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Article View: alt.games.microprose.transport-tyc
Article #27587

Re: Signals inside tunnels?

#27587
From: Raju
Date: Sun, 02 May 2004 12:20
67 lines
2928 bytes
"RT" <mrt@maxnet.co.nz> wrote in message
news:409418a8$1@news.maxnet.co.nz...
>
> "Raju" <rajuvora@hotmailREMOVEPLZ!.com> wrote in message
> news:MBSkc.38062$Y%6.5231306@wards.force9.net...
> >
> > "Klaatu" <klaatu@nospam.invalid> wrote in message
> > news:Xns94B09B858497Aklaatunospaminvalid@127.0.0.1...
> > > I remember at least a year ago a discussion on the possibility of a
way
> to
> > > place signals inside tunnels. Well, not actually placing them inside
the
> > > tunnels, but having them there "virtually" somehow.
> > >
> > > I remember Josef looking into the issue but I don't think anything
ever
> > > became of it. Does anyone know whatever happened? Was it just not
> feasible
> > > or something?
> > >
> > > --
> > > I always wanted to be somebody--I guess I should have been more
> specific.
> >
> > not a coded solution but what i use to do was create a few shorter
tunnels
> > by digging a square ( full 1 square must be level) and having a normal
> piece
> > of track on that with the signal on it...
> > eg
> >
> > -- is normal track, __ is the tunnel, \ & / are tunel entrance/exit, -s-
> is
> > track with signal
> >
> > so
> > ---\____________________________________________________________/---
> > would become
>
> --------\_________________/-s-\___________________/-s-\______________/----
> --
> > -----
> >
> > like wise if u have a brigde over sea, you can build up the land say
half
> > the distance so you have atleast 1 square flat on the build where normal
> > trac+signal would go!
> >
> > let me know if u have problems..
> > Raj
> >
> >
>
>
> You mean like this ???
> homepages.maxnet.co.nz/mrt/scr2.jpg
> homepages.maxnet.co.nz/mrt/scr3.jpg
>
> Sometimes digging out a hillside is not that feesable.
>
> Reuben
>
>

exactly like that :-p
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From: "Raju" <rajuvora@hotmailREMOVEPLZ!.com>
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