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Article View: alt.games.microprose.transport-tyc
Article #27546

Re: Signals inside tunnels?

#27546
From: Raju
Date: Sat, 01 May 2004 19:05
34 lines
2338 bytes
"Klaatu" <klaatu@nospam.invalid> wrote in message
news:Xns94B09B858497Aklaatunospaminvalid@127.0.0.1...
> I remember at least a year ago a discussion on the possibility of a way to
> place signals inside tunnels. Well, not actually placing them inside the
> tunnels, but having them there "virtually" somehow.
>
> I remember Josef looking into the issue but I don't think anything ever
> became of it. Does anyone know whatever happened? Was it just not feasible
> or something?
>
> --
> I always wanted to be somebody--I guess I should have been more specific.

not a coded solution but what i use to do was create a few shorter tunnels
by digging a square ( full 1 square must be level) and having a normal piece
of track on that with the signal on it...
eg

-- is normal track, __ is the tunnel, \ & / are tunel entrance/exit, -s- is
track with signal

so
---\____________________________________________________________/---
would become
--------\_________________/-s-\___________________/-s-\______________/------
-----

like wise if u have a brigde over sea, you can build up the land say half
the distance so you have atleast 1 square flat on the build where normal
trac+signal would go!

let me know if u have problems..
Raj
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From: "Raju" <rajuvora@hotmailREMOVEPLZ!.com>
Newsgroups: alt.games.microprose.transport-tyc
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Subject: Re: Signals inside tunnels?
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