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Article #286412

Re: Enemy Colors

#286412
From: Miss Understanding
Date: Wed, 15 Mar 2006 03:24
33 lines
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"sittingduck" <you.love.sitting-duck@spamgourmet.com> wrote in message
news:Xns9786BC63B71C4duckrulestheuniverse@news.easynews.com...
> Miss Understanding wrote:
>
> > Is there a way to change the enemy team (say in ufreeze) colors from the
> > normal blue or red, to say, bright pink or green?  I saw some people
> > talking about it on a server, but they would not reveal their
> > information to me.... not sure why that was.  tia
>
> bind F3 "exec autoexec.cfg"
> seta cg_enemyModel ""
> bind ] cg_enemyModel "tankjr/pm"
> seta cg_enemyColors "iii4"
> seta cg_forceModel "0"
>
> This is in my autoexec... it allows me to toggle between enemy models
being
> bright green tank jrs with blue legs, and normal models. You cannot bind
"",
> but it will work if execed in a config. Therefore, F3 returns everything
to
> stock models, and ] turns everyone else to tankjr.
> I'm not positive about Ufreeze mod, but the settings should be very
similar.
> You can probably find the color codes, and enemy_model variables in a
readme.

Right again SD - the settings are similar, but not exactly the same.  I may
well set up an autoexec one day - but untill I get smarter and less lazy,
its 'set n' play' for me.  Cheers -

--
M
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From: "Miss Understanding" <merliina_x@yahoo.com>
Newsgroups: alt.games.quake3
References: <4416286b$0$23288$5a62ac22@per-qv1-newsreader-01.iinet.net.au> <Xns9786BC63B71C4duckrulestheuniverse@news.easynews.com>
Subject: Re: Enemy Colors
Date: Wed, 15 Mar 2006 14:24:21 +1100
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