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Thread View: alt.games.quake3
34 messages
34 total messages Started by Miss Understanding Tue, 14 Mar 2006 02:19
Enemy Colors
#286386
Author: Miss Understanding
Date: Tue, 14 Mar 2006 02:19
9 lines
1240 bytes
Is there a way to change the enemy team (say in ufreeze) colors from the
normal blue or red, to say, bright pink or green?  I saw some people talking
about it on a server, but they would not reveal their information to me....
not sure why that was.  tia

--
M
--------------------------------------
Blessed are the geek, for they shall inheret the Earth.
Re: Enemy Colors
#286387
Author: Lordy.UK
Date: Tue, 14 Mar 2006 17:45
10 lines
1540 bytes
> Is there a way to change the enemy team (say in ufreeze) colors 
> from the normal blue or red, to say, bright pink or green?  
> I saw some people talking about it on a server, but they would 
> not reveal their information to me....  not sure why that was.

Because it's cheating... 


-- 
Lordy.UK
Re: Enemy Colors
#286411
Author: HE_HATE_ME
Date: Tue, 14 Mar 2006 23:23
13 lines
1313 bytes
"Miss Understanding" <merliina_x@yahoo.com> writes:

> Is there a way to change the enemy team (say in ufreeze) colors from the
> normal blue or red, to say, bright pink or green?  I saw some people talking
> about it on a server, but they would not reveal their information to me....
> not sure why that was.  tia

Here's what I use for ufreeze -

set cg_forceModel 1
set cg_enemyModel "keel/pm"
set cg_enemyHeadModel "orbb/pm"
set cg_enemyColors "e535"
Re: Enemy Colors
#286409
Author: sittingduck
Date: Wed, 15 Mar 2006 02:31
23 lines
1958 bytes
Miss Understanding wrote:

> Is there a way to change the enemy team (say in ufreeze) colors from the
> normal blue or red, to say, bright pink or green?  I saw some people
> talking about it on a server, but they would not reveal their
> information to me.... not sure why that was.  tia

bind F3 "exec autoexec.cfg"
seta cg_enemyModel ""
bind ] cg_enemyModel "tankjr/pm"
seta cg_enemyColors "iii4"
seta cg_forceModel "0"

This is in my autoexec... it allows me to toggle between enemy models being 
bright green tank jrs with blue legs, and normal models. You cannot bind "", 
but it will work if execed in a config. Therefore, F3 returns everything to 
stock models, and ] turns everyone else to tankjr.
I'm not positive about Ufreeze mod, but the settings should be very similar. 
You can probably find the color codes, and enemy_model variables in a readme.

-- 
"Those who can make you believe absurdities can make you commit atrocities" - 
Voltaire
Re: Enemy Colors
#286388
Author: sittingduck
Date: Wed, 15 Mar 2006 02:32
8 lines
1264 bytes
Lordy.UK wrote:

>> not reveal their information to me....  not sure why that was.
> 
> Because it's cheating... 

Do you accuse anyone faster or smarter than you of cheating? Or are you just 
ignorant of how some quake mods work?
Re: Enemy Colors
#286391
Author: Miss Understanding
Date: Wed, 15 Mar 2006 03:21
20 lines
1719 bytes
"Lordy.UK" <spam@recycle.bin> wrote in message
news:MPG.1e811072d6b09a40989e3e@news.ntlworld.com...
> > Is there a way to change the enemy team (say in ufreeze) colors
> > from the normal blue or red, to say, bright pink or green?
> > I saw some people talking about it on a server, but they would
> > not reveal their information to me....  not sure why that was.
>
> Because it's cheating...
>
>
> --
> Lordy.UK

I can understand how it might be considered unfair, but these are the tweaks
that make the diffference I think.  I will never forget how the game changed
for me on the day that I found out how to change the fov!  I cant go back to
fov 90 anymore =- I cant.....  i WONT!  lol

--
M
Re: Enemy Colors
#286416
Author: Miss Understanding
Date: Wed, 15 Mar 2006 03:22
21 lines
1620 bytes
"HE_HATE_ME" <he.h@te.me> wrote in message news:m3ek14haqt.fsf@te.me...
> "Miss Understanding" <merliina_x@yahoo.com> writes:
>
> > Is there a way to change the enemy team (say in ufreeze) colors from the
> > normal blue or red, to say, bright pink or green?  I saw some people
talking
> > about it on a server, but they would not reveal their information to
me....
> > not sure why that was.  tia
>
> Here's what I use for ufreeze -
>
> set cg_forceModel 1
> set cg_enemyModel "keel/pm"
> set cg_enemyHeadModel "orbb/pm"
> set cg_enemyColors "e535"

Thats what I am talking about!  Thanks HE_HATE_ME - cheers. :)

--
M
Re: Enemy Colors
#286412
Author: Miss Understanding
Date: Wed, 15 Mar 2006 03:24
33 lines
2267 bytes
"sittingduck" <you.love.sitting-duck@spamgourmet.com> wrote in message
news:Xns9786BC63B71C4duckrulestheuniverse@news.easynews.com...
> Miss Understanding wrote:
>
> > Is there a way to change the enemy team (say in ufreeze) colors from the
> > normal blue or red, to say, bright pink or green?  I saw some people
> > talking about it on a server, but they would not reveal their
> > information to me.... not sure why that was.  tia
>
> bind F3 "exec autoexec.cfg"
> seta cg_enemyModel ""
> bind ] cg_enemyModel "tankjr/pm"
> seta cg_enemyColors "iii4"
> seta cg_forceModel "0"
>
> This is in my autoexec... it allows me to toggle between enemy models
being
> bright green tank jrs with blue legs, and normal models. You cannot bind
"",
> but it will work if execed in a config. Therefore, F3 returns everything
to
> stock models, and ] turns everyone else to tankjr.
> I'm not positive about Ufreeze mod, but the settings should be very
similar.
> You can probably find the color codes, and enemy_model variables in a
readme.

Right again SD - the settings are similar, but not exactly the same.  I may
well set up an autoexec one day - but untill I get smarter and less lazy,
its 'set n' play' for me.  Cheers -

--
M
Re: Enemy Colors
#286410
Author: sittingduck
Date: Wed, 15 Mar 2006 07:11
202 lines
6095 bytes
Miss Understanding wrote:

> Right again SD - the settings are similar, but not exactly the same.  I may
> well set up an autoexec one day - but untill I get smarter and less lazy,
> its 'set n' play' for me.  Cheers -

It's really quite easy to do, and can eventually save you a LOT of bother. 
Here's mine, maybe you can get some ideas from it. It needn't be so extensive 
either, you can slowly build it up. 

//model
seta name "[^1d^0k^7]^2sittingduck^7"
bind , name "^7[^1em^7]^2sittingduck^7"
bind . name "[^1d^0k^7]^2sittingduck^7"
seta headmodel "klesk/flisk"
seta model "bitterman/default"
seta cg_enemyModel ""
bind ] cg_enemyModel "tankjr/pm"
seta cg_enemyColors "iii4"
seta cg_forceModel "0"
bind UPARROW "model tankjr/red; headmodel klesk/flisk"
bind DOWNARROW "model bones/bones; headmodel sarge"
bind LEFTARROW "cg_forcemodel 0"
bind RIGHTARROW "cg_forcemodel 1"

//weapons
bind t "weapon 4" //nades
bind r "weapon 5" //Rocket
bind g "weapon 1" //Gauntlet
bind v "weapon 2" // Machine Gun
bind w "weapon 7" //rail gun
bind z "weapon 9" //BFG
bind BACKSPACE "weapon 6" //LG  <---mousewheel click
bind MOUSE3 "weapon 6" //LG
bind MWHEELDOWN "weapon 3" //shotgun
bind MWHEELUP ""weapon 8" //plasma
bind MOUSE1 "+attack"

//movement
seta sensitivity "4"
bind e "+forward"
bind s "+moveleft"
bind d "+back"
bind f "+moveright"
bind c "+movedown"
bind SHIFT "+speed"
bind MOUSE2 "+moveup"
seta pmove_fixed "1"
//seta pmove_msec "8"
seta cg_smoothClients "0"

//misc. binds
bind F1 "vote yes"
bind F2 "Exec modelview.cfg"
bind F3 "exec autoexec.cfg"
bind F4 "exec demo.cfg"
bind F5 "quit"
bind F7 "screenshotjpeg"
bind F8 "cg_draw2d 0; wait; wait; wait; wait; wait;screenshotJPEG; cg_draw2d 
1" //clean screenshot

//chat
bind b "say Booyakasha!"
bind h "say heh"
bind i "say ^1Ow, ^4sonofa^1bitch ^3that stings^7"
bind j "say fuckshitpissandcorruption"
bind k "say killer"
bind l "say lol"
bind m "say ^1good game^7"
bind n "say nice"
bind o "say thank you sir, may I have another"
bind p "team spectator"
bind q "say yo yo yo wassssup"
bind u "say Thanks!"
bind 0 "say Oh, FFS!"
bind 1 "say yes"
bind 2 "say no"
bind 3 "kill"
bind 4 "say HI"
bind 5 "Visit ^www.quakefour.net^7 for maps and other files"
bind 6 "say :D"
bind 7 "say ^4:^1)^7"
bind 8 "say  ^4o0^1ps^7 "
bind 9 "say *@$#^&*"
bind y "+button3"
bind / "screenshotjpeg"
bind ~ "toggleconsole" 

//Screen
seta cg_fov "95"
seta ch_drawspeed "1"
seta cg_drawTimer "1"
seta cg_drawStatus "1"
seta cg_scorePlums "0"
seta cg_drawFPS "0"
seta cg_drawGun "0"
seta cg_zoomfov "40"
bind F9 "cg_fov 90"
bind F10 "cg_fov 100"
bind F11 "cg_fov 110"
bind F12 "cg_fov 120"
bind SPACE "+zoom"
seta cg_drawCrosshairNames "1"
seta cg_crosshairPulse "0"

//thirdperson
bind KP_UPARROW "vstr closer"
bind KP_LEFTARROW "vstr left"
bind KP_5 "toggle cg_thirdperson;vstr a0;vstr r40"
bind KP_RIGHTARROW "vstr right"
bind KP_DOWNARROW "vstr farther"

//punkbuster
seta cl_punkbuster "1"
pb_Sleep 500
pb_writecfg

//connection
seta snaps "40"
seta rate "25000"
seta cl_maxpackets "31"
seta sv_floodProtect "1"
seta cl_allowDownload "0"

//mouse
seta in_mouse "-1"
bind PGDN "cl_mouseaccel .0"
bind PGUP "cl_mouseaccel .2"
seta in_logitechbug "1"
cl_pitchspeed 9999

//visuals
seta r_picmip "0"
seta r_textureMode "GL_LINEAR_MIPMAP_LINEAR"
seta r_detailtextures "1"
seta cg_draw2D "1"
seta color "1"
set cg_centertime "0"
seta cg_oldRail "0"
seta cg_bobroll "0.000"
seta cg_bobpitch "0.000"
seta cg_bobup "0.000"
seta cg_runroll "0.000"
seta cg_runpitch "0.000"
seta cg_shadows "0"
seta cg_marks "1"
seta com_blood "1"
seta r_ext_compressed_textures "1"
seta r_ext_compress_textures "1"
seta r_dynamiclight "0"
seta r_displayRefresh 100
set cg_drawAmmoWarning "0" 
seta cg_lagometer "0"
seta cg_crosshairHealth "0"
cg_centertime 0
seta cg_autoswitch "0"
seta cg_drawRewards "0"
seta cg_drawAttacker "0"
seta cg_drawAmmoWarning "0"
seta cg_gibs "0"
seta com_blindlyLoadDLLs "1"
seta cg_trueLightning "1"
seta r_vertexLight "0"
//seta r_subdivisions "12"
seta r_inGameVideo "0" 
seta s_mixahead "0.14"
seta r_intensity "1"
seta r_mapoverbrightbits "5"
seta r_customaspect "1"
seta s_khz "11"
seta cg_drawSnapshot "0"
seta sv_fps "125"
seta com_maxfps "125"
seta cg_drawCrosshair "4"
seta cg_brassTime "0"
cg_noprojectiletrail 1
//rail
seta r_railSegmentLength "999"
seta r_railCoreWidth "1"
seta r_railWidth "24"
seta cg_railTrailTime "0"

// server/rcon
bind F6 rcon exec server.cfg
bind HOME "rcon map_restart"
bind DEL "rcon fraglimit 30"

// system stuff
//seta "r_swapInterval 1" 
seta com_hunkmegs "256" 
seta com_soundmegs "48"
seta com_zonemegs "48"
seta r_ignoreGLErrors "1"
com_blindlyloaddlls "1" 
seta vm_ui "0" 
seta vm_cgame "0" 
seta vm_game "0" 
seta com_blindlyloaddlls "1" 
seta vm_ui "0" 
seta vm_cgame "0" 
seta vm_game "0" 
//eof
Re: Enemy Colors
#286418
Author: Miss Understanding
Date: Wed, 15 Mar 2006 07:51
24 lines
2026 bytes
"sittingduck" <you.love.sitting-duck@spamgourmet.com> wrote in message
news:Xns9786EBFBB9AB7duckrulestheuniverse@news.easynews.com...
> Miss Understanding wrote:
>
> > Right again SD - the settings are similar, but not exactly the same.  I
may
> > well set up an autoexec one day - but untill I get smarter and less
lazy,
> > its 'set n' play' for me.  Cheers -
>
> It's really quite easy to do, and can eventually save you a LOT of bother.
> Here's mine, maybe you can get some ideas from it. It needn't be so
extensive
> either, you can slowly build it up.
>
<snip>

I see what you mean - just looking through that, I can see some things that
i didnt even know could be changed!  This is hardcore stuff - I mean the
detail of settings, the way you have set up keys to toggle fov to a fine
tune....  I see that you also keep the blood in the game!  :)  Cheers -

--
M
Re: Enemy Colors
#286417
Author: Baked
Date: Fri, 17 Mar 2006 19:38
15 lines
1422 bytes
On Wed, 15 Mar 2006 02:31:11 GMT, sittingduck
<you.love.sitting-duck@spamgourmet.com> wrote:

>bind F3 "exec autoexec.cfg"
>seta cg_enemyModel ""
>bind ] cg_enemyModel "tankjr/pm"
>seta cg_enemyColors "iii4"
>seta cg_forceModel "0"
>
>This is in my autoexec... it allows me to toggle between enemy models being 
>bright green tank jrs with blue legs, and normal models. You cannot bind "", 
>but it will work if execed in a config. Therefore, F3 returns everything to 
>stock models, and ] turns everyone else to tankjr.

Does that work in Vanilla Q3?
Re: Enemy Colors
#286419
Author: sittingduck
Date: Fri, 17 Mar 2006 20:37
25 lines
1966 bytes
Baked wrote:

>>bind F3 "exec autoexec.cfg"
>>seta cg_enemyModel ""
>>bind ] cg_enemyModel "tankjr/pm"
>>seta cg_enemyColors "iii4"
>>seta cg_forceModel "0"
>>
>>This is in my autoexec... it allows me to toggle between enemy models
>>being bright green tank jrs with blue legs, and normal models. You
>>cannot bind "", but it will work if execed in a config. Therefore, F3
>>returns everything to stock models, and ] turns everyone else to tankjr.
> 
> Does that work in Vanilla Q3?

Yes and no.
If the server is UNpure (sv_pure 0) and you have zz-osp-pak0.pk3 copied to 
baseq3, it WILL work. So will other osp commands like ch_drawspeed, etc.
If the server is sv_pure 1 it will not allow the pk3, so the settings won't 
work.


-- 
"Those who can make you believe absurdities can make you commit atrocities" - 
Voltaire
Re: Enemy Colors
#286389
Author: Lordy.UK
Date: Sat, 18 Mar 2006 18:22
23 lines
2069 bytes
> >> not reveal their information to me....  not sure why that was.
> > 
> > Because it's cheating... 
> 
> Do you accuse anyone faster or smarter than you of cheating ?

I've not accused anyone of chearing, as you would realise if you were 
actually "smarter". I've just voiced my own personal opinion on altering 
areas of the game to give yourself an advantage that other people do not 
have.

Some people call it cheating, some people don't (normally the people who 
do it, draw your own conclusion from that). If they extra help to get 
anywhere then fine, that's /their/ perogative.

> Or are you just ignorant of how some quake mods work?

Oh save it, it's been done to death so many times before, always by 
whiners who need an edge.


-- 
Lordy.UK
Re: Enemy Colors
#286392
Author: sittingduck
Date: Sat, 18 Mar 2006 23:46
16 lines
1780 bytes
Lordy.UK wrote:

> I've not accused anyone of chearing, as you would realise if you were 
> actually "smarter". I've just voiced my own personal opinion on altering 
> areas of the game to give yourself an advantage that other people do not 
> have.

That's the part you dont get. The options are there for everyone, and it's 
your own stupid fault if you don't use them. No sense whining that others are 
cheating just because you are too lazy to use the custom settings.



-- 
"Those who can make you believe absurdities can make you commit atrocities" - 
Voltaire
Re: Enemy Colors
#286395
Author: Dayta
Date: Thu, 23 Mar 2006 22:17
31 lines
2042 bytes
sittingduck <you.love.sitting-duck@spamgourmet.com> wrote in
news:Xns978AA069DF9FDduckrulestheuniverse@news.easynews.com: 

> Lordy.UK wrote:
> 
>> I've not accused anyone of chearing, as you would realise if you were
>> actually "smarter". I've just voiced my own personal opinion on
>> altering areas of the game to give yourself an advantage that other
>> people do not have.
> 
> That's the part you dont get. The options are there for everyone, and
> it's your own stupid fault if you don't use them. No sense whining
> that others are cheating just because you are too lazy to use the
> custom settings. 
> 
> 
> 

customizing the game = cheating
... i could make my own client aim on you on sight automaticly also 
automaticly shoot .. its just customizing .. its there for everyone .. the 
SDK is possible to see and the game code as well. everyone can adapt and 
read and learn and use his own skill of programing to become an aimbot ... 
where do you draw the line ? .. some do that fast like i would .. 
picmip bigger then 1 = cheating to me
pmove_fixed 0 = cheating
.. 
what you do is up to you.. 
what you think is up to you.. 
what you leave behind is up to you..
 best regards _l Dayta l_
Re: Enemy Colors
#286414
Author: Lore
Date: Thu, 23 Mar 2006 22:19
32 lines
1588 bytes
"Miss Understanding" <merliina_x@yahoo.com> wrote in
news:44178891$0$23329$5a62ac22@per-qv1-newsreader-01.iinet.net.au: 

> "HE_HATE_ME" <he.h@te.me> wrote in message
> news:m3ek14haqt.fsf@te.me... 
>> "Miss Understanding" <merliina_x@yahoo.com> writes:
>>
>> > Is there a way to change the enemy team (say in ufreeze) colors
>> > from the normal blue or red, to say, bright pink or green?  I saw
>> > some people 
> talking
>> > about it on a server, but they would not reveal their information
>> > to 
> me....
>> > not sure why that was.  tia
>>
>> Here's what I use for ufreeze -
>>
>> set cg_forceModel 1
>> set cg_enemyModel "keel/pm"
>> set cg_enemyHeadModel "orbb/pm"
>> set cg_enemyColors "e535"
> 
> Thats what I am talking about!  Thanks HE_HATE_ME - cheers. :)
> 
> --
> M
> 
> 
> 

hehe this way newsgroups work .. thanx for answering the topic question :)
Re: Enemy Colors
#286397
Author: sittingduck
Date: Fri, 24 Mar 2006 02:32
22 lines
2112 bytes
Dayta wrote:

> customizing the game = cheating
> ... i could make my own client aim on you on sight automaticly also 
> automaticly shoot .. its just customizing .. its there for everyone .. the 
> SDK is possible to see and the game code as well. everyone can adapt and 
> read and learn and use his own skill of programing to become an aimbot ... 
> where do you draw the line ? .. some do that fast like i would .. 
> picmip bigger then 1 = cheating to me
> pmove_fixed 0 = cheating
> .. 
> what you do is up to you.. 
> what you think is up to you.. 
> what you leave behind is up to you..
>  best regards _l Dayta l_

Using the settings that are included with a mod is NOT cheating. I have yet 
to see any mods that have aimbots. Only dickless shitheels make aimbots.

-- 
"Those who can make you believe absurdities can make you commit atrocities" - 
Voltaire
Re: Enemy Colors
#286399
Author: Lore
Date: Fri, 24 Mar 2006 18:35
27 lines
2019 bytes
sittingduck <you.love.sitting-duck@spamgourmet.com> wrote in
news:Xns978FBC8FB3C57duckrulestheuniverse@news.easynews.com: 

> Dayta wrote:
> 
>> customizing the game = cheating
>> ... i could make my own client aim on you on sight automaticly also 
>> automaticly shoot .. its just customizing .. its there for everyone
>> .. the SDK is possible to see and the game code as well. everyone can
>> adapt and read and learn and use his own skill of programing to
>> become an aimbot ... where do you draw the line ? .. some do that
>> fast like i would .. picmip bigger then 1 = cheating to me
>> pmove_fixed 0 = cheating
>> .. 
>> what you do is up to you.. 
>> what you think is up to you.. 
>> what you leave behind is up to you..
>>  best regards _l Dayta l_
> 
> Using the settings that are included with a mod is NOT cheating. I
> have yet to see any mods that have aimbots. Only dickless shitheels
> make aimbots. 
> 

aimbot helps aiming .... its cheating
green glowing enemy colors help aming ..... its cheating and provided by 
mods ..  there you got your mods which provide it ..  :)
Re: Enemy Colors
#286413
Author: sittingduck
Date: Fri, 24 Mar 2006 20:19
16 lines
1855 bytes
Lore wrote:

> aimbot helps aiming .... its cheating
> green glowing enemy colors help aming ..... its cheating and provided by 
> mods ..  there you got your mods which provide it ..  :)
> 

Yeah, if you use any model other then bones/bones it's cheating for sure. And 
no fair changing FOV either. 

wah wah wah

no-skiled wankers cry like little babies when they lose, and create any 
excuse imaginable.

If the mod allows different colors, there is nothing wrong with using them. 
Re: Enemy Colors
#286403
Author: Dayta
Date: Sat, 25 Mar 2006 12:35
25 lines
1781 bytes
sittingduck <you.love.sitting-duck@spamgourmet.com> wrote in
news:Xns97907D6122E7Educkrulestheuniverse@news.easynews.com: 

> Lore wrote:
> 
>> aimbot helps aiming .... its cheating
>> green glowing enemy colors help aming ..... its cheating and provided
>> by mods ..  there you got your mods which provide it ..  :)
>> 
> 
> Yeah, if you use any model other then bones/bones it's cheating for
> sure. And no fair changing FOV either. 
> 
> wah wah wah
> 
> no-skiled wankers cry like little babies when they lose, and create
> any excuse imaginable.
> 
> If the mod allows different colors, there is nothing wrong with using
> them. 
> 

if you need it .. you are welcome on my server to test your might :) and im 
not the whining type
/connect quad8.com .. ;)
Re: Enemy Colors
#286404
Author: Miss Understanding
Date: Sat, 25 Mar 2006 13:25
33 lines
2340 bytes
"Dayta" <Dayta@gmx.net> wrote in message
news:Xns979189F41FBA2Lore@216.40.28.17...
> sittingduck <you.love.sitting-duck@spamgourmet.com> wrote in
> news:Xns97907D6122E7Educkrulestheuniverse@news.easynews.com:
>
> > Lore wrote:
> >
> >> aimbot helps aiming .... its cheating
> >> green glowing enemy colors help aming ..... its cheating and provided
> >> by mods ..  there you got your mods which provide it ..  :)
> >>
> >
> > Yeah, if you use any model other then bones/bones it's cheating for
> > sure. And no fair changing FOV either.
> >
> > wah wah wah
> >
> > no-skiled wankers cry like little babies when they lose, and create
> > any excuse imaginable.
> >
> > If the mod allows different colors, there is nothing wrong with using
> > them.
> >
>
> if you need it .. you are welcome on my server to test your might :) and
im
> not the whining type
> /connect quad8.com .. ;)

Nice looking site = worthy.  8-)

--
M
Re: Enemy Colors
#286405
Author: sittingduck
Date: Sat, 25 Mar 2006 18:37
7 lines
1650 bytes
Dayta wrote:

> if you need it .. you are welcome on my server to test your might :) and
> im not the whining type
> /connect quad8.com .. ;)

You should spell separate with an A in the middle. :)
Re: Enemy Colors
#286402
Author: Mandala
Date: Sun, 11 Jun 2006 10:42
34 lines
2697 bytes
"sittingduck" <you.love.sitting-duck@spamgourmet.com> wrote in message 
news:Xns97907D6122E7Educkrulestheuniverse@news.easynews.com...
> Lore wrote:
>
>> aimbot helps aiming .... its cheating
>> green glowing enemy colors help aming ..... its cheating and provided by
>> mods ..  there you got your mods which provide it ..  :)
>>
>
> Yeah, if you use any model other then bones/bones it's cheating for sure. 
> And
> no fair changing FOV either.
>
> wah wah wah
>
> no-skiled wankers cry like little babies when they lose, and create any
> excuse imaginable.
>
> If the mod allows different colors, there is nothing wrong with using 
> them.

For a while there, I felt that changing enemy colours to bright green or 
something was cheating.  I could see other players so well that I really did 
have an edge on those not using the change.  Interestingly enough, when I 
stopped forcing models, I found it difficult to spot normal blue and red 
players in the game!

Now after some research though, having seen what wall hacks and aimbots look 
like, I feel pretty confident that the line between cheating and not 
cheating is in the use of hacks - not config.  Sure configs can make play 
easier, but thats no competition on being able to see through walls and 
auto-aiming IMO>.
-- 
M 
Re: Enemy Colors
#286408
Author: sittingduck
Date: Sun, 11 Jun 2006 17:00
10 lines
1938 bytes
Mandala wrote:

> Now after some research though, having seen what wall hacks and aimbots
> look like, I feel pretty confident that the line between cheating and
> not cheating is in the use of hacks - not config.  Sure configs can make
> play easier, but thats no competition on being able to see through walls
> and auto-aiming IMO>.

Most people that bitch about configs being cheats are just comuter-illiterate 
nincompoops that couldn't find their \baseq3 folder to save their lives. :D
Re: Enemy Colors
#286407
Author: EvilBill
Date: Sun, 11 Jun 2006 17:55
26 lines
2355 bytes
"sittingduck" <you.love.sitting-duck@spamgourmet.com> wrote in message
> Mandala wrote:
>
>> Now after some research though, having seen what wall hacks and aimbots
>> look like, I feel pretty confident that the line between cheating and
>> not cheating is in the use of hacks - not config.  Sure configs can make
>> play easier, but thats no competition on being able to see through walls
>> and auto-aiming IMO>.
>
> Most people that bitch about configs being cheats are just 
> comuter-illiterate
> nincompoops that couldn't find their \baseq3 folder to save their lives. 
> :D

It's in C:\Quake3.
*ducks* ;)

Oh, out of curiosity, has anyone noticed how much more of a chore it is in 
the new Windows Vista beta to get into all your folders in one place? My 
first impression of Vista's Explorer is that it's not a patch on XP's for 
anyone other than a computer novice. <g>

-- 
Jack of Hearts in The Eeeeevil Cabal (TINC...)
Website currently down.
There is no spoon. 
Re: Enemy Colors
#286406
Author: sittingduck
Date: Sun, 11 Jun 2006 19:01
10 lines
1989 bytes
EvilBill wrote:

> It's in C:\Quake3.
> *ducks* ;)

No it isn't! (unless your OS is not on C:\)
Anyone with any sense puts it on a partition or drive that's separate from 
the operating system. That way when you reformat and do a fresh install of 
windows, you simply create a shortcut to quake3.exe and you're good to go 
again. :)
Re: Enemy Colors
#286415
Author: EvilBill
Date: Mon, 12 Jun 2006 00:09
20 lines
1990 bytes
"sittingduck" <you.love.sitting-duck@spamgourmet.com> wrote in message
> EvilBill wrote:
>
>> It's in C:\Quake3.
>> *ducks* ;)
>
> No it isn't! (unless your OS is not on C:\)

Mine's on E:\ ;)

> Anyone with any sense puts it on a partition or drive that's separate from
> the operating system. That way when you reformat and do a fresh install of
> windows, you simply create a shortcut to quake3.exe and you're good to go
> again. :)


-- 
Jack of Hearts in The Eeeeevil Cabal (TINC...)
Website currently down.
There is no spoon. 
Re: Enemy Colors
#286390
Author: SP Goodman
Date: Mon, 12 Jun 2006 11:04
27 lines
2506 bytes
"sittingduck" <you.love.sitting-duck@spamgourmet.com> wrote in message 
news:Xns97DF7A3F05B8Cduckrulestheuniverse@news.easynews.com...
> EvilBill wrote:
>
>> It's in C:\Quake3.
>> *ducks* ;)
>
> No it isn't! (unless your OS is not on C:\)
> Anyone with any sense puts it on a partition or drive that's separate from
> the operating system. That way when you reformat and do a fresh install of
> windows, you simply create a shortcut to quake3.exe and you're good to go
> again. :)

Double not.  What if your non-OS partition fails, huh?

Anyone with any sense - first and foremost - keeps a backup, so that IF you 
have to reformat/reinstall, there's much less to restore.  As such Quake III 
Arena goes under (gasp!) C:\Program Files, with neither fear nor loathing.

-- 
Stephen Goodman
*
* Cartoons about DVDs and Stuff
* http://www.earthlight.net/HiddenTrack
* The Loop Of The Week since 1996!
* http://www.earthlight.net/Studios 
Re: Enemy Colors
#286398
Author: EvilBill
Date: Mon, 12 Jun 2006 11:27
23 lines
2088 bytes
"SP Goodman" <notearthlight2k@norhotmail.com> wrote in message 
news:448d4a58$2@newsgate.x-
>
> Double not.  What if your non-OS partition fails, huh?
>
> Anyone with any sense - first and foremost - keeps a backup, so that IF 
> you have to reformat/reinstall, there's much less to restore.  As such 
> Quake III Arena goes under (gasp!) C:\Program Files, with neither fear nor 
> loathing.
>


Ye gods no.
Quake 3 goes in C:\Quake3 as is tradition for id games! ;)

C:\Doom
C:\Quake
C:\Quake2... :D

-- 
Jack of Hearts in The Eeeeevil Cabal (TINC...)
Website currently down.
There is no spoon.
Re: Enemy Colors
#286401
Author: sittingduck
Date: Mon, 12 Jun 2006 16:23
15 lines
2299 bytes
SP Goodman wrote:

> Double not.  What if your non-OS partition fails, huh?

I've never seen a partition fail. I've seen plenty of drives goe tits up 
though. Regardless, I DO have a drive image of my programs partition.

> Anyone with any sense - first and foremost - keeps a backup, so that IF
> you have to reformat/reinstall, there's much less to restore.  As such
> Quake III Arena goes under (gasp!) C:\Program Files, with neither fear
> nor loathing. 

Hey, no one if forcing you to learn anything here, you can do things the old-
fashioned noob way if you want. Some of us have learned that windows runs a 
lot better if it's isolated on it's own partition.
Re: Enemy Colors
#286393
Author: SP Goodman
Date: Mon, 12 Jun 2006 16:41
44 lines
3566 bytes
"sittingduck" <you.love.sitting-duck@spamgourmet.com> wrote in message 
news:Xns97E05F99DB056duckrulestheuniverse@news.easynews.com...
> SP Goodman wrote:
>
>> Double not.  What if your non-OS partition fails, huh?
>
> I've never seen a partition fail. I've seen plenty of drives goe tits up
> though. Regardless, I DO have a drive image of my programs partition.
>
>> Anyone with any sense - first and foremost - keeps a backup, so that IF
>> you have to reformat/reinstall, there's much less to restore.  As such
>> Quake III Arena goes under (gasp!) C:\Program Files, with neither fear
>> nor loathing.
>
> Hey, no one if forcing you to learn anything here, you can do things the 
> old-
> fashioned noob way if you want. Some of us have learned that windows runs 
> a
> lot better if it's isolated on it's own partition.

Is this some kind of attempt to justify not having a backup then?

As someone who's been building PCs since 1981 I shouldn't care less about 
this, but it's nothing but an invitation to an argument to claim that using 
a default location for installation is the mark of a "noob".  Installation 
of a package on another drive doesn't require much technical experience 
though, does it?

I suppose such is valid, if one needs to tweak the machine that much to get 
a reasonable boost in performance.  I remember when one had to pay attention 
to cluster size on the HDD to get good performance, but after IDE drives had 
been out for a few years this was a fairly meaningless tweak, eventually 
just quoted to me by people who wanted to impress me with their alleged 
technical prowess.  Me?  Perfectly happy at 2.5G right now and I haven't 
started overclocking beyond the pedestrian as yet. :)

-- 
Stephen Goodman
*
* Cartoons about DVDs and Stuff
* http://www.earthlight.net/HiddenTrack
* The Loop Of The Week since 1996!
* http://www.earthlight.net/Studios
Re: Enemy Colors
#286394
Author: sittingduck
Date: Mon, 12 Jun 2006 19:20
50 lines
4055 bytes
SP Goodman wrote:

> "sittingduck" <you.love.sitting-duck@spamgourmet.com> wrote in message 
> news:Xns97E05F99DB056duckrulestheuniverse@news.easynews.com...
>> SP Goodman wrote:
>>
>>> Double not.  What if your non-OS partition fails, huh?
>>
>> I've never seen a partition fail. I've seen plenty of drives goe tits
>> up though. Regardless, I DO have a drive image of my programs
>> partition. 
>>
>>> Anyone with any sense - first and foremost - keeps a backup, so that
>>> IF you have to reformat/reinstall, there's much less to restore.  As
>>> such Quake III Arena goes under (gasp!) C:\Program Files, with neither
>>> fear nor loathing.
>>
>> Hey, no one if forcing you to learn anything here, you can do things
>> the old-
>> fashioned noob way if you want. Some of us have learned that windows
>> runs a
>> lot better if it's isolated on it's own partition.
> 
> Is this some kind of attempt to justify not having a backup then?

You either have no clue what a drive image is, or didn't even read my 
previous post. Keeping programs and other documents and data off of the OS 
partition makes it EASIER to do backups, IMO.
 
> As someone who's been building PCs since 1981 I shouldn't care less
> about this, but it's nothing but an invitation to an argument to claim
> that using a default location for installation is the mark of a "noob". 
> Installation of a package on another drive doesn't require much
> technical experience though, does it?

Some people like thier PCs to run as efficently and logically as possible. 
Not everyone has the experience, expertise, desire, or patience to take the 
steps that are neccesary.

> I suppose such is valid, if one needs to tweak the machine that much to
> get a reasonable boost in performance.  I remember when one had to pay
> attention to cluster size on the HDD to get good performance, but after
> IDE drives had been out for a few years this was a fairly meaningless
> tweak, eventually just quoted to me by people who wanted to impress me
> with their alleged technical prowess.  Me?  Perfectly happy at 2.5G
> right now and I haven't started overclocking beyond the pedestrian as
> yet. :) 

I generally overclock only slightly, if at all. Most of my computers are set 
up for specific tasks, and speed is not really a concern.
Re: Enemy Colors
#286396
Author: SP Goodman
Date: Tue, 13 Jun 2006 15:12
66 lines
4807 bytes
"sittingduck" <you.love.sitting-duck@spamgourmet.com> wrote in message 
news:Xns97E07D8B7A964duckrulestheuniverse@news.easynews.com...
> SP Goodman wrote:
>
>> "sittingduck" <you.love.sitting-duck@spamgourmet.com> wrote in message
>> news:Xns97E05F99DB056duckrulestheuniverse@news.easynews.com...
>>> SP Goodman wrote:
>>>
>>>> Double not.  What if your non-OS partition fails, huh?
>>>
>>> I've never seen a partition fail. I've seen plenty of drives goe tits
>>> up though. Regardless, I DO have a drive image of my programs
>>> partition.
>>>
>>>> Anyone with any sense - first and foremost - keeps a backup, so that
>>>> IF you have to reformat/reinstall, there's much less to restore.  As
>>>> such Quake III Arena goes under (gasp!) C:\Program Files, with neither
>>>> fear nor loathing.
>>>
>>> Hey, no one if forcing you to learn anything here, you can do things
>>> the old-
>>> fashioned noob way if you want. Some of us have learned that windows
>>> runs a
>>> lot better if it's isolated on it's own partition.
>>
>> Is this some kind of attempt to justify not having a backup then?
>
> You either have no clue what a drive image is, or didn't even read my
> previous post. Keeping programs and other documents and data off of the OS
> partition makes it EASIER to do backups, IMO.

Drive images are only efficient as a backup method if [a] you've got the 
duplicate disk space, and [b] you run the backup nightly while out of the 
office.  In addition restoration is fine at achieving a full bring-back, but 
what about the work one has done since 3am?

>> As someone who's been building PCs since 1981 I shouldn't care less
>> about this, but it's nothing but an invitation to an argument to claim
>> that using a default location for installation is the mark of a "noob".
>> Installation of a package on another drive doesn't require much
>> technical experience though, does it?
>
> Some people like thier PCs to run as efficently and logically as possible.
> Not everyone has the experience, expertise, desire, or patience to take 
> the
> steps that are neccesary.

Some folks just use their PCs as tools and don't have a need to fiddle with 
them.  Running test platforms, or a server bank?

>> I suppose such is valid, if one needs to tweak the machine that much to
>> get a reasonable boost in performance.  I remember when one had to pay
>> attention to cluster size on the HDD to get good performance, but after
>> IDE drives had been out for a few years this was a fairly meaningless
>> tweak, eventually just quoted to me by people who wanted to impress me
>> with their alleged technical prowess.  Me?  Perfectly happy at 2.5G
>> right now and I haven't started overclocking beyond the pedestrian as
>> yet. :)
>
> I generally overclock only slightly, if at all. Most of my computers are 
> set
> up for specific tasks, and speed is not really a concern.

'most of them'?  This is, of course, not the norm for a vast majority of 
people.  How many do you have, just for interest's sake?
Re: Enemy Colors
#286400
Author: sittingduck
Date: Tue, 13 Jun 2006 16:04
6 lines
2030 bytes
SP Goodman wrote:

> 'most of them'?  This is, of course, not the norm for a vast majority of 
> people.  How many do you have, just for interest's sake?

4
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