Thread View: alt.games.descent
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Started by rep... The Reptile
Sun, 05 Feb 1995 19:57
Re: PARALLAX: things descent *really* needs (Motion detection)
Author: rep... The Reptile
Date: Sun, 05 Feb 1995 19:57
Date: Sun, 05 Feb 1995 19:57
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How about this: Instead of a radar system that is being discussed in this group, how about a series of beeps or a similar sound that would get closer together as someone got closer to you. That way, you would have a rough idea that someone was near you, but you wouldn't know exactly how close or in which direction they were located. Just a thought...
Re: PARALLAX: things descent *really* needs (Motion detection)
Author: ver... Don Durrance
Date: Tue, 07 Feb 1995 05:05
Date: Tue, 07 Feb 1995 05:05
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The Reptile (rep...@phantom.com) wrote:
: How about this: Instead of a radar system that is being discussed in this
: group, how about a series of beeps or a similar sound that would get
: closer together as someone got closer to you. That way, you would have a
: rough idea that someone was near you, but you wouldn't know exactly how
: close or in which direction they were located.
: Just a thought...
I like the idea of being able to hide better.. I mean, you can still hide
with this method, but it's not as scary for the other person when you
blast them. It's much better when you completely surprise them and nearly
give them a heart attack.
--
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ver...@netcom.com
Re: PARALLAX: things descent *really* needs (Motion detection)
Author: er... Eric
Date: Wed, 08 Feb 1995 16:54
Date: Wed, 08 Feb 1995 16:54
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The Reptile (rep...@phantom.com) wrote:
: How about this: Instead of a radar system that is being discussed in this
: group, how about a series of beeps or a similar sound that would get
: closer together as someone got closer to you. That way, you would have a
: rough idea that someone was near you, but you wouldn't know exactly how
: close or in which direction they were located.
: Just a thought...
This would totally eliminate ambushes!!! How about this for a
revision... Having the beeps mentioned above except only when you
opponent is moving... it would be eerie if you are following the beeps
getting closer and closer then suddenly....
SILENCE...
wooo.. What do ya think???
Re: PARALLAX: things descent *really* needs (Motion detection)
Author: rep... The Reptile
Date: Sat, 11 Feb 1995 02:19
Date: Sat, 11 Feb 1995 02:19
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Eric (er...@cyclone.uvm.edu) wrote: : The Reptile (rep...@phantom.com) wrote: : : How about this: Instead of a radar system that is being discussed in this : : group, how about a series of beeps or a similar sound that would get : : closer together as someone got closer to you. That way, you would have a : : rough idea that someone was near you, but you wouldn't know exactly how : : close or in which direction they were located. : : Just a thought... : This would totally eliminate ambushes!!! How about this for a : revision... Having the beeps mentioned above except only when you : opponent is moving... it would be eerie if you are following the beeps : getting closer and closer then suddenly.... : SILENCE... : wooo.. What do ya think??? Actually, that's much cooler than what I originally suggested. I think that having it your way would be cool, since it would allow you to stay behind a corner and wait for someone...... COOL!
Re: PARALLAX: things descent *really* needs (Motion detection)
Author: amne... Plaid Ranger
Date: Mon, 13 Feb 1995 17:19
Date: Mon, 13 Feb 1995 17:19
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The Reptile (rep...@phantom.com) wrote: : Eric (er...@cyclone.uvm.edu) wrote: : : The Reptile (rep...@phantom.com) wrote: : : : How about this: Instead of a radar system that is being discussed in this : : : group, how about a series of beeps or a similar sound that would get : : : closer together as someone got closer to you. That way, you would have a : : : rough idea that someone was near you, but you wouldn't know exactly how : : : close or in which direction they were located. : : : Just a thought... : : This would totally eliminate ambushes!!! How about this for a : : revision... Having the beeps mentioned above except only when you : : opponent is moving... it would be eerie if you are following the beeps : : getting closer and closer then suddenly.... : : SILENCE... : : wooo.. What do ya think??? : Actually, that's much cooler than what I originally suggested. I think : that having it your way would be cool, since it would allow you to stay : behind a corner and wait for someone...... COOL! I think that sounds cool, but imagine how annoying the beeps could become when there are eight people in a single room engaging in one big dog-fight. -- *************************************************************************** Aaron Newton aka The Plaid Ranger aka The Anti-Hentai aka Exotrooper Newton amne...@starbase.spd.louisville.edu @@@@ UofL: Speed Scientific School <insert witty quote here>---<insert name of wise old individual here>
Re: PARALLAX: things descent *really* needs (Motion detection)
Author: mas... Douglas T. Massey
Date: Thu, 16 Feb 1995 11:46
Date: Thu, 16 Feb 1995 11:46
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In article <3ho4bo$m...@hermes.louisville.edu>, amne...@starbase.spd.louisville.edu (Plaid Ranger) writes: |> The Reptile (rep...@phantom.com) wrote: |> : Eric (er...@cyclone.uvm.edu) wrote: |> : : The Reptile (rep...@phantom.com) wrote: |> : : : How about this: Instead of a radar system that is being discussed in this |> : : : group, how about a series of beeps or a similar sound that would get |> : : : closer together as someone got closer to you. That way, you would have a |> : : : rough idea that someone was near you, but you wouldn't know exactly how |> : : : close or in which direction they were located. |> : : : Just a thought... |> |> : : This would totally eliminate ambushes!!! How about this for a |> : : revision... Having the beeps mentioned above except only when you |> : : opponent is moving... it would be eerie if you are following the beeps |> : : getting closer and closer then suddenly.... |> |> : : SILENCE... |> |> : : wooo.. What do ya think??? |> |> : Actually, that's much cooler than what I originally suggested. I think |> : that having it your way would be cool, since it would allow you to stay |> : behind a corner and wait for someone...... COOL! |> |> I think that sounds cool, but imagine how annoying the beeps could become when |> there are eight people in a single room engaging in one big dog-fight. I'm also against anything that encourages a player to sit still and wait for a target. The redistribution of used homing missiles, etc., make it unwise to sit while your opponent(s) run around gathering power-ups. If anything, I'd like to see it slanted even more in that direction (eg: redistribute the goodies after someone dies). JMTC -- Doug
Re: PARALLAX: things descent *really* needs (Motion detection)
Author: David R Schwanke
Date: Mon, 20 Feb 1995 00:06
Date: Mon, 20 Feb 1995 00:06
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Excerpts from netnews.alt.games.descent: 16-Feb-95 Re: PARALLAX: things descen.. by Douglas T. Massey@valhal > > I'm also against anything that encourages a player to sit still and wait for a > target. The redistribution of used homing missiles, etc., make it unwise to > sit while your opponent(s) run around gathering power-ups. If anything, I'd l > ike to see it slanted even more in that direction (eg: redistribute the goodie > s after someone dies). > > JMTC -- Doug How about something along the lines of a copy of everything the destroyed person had is distributed throughout the level randomly?? It would make the multiplay anarchy much more energetic. We already have the limits that limit how much you can HOLD. Plus those that die would have a chance to move up to a reasonable attack level. More then once ive become discouraged because there is one person who is packed to the brim and slaughters everyone and you cant get new weapons quick enough. ALSO maybe powerups that increase the capacity of the ship??? Time based? So if the time runs out the extra's are dropped?? Or maybe just till you blow up?
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