Thread View: alt.games.microprose.transport-tyc
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12 total messages
Started by Klaatu
Thu, 18 Mar 2004 23:17
Signals inside tunnels?
Author: Klaatu
Date: Thu, 18 Mar 2004 23:17
Date: Thu, 18 Mar 2004 23:17
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I remember at least a year ago a discussion on the possibility of a way to place signals inside tunnels. Well, not actually placing them inside the tunnels, but having them there "virtually" somehow. I remember Josef looking into the issue but I don't think anything ever became of it. Does anyone know whatever happened? Was it just not feasible or something? -- I always wanted to be somebody--I guess I should have been more specific.
Re: Signals inside tunnels?
Author: Satis
Date: Fri, 19 Mar 2004 13:31
Date: Fri, 19 Mar 2004 13:31
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> I remember at least a year ago a discussion on the possibility of a way to > place signals inside tunnels. Well, not actually placing them inside the > tunnels, but having them there "virtually" somehow. That's a good idea. > I remember Josef looking into the issue but I don't think anything ever > became of it. Does anyone know whatever happened? Was it just not feasible > or something? If it's not, how about signals on bridges? *Satis ==Off=the=Rails== howard_offtherails at hotmail.com
Re: Signals inside tunnels?
Author: Klaatu
Date: Fri, 19 Mar 2004 15:52
Date: Fri, 19 Mar 2004 15:52
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On Fri, 19 Mar 2004 13:31:40 GMT, Satis posted to alt.games.microprose.transport-tyc: >> I remember at least a year ago a discussion on the possibility of a >> way to place signals inside tunnels. Well, not actually placing them >> inside the tunnels, but having them there "virtually" somehow. > > That's a good idea. > >> I remember Josef looking into the issue but I don't think anything >> ever became of it. Does anyone know whatever happened? Was it just >> not feasible or something? > > If it's not, how about signals on bridges? Yes, that's right. The discussion did include implied signals on bridges as well. I forgot about that since I tend to use a lot more tunnels than bridges. I remember Josef was thinking about it and said he thought he knew of a way he could do it, but as far as I know it never materialized as a part of The Patch. -- Who is General Failure, and why is he reading my hard drive?
Re: Signals inside tunnels?
Author: Hyronymus
Date: Sat, 20 Mar 2004 22:03
Date: Sat, 20 Mar 2004 22:03
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It's impossible for now and for the future as well. The problem with tunnels lies in the fact that trains don't exist in tunnels. Idon't know if a similar problem underlies the fact that signals on bridges can't be realized either. "Klaatu" <klaatu@nospam.invalid> schreef in bericht news:Xns94B1502A142AAklaatunospaminvalid@127.0.0.1... > On Fri, 19 Mar 2004 13:31:40 GMT, Satis posted to > alt.games.microprose.transport-tyc: > > >> I remember at least a year ago a discussion on the possibility of a > >> way to place signals inside tunnels. Well, not actually placing them > >> inside the tunnels, but having them there "virtually" somehow. > > > > That's a good idea. > > > >> I remember Josef looking into the issue but I don't think anything > >> ever became of it. Does anyone know whatever happened? Was it just > >> not feasible or something? > > > > If it's not, how about signals on bridges? > > Yes, that's right. The discussion did include implied signals on bridges > as well. I forgot about that since I tend to use a lot more tunnels than > bridges. > > I remember Josef was thinking about it and said he thought he knew of a > way he could do it, but as far as I know it never materialized as a part > of The Patch. > > -- > Who is General Failure, and why is he reading my hard drive?
Re: Signals inside tunnels?
Author: Daan Krantz
Date: Sun, 21 Mar 2004 12:24
Date: Sun, 21 Mar 2004 12:24
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hmm I believe you are not right about this hyronymus, I believe the trains are there, they are only invisible and colision detection is off. Eis_os explained it to me once some time ago, but maybe a patcher can confirm this. In fact to make it worse this sugestion still is on the todonow list from josef (on the sourcecode page) Hyronymus wrote: > It's impossible for now and for the future as well. The problem with tunnels > lies in the fact that trains don't exist in tunnels. Idon't know if a > similar problem underlies the fact that signals on bridges can't be realized > either. > > "Klaatu" <klaatu@nospam.invalid> schreef in bericht > news:Xns94B1502A142AAklaatunospaminvalid@127.0.0.1... > >>On Fri, 19 Mar 2004 13:31:40 GMT, Satis posted to >>alt.games.microprose.transport-tyc: >> >> >>>>I remember at least a year ago a discussion on the possibility of a >>>>way to place signals inside tunnels. Well, not actually placing them >>>>inside the tunnels, but having them there "virtually" somehow. >>> >>>That's a good idea. >>> >>> >>>>I remember Josef looking into the issue but I don't think anything >>>>ever became of it. Does anyone know whatever happened? Was it just >>>>not feasible or something? >>> >>>If it's not, how about signals on bridges? >> >>Yes, that's right. The discussion did include implied signals on bridges >>as well. I forgot about that since I tend to use a lot more tunnels than >>bridges. >> >>I remember Josef was thinking about it and said he thought he knew of a >>way he could do it, but as far as I know it never materialized as a part >>of The Patch. >> >>-- >>Who is General Failure, and why is he reading my hard drive? > > >
Re: Signals inside tunnels?
Author: Klaatu
Date: Mon, 22 Mar 2004 16:13
Date: Mon, 22 Mar 2004 16:13
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On Sat, 20 Mar 2004 22:03:33 GMT, Hyronymus posted to alt.games.microprose.transport-tyc: > It's impossible for now and for the future as well. The problem with > tunnels lies in the fact that trains don't exist in tunnels. Idon't > know if a similar problem underlies the fact that signals on bridges > can't be realized either. Are you one of the code contributors of The Patch? I don't recall seeing your name before, but perhaps you are and really do know what you're talking about. It used to be that stations larger than 4x5 were impossible. Larger than 7x7 used to be impossible too. People actually working on the patch are the ones that make the impossible possible. It's up to the rest of us to offer ideas and encouragement and anything else we can. Long live the coders! -- "Some folks are dissatisfied with free enterprise if it doesn't work perfectly, and satisfied with government if it works at all." -- Daniel B. Klein
Re: Signals inside tunnels?
Author: Josef Drexler
Date: Mon, 22 Mar 2004 17:14
Date: Mon, 22 Mar 2004 17:14
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Klaatu wrote: > On Sat, 20 Mar 2004 22:03:33 GMT, Hyronymus posted to > alt.games.microprose.transport-tyc: > >> It's impossible for now and for the future as well. The problem with >> tunnels lies in the fact that trains don't exist in tunnels. Idon't >> know if a similar problem underlies the fact that signals on bridges >> can't be realized either. > > Are you one of the code contributors of The Patch? I don't recall seeing > your name before, but perhaps you are and really do know what you're > talking about. > > It used to be that stations larger than 4x5 were impossible. Larger than > 7x7 used to be impossible too. People actually working on the patch are > the ones that make the impossible possible. It's up to the rest of us to > offer ideas and encouragement and anything else we can. It's true that you can't have signals inside tunnels, because tunnels don't exist -- the only thing that exists about them are the entrances. What happens in between is "virtual". However, it should be possible to make trains behave as if there were virtual signals at every tile. Still, that's too much work at the moment. -- Josef Drexler | http://publish.uwo.ca/~jdrexler/ ---------------------------------+---------------------------------------- Please help Conserve Gravity | Email address is *valid*. Walk with a light step. | Don't remove the "nospam" part.
Re: Signals inside tunnels?
Author: Hyronymus
Date: Mon, 22 Mar 2004 17:18
Date: Mon, 22 Mar 2004 17:18
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Uhmm, I'm very tempted to go with your suggestion but I'm not a coder. I only made some graphical contributions sofar. I profoundly wonder if I ever get to understand any other programming language then BASIC :p. "Klaatu" <klaatu@nospam.invalid> schreef in bericht news:Xns94B4539ECE27Eklaatunospaminvalid@127.0.0.1... > On Sat, 20 Mar 2004 22:03:33 GMT, Hyronymus posted to > alt.games.microprose.transport-tyc: > > > It's impossible for now and for the future as well. The problem with > > tunnels lies in the fact that trains don't exist in tunnels. Idon't > > know if a similar problem underlies the fact that signals on bridges > > can't be realized either. > > Are you one of the code contributors of The Patch? I don't recall seeing > your name before, but perhaps you are and really do know what you're > talking about. > > It used to be that stations larger than 4x5 were impossible. Larger than > 7x7 used to be impossible too. People actually working on the patch are > the ones that make the impossible possible. It's up to the rest of us to > offer ideas and encouragement and anything else we can. > > Long live the coders! > > -- > "Some folks are dissatisfied with free enterprise if it doesn't work > perfectly, and satisfied with government if it works at all." > -- Daniel B. Klein
Re: Signals inside tunnels?
Author: Raju
Date: Sat, 01 May 2004 19:05
Date: Sat, 01 May 2004 19:05
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"Klaatu" <klaatu@nospam.invalid> wrote in message news:Xns94B09B858497Aklaatunospaminvalid@127.0.0.1... > I remember at least a year ago a discussion on the possibility of a way to > place signals inside tunnels. Well, not actually placing them inside the > tunnels, but having them there "virtually" somehow. > > I remember Josef looking into the issue but I don't think anything ever > became of it. Does anyone know whatever happened? Was it just not feasible > or something? > > -- > I always wanted to be somebody--I guess I should have been more specific. not a coded solution but what i use to do was create a few shorter tunnels by digging a square ( full 1 square must be level) and having a normal piece of track on that with the signal on it... eg -- is normal track, __ is the tunnel, \ & / are tunel entrance/exit, -s- is track with signal so ---\____________________________________________________________/--- would become --------\_________________/-s-\___________________/-s-\______________/------ ----- like wise if u have a brigde over sea, you can build up the land say half the distance so you have atleast 1 square flat on the build where normal trac+signal would go! let me know if u have problems.. Raj
Re: Signals inside tunnels?
Author: RT
Date: Sun, 02 May 2004 01:35
Date: Sun, 02 May 2004 01:35
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"Raju" <rajuvora@hotmailREMOVEPLZ!.com> wrote in message news:MBSkc.38062$Y%6.5231306@wards.force9.net... > > "Klaatu" <klaatu@nospam.invalid> wrote in message > news:Xns94B09B858497Aklaatunospaminvalid@127.0.0.1... > > I remember at least a year ago a discussion on the possibility of a way to > > place signals inside tunnels. Well, not actually placing them inside the > > tunnels, but having them there "virtually" somehow. > > > > I remember Josef looking into the issue but I don't think anything ever > > became of it. Does anyone know whatever happened? Was it just not feasible > > or something? > > > > -- > > I always wanted to be somebody--I guess I should have been more specific. > > not a coded solution but what i use to do was create a few shorter tunnels > by digging a square ( full 1 square must be level) and having a normal piece > of track on that with the signal on it... > eg > > -- is normal track, __ is the tunnel, \ & / are tunel entrance/exit, -s- is > track with signal > > so > ---\____________________________________________________________/--- > would become > --------\_________________/-s-\___________________/-s-\______________/---- -- > ----- > > like wise if u have a brigde over sea, you can build up the land say half > the distance so you have atleast 1 square flat on the build where normal > trac+signal would go! > > let me know if u have problems.. > Raj > > You mean like this ??? homepages.maxnet.co.nz/mrt/scr2.jpg homepages.maxnet.co.nz/mrt/scr3.jpg Sometimes digging out a hillside is not that feesable. Reuben
Re: Signals inside tunnels?
Author: Raju
Date: Sun, 02 May 2004 12:20
Date: Sun, 02 May 2004 12:20
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"RT" <mrt@maxnet.co.nz> wrote in message news:409418a8$1@news.maxnet.co.nz... > > "Raju" <rajuvora@hotmailREMOVEPLZ!.com> wrote in message > news:MBSkc.38062$Y%6.5231306@wards.force9.net... > > > > "Klaatu" <klaatu@nospam.invalid> wrote in message > > news:Xns94B09B858497Aklaatunospaminvalid@127.0.0.1... > > > I remember at least a year ago a discussion on the possibility of a way > to > > > place signals inside tunnels. Well, not actually placing them inside the > > > tunnels, but having them there "virtually" somehow. > > > > > > I remember Josef looking into the issue but I don't think anything ever > > > became of it. Does anyone know whatever happened? Was it just not > feasible > > > or something? > > > > > > -- > > > I always wanted to be somebody--I guess I should have been more > specific. > > > > not a coded solution but what i use to do was create a few shorter tunnels > > by digging a square ( full 1 square must be level) and having a normal > piece > > of track on that with the signal on it... > > eg > > > > -- is normal track, __ is the tunnel, \ & / are tunel entrance/exit, -s- > is > > track with signal > > > > so > > ---\____________________________________________________________/--- > > would become > > --------\_________________/-s-\___________________/-s-\______________/---- > -- > > ----- > > > > like wise if u have a brigde over sea, you can build up the land say half > > the distance so you have atleast 1 square flat on the build where normal > > trac+signal would go! > > > > let me know if u have problems.. > > Raj > > > > > > > You mean like this ??? > homepages.maxnet.co.nz/mrt/scr2.jpg > homepages.maxnet.co.nz/mrt/scr3.jpg > > Sometimes digging out a hillside is not that feesable. > > Reuben > > exactly like that :-p
Re: Signals inside tunnels?
Author: Klaatu
Date: Mon, 03 May 2004 19:36
Date: Mon, 03 May 2004 19:36
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On Sat, 01 May 2004 19:05:33 GMT, Raju posted to alt.games.microprose.transport-tyc: > > "Klaatu" <klaatu@nospam.invalid> wrote in message > news:Xns94B09B858497Aklaatunospaminvalid@127.0.0.1... >> I remember at least a year ago a discussion on the possibility of a >> way to place signals inside tunnels. Well, not actually placing them >> inside the tunnels, but having them there "virtually" somehow. >> > not a coded solution but what i use to do was create a few shorter > tunnels by digging a square ( full 1 square must be level) and having > a normal piece of track on that with the signal on it... Well, thanks for the suggestion and all, but that's what I have been doing for years already, and it's exactly that which I'm trying to avoid. I tend to avoid bridges for two reasons: 1) trains slow down on bridges, and b) you can't place a bridge over a bridge like you can tunnels. There are two main problems with building a rail network using the method you suggest: a) it takes a long, long, time to build (I know, I've done it thousands of times), and 2) the cutouts for the one section of normal tract actually affect a much, much larger area. This impacts many things from placement of industries and stations to other track running above the 1 full square of normal track. So, I'm still hoping the fine people who make the patch possible can come up with virtual signals inside tunnels, or the equivalent. -- Today's mighty oak is just yesterday's nut that held its ground.
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