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Article #573

Re: PARALLAX: things descent *really* needs (Motion detection)

#573
From: mas... Douglas T. Massey
Date: Thu, 16 Feb 1995 11:46
30 lines
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In article <3ho4bo$m...@hermes.louisville.edu>, amne...@starbase.spd.louisville.edu (Plaid Ranger) writes:
|> The Reptile (rep...@phantom.com) wrote:
|> : Eric (er...@cyclone.uvm.edu) wrote:
|> : : The Reptile (rep...@phantom.com) wrote:
|> : : : How about this: Instead of a radar system that is being discussed in this 
|> : : : group, how about a series of beeps or a similar sound that would get 
|> : : : closer together as someone got closer to you. That way, you would have a 
|> : : : rough idea that someone was near you, but you wouldn't know exactly how 
|> : : : close or in which direction they were located.
|> : : : Just a thought...
|> 
|> : :  This would totally eliminate ambushes!!! How about this for a 
|> : : revision... Having the beeps mentioned above except only when you 
|> : : opponent is moving... it would be eerie if you are following the beeps 
|> : : getting closer and closer then suddenly....
|> 
|> : :      SILENCE...
|> 
|> : : wooo.. What do ya think???
|> 
|> : Actually, that's much cooler than what I originally suggested. I think 
|> : that having it your way would be cool, since it would allow you to stay 
|> : behind a corner and wait for someone...... COOL!
|> 
|> I think that sounds cool, but imagine how annoying the beeps could become when 
|> there are eight people in a single room engaging in one big dog-fight.

I'm also against anything that encourages a player to sit still and wait for a target.  The redistribution of used homing missiles, etc., make it unwise to sit while your opponent(s) run around gathering power-ups.  If anything, I'd like to see it slanted even more in that direction (eg: redistribute the goodies after someone dies).

JMTC -- Doug
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From: mas...@valhalla.btv.ibm.com (Douglas T. Massey)
Newsgroups: alt.games.descent,comp.sys.ibm.pc.games.action
Subject: Re: PARALLAX: things descent *really* needs (Motion detection)
Date: 16 Feb 1995 11:46:21 GMT
Organization: Loral Federal Systems - Manassas, VA
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