Article View: alt.games.descent
Article #573Re: PARALLAX: things descent *really* needs (Motion detection)
From: mas... Douglas T. Massey
Date: Thu, 16 Feb 1995 11:46
Date: Thu, 16 Feb 1995 11:46
30 lines
2819 bytes
2819 bytes
In article <3ho4bo$m...@hermes.louisville.edu>, amne...@starbase.spd.louisville.edu (Plaid Ranger) writes: |> The Reptile (rep...@phantom.com) wrote: |> : Eric (er...@cyclone.uvm.edu) wrote: |> : : The Reptile (rep...@phantom.com) wrote: |> : : : How about this: Instead of a radar system that is being discussed in this |> : : : group, how about a series of beeps or a similar sound that would get |> : : : closer together as someone got closer to you. That way, you would have a |> : : : rough idea that someone was near you, but you wouldn't know exactly how |> : : : close or in which direction they were located. |> : : : Just a thought... |> |> : : This would totally eliminate ambushes!!! How about this for a |> : : revision... Having the beeps mentioned above except only when you |> : : opponent is moving... it would be eerie if you are following the beeps |> : : getting closer and closer then suddenly.... |> |> : : SILENCE... |> |> : : wooo.. What do ya think??? |> |> : Actually, that's much cooler than what I originally suggested. I think |> : that having it your way would be cool, since it would allow you to stay |> : behind a corner and wait for someone...... COOL! |> |> I think that sounds cool, but imagine how annoying the beeps could become when |> there are eight people in a single room engaging in one big dog-fight. I'm also against anything that encourages a player to sit still and wait for a target. The redistribution of used homing missiles, etc., make it unwise to sit while your opponent(s) run around gathering power-ups. If anything, I'd like to see it slanted even more in that direction (eg: redistribute the goodies after someone dies). JMTC -- Doug
Technical Details
Message-ID:
<3hvdud$jm7@news.manassas.ibm.com>Path:
mbox-mo1.pugleaf.net!nntp.gmd.de!stern.fokus.gmd.de!ceres.fokus.gmd.de!zib-berlin.de!news.belwue.de!news.rz.uni-ulm.de!rz.uni-karlsruhe.de!news.uni-stuttgart.de!news.rhrz.uni-bonn.de!news.rwth-aachen.de!news.dfn.de!scsing.switch.ch!news.rediris.es!news.uoregon.edu!usenet.eel.ufl.edu!news.mathworks.com!uunet!in1.uu.net!portal.austin.ibm.com!bocanews.bocaraton.ibm.com!watnews.watson.ibm.com!news.manassas.ibm.com!valhalla.btv.ibm.com!masseydReferences:
<3h3aja$h1@dockmaster.phantom.com> <1995Feb8.165401.4308@emba.uvm.edu> <3hh6r6$88v@dockmaster.phantom.com> <3ho4bo$mr8@hermes.louisville.edu>Show Full Headers
Complete Article Headers
Path: mbox-mo1.pugleaf.net!nntp.gmd.de!stern.fokus.gmd.de!ceres.fokus.gmd.de!zib-berlin.de!news.belwue.de!news.rz.uni-ulm.de!rz.uni-karlsruhe.de!news.uni-stuttgart.de!news.rhrz.uni-bonn.de!news.rwth-aachen.de!news.dfn.de!scsing.switch.ch!news.rediris.es!news.uoregon.edu!usenet.eel.ufl.edu!news.mathworks.com!uunet!in1.uu.net!portal.austin.ibm.com!bocanews.bocaraton.ibm.com!watnews.watson.ibm.com!news.manassas.ibm.com!valhalla.btv.ibm.com!masseyd From: mas...@valhalla.btv.ibm.com (Douglas T. Massey) Newsgroups: alt.games.descent,comp.sys.ibm.pc.games.action Subject: Re: PARALLAX: things descent *really* needs (Motion detection) Date: 16 Feb 1995 11:46:21 GMT Organization: Loral Federal Systems - Manassas, VA Lines: 30 Distribution: world Message-ID: <3hvdud$jm7@news.manassas.ibm.com> References: <3h3aja$h1@dockmaster.phantom.com> <1995Feb8.165401.4308@emba.uvm.edu> <3hh6r6$88v@dockmaster.phantom.com> <3ho4bo$mr8@hermes.louisville.edu> NNTP-Posting-Host: valhalla.btv.ibm.com MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit