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Thread View: alt.games.quake3
26 messages
26 total messages Started by Satan Sun, 07 Feb 1999 00:00
Duke Nukem Forever?
#262
Author: Satan
Date: Sun, 07 Feb 1999 00:00
5 lines
859 bytes
How's dnf going to compare to q3.
I remember a while ago when quake was a rival to duke nukem, a lot of people
held the opinion that duke was better even though it used sprites, basically
because it was a lot more fun, in deathmatch and single player. I wonder how
dnf is going to measure up again q3.
Re: Duke Nukem Forever?
#263
Author: Bish
Date: Sun, 07 Feb 1999 00:00
13 lines
1070 bytes
In article <79jvdb$sqs$5...@news6.svr.pol.co.uk>, Satan
<Sa...@hell81.freeserve.co.uk> writes
>How's dnf going to compare to q3.
>I remember a while ago when quake was a rival to duke nukem, a lot of people
>held the opinion that duke was better even though it used sprites, basically
>because it was a lot more fun, in deathmatch and single player. I wonder how
>dnf is going to measure up again q3.
>
>

-- Well, i can't speak for the gameplay but i heard that dnf uses the quake2
engine so at least the grpahics won't be as good..
Bish
Re: Duke Nukem Forever?
#264
Author: Satan
Date: Sun, 07 Feb 1999 00:00
7 lines
869 bytes
>-- Well, i can't speak for the gameplay but i heard that dnf uses the
quake2
>engine so at least the grpahics won't be as good..
>Bish

Surely not. I thought that 3D realms was going to write it a new engine
called prey.
Re: Duke Nukem Forever?
#265
Author: a... Arganoid
Date: Sun, 07 Feb 1999 00:00
17 lines
1235 bytes
In alt.games.quake3, Satan wrote:
> >-- Well, i can't speak for the gameplay but i heard that dnf uses the
> quake2
> >engine so at least the grpahics won't be as good..
> >Bish
> 
> Surely not. I thought that 3D realms was going to write it a new engine
> called prey.

Prey is the name of a game using a brand new engine. But it has been 
delayed until 2000 (having already been in production several years).

I think DNF has switched to the Unreal engine.

-- 
Andrew Gillett       http://argnet.fatal-design.com/      ICQ: See homepage
"Aaaaaaaaaaaaaaaahh." - Richard Herring
Re: Duke Nukem Forever?
#266
Author: McBain
Date: Sun, 07 Feb 1999 00:00
8 lines
842 bytes

>
>I think DNF has switched to the Unreal engine.
>

Thats very true, DNF will use the Unreal engine.........
McBain
Re: Duke Nukem Forever?
#267
Author: Satan
Date: Tue, 09 Feb 1999 00:00
5 lines
854 bytes
>>
>>I think DNF has switched to the Unreal engine.
>>

I hate unreal, it's a pile of poo.
Re: Duke Nukem Forever?
#268
Author: Anders Steinlein
Date: Tue, 09 Feb 1999 00:00
13 lines
1040 bytes
Satan wrote:

> >>
> >>I think DNF has switched to the Unreal engine.
> >>
>
> I hate unreal, it's a pile of poo.

Well, to hate the GAME Unreal is one thing, but you can't say you
hate it's ENGINE! The Unreal engine is currently one of the best.

Anders
a_ste...@hotmail.com
Re: Duke Nukem Forever?
#269
Author: Satan
Date: Tue, 09 Feb 1999 00:00
11 lines
1154 bytes
The main thing that I hated about unreal was the monsters, they were poor.

>> >>
>> >>I think DNF has switched to the Unreal engine.
>> >>
>>
>> I hate unreal, it's a pile of poo.
>
>Well, to hate the GAME Unreal is one thing, but you can't say you
>hate it's ENGINE! The Unreal engine is currently one of the best.
>
Re: Duke Nukem Forever?
#270
Author: Jörg van der Vlies
Date: Tue, 09 Feb 1999 00:00
19 lines
1275 bytes
Did you play without "GOD" ???

Jörg

Satan schrieb in Nachricht <79prr0$cjj$1...@news7.svr.pol.co.uk>...
>The main thing that I hated about unreal was the monsters, they were poor.
>
>>> >>
>>> >>I think DNF has switched to the Unreal engine.
>>> >>
>>>
>>> I hate unreal, it's a pile of poo.
>>
>>Well, to hate the GAME Unreal is one thing, but you can't say you
>>hate it's ENGINE! The Unreal engine is currently one of the best.
>>
>
>
>
Re: Duke Nukem Forever?
#286
Author: Laurie Cheers
Date: Tue, 09 Feb 1999 00:00
8 lines
1026 bytes
> Prey is the name of a game using a brand new engine. But it has been
> delayed until 2000 (having already been in production several years).

Prey! Christ, I haven't heard that name in years...

Weren't the first screenshots out before Q1, and everyone was going
"ooh, look at the bridges you can go over and under- what an
improvement..."?
Re: Duke Nukem Forever?
#271
Author: Debbus
Date: Wed, 10 Feb 1999 00:00
32 lines
1565 bytes
Come on,
The monsters and weapon are terrible in Unreal (haven't played KGH....)
When you hit the attack button in Quake(2), YOU SHOOT!!!
You can feel the kickback from the SSG and the RL.

--
Greetz Debbus from team NSA
    http://people.a2000.nl/vemmer


J�rg van der Vlies wrote in message
<2w2w2.1882$ys4....@news2.cityweb.de>...
>Did you play without "GOD" ???
>
>J�rg
>
>Satan schrieb in Nachricht <79prr0$cjj$1...@news7.svr.pol.co.uk>...
>>The main thing that I hated about unreal was the monsters, they were poor.
>>
>>>> >>
>>>> >>I think DNF has switched to the Unreal engine.
>>>> >>
>>>>
>>>> I hate unreal, it's a pile of poo.
>>>
>>>Well, to hate the GAME Unreal is one thing, but you can't say you
>>>hate it's ENGINE! The Unreal engine is currently one of the best.
>>>
>>
>>
>>
>
Re: Duke Nukem Forever?
#272
Author: Michael V
Date: Wed, 10 Feb 1999 00:00
12 lines
1345 bytes
Debbus wrote in message <36c1cb96$0$12943@pascal>...
>Come on,
>The monsters and weapon are terrible in Unreal (haven't played KGH....)
..........

KGH is even more rubish....
I would advise to the people, who created it to write interactive tutorials
for dummies or something like that instead... there would be any benefit
from their work...
(game work very slowly, even on p2-450/128mb/TNT)
[_ext]
Re: Duke Nukem Forever?
#274
Author: Michael V
Date: Wed, 10 Feb 1999 00:00
30 lines
1604 bytes
Anders Steinlein wrote in message <36C06521...@online.no>...
>Satan wrote:
>
>> >>
>> >>I think DNF has switched to the Unreal engine.
>> >>
>>
>> I hate unreal, it's a pile of poo.
>
>Well, to hate the GAME Unreal is one thing, but you can't say you
>hate it's ENGINE! The Unreal engine is currently one of the best.
>
>Anders
>a_ste...@hotmail.com



...actually the same goes for Q
by the way, some my friends think that Duke does Over Q. They even dont know
about how Q2 good is, especialy the OpenGL engine of it...
ID was always first in 3D engines, guys over ther'e prefer to make a good 3D
instead of dumping lots of fictures and silly things, like in duke...
(so we could engoy Muitiplayer...)

mic...@extf.freeserve.co.uk

[_ext]

>
Re: Duke Nukem Forever?
#275
Author: Anders Steinlein
Date: Wed, 10 Feb 1999 00:00
24 lines
1559 bytes
Michael V wrote:

> >>
> >> I hate unreal, it's a pile of poo.
> >
> >Well, to hate the GAME Unreal is one thing, but you can't say you
> >hate it's ENGINE! The Unreal engine is currently one of the best.
> >
> >Anders
> >a_ste...@hotmail.com
>
> ...actually the same goes for Q
> by the way, some my friends think that Duke does Over Q. They even dont know
> about how Q2 good is, especialy the OpenGL engine of it...
> ID was always first in 3D engines, guys over ther'e prefer to make a good 3D
> instead of dumping lots of fictures and silly things, like in duke...
> (so we could engoy Muitiplayer...)
>
> mic...@extf.freeserve.co.uk

FINALY someone that understands! Thanks!

Anders Steinlein
din...@online.no
Re: Duke Nukem Forever?
#276
Author: Chippy
Date: Thu, 11 Feb 1999 00:00
18 lines
1607 bytes
Q2's graphics are poo anyway.

I'm sorry but if anyone can show me a SHOTGUN that lights up green when you
fire it then please do....

The blaster is an energy based weapon so I can understand.......

Try playing the Lava Tomb ( I think that's the one ) DM level.... theres a
bit where the floor opens and closes... stand on top of it in GL mode and
look at the colour of your gun ( WHEN THE DOOR IS CLOSED )

The Unreal engine has some of the most realistic lighting effects around,
but it was designed for single player ( which is a big pile of poo )

The Chipster.

================================================
"Ahh I see" said the blind man, "Pardon?" said the deaf man....
Re: Duke Nukem Forever?
#273
Author: Satan
Date: Fri, 12 Feb 1999 00:00
7 lines
1153 bytes
>Come on,
>The monsters and weapon are terrible in Unreal (haven't played KGH....)
>When you hit the attack button in Quake(2), YOU SHOOT!!!
>You can feel the kickback from the SSG and the RL.


I couldn't agree more.
Re: Duke Nukem Forever?
#277
Author: Chris
Date: Fri, 12 Feb 1999 00:00
42 lines
2731 bytes
Chippy wrote in message <79vdke$qcv$1...@infoserv.netkonect.net>...
>Q2's graphics are poo anyway.

But Quake2 was released AGES before unreal - it broke just about every
graphics barrier around at the time.


>I'm sorry but if anyone can show me a SHOTGUN that lights up green when you
>fire it then please do....

Well I don't know if you've ever seen fireworks...? Lots of colours in them!
Maybe on Stroggos they only sell gunpowder which flashes green? :)

>The blaster is an energy based weapon so I can understand.......
>
>Try playing the Lava Tomb ( I think that's the one ) DM level.... theres a
>bit where the floor opens and closes... stand on top of it in GL mode and
>look at the colour of your gun ( WHEN THE DOOR IS CLOSED )

There are a few limitations of the engine, such as fixed lighting on moving
objects, unusual lighting colours etc, but you have to remember that Quake2
runs on much less powerful machines than unreal. If I had to choose between
a game that had perfect lighting and colours and a game that I didn't have
to spend thousands of dollars in upgrades to actually play, I would choose
the second one easily. If id wanted to perfect the lighting, have smooth
models, blah blah blah, they could have. But at that time no computer would
have been able to play it smoothly (which is pretty much what happened to
unreal for the first 10 or so patches...)


>
>The Unreal engine has some of the most realistic lighting effects around,
>but it was designed for single player ( which is a big pile of poo )

Agreed. Three levels into unreal and the atmosphere just vanished for me...
First few levels were awesome though....

But light I said above, Unreal has a performance hit in exchange for the
extra graphics features. Not to mention that being released 12 months or
whatever AFTER Quake2 was, you would kind of EXPECT to have better graphics
and features. If it didn't, the authors should be ashamed of themselves.
Re: Duke Nukem Forever?
#278
Author: Keith A. Walters
Date: Fri, 12 Feb 1999 00:00
10 lines
1305 bytes
Staying (vaguely) on subject, going to Half-Life...

Looks nice (just in case someone's gonna reply with some stupid shit like
"the engine is better") but ever tried running a LAN game of it?

The pings are about double that of what you get on Quake2, maybe more.

I don't think the game improvement is worthy enough of the ping increase.

Keith
Re: Duke Nukem Forever?
#287
Author: Joe Avsec
Date: Fri, 12 Feb 1999 00:00
21 lines
1351 bytes
 correct its gonna use the unreal engine

Arganoid wrote in message ...
>In alt.games.quake3, Satan wrote:
>> >-- Well, i can't speak for the gameplay but i heard that dnf uses the
>> quake2
>> >engine so at least the grpahics won't be as good..
>> >Bish
>>
>> Surely not. I thought that 3D realms was going to write it a new engine
>> called prey.
>
>Prey is the name of a game using a brand new engine. But it has been
>delayed until 2000 (having already been in production several years).
>
>I think DNF has switched to the Unreal engine.
>
>--
>Andrew Gillett       http://argnet.fatal-design.com/      ICQ: See homepage
>"Aaaaaaaaaaaaaaaahh." - Richard Herring
>
Re: Duke Nukem Forever?
#280
Author: RoBeRt
Date: Sat, 13 Feb 1999 00:00
20 lines
1505 bytes
You guys have no idea what you are talking about.
Duke Nukem was a pile of poo compared to Quake.
The engine was outdated and the gameplay was worse than Doom.
It ws basically Doom clone and a very bad one at that.
Unreal did suck very badly but the engine was revolutionary although it
used Portals which got used about twice in the game and yet it was
revolutionary.
Prey is a game being developed by 3d Realms and they have been working
on it since the release of Duke.
DNF is using the Unreal engine and will probably only be out next
century and seeing as how Q3 will not have single player you cannot
compare the 2.
The engine in Q3 will kick the Unreal engines ass but that is what id
have always been good at.

-- 
Robert aka Wrath
email...@icon.co.za
ICQ:27892467
Tel: 27 31 4621708.
Re: Duke Nukem Forever?
#281
Author: Chippy
Date: Sun, 14 Feb 1999 00:00
25 lines
2024 bytes
The other messages were talking about the GRAPHICS....

Okay Duke3D was sprite based but so was Doom.... Did Doom have an
"interactive environment"? I think not..... DNForever will be far better
than any other game I've seen because it uses the Firestorm ( Unreal )
engine which has insanely brilliant graphics and it is well themed unlike
Quake or Unreal ( one minute your in Military looking places the next your
in Medieval places or space stations )

So yes we know what we are talking about..... Q3 will offer good lighting
effects and FOG.... I've seen fog in Ultim@te race and Turok 2 ( I admit
this was very bad with building suddenly APPEARING ) but will that be any
good in Multiplayer?

Q3 will have Melee weapons in it and is badly themed.... you dont need to
worry about that in Multiplayer but still it helps to make it more
realistic...

anyway thats my bit over with....

Chippy
ICQ #17344669

================================================
"Ahh I see" said the blind man, "Pardon?" said the deaf man....
Re: Duke Nukem Forever?
#282
Author: Frej Rasmussen
Date: Sun, 14 Feb 1999 00:00
16 lines
1779 bytes
Chippy wrote in message <7a6gmb$lc3$1...@infoserv.netkonect.net>...
>The other messages were talking about the GRAPHICS....
>
>Okay Duke3D was sprite based but so was Doom.... Did Doom have an
>"interactive environment"? I think not..... DNForever will be far better
>than any other game I've seen because it uses the Firestorm ( Unreal )
>engine which has insanely brilliant graphics and it is well themed unlike
>Quake or Unreal ( one minute your in Military looking places the next your
>in Medieval places or space stations )


Then the question is, how much time can you spend on single-player? If you
even play it.... come on MultiPlayer is the only aspect which keeps a game
going....Well DNF4 will have cool story? but do you wanna read it twice? I
think not.
Re: Duke Nukem Forever?
#283
Author: tre... Trevor Covert
Date: Sun, 14 Feb 1999 00:00
18 lines
1813 bytes
In article <9oBx2.448$XA1...@news.get2net.dk>, "Frej Rasmussen"
<key...@email.dk> wrote:

> Then the question is, how much time can you spend on single-player? If you
> even play it.... come on MultiPlayer is the only aspect which keeps a game
> going....Well DNF4 will have cool story? but do you wanna read it twice? I
> think not.

All of these Unreal-based games' multiplayer experience will depend on
what Tim Sweeney and his team at Epic come out with in the next several
weeks/months in their final patch.  Each game will have some enhancements
no doubt, but the underlying feel of the matches will ultimately be
decided by Epic, I think.

_____________________________________________________________________
 Trevor Covert                                      tre...@macnn.com
 Games Editor, The MacNN Review      http://www.macnn.com/thereview/
 News Editor, Mac Gamer's Ledge             http://www.macledge.com/
Re: Duke Nukem Forever?
#279
Author: Hellraiser
Date: Mon, 15 Feb 1999 00:00
17 lines
1440 bytes
Am I missing something here (or is my memory shit)?

Wasn't Q2 released Christmas '97 and Unreal released Feb/March '98?

H.


Chris wrote in message <79vnic$blm$1...@the-fly.zip.com.au>...

But Quake2 was released AGES before unreal - it broke just about every
graphics barrier around at the time.

                         . . .
...Unreal has a performance hit in exchange for the extra graphics features.
Not to mention that being released 12 months or whatever AFTER Quake2 was,
you would kind of EXPECT to have better graphics and features. If it didn't,
the authors should be ashamed of themselves.
Re: Duke Nukem Forever?
#284
Author: Anders Steinlein
Date: Mon, 15 Feb 1999 00:00
21 lines
1942 bytes
Frej Rasmussen wrote:

> Chippy wrote in message <7a6gmb$lc3$1...@infoserv.netkonect.net>...
> >The other messages were talking about the GRAPHICS....
> >
> >Okay Duke3D was sprite based but so was Doom.... Did Doom have an
> >"interactive environment"? I think not..... DNForever will be far better
> >than any other game I've seen because it uses the Firestorm ( Unreal )
> >engine which has insanely brilliant graphics and it is well themed unlike
> >Quake or Unreal ( one minute your in Military looking places the next your
> >in Medieval places or space stations )
>
> Then the question is, how much time can you spend on single-player? If you
> even play it.... come on MultiPlayer is the only aspect which keeps a game
> going....Well DNF4 will have cool story? but do you wanna read it twice? I
> think not.

God, I look foreward to dynamic campains in first-person shooters... =)

-Anders Steinlein
 <din...@online.no>
Re: Duke Nukem Forever?
#285
Author: Anders Steinlein
Date: Mon, 15 Feb 1999 00:00
34 lines
2275 bytes
I don't think that with the melee weapons is decided yet. Strange if they'll
include it really, since the first weapon you have (spawns with) is a
machine-gun....

-Anders Steinlein
  <din...@online.no>

Chippy wrote:

> The other messages were talking about the GRAPHICS....
>
> Okay Duke3D was sprite based but so was Doom.... Did Doom have an
> "interactive environment"? I think not..... DNForever will be far better
> than any other game I've seen because it uses the Firestorm ( Unreal )
> engine which has insanely brilliant graphics and it is well themed unlike
> Quake or Unreal ( one minute your in Military looking places the next your
> in Medieval places or space stations )
>
> So yes we know what we are talking about..... Q3 will offer good lighting
> effects and FOG.... I've seen fog in Ultim@te race and Turok 2 ( I admit
> this was very bad with building suddenly APPEARING ) but will that be any
> good in Multiplayer?
>
> Q3 will have Melee weapons in it and is badly themed.... you dont need to
> worry about that in Multiplayer but still it helps to make it more
> realistic...
>
> anyway thats my bit over with....
>
> Chippy
> ICQ #17344669
>
> ================================================
> "Ahh I see" said the blind man, "Pardon?" said the deaf man....
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