Article View: alt.games.microprose.transport-tyc
Article #27547Re: Signals inside tunnels?
From: RT
Date: Sun, 02 May 2004 01:35
Date: Sun, 02 May 2004 01:35
54 lines
2989 bytes
2989 bytes
"Raju" <rajuvora@hotmailREMOVEPLZ!.com> wrote in message news:MBSkc.38062$Y%6.5231306@wards.force9.net... > > "Klaatu" <klaatu@nospam.invalid> wrote in message > news:Xns94B09B858497Aklaatunospaminvalid@127.0.0.1... > > I remember at least a year ago a discussion on the possibility of a way to > > place signals inside tunnels. Well, not actually placing them inside the > > tunnels, but having them there "virtually" somehow. > > > > I remember Josef looking into the issue but I don't think anything ever > > became of it. Does anyone know whatever happened? Was it just not feasible > > or something? > > > > -- > > I always wanted to be somebody--I guess I should have been more specific. > > not a coded solution but what i use to do was create a few shorter tunnels > by digging a square ( full 1 square must be level) and having a normal piece > of track on that with the signal on it... > eg > > -- is normal track, __ is the tunnel, \ & / are tunel entrance/exit, -s- is > track with signal > > so > ---\____________________________________________________________/--- > would become > --------\_________________/-s-\___________________/-s-\______________/---- -- > ----- > > like wise if u have a brigde over sea, you can build up the land say half > the distance so you have atleast 1 square flat on the build where normal > trac+signal would go! > > let me know if u have problems.. > Raj > > You mean like this ??? homepages.maxnet.co.nz/mrt/scr2.jpg homepages.maxnet.co.nz/mrt/scr3.jpg Sometimes digging out a hillside is not that feesable. Reuben
Technical Details
Message-ID:
<409418a8$1@news.maxnet.co.nz>Path:
mbox-mo1.pugleaf.net!number1.nntp.ash.giganews.com!internal1.nntp.ash.giganews.com!border2.nntp.ash.giganews.com!border1.nntp.ash.giganews.com!nntp.giganews.com!newshosting.com!nx01.iad01.newshosting.com!203.109.252.33.MISMATCH!newsfeeds.ihug.co.nz!ihug.co.nz!newsfeed01.tsnz.net!news02.tsnz.net!news.iconz.co.nz!news.maxnet.co.nz!not-for-mailReferences:
<Xns94B09B858497Aklaatunospaminvalid@127.0.0.1> <MBSkc.38062$Y%6.5231306@wards.force9.net>Show Full Headers
Complete Article Headers
Path: mbox-mo1.pugleaf.net!number1.nntp.ash.giganews.com!internal1.nntp.ash.giganews.com!border2.nntp.ash.giganews.com!border1.nntp.ash.giganews.com!nntp.giganews.com!newshosting.com!nx01.iad01.newshosting.com!203.109.252.33.MISMATCH!newsfeeds.ihug.co.nz!ihug.co.nz!newsfeed01.tsnz.net!news02.tsnz.net!news.iconz.co.nz!news.maxnet.co.nz!not-for-mail From: "RT" <mrt@maxnet.co.nz> Newsgroups: alt.games.microprose.transport-tyc References: <Xns94B09B858497Aklaatunospaminvalid@127.0.0.1> <MBSkc.38062$Y%6.5231306@wards.force9.net> Subject: Re: Signals inside tunnels? Lines: 56 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2720.3000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2739.300 X-Original-NNTP-Posting-Host: 210.54.158.193 Message-ID: <409418a8$1@news.maxnet.co.nz> X-Original-Trace: 2 May 2004 09:37:44 +1200, 210.54.158.193 Organization: Maximum Internet Ltd - www.maxnet.co.nz X-Original-NNTP-Posting-Host: news.maxnet.co.nz X-Original-Trace: 2 May 2004 13:34:14 +1200, news.maxnet.co.nz Date: Sun, 2 May 2004 13:35:33 +1200 NNTP-Posting-Host: 210.48.22.5 X-Complaints-To: abuse@tsnz.net X-Trace: news02.tsnz.net 1083461771 210.48.22.5 (Sun, 02 May 2004 13:36:11 NZST) NNTP-Posting-Date: Sun, 02 May 2004 13:36:11 NZST MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit