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Article View: alt.games.microprose.transport-tyc
Article #27579

Re: Signals inside tunnels?

#27579
From: Klaatu
Date: Mon, 03 May 2004 19:36
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On Sat, 01 May 2004 19:05:33 GMT, Raju posted to
alt.games.microprose.transport-tyc:

>
> "Klaatu" <klaatu@nospam.invalid> wrote in message
> news:Xns94B09B858497Aklaatunospaminvalid@127.0.0.1...
>> I remember at least a year ago a discussion on the possibility of a
>> way to place signals inside tunnels. Well, not actually placing them
>> inside the tunnels, but having them there "virtually" somehow.
>>
> not a coded solution but what i use to do was create a few shorter
> tunnels by digging a square ( full 1 square must be level) and having
> a normal piece of track on that with the signal on it...

Well, thanks for the suggestion and all, but that's what I have been
doing for years already, and it's exactly that which I'm trying to avoid.

I tend to avoid bridges for two reasons:

1) trains slow down on bridges, and
b) you can't place a bridge over a bridge like you can tunnels.

There are two main problems with building a rail network using the method
you suggest:

a) it takes a long, long, time to build (I know, I've done it thousands
of times), and
2) the cutouts for the one section of normal tract actually affect a
much, much larger area. This impacts many things from placement of
industries and stations to other track running above the 1 full square of
normal track.

So, I'm still hoping the fine people who make the patch possible can come
up with virtual signals inside tunnels, or the equivalent.

-- 
Today's mighty oak is just yesterday's nut that held its ground.
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Newsgroups: alt.games.microprose.transport-tyc
Subject: Re: Signals inside tunnels?
From: Klaatu <klaatu@nospam.invalid>
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