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Article View: alt.games.microprose.transport-tyc
Article #27547

Re: Signals inside tunnels?

#27547
From: RT
Date: Sun, 02 May 2004 01:35
54 lines
2989 bytes
"Raju" <rajuvora@hotmailREMOVEPLZ!.com> wrote in message
news:MBSkc.38062$Y%6.5231306@wards.force9.net...
>
> "Klaatu" <klaatu@nospam.invalid> wrote in message
> news:Xns94B09B858497Aklaatunospaminvalid@127.0.0.1...
> > I remember at least a year ago a discussion on the possibility of a way
to
> > place signals inside tunnels. Well, not actually placing them inside the
> > tunnels, but having them there "virtually" somehow.
> >
> > I remember Josef looking into the issue but I don't think anything ever
> > became of it. Does anyone know whatever happened? Was it just not
feasible
> > or something?
> >
> > --
> > I always wanted to be somebody--I guess I should have been more
specific.
>
> not a coded solution but what i use to do was create a few shorter tunnels
> by digging a square ( full 1 square must be level) and having a normal
piece
> of track on that with the signal on it...
> eg
>
> -- is normal track, __ is the tunnel, \ & / are tunel entrance/exit, -s-
is
> track with signal
>
> so
> ---\____________________________________________________________/---
> would become
> --------\_________________/-s-\___________________/-s-\______________/----
--
> -----
>
> like wise if u have a brigde over sea, you can build up the land say half
> the distance so you have atleast 1 square flat on the build where normal
> trac+signal would go!
>
> let me know if u have problems..
> Raj
>
>


You mean like this ???
homepages.maxnet.co.nz/mrt/scr2.jpg
homepages.maxnet.co.nz/mrt/scr3.jpg

Sometimes digging out a hillside is not that feesable.

Reuben
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From: "RT" <mrt@maxnet.co.nz>
Newsgroups: alt.games.microprose.transport-tyc
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Subject: Re: Signals inside tunnels?
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