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Article #286410

Re: Enemy Colors

#286410
From: sittingduck
Date: Wed, 15 Mar 2006 07:11
202 lines
6095 bytes
Miss Understanding wrote:

> Right again SD - the settings are similar, but not exactly the same.  I may
> well set up an autoexec one day - but untill I get smarter and less lazy,
> its 'set n' play' for me.  Cheers -

It's really quite easy to do, and can eventually save you a LOT of bother. 
Here's mine, maybe you can get some ideas from it. It needn't be so extensive 
either, you can slowly build it up. 

//model
seta name "[^1d^0k^7]^2sittingduck^7"
bind , name "^7[^1em^7]^2sittingduck^7"
bind . name "[^1d^0k^7]^2sittingduck^7"
seta headmodel "klesk/flisk"
seta model "bitterman/default"
seta cg_enemyModel ""
bind ] cg_enemyModel "tankjr/pm"
seta cg_enemyColors "iii4"
seta cg_forceModel "0"
bind UPARROW "model tankjr/red; headmodel klesk/flisk"
bind DOWNARROW "model bones/bones; headmodel sarge"
bind LEFTARROW "cg_forcemodel 0"
bind RIGHTARROW "cg_forcemodel 1"

//weapons
bind t "weapon 4" //nades
bind r "weapon 5" //Rocket
bind g "weapon 1" //Gauntlet
bind v "weapon 2" // Machine Gun
bind w "weapon 7" //rail gun
bind z "weapon 9" //BFG
bind BACKSPACE "weapon 6" //LG  <---mousewheel click
bind MOUSE3 "weapon 6" //LG
bind MWHEELDOWN "weapon 3" //shotgun
bind MWHEELUP ""weapon 8" //plasma
bind MOUSE1 "+attack"

//movement
seta sensitivity "4"
bind e "+forward"
bind s "+moveleft"
bind d "+back"
bind f "+moveright"
bind c "+movedown"
bind SHIFT "+speed"
bind MOUSE2 "+moveup"
seta pmove_fixed "1"
//seta pmove_msec "8"
seta cg_smoothClients "0"

//misc. binds
bind F1 "vote yes"
bind F2 "Exec modelview.cfg"
bind F3 "exec autoexec.cfg"
bind F4 "exec demo.cfg"
bind F5 "quit"
bind F7 "screenshotjpeg"
bind F8 "cg_draw2d 0; wait; wait; wait; wait; wait;screenshotJPEG; cg_draw2d 
1" //clean screenshot

//chat
bind b "say Booyakasha!"
bind h "say heh"
bind i "say ^1Ow, ^4sonofa^1bitch ^3that stings^7"
bind j "say fuckshitpissandcorruption"
bind k "say killer"
bind l "say lol"
bind m "say ^1good game^7"
bind n "say nice"
bind o "say thank you sir, may I have another"
bind p "team spectator"
bind q "say yo yo yo wassssup"
bind u "say Thanks!"
bind 0 "say Oh, FFS!"
bind 1 "say yes"
bind 2 "say no"
bind 3 "kill"
bind 4 "say HI"
bind 5 "Visit ^www.quakefour.net^7 for maps and other files"
bind 6 "say :D"
bind 7 "say ^4:^1)^7"
bind 8 "say  ^4o0^1ps^7 "
bind 9 "say *@$#^&*"
bind y "+button3"
bind / "screenshotjpeg"
bind ~ "toggleconsole" 

//Screen
seta cg_fov "95"
seta ch_drawspeed "1"
seta cg_drawTimer "1"
seta cg_drawStatus "1"
seta cg_scorePlums "0"
seta cg_drawFPS "0"
seta cg_drawGun "0"
seta cg_zoomfov "40"
bind F9 "cg_fov 90"
bind F10 "cg_fov 100"
bind F11 "cg_fov 110"
bind F12 "cg_fov 120"
bind SPACE "+zoom"
seta cg_drawCrosshairNames "1"
seta cg_crosshairPulse "0"

//thirdperson
bind KP_UPARROW "vstr closer"
bind KP_LEFTARROW "vstr left"
bind KP_5 "toggle cg_thirdperson;vstr a0;vstr r40"
bind KP_RIGHTARROW "vstr right"
bind KP_DOWNARROW "vstr farther"

//punkbuster
seta cl_punkbuster "1"
pb_Sleep 500
pb_writecfg

//connection
seta snaps "40"
seta rate "25000"
seta cl_maxpackets "31"
seta sv_floodProtect "1"
seta cl_allowDownload "0"

//mouse
seta in_mouse "-1"
bind PGDN "cl_mouseaccel .0"
bind PGUP "cl_mouseaccel .2"
seta in_logitechbug "1"
cl_pitchspeed 9999

//visuals
seta r_picmip "0"
seta r_textureMode "GL_LINEAR_MIPMAP_LINEAR"
seta r_detailtextures "1"
seta cg_draw2D "1"
seta color "1"
set cg_centertime "0"
seta cg_oldRail "0"
seta cg_bobroll "0.000"
seta cg_bobpitch "0.000"
seta cg_bobup "0.000"
seta cg_runroll "0.000"
seta cg_runpitch "0.000"
seta cg_shadows "0"
seta cg_marks "1"
seta com_blood "1"
seta r_ext_compressed_textures "1"
seta r_ext_compress_textures "1"
seta r_dynamiclight "0"
seta r_displayRefresh 100
set cg_drawAmmoWarning "0" 
seta cg_lagometer "0"
seta cg_crosshairHealth "0"
cg_centertime 0
seta cg_autoswitch "0"
seta cg_drawRewards "0"
seta cg_drawAttacker "0"
seta cg_drawAmmoWarning "0"
seta cg_gibs "0"
seta com_blindlyLoadDLLs "1"
seta cg_trueLightning "1"
seta r_vertexLight "0"
//seta r_subdivisions "12"
seta r_inGameVideo "0" 
seta s_mixahead "0.14"
seta r_intensity "1"
seta r_mapoverbrightbits "5"
seta r_customaspect "1"
seta s_khz "11"
seta cg_drawSnapshot "0"
seta sv_fps "125"
seta com_maxfps "125"
seta cg_drawCrosshair "4"
seta cg_brassTime "0"
cg_noprojectiletrail 1
//rail
seta r_railSegmentLength "999"
seta r_railCoreWidth "1"
seta r_railWidth "24"
seta cg_railTrailTime "0"

// server/rcon
bind F6 rcon exec server.cfg
bind HOME "rcon map_restart"
bind DEL "rcon fraglimit 30"

// system stuff
//seta "r_swapInterval 1" 
seta com_hunkmegs "256" 
seta com_soundmegs "48"
seta com_zonemegs "48"
seta r_ignoreGLErrors "1"
com_blindlyloaddlls "1" 
seta vm_ui "0" 
seta vm_cgame "0" 
seta vm_game "0" 
seta com_blindlyloaddlls "1" 
seta vm_ui "0" 
seta vm_cgame "0" 
seta vm_game "0" 
//eof
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Newsgroups: alt.games.quake3
Subject: Re: Enemy Colors
From: sittingduck <you.love.sitting-duck@spamgourmet.com>
References: <4416286b$0$23288$5a62ac22@per-qv1-newsreader-01.iinet.net.au> <Xns9786BC63B71C4duckrulestheuniverse@news.easynews.com> <44178905$0$23292$5a62ac22@per-qv1-newsreader-01.iinet.net.au>
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Date: Wed, 15 Mar 2006 07:11:55 GMT
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