Article View: alt.games.descent
Article #569Re: PARALLAX: things descent *really* needs (Motion detection)
From: ver... Don Durrance
Date: Tue, 07 Feb 1995 05:05
Date: Tue, 07 Feb 1995 05:05
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1835 bytes
The Reptile (rep...@phantom.com) wrote:
: How about this: Instead of a radar system that is being discussed in this
: group, how about a series of beeps or a similar sound that would get
: closer together as someone got closer to you. That way, you would have a
: rough idea that someone was near you, but you wouldn't know exactly how
: close or in which direction they were located.
: Just a thought...
I like the idea of being able to hide better.. I mean, you can still hide
with this method, but it's not as scary for the other person when you
blast them. It's much better when you completely surprise them and nearly
give them a heart attack.
--
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ver...@netcom.com
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Newsgroups: alt.games.descent,comp.sys.ibm.pc.games.action Path: mbox-mo1.pugleaf.net!swrinde!howland.reston.ans.net!ix.netcom.com!netcom.com!vertigo From: ver...@netcom.com (Don Durrance) Subject: Re: PARALLAX: things descent *really* needs (Motion detection) Message-ID: <vertigoD3M65z.37C@netcom.com> Followup-To: alt.games.descent,comp.sys.ibm.pc.games.action Organization: NETCOM On-line Communication Services (408 261-4700 guest) X-Newsreader: TIN [version 1.2 PL1] References: <3h3aja$h1@dockmaster.phantom.com> Date: Tue, 7 Feb 1995 05:05:59 GMT Lines: 19 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit