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Article #3619Re: Speed of lasers (was Re: MechWarrior2 I may NEVER be Khan!)
From: c... Chris Gross
Date: Wed, 09 Aug 1995 00:00
Date: Wed, 09 Aug 1995 00:00
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Eric Simon (dark...@merle.acns.nwu.edu) wrote: : In defense of WC3, only a couple of those weapons are actually lasers, : and the rest are various accelerated particles, and Mechwarrior 2 didn't do : any more of a realistic job with accelerated particles than WC3. Those : of us who are used to the Virtual World simulator were taken a bit by : surprise when we fired the PPC and saw a slow-travelling ball of energy, : rather than the instant hit we expected. Missile targetting also took : some adjustment. Most of us who are used to the board game or even MW1 were dissapointed with the PPC "balls". (though I find the missile targeting at VWE ridiculous myself, they dont even "lock") -- ------<Chris Gross/c...@ccnet.com>------ "When Cthulhu calls, he calls collect." I am seeking MW2 opponents in the (510) area code. Please email if interested. ---------------------------------------
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From: c...@ccnet.com (Chris Gross) Subject: Re: Speed of lasers (was Re: MechWarrior2 I may NEVER be Khan!) Date: 1995/08/09 Message-ID: <40bgvl$5hp@ccnet3.ccnet.com> X-Deja-AN: 107829602 references: <DCrtIz.5Mz@crash.cts.com> <400vsc$gmm@blackice.winternet.com> <HOPPER.95Aug8093119@omnifarious.mn.org> <408rmu$gcl@news.acns.nwu.edu> followup-to: comp.sys.ibm.pc.games.action,alt.games.mechwarrior2 organization: CCnet Communications (510-988-7140 guest) newsgroups: comp.sys.ibm.pc.games.action,alt.games.mechwarrior2 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit