Article View: alt.games.quake3
Article #286410Re: Enemy Colors
From: sittingduck
Date: Wed, 15 Mar 2006 07:11
Date: Wed, 15 Mar 2006 07:11
202 lines
6095 bytes
6095 bytes
Miss Understanding wrote: > Right again SD - the settings are similar, but not exactly the same. I may > well set up an autoexec one day - but untill I get smarter and less lazy, > its 'set n' play' for me. Cheers - It's really quite easy to do, and can eventually save you a LOT of bother. Here's mine, maybe you can get some ideas from it. It needn't be so extensive either, you can slowly build it up. //model seta name "[^1d^0k^7]^2sittingduck^7" bind , name "^7[^1em^7]^2sittingduck^7" bind . name "[^1d^0k^7]^2sittingduck^7" seta headmodel "klesk/flisk" seta model "bitterman/default" seta cg_enemyModel "" bind ] cg_enemyModel "tankjr/pm" seta cg_enemyColors "iii4" seta cg_forceModel "0" bind UPARROW "model tankjr/red; headmodel klesk/flisk" bind DOWNARROW "model bones/bones; headmodel sarge" bind LEFTARROW "cg_forcemodel 0" bind RIGHTARROW "cg_forcemodel 1" //weapons bind t "weapon 4" //nades bind r "weapon 5" //Rocket bind g "weapon 1" //Gauntlet bind v "weapon 2" // Machine Gun bind w "weapon 7" //rail gun bind z "weapon 9" //BFG bind BACKSPACE "weapon 6" //LG <---mousewheel click bind MOUSE3 "weapon 6" //LG bind MWHEELDOWN "weapon 3" //shotgun bind MWHEELUP ""weapon 8" //plasma bind MOUSE1 "+attack" //movement seta sensitivity "4" bind e "+forward" bind s "+moveleft" bind d "+back" bind f "+moveright" bind c "+movedown" bind SHIFT "+speed" bind MOUSE2 "+moveup" seta pmove_fixed "1" //seta pmove_msec "8" seta cg_smoothClients "0" //misc. binds bind F1 "vote yes" bind F2 "Exec modelview.cfg" bind F3 "exec autoexec.cfg" bind F4 "exec demo.cfg" bind F5 "quit" bind F7 "screenshotjpeg" bind F8 "cg_draw2d 0; wait; wait; wait; wait; wait;screenshotJPEG; cg_draw2d 1" //clean screenshot //chat bind b "say Booyakasha!" bind h "say heh" bind i "say ^1Ow, ^4sonofa^1bitch ^3that stings^7" bind j "say fuckshitpissandcorruption" bind k "say killer" bind l "say lol" bind m "say ^1good game^7" bind n "say nice" bind o "say thank you sir, may I have another" bind p "team spectator" bind q "say yo yo yo wassssup" bind u "say Thanks!" bind 0 "say Oh, FFS!" bind 1 "say yes" bind 2 "say no" bind 3 "kill" bind 4 "say HI" bind 5 "Visit ^www.quakefour.net^7 for maps and other files" bind 6 "say :D" bind 7 "say ^4:^1)^7" bind 8 "say ^4o0^1ps^7 " bind 9 "say *@$#^&*" bind y "+button3" bind / "screenshotjpeg" bind ~ "toggleconsole" //Screen seta cg_fov "95" seta ch_drawspeed "1" seta cg_drawTimer "1" seta cg_drawStatus "1" seta cg_scorePlums "0" seta cg_drawFPS "0" seta cg_drawGun "0" seta cg_zoomfov "40" bind F9 "cg_fov 90" bind F10 "cg_fov 100" bind F11 "cg_fov 110" bind F12 "cg_fov 120" bind SPACE "+zoom" seta cg_drawCrosshairNames "1" seta cg_crosshairPulse "0" //thirdperson bind KP_UPARROW "vstr closer" bind KP_LEFTARROW "vstr left" bind KP_5 "toggle cg_thirdperson;vstr a0;vstr r40" bind KP_RIGHTARROW "vstr right" bind KP_DOWNARROW "vstr farther" //punkbuster seta cl_punkbuster "1" pb_Sleep 500 pb_writecfg //connection seta snaps "40" seta rate "25000" seta cl_maxpackets "31" seta sv_floodProtect "1" seta cl_allowDownload "0" //mouse seta in_mouse "-1" bind PGDN "cl_mouseaccel .0" bind PGUP "cl_mouseaccel .2" seta in_logitechbug "1" cl_pitchspeed 9999 //visuals seta r_picmip "0" seta r_textureMode "GL_LINEAR_MIPMAP_LINEAR" seta r_detailtextures "1" seta cg_draw2D "1" seta color "1" set cg_centertime "0" seta cg_oldRail "0" seta cg_bobroll "0.000" seta cg_bobpitch "0.000" seta cg_bobup "0.000" seta cg_runroll "0.000" seta cg_runpitch "0.000" seta cg_shadows "0" seta cg_marks "1" seta com_blood "1" seta r_ext_compressed_textures "1" seta r_ext_compress_textures "1" seta r_dynamiclight "0" seta r_displayRefresh 100 set cg_drawAmmoWarning "0" seta cg_lagometer "0" seta cg_crosshairHealth "0" cg_centertime 0 seta cg_autoswitch "0" seta cg_drawRewards "0" seta cg_drawAttacker "0" seta cg_drawAmmoWarning "0" seta cg_gibs "0" seta com_blindlyLoadDLLs "1" seta cg_trueLightning "1" seta r_vertexLight "0" //seta r_subdivisions "12" seta r_inGameVideo "0" seta s_mixahead "0.14" seta r_intensity "1" seta r_mapoverbrightbits "5" seta r_customaspect "1" seta s_khz "11" seta cg_drawSnapshot "0" seta sv_fps "125" seta com_maxfps "125" seta cg_drawCrosshair "4" seta cg_brassTime "0" cg_noprojectiletrail 1 //rail seta r_railSegmentLength "999" seta r_railCoreWidth "1" seta r_railWidth "24" seta cg_railTrailTime "0" // server/rcon bind F6 rcon exec server.cfg bind HOME "rcon map_restart" bind DEL "rcon fraglimit 30" // system stuff //seta "r_swapInterval 1" seta com_hunkmegs "256" seta com_soundmegs "48" seta com_zonemegs "48" seta r_ignoreGLErrors "1" com_blindlyloaddlls "1" seta vm_ui "0" seta vm_cgame "0" seta vm_game "0" seta com_blindlyloaddlls "1" seta vm_ui "0" seta vm_cgame "0" seta vm_game "0" //eof
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Newsgroups: alt.games.quake3
Subject: Re: Enemy Colors
From: sittingduck <you.love.sitting-duck@spamgourmet.com>
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Date: Wed, 15 Mar 2006 07:11:55 GMT
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