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Article #3620Re: Speed of lasers (was Re: MechWarrior2 I may NEVER be Khan!)
From: Eric Simon
Date: Thu, 10 Aug 1995 00:00
Date: Thu, 10 Aug 1995 00:00
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c...@ccnet.com (Chris Gross) wrote: > > Eric Simon (dark...@merle.acns.nwu.edu) wrote: > : In defense of WC3, only a couple of those weapons are actually lasers, > : and the rest are various accelerated particles, and Mechwarrior 2 didn't do > : any more of a realistic job with accelerated particles than WC3. Those > : of us who are used to the Virtual World simulator were taken a bit by > : surprise when we fired the PPC and saw a slow-travelling ball of energy, > : rather than the instant hit we expected. Missile targetting also took > : some adjustment. > > Most of us who are used to the board game or even MW1 were dissapointed > with the PPC "balls". (though I find the missile targeting at VWE > ridiculous myself, they dont even "lock") Erm...not quite true. All missiles in the VWE simulators are instant-lock. They target and track whatever is under the crosshairs when you pull the trigger. In comparison to Mech2, they're easier to use than regular SRMs, but harder than Streaks and LRMs. It would be kind of nice to add the Streak locking system to VWE, but I think the system is fine otherwise. Speaking of Streaks, what happened to the board game idea that Streak SRMs can only be fired with lock? I know that things change in board game to simulator translations, but it would be nice if this were true in Mech2 as well. I've wasted a few good shots because of an itchy trigger finger. I wouldn't want LRMs to have this function, because I sometimes like to use them at under minimum range, but the Streaks should be more of a guaranteed hit. Eric Simon dark...@merle.acns.nwu.edu
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From: Eric Simon <dark...@merle.acns.nwu.edu> Subject: Re: Speed of lasers (was Re: MechWarrior2 I may NEVER be Khan!) Date: 1995/08/10 Message-ID: <40d1bo$nuu@news.acns.nwu.edu> X-Deja-AN: 107904218 references: <DCrtIz.5Mz@crash.cts.com> <400vsc$gmm@blackice.winternet.com> <HOPPER.95Aug8093119@omnifarious.mn.org> <408rmu$gcl@news.acns.nwu.edu> <40bgvl$5hp@ccnet3.ccnet.com> organization: Northwestern University, Evanston, IL, US newsgroups: comp.sys.ibm.pc.games.action,alt.games.mechwarrior2 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit