Article View: comp.sys.ibm.pc.games.action
Article #3617Re: MechWarrior2 I may NEVER be Khan!
From: hop... Eric M. Hopper
Date: Tue, 08 Aug 1995 00:00
Date: Tue, 08 Aug 1995 00:00
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Jay Barnson <jbar...@xmission.com> writes: > Well, it depends upon what you call cheating. I used some bugs in the > program to gain Khan position for Jade Falcon (Firemoth<?> vs. a > Marauder and a Dire Wolf? ALL RIGHT!!!). By getting very close to one > of the obstacles, and luring your opponent (on the opposite side of the > structure) to do the same, you can sometimes fire THROUGH the obstacle > to hit your target. Seemed fair - with priority problems, my foe > eventually seemed to walk THROUGH the corner of the structure > anyway. By that time, my little medium lasers had robbed the Dire Wolf > of both of his arms, and had barely put his torso in early yellow. I > just had to rush him, and then fire almost straight up to nail > him. Sure, my mech was barely standing after taking damage from the > resulting explosion, but I won. In that scenario, I only used the fire-through-obstacles thing a little bit. The Marauder I killed by going for the legs, and finishing the job too quickly for it to respond much. The Dire Wolf I killed by running past it several times at full speed, using torso twist to get a bead on it. I use the mouse for aiming, and the joystick for manuevering, and I'm a pretty good shot, so it worked pretty well. When the Dire Wolf was hurting pretty badly I just went toe-to-toe, and nearly died, but finished it off. I like lasers, they don't need any leading at all. That's the way lasers should work. There are so many games (Are you listening WC III people?) where lasers travel slowly, and take a long time to get to the target. This is pretty ridiculous. -- --Me (Eric Hopper) Fare well, wherever you fare, and may your aeries receive you at your journey's end. --J.R.R. Tolkien 'The Hobbit'
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From: hop...@omnifarious.mn.org (Eric M. Hopper) Subject: Re: MechWarrior2 I may NEVER be Khan! Date: 1995/08/08 Message-ID: <HOPPER.95Aug8093119@omnifarious.mn.org> X-Deja-AN: 107750644 sender: ne...@news.cis.umn.edu (Usenet News Administration) references: <DCrtIz.5Mz@crash.cts.com> <400vsc$gmm@blackice.winternet.com> organization: Omnifarious Software newsgroups: comp.sys.ibm.pc.games.action,alt.games.mechwarrior2 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit