes
uz...@crash.cts.com (Roger "GROB me if U Dare!" Uzun) wrote:

>Can anyone help me on the LAST Clan Trial of Position, for the
>Wolf Clan.  I can pretty much get through the first 2 mechs without
>much harm done, but usually my LRM's are depleted to about 40 total
>left.  I can then SOMETIMES, about 1 in 10 times, kill the next
>2 mechs, but there seems to be a 5th guy that wakes up..
>Is it because I am accidently hitting him?  

>Anyways I can almost never make it through mechs #3 & #4 anyways.
>can someone outline a coherent strategy for me!
>This last Trial is ROUGH...if you want to go for 2...
>I assume this is my only chance to get Khan, I could not
>go for 1, then later try for another level, could I?

>-Roger

I sympathise with your plight.  The 3rd trial for the Falcons gives
you a Kit Fox to battle a summoner!  Many times I tried and finally
when I do defeat him, there is NO WAY I could defeat a heavier mech,
rank of Khan has eluded me (If only the Kit Fox had a proper torso
turn.  Arrrgggghhhh!)

Michael

Michael Traun                     "I want to live forever,
mtr...@pcug.org.au                 or at least die trying!"
PC Users Group of Australia        Villa - Blakes 7
Re: MechWarrior2 I may NEVER be Khan!
#3647
Author: Dave Lehman
Date: Mon, 14 Aug 1995 00:00
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>Of couse, practice helps. I had spent a bit of time practicing hunting 
>Assaults with a Heavy. I've managed to destroy 5 Dire Wolves with just 
>one (customized) Timber Wolf, and I've done it 3 out of 4 times that 
     ^^^^^^^^^^^^^^^^^^^^^^^^

Just for interest sake, how have you customized you Timber Wolf.  I do 
like the bigger mechs, and i'm just working on good heat disappating vs. 
weapon strength trade off's.

Dave Lehman
Re: MechWarrior2 I may NEVER be Khan!
#3648
Author: tt... Terenz Teo
Date: Mon, 14 Aug 1995 00:00
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1476 bytes
Dave Lehman (loe...@cyberspc.mb.ca) wrote:
: >Of couse, practice helps. I had spent a bit of time practicing hunting 
: >Assaults with a Heavy. I've managed to destroy 5 Dire Wolves with just 
: >one (customized) Timber Wolf, and I've done it 3 out of 4 times that 
:      ^^^^^^^^^^^^^^^^^^^^^^^^

: Just for interest sake, how have you customized you Timber Wolf.  I do 
: like the bigger mechs, and i'm just working on good heat disappating vs. 
: weapon strength trade off's.

	Why practise with a customised TWolf when you're going to be 
using the Primary version in the Trial? Seems to me, you would be better 
off just using the TWolf-Prime, or simply settle for less. Being a Khan 
ain't all it's cracked up to be... ;)

Terence T K Teo (tt...@unixg.ubc.ca)
"Ever danced with the devil in the pale moonlight?"
--- The Joker, BATMAN (1989)
Re: MechWarrior2 I may NEVER be Khan!
#3626
Author: t... Terry B. McDaniel
Date: Thu, 17 Aug 1995 00:00
19 lines
1440 bytes
In article <40j5bu$b...@supreme.pcug.org.au>,
   mtr...@pcug.org.au (Michael Traun) wrote:
>uz...@crash.cts.com (Roger "GROB me if U Dare!" Uzun) wrote:
>I sympathise with your plight.  The 3rd trial for the Falcons gives
>you a Kit Fox to battle a summoner!  Many times I tried and finally
>when I do defeat him, there is NO WAY I could defeat a heavier mech,
>rank of Khan has eluded me (If only the Kit Fox had a proper torso
>turn.  Arrrgggghhhh!)

You ain't shittin'. It must have taken me at least 20 tries to get through 
that one. And after (finally!) taking out the Summoner, I wasn't about to tap 
the sphere to invite another round in that sorry-ass Kitfox. The ACS 5 
is just a damn pea shooter. Anybody succeeded in gaining two ranks in this 
trial? What was your strategy? Or was it just blind luck?
	On the Wolf side, there is a mission where you go up against a couple 
of Kitfoxes. In a Nova, I can take them both out in less than a minute--with 
no help from a starmate. What a lousy mech!

Braden
Re: MechWarrior2 I may NEVER be Khan!
#3627
Author: Nik Brown
Date: Thu, 17 Aug 1995 00:00
12 lines
1250 bytes
 I don't see what your problem is  if u want a cheep but easy way to do it all u have to do  is
link all your wepons together with the "\" key an d  take out one of the legs then go up behind
it and start shooting it. O and if your heat gets to high just push and hold the Alt+Ctrl+Shift 
keys down and type "coldmiser" but that would be disonerable.


                                                              SSgt. Nik Brown
                                                              Member Church of BattleTech
                                                              Khan Clan JF
                                                              Khan Clan Wolf

If anyon needs cheet coads or advise for MW2E mailm  me
Re: MechWarrior2 I may NEVER be Khan!
#3649
Author: vleu... Dirk Vleugels
Date: Fri, 18 Aug 1995 00:00
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1643 bytes
>>>>> "Terenz" == Terenz Teo <tt...@unixg.ubc.ca> writes:
In article <40obku$1...@nnrp.ucs.ubc.ca> tt...@unixg.ubc.ca (Terenz Teo) writes:


    Terenz> Dave Lehman (loe...@cyberspc.mb.ca) wrote: : >Of couse,
    Terenz> practice helps. I had spent a bit of time practicing
    Terenz> hunting : >Assaults with a Heavy. I've managed to destroy
    Terenz> 5 Dire Wolves with just : >one (customized) Timber Wolf,
    Terenz> and I've done it 3 out of 4 times that :
    Terenz> ^^^^^^^^^^^^^^^^^^^^^^^^

    Terenz> : Just for interest sake, how have you customized you
    Terenz> Timber Wolf.  I do : like the bigger mechs, and i'm just
    Terenz> working on good heat disappating vs.  : weapon strength
    Terenz> trade off's.
In my opinion 10 * ER Med Laser + heat sink val of 60 is a blast.
Even a Mad Dog with 60 tons is able to carry 8 MED lasers. 1t 1crit 7dam * 10
rocks.

Dirk
-- 
"It's 206 ms to Chicago, we've got a full disk of GIFs, half a meg of 
 hypertext, it's dark, and we're wearing sunglasses."
                             "Click it." -- <blue...@bluesbros.com>
Re: MechWarrior2 I may NEVER be Khan!
#3628
Author: ab... Andrew Belo
Date: Sat, 19 Aug 1995 00:00
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1828 bytes
Terry B. McDaniel (t...@awod.com) wrote:
> In article <40j5bu$b...@supreme.pcug.org.au>,
>    mtr...@pcug.org.au (Michael Traun) wrote:
> >uz...@crash.cts.com (Roger "GROB me if U Dare!" Uzun) wrote:
> >I sympathise with your plight.  The 3rd trial for the Falcons gives
> >you a Kit Fox to battle a summoner!  Many times I tried and finally
> >when I do defeat him, there is NO WAY I could defeat a heavier mech,
> >rank of Khan has eluded me (If only the Kit Fox had a proper torso
> >turn.  Arrrgggghhhh!)

> You ain't shittin'. It must have taken me at least 20 tries to get through 
> that one. And after (finally!) taking out the Summoner, I wasn't about to tap 
> the sphere to invite another round in that sorry-ass Kitfox. The ACS 5 
> is just a damn pea shooter. Anybody succeeded in gaining two ranks in this 
> trial? What was your strategy? Or was it just blind luck?

I gained two ranks!  I use a hit and run technique.




----------------------------------------------------------------------
Andrew Belo
Carleton University
Computer Sci

Email address: ab...@chat.carleton.ca
----------------------------------------------------------------------
Re: MechWarrior2 I may NEVER be Khan!
#3650
Author: fa... Brian Fane
Date: Sat, 19 Aug 1995 00:00
39 lines
2501 bytes
In article <VLEUGELS.95...@po.do.isst.fhg.de>
 vleu...@po.do.isst.fhg.de (Dirk Vleugels) writes:

>>>>>> "Terenz" == Terenz Teo <tt...@unixg.ubc.ca> writes:
>In article <40obku$1...@nnrp.ucs.ubc.ca> tt...@unixg.ubc.ca (Terenz Teo)
>writes:

>    Terenz> Dave Lehman (loe...@cyberspc.mb.ca) wrote: : >Of couse,
>    Terenz> practice helps. I had spent a bit of time practicing
>    Terenz> hunting : >Assaults with a Heavy. I've managed to destroy
>    Terenz> 5 Dire Wolves with just : >one (customized) Timber Wolf,
>    Terenz> and I've done it 3 out of 4 times that :
>    Terenz> ^^^^^^^^^^^^^^^^^^^^^^^^

>    Terenz> : Just for interest sake, how have you customized you
>    Terenz> Timber Wolf.  I do : like the bigger mechs, and i'm just
>    Terenz> working on good heat disappating vs.  : weapon strength
>    Terenz> trade off's.

>In my opinion 10 * ER Med Laser + heat sink val of 60 is a blast.
>Even a Mad Dog with 60 tons is able to carry 8 MED lasers. 1t 1crit
>7dam * 10 rocks.

Then again, why not do 10 ER Small Lasers: .5 ton, 1 crit, 5 damage * 10
isn't much worse than the ER Medium Lasers, plus you only need 10 double 
heatsinks. Got enough extra tonnage on a Nova you can put in 6 jump jets and 
a bigger engine. :) It's not hard to close in on a Dire Wolf when you fire 
your jump jets forward!

"Point and click limb removal."




���������������������������������������������������������������ͻ
� Brian Fane                � "The man who doesn't read has no  �
� Team OS/2!                �  advantage over the man who can't �
� fa...@coral.indstate.edu  �  read." -- Mark Twain             �
���������������������������������������������������������������ͼ
Re: MechWarrior2 I may NEVER be Khan!
#3629
Author: mpo... Michael Powers
Date: Sun, 20 Aug 1995 00:00
15 lines
1209 bytes
In article <DDKsC...@cunews.carleton.ca>, ab...@chat.carleton.ca (Andrew Belo) says:
>
>Terry B. McDaniel (t...@awod.com) wrote:
>>
>I gained two ranks!  I use a hit and run technique.
>
Hit and run, hell.  I have amazing difficulty with that trial too, and
it's mostly because of the torso twist.  I think that the Kit Fox (and the
Nova too, for that matter) were specifically designed to be hell for 
mousers.  The only way I could beat that mission was to hide behind the
first barrier (the one you're right behind when you start) and bushwhack
the guy's legs when he came into my sight picture.  I still got caulked
about twelve times trying to get it.

Mike Powers
Re: MechWarrior2 I may NEVER be Khan!
#3630
Author: wc... Saturn Boy
Date: Mon, 21 Aug 1995 00:00
38 lines
2309 bytes
t...@awod.com (Terry B. McDaniel) writes:

>In article <40j5bu$b...@supreme.pcug.org.au>,
>   mtr...@pcug.org.au (Michael Traun) wrote:
>>uz...@crash.cts.com (Roger "GROB me if U Dare!" Uzun) wrote:
>>I sympathise with your plight.  The 3rd trial for the Falcons gives
>>you a Kit Fox to battle a summoner!  Many times I tried and finally
>>when I do defeat him, there is NO WAY I could defeat a heavier mech,
>>rank of Khan has eluded me (If only the Kit Fox had a proper torso
>>turn.  Arrrgggghhhh!)

>You ain't shittin'. It must have taken me at least 20 tries to get through 
>that one. And after (finally!) taking out the Summoner, I wasn't about to tap 
>the sphere to invite another round in that sorry-ass Kitfox. The ACS 5 
>is just a damn pea shooter. Anybody succeeded in gaining two ranks in this 
>trial? What was your strategy? Or was it just blind luck?
>	On the Wolf side, there is a mission where you go up against a couple 
>of Kitfoxes. In a Nova, I can take them both out in less than a minute--with 
>no help from a starmate. What a lousy mech!

>Braden

Took me uquite a few tries to get both mechs of this trial as well.  Turns out
that second mech is easier than the first one, 'cause it's slower.  If you
really want to know how to do it, email me at wc...@banyan.com.  I'll help you
out with this or any other mission.  =)


			  /----------------------------\
			 /     Wc...@Black.Clarku.edu    \
		       /----------------------------------\
		      /		   God Grant me:	   \
		     /   The strength to change what I can, \
		    /  The inability to accept what I can't, \
		   /And the incapacity to tell the difference.\
		   |			  -Calvin  	      |
		   \------------------------------------------/
		    |Http://aleph0.clarku.edu/~grace/home.html|
Re: MechWarrior2 I may NEVER be Khan!
#3631
Author: Ben Morris
Date: Sat, 26 Aug 1995 00:00
10 lines
886 bytes
I'll never be Khan (at least not in the Wolf clan) because the darn thing 
won't let me finish the first mission.

I can never "inspect the firebase."  I've tried wasting it, targetting it, 
clearing all the navs, jumpjetting around there .. nothing!  F12 always 
says "In Progress."  

Can someone help me out here?

- ben
Re: MechWarrior2 I may NEVER be Khan!
#3632
Author: vaga... Douglas W Higgins
Date: Sat, 26 Aug 1995 00:00
26 lines
1772 bytes
In article <41o369$4...@sanjuan.amtsgi.bc.ca>,
Ben Morris  <bmo...@islandnet.com> wrote:
>I'll never be Khan (at least not in the Wolf clan) because the darn thing 
>won't let me finish the first mission.
>
>I can never "inspect the firebase."  I've tried wasting it, targetting it, 
>clearing all the navs, jumpjetting around there .. nothing!  F12 always 
>says "In Progress."  
>
Sorry, I can't help there.  The mission is very easy.  The only
thing I can think of is that there must be a flaw in your game.

Actually, I've run into the same problem on mission 10 or 11 on
the Wolf Clan track, but my wife is also stuck on the same mission
in the Falcon Clan.  In both missions we do exactly what the primary
objective said to do, but still end up failing the mission because
the computer does not acknowledge that the objective was completed.

In your case though, there may be something, as I recall there are
several targets within the firebase, and you have to destroy 2 or 3
of them before it registers as having destroyed the firebase (of
course, I may be thinking of another mission.  I have the worst
memory of any human being in the history of mankind, well, at least
as far as I can remember).

Doug
Re: MechWarrior2 I may NEVER be Khan!
#3635
Author: pac... Michael Gerard Ratti
Date: Sun, 27 Aug 1995 00:00
22 lines
1710 bytes
Douglas W Higgins (vaga...@world.std.com) wrote:
: In article <41o369$4...@sanjuan.amtsgi.bc.ca>,
: >I can never "inspect the firebase."  I've tried wasting it, targetting it, 
: >clearing all the navs, jumpjetting around there .. nothing!  F12 always 
: >says "In Progress."  

TARGET the fire base then get within .2 Km .  Press I for "indentify"


: Actually, I've run into the same problem on mission 10 or 11 on
: the Wolf Clan track, but my wife is also stuck on the same mission
: in the Falcon Clan.  In both missions we do exactly what the primary
: objective said to do, but still end up failing the mission because
: the computer does not acknowledge that the objective was completed.
Could you give some more info (preferably a desciption oof play field)
If you are refering to the heavy urban, escort limo, you must goo to all
navpoints, and reenter the mech garage.


--
| -rw-rw-rw-, the file mode of the beast -Someone Cool | PackRat was here |
|Geek Code 1.0.1  GE d p+ c+ l u+ e+(*) m+(-) s+/ n- h+ f+ g+ w+ t++ r y? |
Re: MechWarrior2 I may NEVER be Khan!
#3643
Author: ab... Andrew Belo
Date: Sun, 27 Aug 1995 00:00
23 lines
1718 bytes
Douglas W Higgins (vaga...@world.std.com) wrote: > In article
<41o369$4...@sanjuan.amtsgi.bc.ca>, > Ben Morris
<bmo...@islandnet.com> wrote: > >I'll never be Khan (at least not in
the Wolf clan) because the darn thing > >won't let me finish the first
mission. > > > >I can never "inspect the firebase." I've tried wasting
it, targetting it, > >clearing all the navs, jumpjetting around there
.. nothing!  F12 always > >says "In Progress." > thing I can think of
is that there must be a flaw in your game. 

You have to target it then get within like 100m and then hit "I"  That
should inspect it for you.


----------------------------------------------------------------------
Andrew Belo
1st Year Computer Sci
Carleton University
Email address: ab...@chat.carleton.ca  
	       ai...@FreeNet.Carleton.CA
Home Page:     chat.carleton.ca/~abelo
	       (My home page isn't currenetly finnished but take a
	        look anyway)
----------------------------------------------------------------------
Questions on MechWarrior ][
#3636
Author: go... Adam Sandler
Date: Mon, 28 Aug 1995 00:00
5 lines
768 bytes
Can anyone E-mail me with the answer to the following question on MW2:
How woll this game run on a 486/66 w/16megs RAM, 512k SVGA gCard and
Dos 6.2 or Win 95??? Also, how is this game compared to Earthsiege?

Thanx
Re: MechWarrior2 I may NEVER be Khan!
#3644
Author: ne... Richard Nett
Date: Mon, 28 Aug 1995 00:00
19 lines
1205 bytes
In article <41o369$4...@sanjuan.amtsgi.bc.ca> Ben Morris <bmo...@islandnet.com> writes:
>From: Ben Morris <bmo...@islandnet.com>
>Subject: Re: MechWarrior2 I may NEVER be Khan!
>Date: 26 Aug 1995 21:20:09 GMT

>I'll never be Khan (at least not in the Wolf clan) because the darn thing 
>won't let me finish the first mission.

>I can never "inspect the firebase."  I've tried wasting it, targetting it, 
>clearing all the navs, jumpjetting around there .. nothing!  F12 always 
>says "In Progress."  

>Can someone help me out here?

>- ben



I think you have to hit Q first then I.
Re: MechWarrior2 I may NEVER be Khan!
#3645
Author: gt6... James Cochrane
Date: Tue, 29 Aug 1995 00:00
17 lines
1125 bytes
In <41o369$4...@sanjuan.amtsgi.bc.ca> Ben Morris <bmo...@islandnet.com> writes:

#I'll never be Khan (at least not in the Wolf clan) because the darn thing 
#won't let me finish the first mission.

#I can never "inspect the firebase."  I've tried wasting it, targetting it, 
#clearing all the navs, jumpjetting around there .. nothing!  F12 always 
#says "In Progress."  

#Can someone help me out here?

Did you try "i" for "inspect"?  Target various objects in the firebase, then hit
"i" to inspect them.  

James

#- ben
Re: MechWarrior2 I may NEVER be Khan!
#3646
Author: Spaz
Date: Wed, 30 Aug 1995 00:00
25 lines
1654 bytes
Ben Morris <bmo...@islandnet.com> wrote:
>I'll never be Khan (at least not in the Wolf clan) because the darn 
>thing won't let me finish the first mission.
>
>I can never "inspect the firebase."  I've tried wasting it, targetting 
>it, clearing all the navs, jumpjetting around there .. nothing!  F12 
>always says "In Progress."  
>
>Can someone help me out here?

  F12???

  On my copy I just use the 'q' button to get an object on display,
and the 'i' button to "inspect" it.  
  When the mission is to inspect something, the very second I do 
that I get to hear that the mission is a success and go to dock-dock.

-- 
 /   Oddly brilliant eerie years..   -=|=-     time...@cruzio.com  \
|=-      Cheesy Homepage --- http://www.armory.com/~timeline/      -=|
 \            BookNet! --- http://www.best.com/~timewarp/           /
                   --------------------------------
           We all know what our own dreams mean deep down,
   Yet most of us are accepting the "proven" answers of psychology.  
                               Go figure.
Re: Questions on MechWarrior ][
#3637
Author: Brandon Wallace
Date: Thu, 31 Aug 1995 00:00
16 lines
1494 bytes
On 28 Aug 1995, Adam Sandler wrote:

=> Can anyone E-mail me with the answer to the following question on MW2:
=> How woll this game run on a 486/66 w/16megs RAM, 512k SVGA gCard and
=> Dos 6.2 or Win 95??? Also, how is this game compared to Earthsiege?

I don't know about how well it plays on your system, but I think MW2 is
much better than Earthsiege.  The controls are more intuitive, and you
get to do cool things like jumping.  And you have more control over customizing
your mech.  And I never understood the damage system in Earthsiege.  I thought
things died too easy (including myself) in Earthsiege.
--
                      Brandon Wallace
            Nicholas | Applegate Capital Management
mailto:bm...@criterion.com  http://www.criterion.com/home-pages/brandon
          "I live life face down in the fast lane."
Re: Questions on MechWarrior ][
#3641
Author: nma... Norvell L. Maples
Date: Sun, 03 Sep 1995 00:00
11 lines
1116 bytes
go...@ix.netcom.com (Adam Sandler ) wrote:

>Can anyone E-mail me with the answer to the following question on MW2:
>How woll this game run on a 486/66 w/16megs RAM, 512k SVGA gCard and
>Dos 6.2 or Win 95??? Also, how is this game compared to Earthsiege?

>Thanx

I'm running it on my machine with a 486/66 with only 8megs ram I have
a trident video card with 1meg. I run Mech2 in 640 X 480 mode with all
the oppions on, and I still get smooth animation.
Re: Questions on MechWarrior ][
#3638
Author: mwin... Mark W. Winninghoff
Date: Wed, 06 Sep 1995 00:00
20 lines
1412 bytes
Brandon Wallace <brandon@achilles> wrote:

>On 28 Aug 1995, Adam Sandler wrote:

>=> Can anyone E-mail me with the answer to the following question on MW2:
>=> How woll this game run on a 486/66 w/16megs RAM, 512k SVGA gCard and
>=> Dos 6.2 or Win 95??? Also, how is this game compared to Earthsiege?

How will it run? It won't. You need 1 meg on the video card. Other
than that it should be pretty good if you don't run it at more that
640x480.

Mark W.


#######################################################
# Mathcad - The way Math is Done.                     #
# If you agree, these opinions are mine, else they    #
# are someone elses opinions.                         #
#######################################################
Re: Questions on MechWarrior ][
#3639
Author: gt6... James Cochrane
Date: Wed, 06 Sep 1995 00:00
26 lines
1702 bytes
In <967cb$9161...@news.mathsoft.com> mwin...@mathsoft.com (Mark W. Winninghoff) writes:

#Brandon Wallace <brandon@achilles> wrote:

#>On 28 Aug 1995, Adam Sandler wrote:

#>=> Can anyone E-mail me with the answer to the following question on MW2:
#>=> How woll this game run on a 486/66 w/16megs RAM, 512k SVGA gCard and
#>=> Dos 6.2 or Win 95??? Also, how is this game compared to Earthsiege?

#How will it run? It won't. You need 1 meg on the video card. Other
#than that it should be pretty good if you don't run it at more that
#640x480.

#Mark W.

It'll run with the 512k video card, just not well.  Part of why I'm shopping
for a new video card :-)

James

########################################################
## Mathcad - The way Math is Done.                     #
## If you agree, these opinions are mine, else they    #
## are someone elses opinions.                         #
########################################################
Re: Questions on MechWarrior ][
#3640
Author: Collect Call Mojo
Date: Tue, 12 Sep 1995 00:00
33 lines
2436 bytes

On Wed, 6 Sep 1995, Mark W. Winninghoff wrote:

> Brandon Wallace <brandon@achilles> wrote:
> 
> >On 28 Aug 1995, Adam Sandler wrote:
> 
> >=> Can anyone E-mail me with the answer to the following question on MW2:
> >=> How woll this game run on a 486/66 w/16megs RAM, 512k SVGA gCard and
> >=> Dos 6.2 or Win 95??? Also, how is this game compared to Earthsiege?
> 
> How will it run? It won't. You need 1 meg on the video card. Other
> than that it should be pretty good if you don't run it at more that
> 640x480.

Wrong Mark,
	I am using a 486 with a 512k video board just stuck in a veas slot

In 320 mode the game looks and performs fine!. The only loss is strange 
blocks in the movies, not too many but some. Im not buying a new card either!
        _________ 
       |         | Brad J. McElvain   McElvain Consulting    mo...@tyrell.net
 ___  _|____=____|_  __              /\         KC Mo. USA      453-5878
/___\(_)         (_)/___\ ,vvvvvvvvvvvv \-----------------------------------,
|   |o|  _______  |o|   | `^^^^^^^^^^^^ /==================================/
|   |/| (_______) |\|   |  "In this  \/                 =:^\{--o[===]
|___|--\_________/--|___|  current crisis, government is not the solution to
 Cogito    Ergo     Zoom   the problem. Government is the problem" R. Reagan
----------------------------------------------------------------------------
Lizzie Bordon took an axe, and plunged it deep into the VAX.
        When she saw what she had done, she turned and hacked apart the SUN.
----------------------------------------------------------------------------
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