Article View: alt.games.quake3
Article #281Re: Duke Nukem Forever?
From: Chippy
Date: Sun, 14 Feb 1999 00:00
Date: Sun, 14 Feb 1999 00:00
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The other messages were talking about the GRAPHICS.... Okay Duke3D was sprite based but so was Doom.... Did Doom have an "interactive environment"? I think not..... DNForever will be far better than any other game I've seen because it uses the Firestorm ( Unreal ) engine which has insanely brilliant graphics and it is well themed unlike Quake or Unreal ( one minute your in Military looking places the next your in Medieval places or space stations ) So yes we know what we are talking about..... Q3 will offer good lighting effects and FOG.... I've seen fog in Ultim@te race and Turok 2 ( I admit this was very bad with building suddenly APPEARING ) but will that be any good in Multiplayer? Q3 will have Melee weapons in it and is badly themed.... you dont need to worry about that in Multiplayer but still it helps to make it more realistic... anyway thats my bit over with.... Chippy ICQ #17344669 ================================================ "Ahh I see" said the blind man, "Pardon?" said the deaf man....
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From: "Chippy" <st...@tinca.netkonect.co.uk> Subject: Re: Duke Nukem Forever? Date: 1999/02/14 Message-ID: <7a6gmb$lc3$1@infoserv.netkonect.net> X-Deja-AN: 444247210 References: <79jvdb$sqs$5@news6.svr.pol.co.uk> <eMorIBAXjdv2Ewqz@jerez.demon.co.uk> <79kov3$sdf$2@news4.svr.pol.co.uk> <MPG.112806f7d5b9212598a3b2@news.freeserve.net> <79l5k2$6ge$1@news4.svr.pol.co.uk> <79pbpr$3p7$3@news6.svr.pol.co.uk> <36C06521.21629B89@online.no> <79sjiu$em2$1@news4.svr.pol.co.uk> <36C1DE8A.FDD8CBB5@online.no> <79vdke$qcv$1@infoserv.netkonect.net> <36C5DC21.D1051510@icon.co.za> X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 X-Complaints-To: use...@news.netkonect.net X-Trace: infoserv.netkonect.net 918996491 21891 194.164.57.180 (14 Feb 1999 12:48:11 GMT) Organization: Netkonect InterNetNews site NNTP-Posting-Date: 14 Feb 1999 12:48:11 GMT Newsgroups: alt.games.quake3 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit